RobertJohnson Posted October 8, 2013 Posted October 8, 2013 THIS IS OUTDATED, THE NEW THREAD IS NOW OVER HERE: https://theindiestone.com/forums/index.php?/topic/23806-official-translation-files-v2/ Hello, here is all the vanilla English files, I'll keep this thread update when I add more things to translate.! IMPORTANT NEWS ! When there's a commentary (// stuff) REMOVE IT BEFORE TRANSLATE THE LINE, it just to help showing you what's the "%1" "%2" etc. mean (it's variable) Example of use : In UK you say : "Player's Inventory", in France you'll say : "Inventory of Player", so : Base : UI_Inventory = "%1's Inventory" // %1 = player's name For French translation I'll do : UI_Inventory = "Inventaire de %1" (And here you go with your daily French lesson ) [HOW TO: DEBUG TRANSLATION: A FAST WAY TO SEE WHAT'S MISSING] Spoiler Go into your installation directory and use the ProjectZomboid - Debug Translation.bat, or simply open the .bat you want and add a -debugtranslation at the end, to have something like that Spoiler ".\jre64\bin\java.exe" -Xms1024m -Xmx1024m -Djava.library.path=./ -cp lwjgl.jar;lwjgl_util.jar;uncommons-maths-1.2.3.jar;./ zombie.gameStates.MainScreenState -safemode -debugtranslation PAUSE It'll create a file in C:/users/YOU/Zomboid named translationProblems.txt, and log inside it every errors and missing translations, I just tested it with the last german translation, played a bit and here's examples : A problem occurs with the translation in file Tooltip_DE.txt on line 15: Tooltip_food_Dangerous_uncooked = "Gefährlich wenn ungekocht. A problem occurs with the translation in file Items_DE.txt on line 461: HammerStone = "Steinhammer, Missing translation UI_optionscreen_Large="Large" in file UI_DE.txt Missing translation UI_optionscreen_Medium="Medium" in file UI_DE.txt Missing translation UI_optionscreen_Small="Small" in file UI_DE.txtSo now, as you can quickly see, the Tooltip_food_Dangerous_uncooked and items HammerStone are wrong, they miss a " at the end. Also we miss some of the existing translation, you can see it really fast this way [] [MAP DESCRIPTION TRANSLATION] Spoiler Map description can now be translated ! In your description folder, add a "Map Name" folder and inside it a "description.txt", for example French language : Translate/FR/Muldraugh, KY/description.txt. Description should be like this : Spoiler Muldraugh - Population 3566 <LINE> <LINE> Muldraugh is a small town in an area the locals know as 'Knox Country' - the dead centre of the State of Kentucky. It grew as an Army town, but now welcomes folks from all walks of life - some commuters to the bigger towns nearby, some military families and some living below the poverty line. <LINE> <LINE> It's a small place, filled with good people - not to mention Spiffo’s finest Chicken and Biscuits this side of Kentucky! Sure, not much happens here - but that doesn't mean Muldraugh life is dull... You can also use this thread to told me that a translation need an update, but please try to keep this thread clean [ [ ] ] As you can see the Items/Recipes files doesn't appear in your media/lua/Translate/EN folder, it's because at the game start, if I don't find any translate, I take the items.txt/recipes.txt default one, which are already in English [] Here ya go !Context Menu Spoiler ContextMenu_EN = { ContextMenu_Destroy = "Destroy ", ContextMenu_Grab = "Grab ", ContextMenu_Sleep = "Sleep", ContextMenu_Fill = "Fill ", ContextMenu_Drink = "Drink", ContextMenu_Turn_Off = "Turn Off", ContextMenu_Turn_On = "Turn On", ContextMenu_Climb_through = "Climb through", ContextMenu_Add_sheet_rope = "Add sheet rope", ContextMenu_Barricade = "Barricade", ContextMenu_Unbarricade = "Unbarricade", ContextMenu_Add_sheet = "Add sheet", ContextMenu_Open_window = "Open window", ContextMenu_Close_window = "Close window", ContextMenu_Smash_window = "Smash window", ContextMenu_Open_curtains = "Open curtains", ContextMenu_Close_curtains = "Close curtains", ContextMenu_Remove_curtains = "Remove curtains", ContextMenu_Open_door = "Open door", ContextMenu_Close_door = "Close door", ContextMenu_Orders = "Orders", ContextMenu_Follow_me = "Follow me", ContextMenu_Team_up = "Guard", ContextMenu_Team_up = "Stay", ContextMenu_Team_up = "Team up", ContextMenu_Walk_to = "Walk to", ContextMenu_Grab_one = "Grab one", ContextMenu_Grab_half = "Grab half", ContextMenu_Grab_all = "Grab all", ContextMenu_Grab = "Grab", ContextMenu_Put_in_Container = "Put in Container", ContextMenu_Equip_on_your_Back = "Equip on your Back", ContextMenu_Eat = "Eat", ContextMenu_Equip_Primary = "Equip Primary", ContextMenu_Equip_Secondary = "Equip Secondary", ContextMenu_Reload = "Reload", ContextMenu_Pour_into = "Pour into ", ContextMenu_Pour_on_Ground = "Pour on Ground", ContextMenu_Take_pills = "Take pills", ContextMenu_Read = "Read", ContextMenu_Wear = "Wear", ContextMenu_Unequip = "Unequip", ContextMenu_Apply_Bandage = "Apply Bandage", ContextMenu_Dry_myself = "Dry myself", ContextMenu_Drop = "Drop", ContextMenu_Full = "Full", ContextMenu_Dig = "Dig", ContextMenu_Fertilize = "Fertilize", ContextMenu_Sow_Seed = "Sow Seed", ContextMenu_Info = "Info", ContextMenu_Remove = "Remove", ContextMenu_Water = "Water", ContextMenu_Treat_Problem = "Treat Problem", ContextMenu_Seeds = "seeds", ContextMenu_Harvest = "Harvest", ContextMenu_Keep = "Keep ", -- Crafting menu ContextMenu_Door = "Door", ContextMenu_Stairs = "Stairs", ContextMenu_Floor = "Floor", ContextMenu_Bar = "Bar", ContextMenu_Furniture = "Furniture", ContextMenu_Fence = "Fence", ContextMenu_Wooden_Stake = "Wooden Stake", ContextMenu_Barbed_Fence = "Barbed Fence", ContextMenu_Wooden_Fence = "Wooden Fence", ContextMenu_Sang_Bag_Wall = "Sand Bag Wall", ContextMenu_Wooden_Wall = "Wooden Wall", ContextMenu_Wooden_Pillar = "Wooden Pillar", ContextMenu_Windows_Frame = "Windows Frame", ContextMenu_Wooden_Floor = "Wooden Floor", ContextMenu_Wooden_Crate = "Wooden Crate", ContextMenu_Table = "Table", ContextMenu_Small_Table = "Small Table", ContextMenu_Large_Table = "Large Table", ContextMenu_Table_with_Drawer = "Table with Drawer", ContextMenu_Wooden_Chair = "Wooden Chair", ContextMenu_Rain_Collector_Barrel = "Rain Collector Barrel", ContextMenu_Dark_Wooden_Stairs = "Dark Wooden Stairs", ContextMenu_Brown_Wooden_Stairs = "Brown Wooden Stairs", ContextMenu_Light_Brown_Wooden_Stairs = "Light Brown Wooden Stairs", ContextMenu_Wooden_Door = "Wooden Door", ContextMenu_Door_Frame = "Door Frame", ContextMenu_Dismantle = "Dismantle", ContextMenu_Build = "Build", ContextMenu_Bar_Element = "Bar Element", ContextMenu_Bar_Corner = "Bar Corner", ContextMenu_Plaster = "Plaster", ContextMenu_Paint = "Paint", ContextMenu_Blue = "Blue", ContextMenu_Brown = "Brown", ContextMenu_Cyan = "Cyan", ContextMenu_Green = "Green", ContextMenu_Grey = "Grey", ContextMenu_Light_Blue = "Light Blue", ContextMenu_Light_Brown = "Light Brown", ContextMenu_Orange = "Orange", ContextMenu_Pink = "Pink", ContextMenu_Turquoise = "Turquoise", ContextMenu_White = "White", ContextMenu_Yellow = "Yellow", ContextMenu_Equip_Two_Hands = "Equip in both hands", -- Camping menu ContextMenu_Build_a_fire = "Build a fire", ContextMenu_Add_petrol = "Add petrol", ContextMenu_Light_fire = "Light fire", ContextMenu_Put_up_tent = "Put up tent", ContextMenu_Take_down_tent = "Take down tent", ContextMenu_Put_out_fire = "Put out fire", ContextMenu_Sleep_in_tent = "Sleep in tent", ContextMenu_Light_fire_with_kindling = "Light fire with kindling", ContextMenu_Light = "Light", ContextMenu_Spill_Gravel = "Spill Gravel", ContextMenu_Spill_Sand = "Spill Sand", ContextMenu_Spill_Dirt = "Spill