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RobertJohnson

The Indie Stone
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  1. Like
    RobertJohnson got a reaction from Egg Bandage Boy in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  2. Like
    RobertJohnson got a reaction from DuB in Sorry guys, I must quit...   
    Ahah yeah, I'll try to survive, it's gonna be harder than if I kept my job, but this is a fking passion... I can't stop think about this, what to add, how to fix bugs... This team and the community are sooo awesome, it's so lovely to be there, and it's thanks to you too ! Thanks a lot guys
  3. Like
    RobertJohnson got a reaction from Kirrus in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  4. Like
    RobertJohnson got a reaction from dida55 in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  5. Like
    RobertJohnson got a reaction from Suomiboi in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to back up your saves when using forum builds.
     
     
    [removed outdated links]  Change list :
     
           [bUGFIX]
    [uI] Multiple inventory selection fixed. [uI] Better color for background inventory (color change when you select a cold food, etc..). When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory). [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem. Time to get wet under the rain increased. French Baguette, Mayonnaise, Red Wine... Woops, that's my shopping list... No more triggered music if you toggled it off. You now can't climb through a barricaded window using the "Interact" key (default "e"). You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. [bALANCE] Changed some things on food :          - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
             - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).
             - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
    [bALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
    Re-added Hiking Bags (best bag ever ).
    [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
    [bALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
    [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
    [CARPENTRY] Added the correct crate icon on self-made wooden crate.
    Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
    You can't drop an item while using it (to duplicate it), thanks tazyload
    [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).
     
          [NEW STUFF]
    [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare). Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. [uI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. [LASTSTAND] Support multiple challenge for Last Stand. [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come ). [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. [MOD] Stuff for modders I forgot... Well, the modders know [uI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play"). [uI] Press enter when typing a name for your saved game will go on the next screen. [LASTSTAND] Brand new Last Stand mod (the first Challenge still available). [FARMING] Display an average time for fully grown plant in the farming tooltip. Added all the Carpentry, Cooking and Farming skill books. [uI] Added the version number on the main screen (bottom right). [uI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail. Video ? VIDEO :
    [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff). Sleeping will make the panic reduce faster. Added some blood splat when you hit a zombie (less than when he die though). Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
  6. Like
    RobertJohnson got a reaction from RoboMat in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  7. Like
    RobertJohnson got a reaction from EreWeGo in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  8. Like
    RobertJohnson got a reaction from tomga1 in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  9. Like
    RobertJohnson got a reaction from DuB in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  10. Like
    RobertJohnson got a reaction from Shivster in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    Maybe it's dragon.... Maybe it's unicorn...
     
    Woops, I said nothing.
  11. Like
    RobertJohnson got a reaction from Kurn1207 in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  12. Like
    RobertJohnson got a reaction from SenorMonstro in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  13. Like
    RobertJohnson got a reaction from harakka in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  14. Like
    RobertJohnson got a reaction from Aricane in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  15. Like
    RobertJohnson got a reaction from Thuztor in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to back up your saves when using forum builds.
     
     
    [removed outdated links]  Change list :
     
           [bUGFIX]
    [uI] Multiple inventory selection fixed. [uI] Better color for background inventory (color change when you select a cold food, etc..). When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory). [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem. Time to get wet under the rain increased. French Baguette, Mayonnaise, Red Wine... Woops, that's my shopping list... No more triggered music if you toggled it off. You now can't climb through a barricaded window using the "Interact" key (default "e"). You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. [bALANCE] Changed some things on food :          - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
             - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).
             - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
    [bALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
    Re-added Hiking Bags (best bag ever ).
    [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
    [bALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
    [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
    [CARPENTRY] Added the correct crate icon on self-made wooden crate.
    Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
    You can't drop an item while using it (to duplicate it), thanks tazyload
    [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).
     
          [NEW STUFF]
    [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare). Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. [uI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. [LASTSTAND] Support multiple challenge for Last Stand. [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come ). [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. [MOD] Stuff for modders I forgot... Well, the modders know [uI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play"). [uI] Press enter when typing a name for your saved game will go on the next screen. [LASTSTAND] Brand new Last Stand mod (the first Challenge still available). [FARMING] Display an average time for fully grown plant in the farming tooltip. Added all the Carpentry, Cooking and Farming skill books. [uI] Added the version number on the main screen (bottom right). [uI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail. Video ? VIDEO :
    [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff). Sleeping will make the panic reduce faster. Added some blood splat when you hit a zombie (less than when he die though). Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
  16. Like
    RobertJohnson got a reaction from Addy in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  17. Like
    RobertJohnson got a reaction from TheConstructionWorker in Campfire   
    You can light the fire with a kindle (you need to craft it, and I don't want to give you all the solution ).
     
    Then you can feed your fire with books, newspaper, planks, logs....
  18. Like
    RobertJohnson got a reaction from ghostfall in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    Maybe it's dragon.... Maybe it's unicorn...
     