Dirt", ContextMenu_Take_some_sands = "Take some sand", ContextMenu_Take_some_gravel = "Take some gravel", ContextMenu_Take_some_dirt = "Take some dirt", ContextMenu_Repair = "Repair ", ContextMenu_NameThisBag = "Name this bag", ContextMenu_RenameBag = "Rename this bag", ContextMenu_Lamp_on_Pillar = "Lamp on Pillar", ContextMenu_RenameFood = "Rename ", ContextMenu_Bookcase = "Bookcase", ContextMenu_SmallBookcase = "Small Bookcase", ContextMenu_Shelves = "Shelves", ContextMenu_DoubleShelves = "Double Shelves", ContextMenu_Bed = "Bed", ContextMenu_Forage = "Forage", ContextMenu_Log_Wall = "Log Wall", ContextMenu_Farming = "Farming", ContextMenu_Eat_All = "All", ContextMenu_Eat_Half = "1/2", ContextMenu_Eat_Quarter = "1/4", ContextMenu_Move_To = "Move To", ContextMenu_Unpack = "Unpack", ContextMenu_Fishing = "Fishing", ContextMenu_Place_Fishing_Net = "Place Fishing Net", ContextMenu_Place_Trap = "Place Trap", ContextMenu_Add_Bait = "Add Bait", ContextMenu_Remove_Bait = "Remove Bait" ContextMenu_Check_Trap = "Check Trap", ContextMenu_Remove_Trap = "Remove Trap", ContextMenu_Climb_Sheet_Rope = "Climb Sheet Rope", ContextMenu_Insert_Fuel = "Insert Fuel", ContextMenu_Remove_Battery = "Remove Battery", ContextMenu_Grab_Corpse = "Grab Corpse", ContextMenu_Burn_Corpse = "Burn Corpse", ContextMenu_Add_Weapon_Upgrade = "Upgrade", ContextMenu_Remove_Weapon_Upgrade = "Remove Upgrade", ContextMenu_Read_Note = "Read ", ContextMenu_Write_Note = "Write Something On ", ContextMenu_Create_From_Ingredient = "Create ", ContextMenu_Add_Ingredient = "Add ", ContextMenu_From_Ingredient = "From ", ContextMenu_Medical_Check = "Medical Check", ContextMenu_Remove_Bandage = "Remove Bandage", ContextMenu_Bandage = "Bandage", ContextMenu_Disinfect = "Disinfect", ContextMenu_Stitch = "Stitch", ContextMenu_Remove_Stitch = "Remove Stitch", ContextMenu_Remove_Glass = "Remove Glass", ContextMenu_Splint = "Splint", ContextMenu_Remove_Splint = "Remove Splint", ContextMenu_Remove_Bullet = "Remove Bullet", ContextMenu_Clean_Burn = "Clean Burn", ContextMenu_DestroyFloor = "Destroy Floor", ContextMenu_EvolvedRecipe_Spice = " as Spice", ContextMenu_EvolvedRecipe_Poison = " as Poison", ContextMenu_EvolvedRecipe_Soup = "Soup", ContextMenu_EvolvedRecipe_Stew = "Stew", ContextMenu_EvolvedRecipe_Pie = "Pie", ContextMenu_EvolvedRecipe_Cake = "Cake", ContextMenu_EvolvedRecipe_Stir fry = "Stir fry", ContextMenu_EvolvedRecipe_Roasted Vegetables = "Roasted Vegetables", ContextMenu_EvolvedRecipe_Sandwich = "Sandwich", ContextMenu_EvolvedRecipe_Burger = "Burger", ContextMenu_EvolvedRecipe_Salad = "Salad", ContextMenu_EvolvedRecipe_RecipeName = "%1 %2", // %1 the ingredients (like potatoes, fish..) ; %2 = recipe name (like soup) ; ContextMenu_EvolvedRecipe_and = "and", ContextMenu_FoodType_Meat = "Meat", ContextMenu_FoodType_Vegetables = "Vegetables", ContextMenu_FoodType_Fruits = "Fruits", ContextMenu_FoodType_Pasta = "Pasta", ContextMenu_FoodType_Fish = "Fish", ContextMenu_FoodType_Game = "Game", ContextMenu_or = "or", ContextMenu_RemoveBush = "Remove Bush", ContextMenu_RemoveGrass = "Remove Grass", ContextMenu_RemoveWallVine = "Remove Wall Vine", ContextMenu_Rest = "Rest", } Farming Spoiler Farming_EN = { -- vegetables name (type of seed) Farming_Carrots = "Carrots", Farming_Broccoli = "Broccoli", Farming_Radishes = "Radishes", Farming_Strawberry_plant = "Strawberry plant", Farming_Tomato_Vine = "Tomato Vine", Farming_Potatoes = "Potatoes", Farming_Cabbages = "Cabbages", -- growing phase Farming_Seedling = "Seedling", Farming_Young = "Young", Farming_Ready_for_Harvest = "Ready for Harvest", Farming_In_bloom = "In bloom", Farming_Seed-bearing = "Seed-bearing", Farming_Receding = "Receding", Farming_Rotten = "Rotten", Farming_Destroyed = "Destroyed", -- farming info text -- title Farming_Plant_Information = "Plant Information", Farming_Current_growing_phase = "Current growing phase", Farming_Next_growing_phase = "Next growing phase", Farming_Last_time_watered = "Last time watered", Farming_Fertilized = "Fertilized", Farming_Health = "Health", Farming_Disease = "Disease", Farming_Water_levels = "Water levels", -- water Farming_Well_watered = "Well watered", Farming_Fine = "Fine", Farming_Thirsty = "Thirsty", Farming_Dry = "Dry", Farming_Parched = "Parched", -- growing phase Farming_Seedling = "Seedling", Farming_Fully_grown = "Fully grown", Farming_Ready_to_harvest = "Ready to harvest", -- disease Farming_Mildew = "Mildew", Farming_Pest_Flies = "Pest Flies", Farming_Devil_Water_Fungi = "Devil's Water Fungi", -- hours Farming_Hours = "Hours", -- health Farming_Flourishing = "Flourishing", Farming_Verdant = "Verdant", Farming_Healthy = "Healthy", Farming_Sickly = "Sickly", Farming_Stunted = "Stunted", Farming_Tooltip_MinWater = "Min Water: ", Farming_Tooltip_MaxWater = "Max Water: ", Farming_Tooltip_TimeOfGrow = "Average time of grow: ", Farming_Tooltip_AverageWater = "Average water: ", Farming_Tooltip_RequiredSeeds = "Required seeds: ", Farming_Strawberry plant = "Strawberry plant", Farming_Tomato = "Tomato", Farming_Plowed_Land = "Plowed Land", } IG UI Spoiler IGUI_EN = { -- All the UI text used in game -- InventoryPane IGUI_invpanel_Type = "Type", IGUI_invpanel_Category = "Category", IGUI_invpanel_Pack = "Pack", IGUI_invpanel_unpack = "unpack", IGUI_invpanel_drop_all = "drop all", IGUI_invpanel_drop_one = "drop one", IGUI_invpanel_Nutrition = "Nutrition", IGUI_invpanel_Remaining = "Remaining", IGUI_invpanel_Condition = "Condition", -- InventoryPage IGUI_invpage_Loot_all = "Loot All", -- Character Screen IGUI_char_Age = "Age", IGUI_char_Sex = "Sex", IGUI_char_Traits = "Traits", IGUI_char_Favourite_Weapon = "Favourite Weapon", IGUI_char_Zombies_Killed = "Zombies Killed", IGUI_char_Survivor_Killed = "Survivor Killed", IGUI_char_Survived_For = "Survived For", IGUI_char_Male = "Male", IGUI_char_Female = "Female", -- Health panel IGUI_health_Scratched = "Scratched", IGUI_health_Wounded = "Wounded", IGUI_health_Bitten = "Bitten", IGUI_health_Bleeding = "Bleeding", IGUI_health_Bandaged = "Bandaged", IGUI_health_Overall_Body_Status = "Overall Body Status", IGUI_health_zombified = "ZOMBIFIED!", IGUI_health_ok = "OK", IGUI_health_Slight_damage = "Slight damage", IGUI_health_Very_Minor_damage = "Very Minor damage", IGUI_health_Minor_damage = "Minor damage", IGUI_health_Moderate_damage = "Moderate damage", IGUI_health_Severe_damage = "Severe damage", IGUI_health_Very_Severe_damage = "Very Severe damage", IGUI_health_Crital_damage = "Crital damage", IGUI_health_Highly_Crital_damage = "Highly Crital damage", IGUI_health_Terminal_damage = "Terminal damage", IGUI_health_Deceased = "Deceased", IGUI_health_Left_Hand = "Left Hand", IGUI_health_Right_Hand = "Right Hand", IGUI_health_Left_Forearm = "Left Forearm", IGUI_health_Right_Forearm = "Right Forearm", IGUI_health_Left_Upper_Arm = "Left Upper Arm", IGUI_health_Right_Upper_Arm = "Right Upper Arm", IGUI_health_Upper_Torso = "Upper Torso", IGUI_health_Lower_Torso = "Lower Torso", IGUI_health_Head = "Head", IGUI_health_Neck = "Neck", IGUI_health_Groin = "Groin", IGUI_health_Left_Thigh = "Left Thigh", IGUI_health_Right_Thigh = "Right Thigh", IGUI_health_Left_Shin = "Left Shin", IGUI_health_Right_Shin = "Right Shin", IGUI_health_Left_Foot = "Left Foot", IGUI_health_Right_Foot = "Right Foot", IGUI_health_Unknown_Body_Part = "Unknown Body Part", -- Skills IGUI_skills_Multiplier = "Multiplier", IGUI_XP_Next_skill_point = "Next skill point", IGUI_XP_xp = " xp", IGUI_XP_Skill_point_available = "Skill point available", IGUI_XP_Locked = "Locked", IGUI_XP_UnLocked = "UnLocked", IGUI_XP_level = " level ", IGUI_XP_Skills = "Skills", IGUI_XP_Health = "Health", IGUI_XP_Info = "Info", -- Perks IGUI_perks_Combat = "Combat", IGUI_perks_Blunt = "Blunt", IGUI_perks_Blade = "Blade", IGUI_perks_Aiming = "Aiming", IGUI_perks_Reloading = "Reloading", IGUI_perks_Crafting = "Crafting", IGUI_perks_Carpentry = "Carpentry", IGUI_perks_Cooking = "Cooking", IGUI_perks_Farming = "Farming", IGUI_perks_Agility = "Agility", IGUI_perks_Sprinting = "Sprinting", IGUI_perks_Lightfooted = "Lightfooted", IGUI_perks_Nimble = "Nimble", IGUI_perks_Sneaking = "Sneaking", IGUI_perks_Fishing = "Fishing", IGUI_perks_Survivalist = "Survivalist", IGUI_perks_Trapping = "Trapping", IGUI_perks_Foraging = "Foraging", IGUI_perks_Doctor = "First Aid", IGUI_perks_Accuracy = "Accuracy", IGUI_perks_Guard = "Guard", IGUI_perks_Maintenance = "Maintenance", IGUI_ItemCat_Item = "Item", IGUI_ItemCat_Food = "Food", IGUI_ItemCat_Drainable = "Drainable", IGUI_ItemCat_Weapon = "Weapon", IGUI_ItemCat_WeaponPart = "Weapon Part", IGUI_ItemCat_Clothing = "Clothing", IGUI_ItemCat_Container = "Container", IGUI_ItemCat_Literature = "Literature", IGUI_ItemCat_Ammo = "Ammo", IGUI_health_RightClickTreatement = "Right click to show Treatment menu", IGUI_health_Severe = "Severe", IGUI_health_Moderate = "Moderate", IGUI_health_Good = "Good", IGUI_health_NeedCleaning = "Need Cleaning", IGUI_health_NeedTime = "Need Time", IGUI_health_DeepWound = "Deep Wound", IGUI_health_Fracture = "Fracture", IGUI_health_Splinted = "Splinted", IGUI_health_DirtyBandage = "Dirty Bandage", IGUI_health_Infected = "Infected", IGUI_health_LodgedBullet = "Lodged Bullet", IGUI_health_LodgedGlassShards = "Lodged Glass Shards", IGUI_Packing = "Packing", IGUI_PuttingInContainer = "Putting in container", IGUI_Unpacking = "Unpacking", IGUI_TakingFromContainer = "Taking from container", IGUI_MovingToContainer = "Moving to container", IGUI_Fish_Small = "Small", IGUI_Fish_Medium = "Medium", IGUI_Fish_Big = "Big", IGUI_Fish_Pike = "Pike", IGUI_Fish_Trout = "Trout", IGUI_Fish_Bass = "Bass", IGUI_Fish_CatFish = "CatFish", IGUI_Fish_Crappiefish = "Crappie Fish", IGUI_Fish_PanFish = "PanFish", IGUI_Fish_Perch = "Perch", IGUI_Controller_TakeOverPlayer = "Take over player 1", IGUI_Controller_AddNewPlayer = "Add new player", IGUI_Controller_AddSavedPlayer = "Add %1 %2", // %1 = player forename, %2 = player surename IGUI_Controller_Interact = "Interact", IGUI_Controller_Inventory = "Inventory", IGUI_Controller_Loot = "Loot", IGUI_Controller_RotateLeft = "Rotate Left", IGUI_Controller_RotateRight = "Rotate Right", IGUI_Sleep_Prompt = "Sleep for how long?", IGUI_Sleep_OneHour = "1 hour", IGUI_Sleep_NHours = "%1 hours", // %1 is the number of hours IGUI_Tutorial_MoreInfo = "More Info", IGUI_Tutorial_PressF1 = "Remember you can press F1 to bring the guide back.", IGUI_perks_Firearm = "Firearm", IGUI_Gametime_SurvivedFor = "You survived for ", IGUI_Gametime_Sandbox = " in sandbox.", IGUI_Gametime_month = "month", IGUI_Gametime_hour = "hour", IGUI_Gametime_year = "year", IGUI_Gametime_day = "day", IGUI_Gametime_months = "months", IGUI_Gametime_hours = "hours", IGUI_Gametime_years = "years", IGUI_Gametime_days = "days", IGUI_Gametime_minutes = "minutes", IGUI_Gametime_secondes = "secondes", IGUI_Gametime_zombiesCount = "You killed %1 zombies.", // %1 = number of zombies killed IGUI_FoodNaming = "%1 %2", // %1 = Food name, %2 = Cooked/Burnt/Rotten, etc.. IGUI_ItemNaming = "%1 %2",// %1 = Item name, %2 = Broken (if needed) IGUI_Sleep_NotTiredEnough = "You're not tired enough to sleep.", IGUI_InventoryName = "%1 %2's Inventory", // %1 is player's forename ; %2 is player's name IGUI_health_Burned = "Burned", IGUI_Pages = "Pages: ", IGUI_Tutorial_ShowGuide = "Show the guide on startup", IGUI_health_playerHealth = "%1's Health", // %1 = the name of the owner of the health panel IGUI_health_Stitched = "Stitched", IGUI_MP_InitMap = "Initializing map.", IGUI_MP_LoadWorld = "Loading the world.", IGUI_MP_LoadTileDef = "Loading tiledefinitions from disk.", IGUI_MP_Checksum = "Doing checksum", IGUI_BBQ_FuelAmount = "Fuel: %1", IGUI_BBQ_TypeCharcoal = "Charcoal BBQ", IGUI_BBQ_TypePropane = "Propane BBQ", IGUI_BBQ_NeedsPropaneTank = "Needs propane tank", -- Generator window IGUI_Generator_TypeGas = "Gas-Powered Generator", IGUI_Generator_FuelAmount = "Fuel: %1%", IGUI_Generator_Condition = "Condition: %1%", IGUI_ItemCat_Trap = "Trap", IGUI_Gametime_minute = "minute", IGUI_Gametime_second = "second", -- Tutorial Stuff IGUI_Tutorial1_Welcome1 = " <CENTRE> <SIZE:large> Welcome to Project Zomboid! <LINE> <LINE> <SIZE:medium>Shortly you'll find yourself dying horribly. No-one will mourn you, and you will be swiftly forgotten. Everything will have been for nothing. <LINE> <LINE> So let's make sure you go out fighting! <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome2 = " <CENTRE> <SIZE:medium> First things first: you can zoom with your mouse wheel or the %1/%2 keys. <LINE> <LINE> So let's get a bird's eye view of the lonely place where you're going to die. <LINE> <LINE> Zoom out!", IGUI_Tutorial1_Welcome3 = " <CENTRE> <SIZE:medium> That was great! <LINE> <LINE> Okay, next up: clicking on this heart icon will bring up your character information. <LINE> <LINE> Click it now.", IGUI_Tutorial1_Welcome4 = " <CENTRE> <SIZE:medium> Here you can see your health status. <LINE> <LINE> Scratches, bites, broken limbs: all shown here for your convenience! <LINE> <LINE> If you have Medical skills, it's also here that you'll be able to patch yourself up. <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome5 = " <CENTRE> <SIZE:medium> Speaking of which: let's check out the exciting Skills Panel! <LINE> <LINE> Click on the Skills tab.", IGUI_Tutorial1_Welcome6 = " <CENTRE> <SIZE:medium> You're really good at this! It's going to be such a shame to lose you! <LINE> <LINE> This panel shows your points in various survival skills. <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome7 = " <CENTRE> <SIZE:medium> While attempting to delay your death, in-game activities will build up skill points that level you up in that particular discipline. <LINE> <LINE> Your learning speed can be increased by reading books. <LINE> <LINE> Ultimately your brain will become cold, dead sludge - but in the meantime why not learn carpentry? <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome8 = " <CENTRE> <SIZE:medium> I'm really excited about what's coming next! <LINE> <LINE> Close the character panel to find out what!", IGUI_Tutorial1_Welcome9 = " <CENTRE> <SIZE:medium> It's looking at stuff! Woo! <LINE> <LINE> Hold down RMB and move the mouse. You'll turn to face any angle!", IGUI_Tutorial1_Welcome10 = " <CENTRE> <SIZE:large> PLOT TWIST! <LINE> <LINE> <SIZE:medium> You can only see in the direction you're facing! <LINE> <LINE> Swift and unexpected death can come from behind - whether from the shambling undead host, or your fellow man! <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome2bis = " <CENTRE> <SIZE:medium> Now zoom back in again!", IGUI_Tutorial1_WalkTo1 = " <CENTRE> <SIZE:medium> Let's get some blood pumping, before it congeals and rots! <LINE> <LINE> Move around with the %1 keys. <LINE> Why not walk into the adjacent room? <LINE> <LINE> It's definitely safe.", IGUI_Tutorial1_WalkTo2 = " <CENTRE> <SIZE:medium> See! Told you it was safe! <LINE> <LINE> Now let's strafe. Holding RMB will let you look around while walking. <LINE> This will let you sneak, and watch your back. <LINE> <LINE> Give it a whirl! ", IGUI_Tutorial1_WalkTo3 = " <CENTRE> <SIZE:medium> Oh no! That sounds like a dead person! <LINE> <LINE> Often in Project Zomboid you need to run away very quickly. <LINE> <LINE> Sprint