    Woops, I said nothing.
  19. Like
    RobertJohnson got a reaction from Eggplanticus in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to back up your saves when using forum builds.
     
     
    [removed outdated links]  Change list :
     
           [bUGFIX]
    [uI] Multiple inventory selection fixed. [uI] Better color for background inventory (color change when you select a cold food, etc..). When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory). [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem. Time to get wet under the rain increased. French Baguette, Mayonnaise, Red Wine... Woops, that's my shopping list... No more triggered music if you toggled it off. You now can't climb through a barricaded window using the "Interact" key (default "e"). You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. [bALANCE] Changed some things on food :          - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
             - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).
             - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
    [bALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
    Re-added Hiking Bags (best bag ever ).
    [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
    [bALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
    [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
    [CARPENTRY] Added the correct crate icon on self-made wooden crate.
    Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
    You can't drop an item while using it (to duplicate it), thanks tazyload
    [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).
     
          [NEW STUFF]
    [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare). Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. [uI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. [LASTSTAND] Support multiple challenge for Last Stand. [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come ). [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. [MOD] Stuff for modders I forgot... Well, the modders know [uI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play"). [uI] Press enter when typing a name for your saved game will go on the next screen. [LASTSTAND] Brand new Last Stand mod (the first Challenge still available). [FARMING] Display an average time for fully grown plant in the farming tooltip. Added all the Carpentry, Cooking and Farming skill books. [uI] Added the version number on the main screen (bottom right). [uI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail. Video ? VIDEO :
    [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff). Sleeping will make the panic reduce faster. Added some blood splat when you hit a zombie (less than when he die though). Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
  20. Like
    RobertJohnson got a reaction from grammarsalad in Lua requests   
    Pinned it bro' !
     
    Don't hesitate to ask me stuff, will keep editing the OP when stuff is done
  21. Like
    RobertJohnson reacted to RoboMat in Lua requests   
    Like on the old forums people can post their requests for lua additions in this thread. Please just post requests here and don't debate about the ones made. The devs are perfectly capable of deciding what to add and what not to add Anyway, here we go:
    New / Changed Events:
    EveryMinute: Self explanatory. EveryHour: Self explanatory. OnUnequip: When Item is unequipped from the primary or secondary slot. OnItemUse: When item is used in the inventory. (E.g. "Eat Food" or "Bandage Wound") OnContainerUpdate: When the item containers are updated (parameters: table of contained items, getType() of the updated container) New / Changed Functions:
    IsoFloorBloodSplats(): in the Chunk class (or whatever is necessary to retrieve blood on walls and floors and remove it) FIX ItemContainer:isInCharacterInventory() getFps() in GameWindow. Getter / Setter for amount of splattered blood. Finished (already in the game)
    setPermaLocked(boolean) in IsoWindow -- RM : Done for 2.9.9.17 isPermaLocked() in IsoWindow -- RM: Done for 2.9.9.17 OnRainStart -- RJ : Done for 2.9.9.14 OnRainStop -- RJ : Done for 2.9.9.14 OnEquipPrimary: Fires when an item is equipped as primary weapon.-- RJ : Done for 2.9.9.14, param : player, item OnEquipSecondary: Fires when an item is equipped as secondary weapon.-- RJ : Done for 2.9.9.14, param : player, item OnItemEquipAny -- RJ : Use the OnPrimaryItem/OnSecondaryItem instead OnAmbientSound: Fires when ambient sounds is played (helicopters, gunshots ... etc.) - RJ : Done for 2.9.9.14, param : name of the ambient sound (like "chopper1", "pistolgun2",..) getClosedSprite() -- RJ : use getSprite() setClosedSprite()-- RJ : use setSprite(IsoSprite) getOpenSprite(...)-- RJ : Done for 2.9.9.14 setOpenSprite(...)-- RJ : Done for 2.9.9.14 setSmashed(...)-- RJ : Done for 2.9.9.14, use isDestroyed() to know if it's already smashed or not getSmashedSprite()-- RJ : Done for 2.9.9.14
  22. Like
    RobertJohnson got a reaction from ToastedFishSandwich in Kate and Baldspot in the metagame   
    Well...
     
    No one is american there...
     
    AND YOU FORGOT ME ! THE FRENCH ! AAAAHHHH.
     
    Ban him.
  23. Like
    RobertJohnson got a reaction from Zomholics in Kate and Baldspot in the metagame   
    Well...
     
    No one is american there...
     
    AND YOU FORGOT ME ! THE FRENCH ! AAAAHHHH.
     
    Ban him.
  24. Like
    RobertJohnson got a reaction from AkHolic in AkHolic's Complete List Of Mods   
    Pinned topic
  25. Like
    RobertJohnson got a reaction from RoboMat in Kate and Baldspot in the metagame   
    Well...
     
    No one is american there...
     
    AND YOU FORGOT ME ! THE FRENCH ! AAAAHHHH.
     
    Ban him.
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