back to the marker on the kitchen counter. Hold SHIFT and the %1 movement keys!" IGUI_Tutorial1_InvLoot1 = " <CENTRE> <SIZE:medium> Starvation can be stalled by looting the homes of the recently deceased. <LINE> Move your mouse over the loot panel, and expand it.", IGUI_Tutorial1_InvLoot2 = " <CENTRE> <SIZE:large> A dead mouse! <SIZE:medium> <LINE> <LINE> <LINE> To pick it up, let's double click! ", IGUI_Tutorial1_InvLoot3 = " <CENTRE> <SIZE:medium> We should probably pick up that empty bottle too. Dying of thirst is horrid! ", IGUI_Tutorial1_InvUse1 = " <CENTRE> <SIZE:medium> Do you see those moodles on the right of the screen? <LINE> It looks like someone has a rumbly tummy. Time to eat! <LINE> <LINE> Right clicking an item will bring up interaction options. <LINE> <LINE> Eat the mouse!", IGUI_Tutorial1_InvUse2 = " <CENTRE> <SIZE:medium> That's better! Apart from the nausea. <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_InvUse2Bis = " <CENTRE> <SIZE:medium> Oh, hey! Let's fill your water bottle up before the water is cut off. <LINE> <LINE> Right clicking items in the world will also bring up interaction options. So fill your water bottle up at the sink.", IGUI_Tutorial1_InvUse3 = " <CENTRE> <SIZE:medium> You automatically drink from any water that's carried in your main inventory. <LINE> <LINE> Now let's see what is in the other cupboards! <LINE> <LINE> Open the loot panel back up.", IGUI_Tutorial1_InvUse4 = " <CENTRE> <SIZE:medium> You can look in nearby containers, or on the floor, by clicking these icons. <LINE> <LINE> Conveniently enough, there might be a weapon hidden nearby! <LINE> Go loot!", IGUI_Tutorial1_InvUse5 = " <CENTRE> <SIZE:medium> Well, near enough. <LINE> <LINE> Right click the frying pan and select 'Equip Primary' to use it as a weapon.", IGUI_Tutorial1_InvUse6 = " <CENTRE> <SIZE:medium> All of it please.", IGUI_Tutorial1_InvUse7 = " <CENTRE> <SIZE:medium> No. The whole thing.", IGUI_Tutorial1_Fight1 = " <CENTRE> <SIZE:medium> Is it getting stuffy in here? <LINE> <LINE> Let's pop open a window and get some fresh air while your lungs are still inflated. <LINE> <LINE> Walk to the window! ", IGUI_Tutorial1_Fight2 = " <CENTRE> <SIZE:medium> Pressing %1 will interact with objects in front of you. <LINE> Most notably: doors and windows. <LINE> <LINE> Press %1 now, for the pure joy of it! ", IGUI_Tutorial1_Fight3 = " <CENTRE> <SIZE:medium> A zombie! Sneak out the window and beat it back to death! <LINE> <LINE> Hold %1 to climb through the window! ", IGUI_Tutorial1_Fight3Bis = " <CENTRE> <SIZE:medium> Almost! You almost did it! Kinda! <LINE> <LINE> To open or close a window you tap '%1'. To climb through you HOLD '%1'. <LINE> <LINE> So tap '%1' to open the window back up!", IGUI_Tutorial1_Fight4 = " <CENTRE> <SIZE:medium> She hasn't seen us. Huzzah! <LINE> <LINE> As well as sneaking, strafing and looking around - holding RMB will ready your weapon for an attack. <LINE> <LINE> Hold RMB! ", IGUI_Tutorial1_Fight5 = " <CENTRE> <SIZE:medium> The longer you prepare your swing, the more precise and powerful it will be. <LINE> <LINE> Use RMB and %1 to sneak into position without the zombie hearing you and attacking! ", IGUI_Tutorial1_Fight6 = " <CENTRE> <SIZE:medium> You're great at this! Keep hold of RMB! Swing with LMB! <LINE> <LINE> (Remember: fast repeated swings have less power. Build up to your attacks.) ", IGUI_Tutorial1_Fight7 = " <CENTRE> <SIZE:medium> Take that Mom! <LINE> <LINE> Now she's on the ground, feel free to hammer LMB to pierce her brain with bits of her own broken skull! ", IGUI_Tutorial1_Fight8 = " <CENTRE> <SIZE:large> Congratulations! <LINE> <LINE> <SIZE:medium> Check the Zomboid Survival Guide (%1) for some more tips on survival, from cooking to crafting, construction, farming and looting! <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Fight9 = " <CENTRE> <SIZE:medium> There's only one more thing you need to know! <LINE> <LINE> If you ever get a zombie bite then press '%1' and you will swallow the antidote to the infection. <LINE> <LINE> Press %1 to try it now!", IGUI_Tutorial1_Fight10 = " <CENTRE> <SIZE:medium> Only kidding! <LINE> <LINE> All hope is gone. There is no antidote. <LINE> <LINE> Have fun.", } Moodles Spoiler Moodles_EN = { -- Moodle type : -- Endurance Moodles_endurance_lvl1 = "Moderate Exertion", Moodles_endurance_lvl2 = "High Exertion", Moodles_endurance_lvl3 = "Excessive Exertion", Moodles_endurance_lvl4 = "Exhausted", -- Heavy Load Moodles_heavyload_lvl1 = "Fairly Heavy Load", Moodles_heavyload_lvl2 = "Heavy Load", Moodles_heavyload_lvl3 = "Very Heavy Load", Moodles_heavyload_lvl4 = "Extremely Heavy Load", -- Angry Moodles_angry_lvl1 = "Irritated", Moodles_angry_lvl2 = "Annoyed", Moodles_angry_lvl3 = "Angry", Moodles_angry_lvl4 = "Furious", -- Stress Moodles_stress_lvl1 = "Anxious", Moodles_stress_lvl2 = "Agitated", Moodles_stress_lvl3 = "Stressed", Moodles_stress_lvl4 = "Nervous Wreck", -- Thirst Moodles_thirst_lvl1 = "Slightly Thirsty", Moodles_thirst_lvl2 = "Thirsty", Moodles_thirst_lvl3 = "Parched", Moodles_thirst_lvl4 = "Dying of Thirst", -- Tired Moodles_tired_lvl1 = "Drowsey", Moodles_tired_lvl2 = "Tired", Moodles_tired_lvl3 = "Very Tired", Moodles_tired_lvl4 = "Exhausted", -- Hungry Moodles_hungry_lvl1 = "Peckish", Moodles_hungry_lvl2 = "Hungry", Moodles_hungry_lvl3 = "Very Hungry", Moodles_hungry_lvl4 = "Starving", -- Panic Moodles_panic_lvl1 = "Slight Panic", Moodles_panic_lvl2 = "Panic", Moodles_panic_lvl3 = "Strong Panic", Moodles_panic_lvl4 = "Extreme Panic", -- Sick Moodles_sick_lvl1 = "Queasy", Moodles_sick_lvl2 = "Nauseous", Moodles_sick_lvl3 = "Sick", Moodles_sick_lvl4 = "Fever", -- Bored Moodles_bored_lvl1 = "Getting Bored", Moodles_bored_lvl2 = "Bored", Moodles_bored_lvl3 = "Very Bored", Moodles_bored_lvl4 = "Extremely Bored", -- Unhappy Moodles_unhappy_lvl1 = "Feeling a little sad", Moodles_unhappy_lvl2 = "Getting a tad weepy", Moodles_unhappy_lvl3 = "Depressed", Moodles_unhappy_lvl4 = "Severely Depressed", -- Bleeding Moodles_bleeding_lvl1 = "Minor Bleeding", Moodles_bleeding_lvl2 = "Bleeding", Moodles_bleeding_lvl3 = "Severe Bleeding", Moodles_bleeding_lvl4 = "Massive Blood Loss", -- Wet Moodles_wet_lvl1 = "Damp", Moodles_wet_lvl2 = "Wet", Moodles_wet_lvl3 = "Soaking", Moodles_wet_lvl4 = "Drenched", -- Has a cold Moodles_hascold_lvl1 = "Runny Nose", Moodles_hascold_lvl2 = "The Sniffles", Moodles_hascold_lvl3 = "You have a cold", Moodles_hascold_lvl4 = "You have a nasty cold", -- Injured Moodles_injured_lvl1 = "Minor Injuries", Moodles_injured_lvl2 = "Injured", Moodles_injured_lvl3 = "Severe Injuries", Moodles_injured_lvl4 = "Critical Injuries", -- Pain Moodles_pain_lvl1 = "Minor Pain", Moodles_pain_lvl2 = "Pain", Moodles_pain_lvl3 = "Severe Pain", Moodles_pain_lvl4 = "Agony", -- Drunk Moodles_drunk_lvl1 = "A Bit Tipsy", Moodles_drunk_lvl2 = "Inebreated", Moodles_drunk_lvl3 = "Plastered", Moodles_drunk_lvl4 = "Utterly Shit-Faced", -- Dead Moodles_dead_lvl1 = "Deceased", -- Zombified Moodles_zombie_lvl1 = "Zombified", -- Food eaten Moodles_foodeaten_lvl1 = "Slightly Fed", Moodles_foodeaten_lvl2 = "Fed", Moodles_foodeaten_lvl3 = "Well Fed", Moodles_foodeaten_lvl4 = "Very Well Fed", -- Hyperthermia Moodles_hyperthermia_lvl1 = "Unpleasantly hot", Moodles_hyperthermia_lvl2 = "Overheated", Moodles_hyperthermia_lvl3 = "Sunstruck", Moodles_hyperthermia_lvl4 = "Hypertermic", -- Hypothermia Moodles_hypothermia_lvl1 = "Chilly", Moodles_hypothermia_lvl2 = "Cold", Moodles_hypothermia_lvl3 = "Freezing", Moodles_hypothermia_lvl4 = "Hypothermic", -- Description of moodle -- Endurance Moodles_endurance_desc_lvl1 = "Take a break.", Moodles_endurance_desc_lvl2 = "Can barely run.", Moodles_endurance_desc_lvl3 = "Can barely walk.", Moodles_endurance_desc_lvl4 = "Can barely move.", -- Angry Moodles_angry_desc_lvl1 = "A bit narked off.", Moodles_angry_desc_lvl2 = "Seriously bad mood.", Moodles_angry_desc_lvl3 = "Ball of rage.", Moodles_angry_desc_lvl4 = "Spoiling for a fight.", -- Stress Moodles_stress_desc_lvl1 = "On edge.", Moodles_stress_desc_lvl2 = "Nervous and jumpy.", Moodles_stress_desc_lvl3 = "Sweaty palms. Gnawing fear.", Moodles_stress_desc_lvl4 = "Terrified.", -- Thirsty Moodles_thirst_desc_lvl1 = "Dry mouth.", Moodles_thirst_desc_lvl2 = "Dehydrated.", Moodles_thirst_desc_lvl3 = "Feeling faint and dizzy.", Moodles_thirst_desc_lvl4 = "Desperate for Water.", -- Tired Moodles_tired_desc_lvl1 = "Could do with a lie-down.", Moodles_tired_desc_lvl2 = "Awareness reduced.", Moodles_tired_desc_lvl3 = "Awareness severely reduced.", Moodles_tired_desc_lvl4 = "In danger of passing out.", -- Hungry Moodles_hungry_desc_lvl1 = "Could do with a bite to eat.", Moodles_hungry_desc_lvl2 = "Reduced strength and healing.", Moodles_hungry_desc_lvl3 = "Severly reduced strength amd healing.", Moodles_hungry_desc_lvl4 = "Health now falling away.", -- Panic Moodles_panic_desc_lvl1 = "Do your best to remain calm.", Moodles_panic_desc_lvl2 = "Accuracy reduced.", Moodles_panic_desc_lvl3 = "Accuracy severly reduced.", Moodles_panic_desc_lvl4 = "Accuracy and vision severely reduced.", -- Sickness Moodles_sick_desc_lvl1 = "Take things easy.", Moodles_sick_desc_lvl2 = "Strength and healing reduced.", Moodles_sick_desc_lvl3 = "Strength and healing severely reduced.", Moodles_sick_desc_lvl4 = "Increasing danger of death.", -- Bored Moodles_bored_desc_lvl1 = "Occupy yourself, or seek entertainment.", Moodles_bored_desc_lvl2 = "In danger of becoming unhappy.", Moodles_bored_desc_lvl3 = "High chance of becoming unhappy.", Moodles_bored_desc_lvl4 = "Very high chance of becoming unhappy.", -- Unhappy Moodles_unhappy_desc_lvl1 = "Find a way to raise your mood.", Moodles_unhappy_desc_lvl2 = "Seek some exitement or human contact.", Moodles_unhappy_desc_lvl3 = "Ravaged by mourning and desperation.", Moodles_unhappy_desc_lvl4 = "Find a way to forget reality.", -- Bleeding Moodles_bleed_desc_lvl1 = "Bandage required.", Moodles_bleed_desc_lvl2 = "Strength and speed reduced.", Moodles_bleed_desc_lvl3 = "Strength and speed severly reduced.", Moodles_bleed_desc_lvl4 = "Death imminent.", -- Wet Moodles_wet_desc_lvl1 = "Get out of the rain or you'll catch your death.", Moodles_wet_desc_lvl2 = "Speed slightly reduced.", Moodles_wet_desc_lvl3 = "Speed reduced. Chance of catching a cold.", Moodles_wet_desc_lvl4 = "Speed severely reduced. High chance of catching a cold.", -- Has a cold Moodles_hasacold_desc_lvl1 = "Occasional sneezing.", Moodles_hasacold_desc_lvl2 = "Prone to sneezing.", Moodles_hasacold_desc_lvl3 = "Sneezing and coughing. Speed amd healing reduced.", Moodles_hasacold_desc_lvl4 = "Speed and healing now severely reduced.", -- Injured Moodles_injured_desc_lvl1 = "First aid required.", Moodles_injured_desc_lvl2 = "Strength and speed reduced.", Moodles_injured_desc_lvl3 = "Strength and speed severly reduced.", Moodles_injured_desc_lvl4 = "Not going gently into that good night...", -- Pain Moodles_pain_desc_lvl1 = "Feeling slight pain.", Moodles_pain_desc_lvl2 = "Speed and Accuracy slighty reduced.", Moodles_pain_desc_lvl3 = "Speed and Accuracy reduced.", Moodles_pain_desc_lvl4 = "Speed and Accuracy severly reduced.", -- Heavy load Moodles_heavyload_desc_lvl1 = "Carrying a little too much.", Moodles_heavyload_desc_lvl2 = "Movement speed reduced.", Moodles_heavyload_desc_lvl3 = "Movement speed highly reduced.", Moodles_heavyload_desc_lvl4 = "Threatened back injury. Movement compromised.", -- Drunk Moodles_drunk_desc_lvl1 = "Downed some booze.", Moodles_drunk_desc_lvl2 = "Co-ordination slightly impaired.", Moodles_drunk_desc_lvl3 = "Co-ordination impaired.", Moodles_drunk_desc_lvl4 = "'Iss you an' me 'gainst the wurld. I love you. I LOVE YOU.'", -- Dead Moodles_dead_desc_lvl1 = "High risk of becoming rat food.", -- Zombified Moodles_zombified_desc_lvl1 = "Sudden desire to eat people.", -- Food eaten Moodles_foodeaten_desc_lvl1 = "Short healing and strength boost.", Moodles_foodeaten_desc_lvl2 = "Healing and strength boost.", Moodles_foodeaten_desc_lvl3 = "Long healing and strength boost.", Moodles_foodeaten_desc_lvl4 = "Very long healing and strength boost.", -- Hyperthermia Moodles_hyperthermia_desc_lvl1 = "Consider resting somewhere less exposed. Thirst increased.", Moodles_hyperthermia_desc_lvl2 = "Thirsty. Sweaty. Over-exposed beneath a burning sun.", Moodles_hyperthermia_desc_lvl3 = "Nauseous, unable to concentrate and desperate for liquids.", Moodles_hyperthermia_desc_lvl4 = "Delirious and horrible death from exposure iminent.", -- Hypothermia Moodles_hypothermia_desc_lvl1 = "It feels a bit nippy round here...", Moodles_hypothermia_desc_lvl2 = "You need to find ways to keep warm.", Moodles_hypothermia_desc_lvl3 = "Body and mind obsessed by cold. Health endangered.", Moodles_hypothermia_desc_lvl4 = "Delirious from heat stroke and exposure. Severely endangered.", } Survival Guide Spoiler SurvivalGuide_EN = { SurvivalGuide_entrie1title = "SURVIVAL GUIDE #1 - CONTROL YOURSELF", SurvivalGuide_entrie1txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #1 - CONTROL YOURSELF <LINE> <IMAGE:media/ui/spiffo/control_yourself.png> <LINE> <SIZE:medium> You're not going to survive long if you don't take some deep breaths, and learn the basics.", SurvivalGuide_entrie1moreinfo = " <H1> MOVEMENT <BR> <TEXT> To scamper around in Project Zomboid, use the WASD keys. <BR> <IMAGECENTRE:media/ui/tutimages/walkwasd.png> <LINE> " .. " Hold LSHIFT key to scamper faster. <BR> <IMAGECENTRE:media/ui/tutimages/shiftrun.png> <LINE> <TEXT> Alternatively, why not hold the right mouse button shift yourself around? Your character will always walk towards the mouse pointer: the further away you hold it from your imperilled body, the faster you will move. <BR> <IMAGECENTRE:media/ui/tutimages/walkright.png> <LINE> <BR> <H1> ".. "COMBAT <BR> <TEXT> To attack a deadhead, you'll first have to hold RMB to engage strafe mode. <BR> <IMAGECENTRE:media/ui/tutimages/combat1.png> <LINE> <TEXT> To pull back the swing of a melee weapon, just hold RMB. The point you're aiming at will always be towards the mouse cursor. The very best survivors will simultaneously strafe with WASD to get themselves into position for their desperate zombie bashing.".. " <BR> <IMAGECENTRE:media/ui/tutimages/combat2.png> <LINE> <TEXT> To connect melee weapon with dead person's skull, hit LMB. Bear in mind that shots are charged – so frenzied clicking is not the way ahead. <BR> <IMAGECENTRE:media/ui/tutimages/combat3.png> <LINE> <TEXT> <BR> LCTRL doubles as a sneak mode. If you want to avoid the attention of the local shambling infected, its use is strongly advised.. <BR> <H1> INTERACTION <BR> ".. "<H2> MOUSE CLICKS <BR> <TEXT> You can interact with nearby objects with a click of LMB. This will, for example, open doors or fling open cupboards you'd like to loot.. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/clickdoor.png> <LINE> <TEXT> ".. "<H2> CONTEXT KEY <BR> <TEXT> Another way to interact is by pressing E. This will let you open doors and windows while in an attack stance. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contextdoor.png> <LINE> This will allow for opening doors while in combat stance, for example. <BR> <TEXT> Holding E will also let you interact in a secondary manner – generally in times of desperation. If you want to climb through a window while the zeds are following, for example, then E is your friend. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contexthold.png> ".. " <LINE> <H2> CONTEXT MENU <BR> <TEXT> More detailed interaction, such as crafting, can be accessed with a context menu that's triggered with RMB. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contextmenu.png> <LINE> <TEXT> ", SurvivalGuide_entrie2title = "SURVIVAL GUIDE #2 - DON'T RUN", SurvivalGuide_entrie2txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #2 - DON'T RUN <LINE> <IMAGE:media/ui/spiffo/dontrun.png> <LINE> <SIZE:medium> Survivors who run rapidly become survivors who are dead.", SurvivalGuide_entrie2moreinfo = " <H1> ZOMBIE SENSES <BR> <TEXT> The Dead, in Survival mode, respond to sight and sound. <BR> <IMAGECENTRE:media/ui/tutimages/running.png> <LINE> <TEXT> Running generates sound and makes you more noticable. <BR> You can outrun the deadheads, but not forever. <BR> ".. " A wise survivor befriends LCTRL (or LMB if they're buttered that way). This enables sneak / strafe mode. Slow sneaking makes you harder to spot, and reduces the pitter-patter of your doomed feet. It will also let you turn on your heel that much easier – to make sure nothing's about to take a chunk from your neck. <BR> <IMAGECENTRE:media/ui/tutimages/sneak.png> <LINE> Project Zomboid is not a popularity contest. Keep to the shadows. Zombies only want to eat you. They do not hug.", SurvivalGuide_entrie3title = "SURVIVAL GUIDE #3 - PRECISION, PEOPLE!", SurvivalGuide_entrie3txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #3 - PRECISION, PEOPLE! <LINE> <IMAGE:media/ui/spiffo/be_precise.png> <LINE> <SIZE:medium> You are fighting the undead. To puncture a skull requires effort! <LINE> <LINE> REMEMBER: CHARGE AND SWING!", SurvivalGuide_entrie3moreinfo = " <H1> COMBAT MECHANICS <BR> <TEXT> Each weapon is capable of dealing a set amount of damage. However, its power is determined by your own skill and finesse. Or, perhaps, lack of it. <BR> <H2> PRECISION ".. " <BR> <TEXT> The brain-mushing power of a melee shot is also determined by your skill level. Another vital factor, however, is how long you've 'prepared' the swing. You must hold LMB for several seconds before each swing: this will let you focus, take aim, and put your full force into your attempt at deadhead-dispatch.<BR> A charged swing has FAR more force than rapid, frequent blows. In this new dawn of the deadheads mouse-spamming takes lives! <BR> <H2> RANGE <BR> <TEXT> Range is another vital factor – although the sweet-spot for dead-downing will depend on what you're wielding. <BR> In general, swinging weapons like a bat or axe benefit from swings at their maximum possible range. <BR> <IMAGECENTRE:media/ui/tutimages/combataxe1.png> <LINE> <BR> <IMAGECENTRE:media/ui/tutimages/combataxe2.png> <LINE> Weapons like knives, and other stabby weapons, benefit greatly from thrusts at close range. Don't expect much from the butter knife though. <BR> <IMAGECENTRE:media/ui/tutimages/combatknife.png> <LINE> ".. " <H2> GROUND ATTACKS <BR> <TEXT> The best way to re-dead a dead person is to knock them to the floor – then get all bashy with their brains. <BR> <IMAGECENTRE:media/ui/tutimages/combatknockdown.png> <LINE> This can be done with a powerful swing, or by pushing the zombie over. Pushing will happen automatically if a member of the horde is inside your weapon's minimum range (generally if you're waving an axe, bat or something else of their ilk) or if you're unarmed. <BR> When the zombies hit the floor: your attacks will be downward. Damage will be done. There will be brains. <BR> <IMAGECENTRE:media/ui/tutimages/combatgroundattack.png> <LINE> ", SurvivalGuide_entrie4title = "SURVIVAL GUIDE #4 - WATER WAY TO GO", SurvivalGuide_entrie4txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #4 - WATER WAY TO GO <LINE> <IMAGE:media/ui/spiffo/drink_up.png> <LINE> <SIZE:medium> Clean water is vital to your continued survival.", SurvivalGuide_entrie4moreinfo = " <H1> WATER <BR> <TEXT> The water supply, like the electricity, will not last forever. Stockpile water bottles if you don't want to check out later down the line... <BR> Your character will automatically drink water from any container in your inventory. <BR> To drink or to fill a bottle, just use the right-click menu on any in-game tile/item that provides water. Sinks, baths, faucets... all that jazz. <BR> <IMAGECENTRE:media/ui/tutimages/fillbottle.png> <LINE> ", SurvivalGuide_entrie5title = "SURVIVAL GUIDE #5 - CRAFTY SO-AND-SO", SurvivalGuide_entrie5txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #5 - CRAFTY SO-AND-SO <LINE> <IMAGE:media/ui/spiffo/be_crafty.png> <LINE> <SIZE:medium> Zombies claw at doors and windows! If in doubt: barricade!", SurvivalGuide_entrie5moreinfo = " <H1> INVENTORY CRAFTING <BR> <TEXT> To craft items in your inventory, simply right click something you're carrying in your inventory pane. <BR> <IMAGECENTRE:media/ui/tutimages/craftingrecipe.png> <LINE> Any craftable items you can create with this, and the other stuff you're carrying, will magically be shown! <BR> A range of cooking, carpentry, medical and survival recipes will give you the edge in the apocalypse. <BR> <H1> BARRICADING <BR> <TEXT> You can barricade doors and windows by right-clicking – but you'll need a hammer, planks and nails in your inventory. <BR> <IMAGECENTRE:media/ui/tutimages/barricademenu.png> <LINE> Multiple planks can be used to further strengthen doors and windows. <BR> <IMAGECENTRE:media/ui/tutimages/barricaded.png> <LINE> ".. " <H1> CARPENTRY <BR> <TEXT> As you find resources and become more competent with a hammer, you can eventually construct entire buildings. All budding builders MUST have a hammer in their inventory. Simply right click on the ground to get the build menu. <BR> <IMAGECENTRE:media/ui/tutimages/carpentrymenu.png> <LINE> From here, you can select any piece of furniture that your skills and materials can produce. <BR> Once selected, you will have a transparent representation of the final product will appear – which you can then move around the world and place with LMB. <BR> <IMAGECENTRE:media/ui/tutimages/placewall.png> <LINE> The process isn't a rapid one. PZ is a realism-devoted game, and if you've ever had builders in you'll know these things take time. (Please note we do let you craft cups of tea in-game, if it helps). <BR> <IMAGECENTRE:media/ui/tutimages/wallbuilt.png> <LINE> You can rotate crafted items before placement by pressing R. <BR> <IMAGECENTRE:media/ui/tutimages/flip.png> <LINE> REMEMBER: the more you craft, the better you you'll become. Higher skill levels means better quality items, and more useful ones too.", SurvivalGuide_entrie6title = "SURVIVAL GUIDE #6 - AVOID PEEPING TOMS", SurvivalGuide_entrie6txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #6 - AVOID PEEPING TOMS <LINE> <IMAGE:media/ui/spiffo/peeping_toms.png> <LINE> <SIZE:medium> They may be dead, but they can still see through windows. <LINE> <LINE> No curtains? Improvise. ", SurvivalGuide_entrie6moreinfo = " <H1> BLOCK OFF THEIR VIEW <BR> <TEXT> One of the most common mistakes in the zombie apocalypse is to leave the curtains open. Forgetting drapes-closure invites wandering zombies down your garden path, and straight to your brain-stem. <BR> To close curtains or blinds: use the right click menu. <BR> <IMAGECENTRE:media/ui/tutimages/curtains.png> <LINE> Barricading windows also stops deadheads viewing light and movement. <BR> If there are no curtains, and you haven't got planks to spare, perhaps you can hang something up instead? Go on, give it a try.", SurvivalGuide_entrie7title = "SURVIVAL GUIDE #7 - EAT NICE FOOD", SurvivalGuide_entrie7txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #7 - COOK IT UP <LINE> <IMAGE:media/ui/spiffo/cook_it_up.png> <LINE> <SIZE:medium> Food poisoning isn't fun. During the apocalypse it's even less fun. <LINE> <LINE> A hot meal goes a long way.", SurvivalGuide_entrie7moreinfo = " <H1> COOKING <BR> <TEXT> Steak, chicken and many other foods require cooking before eating. (Those crazy video-games, huh?) <BR> As well as reducing the risk of food poisoning, prepared meals are more satisfying, nutritious and will stave off hunger for longer. <BR> <IMAGECENTRE:media/ui/tutimages/cookingsoup.png> <LINE> <TEXT> To cook up your food, simply place it in a cooker or microwave - or perhaps a campfire if you've fled town. <BR> <IMAGECENTRE:media/ui/tutimages/cookingoven.png> <LINE> Turn appliances on with the right-click menu, then retrieve your baked goods from its loot window once it's cooked. Turn off the appliance when you're done though. Just in case. <BR> <IMAGECENTRE:media/ui/tutimages/cookedsoup.png> <LINE> ".. " <H1> FARMING <BR> <TEXT> To grow your own food, simply find a trowel and some seeds. Plough the soil and scatter, and soon you'll be fed and waterered by your own survivalist hand. <BR> <IMAGECENTRE:media/ui/tutimages/farming.png> <LINE> ".. " <H1> FORAGING <BR> <TEXT> Find berries and other fruits out in the wilderness. <BR> <IMAGECENTRE:media/ui/tutimages/forrage.png> <LINE> <TEXT> " .. " <H1> DON'T DIE <BR> <TEXT> Try not to die at all times.", SurvivalGuide_entrie8title = "SURVIVAL GUIDE #8 - LOOT ASTUTE", SurvivalGuide_entrie8txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #8 - LOOT ASTUTE <LINE> <IMAGE:media/ui/spiffo/packing.png> <LINE> <SIZE:medium> Managing your inventory quickly and efficiently saves you time - and often your life!", SurvivalGuide_entrie8moreinfo = " <H1> SELECTING <BR> <TEXT> So how do you rummage, grab, drop and use? In Project Zomboid we're all over this kind of item procurement! <BR> The primary way is simply to drag and drop - or alternatively right click to bring up the context menu. <BR> <IMAGECENTRE:media/ui/tutimages/invrbtnselect.png> <LINE> " .. " Holding LSHIFT will also allow you select multiple items. <BR> <IMAGECENTRE:media/ui/tutimages/invshiftselect.png> <LINE> <TEXT> Or, why not go CRAZY and drag a square over multiple items with your mouse? <BR> <IMAGECENTRE:media/ui/tutimages/invsquareselect.png> <LINE> <BR> ".. " OR why not double-click something in the loot inventory for a quick grab? OR OR, slam on quick context button on the right of your selection. <BR> <IMAGECENTRE:media/ui/tutimages/invctxbtn.png> <LINE> <TEXT> Oh, and there's 'Loot All' if you're so excited that you have to grab EVERYTHING. <LINE> ".. " <H1> THE GLORY OF BAGS <BR> <TEXT> Bags are important. They help you carry stuff. <BR> To equip one and hurriedly throw your items in: right click and atatch it to your primary hand, secondary hand or (if it's a rucksack) on your back. ".. " <BR> You'll then see the equipped bag in your inventory - all ready for you to drag & drop your loot into. Vitally, bags will grant you a weight reduction. You can carry more. Useful, non? <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/invbag.png> <LINE> ".. " <H1> KNOW THY HOTKEYS <BR> <TEXT> Hotkey are bindable in the options menu, but we've pre-bound some. As we're nice like that. ".. " <BR> 1 : Equips the best melee weapon. " .. " <BR> 2 : Equips the best firearm. (Don't forget 'r' reloads!) " .. " <BR> 3 : Equips your best stabbing weapon for close quarter engagements. " .. " <BR> F : Equips (and turns on) your best light source. ", } Tooltip Spoiler Tooltip_EN = { -- Item tooltip Tooltip_food_Uncooked = "Uncooked", Tooltip_food_Rotten = "Rotten", Tooltip_food_Fresh = "Fresh", Tooltip_food_Cooked = "Cooked", Tooltip_food_Burnt = "Burnt", Tooltip_food_Hunger = "Hunger", Tooltip_food_Thirst = "Thirst", Tooltip_food_Fatigue = "Fatigue", Tooltip_food_Endurance = "Endurance", Tooltip_food_Stress = "Stress", Tooltip_food_Boredom = "Boredom", Tooltip_food_Unhappiness = "Unhappiness", Tooltip_food_Dangerous_uncooked = "Dangerous uncooked", Tooltip_tissue_tooltip = "Equip to mute sneezes and coughs", Tooltip_item_Weight = "Weight", Tooltip_item_Temperature = "Temperature", Tooltip_item_Fatigue = "Fatigue", Tooltip_weapon_Condition = "Condition", Tooltip_weapon_Repaired = "Repaired", Tooltip_weapon_Damage = "Damage", Tooltip_weapon_Unusable_at_max_exertion = "Unusable at max exertion.", Tooltip_weapon_Ammo = "Ammo", Tooltip_container_Capacity = "Capacity", Tooltip_container_Weight_Reduction = "Weight Reduction", Tooltip_literature_Boredom_Reduction = "Boredom Reduction", Tooltip_literature_Stress_Reduction = "Stress Reduction", Tooltip_literature_Number_of_Pages = "Number of Pages", Tooltip_item_TwoHandWeapon = "Fully efficient at two hands.", -- Crafting tooltip Tooltip_craft_barElementDesc = "A bar element, stock your booze ! ", Tooltip_craft_woodenStakeDesc = "A wooden stake, to hold your barbed wire ", Tooltip_craft_Needs = "Needs", Tooltip_craft_barbedFenceDesc = "A barbed wire fence, it's slowing your movement and can scratch you ", Tooltip_craft_woodenFenceDesc = "A wooden fence ", Tooltip_craft_sandBagDesc = "A Sand Bag defense wall ", Tooltip_craft_gravelBagDesc = "A Gravel Bag defense wall ", Tooltip_craft_woodenWallDesc = "A simple wooden wall, can be barricaded, plastered and painted ", Tooltip_craft_wallLogDesc = "A logs wall, very strong ", Tooltip_craft_woodenPillarDesc = "A simple wooden Pillar ", Tooltip_craft_woodenFrameDesc = "A simple Windows Frame, can be barricaded, plastered and painted ", Tooltip_craft_woodenFloorDesc = "A simple wooden floor ", Tooltip_craft_woodenCrateDesc = "A wooden crate, can store your items ", Tooltip_craft_smallTableDesc = "A small table ", Tooltip_craft_largeTableDesc = "A large table ", Tooltip_craft_tableDrawerDesc = "A table with a drawer to stock your stuff ", Tooltip_craft_woodenChairDesc = "A wooden chair ", Tooltip_craft_rainBarrelDesc = "A barrel to collect the rain ", Tooltip_craft_stairsDesc = "Some stairs ", Tooltip_craft_woodenDoorDesc = "A simple door, has to be placed in a door frame ", Tooltip_craft_doorFrameDesc = "A door frame, required to build a door, can be plastered ", Tooltip_craft_bookcaseDesc = "A Bookcase for your mighty books ", Tooltip_craft_smallBookcaseDesc = "A Small Bookcase for your mighty books ", Tooltip_craft_shelvesDesc = "Basic shelves ", Tooltip_craft_doubleShelvesDesc = "Double basic shelves ! ", Tooltip_craft_bedDesc = "Have a good night ! Surrounded by zombies.. ", Tooltip_craft_signDesc = "Paint something on it ", Tooltip_Painkillers = "Reduce the pain", Tooltip_PillsAntidepressant = "Reduce your Unhappiness over long periods", Tooltip_PillsBetablocker = "Reduce your panic", Tooltip_PillsSleeping = "Make you sleepy", Tooltip_Vitamins = "Reduce the tiredness", Tooltip_potentialRepair = "Potentially repairs:", Tooltip_chanceSuccess = "Chance of success:", Tooltip_broken = "Broken ", Tooltip_never = "never", Tooltip_item_Spices = "Spices", Tooltip_IronSight = "Increase a tad the max range", Tooltip_Scope = "Increase max range but decrease minimum range", Tooltip_AmmoStrap = "Decrease reloading time", Tooltip_Sling = "Decrease the weight", Tooltip_FiberglassStock = "Increase the hit chance and reduce the weight", Tooltip_RecoilPad = "Decrease the recoil time", Tooltip_Laser = "Increase hit chance", Tooltip_RedDot = "Decrease the needed time to aim", Tooltip_ChokeTubeFull = "Reduce the Angle but increase the Damage", Tooltip_ChokeTubeImproved = "Reduce the Damage but increase the Angle", Tooltip_weapon_Range = "Range", Tooltip_weapon_RecoilPad = "Recoil Pad", Tooltip_weapon_Clip = "Clip", Tooltip_weapon_Canon = "Canon", Tooltip_weapon_Scope = "Scope", Tooltip_weapon_Sling = "Sling", Tooltip_weapon_Stock = "Stock", Tooltip_weapon_Type = "Type", Tooltip_weapon_CanBeMountOn = "Can be mount on ", Tooltip_Literature_XpMultiplier = "This book give you a xp multiplier for the lvl %1 skill", // %1 = the level of the skill (1, 2, 3...) Tooltip_Food_Contains = "Contains:", Tooltip_Journal_Lock = "Prevent the journal from being edited", Tooltip_UseOnHealthPanel = "Right click on your health panel to use it.", Tooltip_tainted = "Tainted ", Tooltip_Journal_UnLock = "Make the book editable by any one", Tooltip_Journal_Erase = "Empty the current page", Tooltip_Generator = "Do not operate indoors. Requires specialist knowledge for operation.", Tooltip_Literature_TeachedRecipes = "Teaches Recipe: %1", Tooltip_TrapControllerID = "Remote ID:", Tooltip_OpenClose = "You can use the context key %1 to do this action.", Tooltip_Climb = "You can hold the context key %1 to do this action.", } UI Spoiler UI_EN = { -- Main screen (lua) : UI_mainscreen_laststand = "LAST STAND", UI_mainscreen_option = "OPTIONS", UI_mainscreen_debug = "DEBUG", UI_mainscreen_demoBtn = "YOU'RE INFECTED!", UI_mainscreen_sandbox = "SANDBOX", UI_mainscreen_survival = "SURVIVAL", UI_mainscreen_mods = "MODS", UI_mainscreen_exit = "EXIT", -- Option screen (lua) UI_optionscreen_gameoption = "GAME OPTIONS", UI_optionscreen_display = "DISPLAY", UI_optionscreen_fullscreen = "Fullscreen", UI_optionscreen_videomemory = "Video memory ", UI_optionscreen_multicore = "Multi-core ", UI_optionscreen_needreboot = "Requires restart", UI_optionscreen_shaders = "Shaders ", UI_optionscreen_shadersunsupported = "Unsupported by hardware", UI_optionscreen_resolution = "Resolution ", UI_optionscreen_language = "Language ", UI_optionscreen_keybinding = "Key Bindings", UI_optionscreen_reloading = "Reloading", UI_optionscreen_easy = "Easy", UI_optionscreen_normal = "Normal", UI_optionscreen_hardcore = "Hardcore", -- Map selecter (lua) UI_mapselecter_title = "CHOOSE MAP FOR NEW WORLD", UI_mapselecter_savename = "Save Name: ", -- World screen (lua) UI_worldscreen_title = "SELECT SAVED WORLD", UI_worldscreen_deletesave = "Are you sure you want to delete that save ?", -- login screen (lua) UI_loginscreen_desurakey = "Desura Key:", UI_loginscreen_username = "Username:", UI_loginscreen_purchasemethod = "Purchase Method: ", UI_loginscreen_desura = "Desura", UI_loginscreen_google = "Google Checkout/PayPal", UI_loginscreen_password = "Password: ", UI_loginscreen_login = "LOG IN", UI_loginscreen_loginfailed = "LOG IN FAILED", UI_loginscreen_loginsuccess = "LOGGED IN SUCCESSFULLY", -- characters creation (lua) UI_characreation_title = "CUSTOMISE CHARACTER", UI_characreation_title2 = "Select Occupation and Traits", UI_characreation_forename = "Forename", UI_characreation_surname = "Surname", UI_characreation_gender = "Gender", UI_characreation_body = "Body", UI_characreation_bodytype = "Body Type", UI_characreation_hair = "Hair", UI_characreation_hairtype = "Hair Type", UI_characreation_color = "Color", UI_characreation_beard = "Beard", UI_characreation_beardtype = "Beard Type", UI_characreation_addtrait = "Add Trait >", UI_characreation_removetrait = "< Remove Trait", UI_characreation_pointToSpend = "Points to Spend", UI_characreation_occupation = "Occupation", UI_characreation_availabletraits = "Available Traits", UI_characreation_choosentraits = "Chosen Traits", UI_characreation_description = "Description", UI_characreation_cost = "Cost", -- professions and Traits UI_prof_securityguard = "Security Guard", UI_prof_constructionworker = "Construction Worker", UI_prof_parkranger = "Park Ranger", UI_prof_policeoff = "Police Officer", UI_prof_fireoff = "Fire Officer", UI_prof_unemployed = "Unemployed", UI_trait_axeman = "Axe Man", UI_trait_axemandesc = "Double speed breaking through doors with the axe.<br>Faster axe swing.", UI_trait_handy = "Handy", UI_trait_handydesc = "Faster barricading.", UI_trait_thickskinned = "Thick Skinned", UI_trait_thickskinneddesc = "Less chance of scratches or bites breaking the skin.", UI_trait_patient = "Patient", UI_trait_patientdesc = "Less like to get angry.", UI_trait_shorttemper = "Short Tempered", UI_trait_shorttemperdesc = "Quick to anger.", UI_trait_brooding = "Brooding", UI_trait_broodingdesc = "Recovers slower from bad moods.", UI_trait_brave = "Brave", UI_trait_bravedesc = "Less prone to becoming panicked.", UI_trait_cowardly = "Cowardly", UI_trait_cowardlydesc = "Especially prone to becoming panicked.", UI_trait_clumsy = "Clumsy", UI_trait_clumsydesc = "Makes more noise when moving.", UI_trait_graceful = "Graceful", UI_trait_gracefuldesc = "Makes less noise when moving.", UI_trait_hypochon = "Hypochondriac", UI_trait_hypochondesc = "May develop infection symptoms without having been infected.", UI_trait_shortsigh = "Short Sighted", UI_trait_shortsighdesc = "Smaller view distance.<br>Slower visibility fade.", UI_trait_hardhear = "Hard of Hearing", UI_trait_hardheardesc = "Smaller perception radius.<br>Smaller hearing range.", UI_trait_keenhearing = "Keen Hearing", UI_trait_keenhearingdesc = "Larger perception radius.", UI_trait_eagleeyed = "Eagle Eyed", UI_trait_eagleeyeddesc = "Faster visibility fade.<br>Higher visibility arc.", UI_trait_heartyappetite = "Hearty Appetite", UI_trait_heartyappetitedesc = "Needs to eat more regularly.", UI_trait_lighteater = "Light Eater", UI_trait_lighteaterdesc = "Needs to eat less regularly.", UI_trait_athletic = "Athletic", UI_trait_athleticdesc = "Faster running speed.<br>Can run for longer without tiring.", UI_trait_overweight = "Overweight", UI_trait_overweightdesc = "Slower running speed.<br>Tire from running more easily.", UI_trait_strong = "Strong", UI_trait_strongdesc = "Extra knockback from melee weapons.<br>Increased carrying weight.", UI_trait_stout = "Stout", UI_trait_stoutdesc = "Extra knockback from melee weapons.<br>Increased carrying weight.", UI_trait_weak = "Weak", UI_trait_weakdesc = "Less knockback from melee weapons.<br>Decreased carrying weight.", UI_trait_feeble = "Feeble", UI_trait_feebledesc = "Less knockback from melee weapons.<br>Decreased carrying weight.", UI_trait_resilient = "Resilient", UI_trait_resilientdesc = "Less prone to disease.<br>Slower rate of zombification.", UI_trait_pronetoillness = "Prone to Illness", UI_trait_pronetoillnessdesc = "More prone to disease.<br>nFaster rate of zombification.", UI_trait_lightdrink = "Light Drinker", UI_trait_lightdrinkdesc = "Gets drunk quickly.", UI_trait_harddrink = "Hardened Drinker", UI_trait_harddrinkdesc = "Doesn't get drunk easily.", UI_trait_agoraphobic = "Agoraphobic", UI_trait_agoraphobicdesc = "Gets panicked when outdoors.", UI_trait_claustro = "Claustrophobic", UI_trait_claustrodesc = "Gets panicked when indoors.", UI_trait_marksman = "Marksman", UI_trait_marksmandesc = "Improved gun accuracy.<br>Quicker reload.", UI_trait_nightowl = "Night Owl", UI_trait_nightowldesc = "Requires little sleep.<br>Stays extra alert even when sleeping.", UI_trait_giftgab = "Gift Of The Gab", UI_trait_giftgabdesc = "Extra high charisma.<br>Better chance of currying favour from NPCs.", UI_trait_outdoorsman = "Outdoorsman", UI_trait_outdoorsmandesc = "Not effected by harsh weather conditions.<br>Extra orienteering ability.", -- various UI_btn_back = "BACK", UI_btn_save = "SAVE", UI_btn_next = "NEXT", UI_btn_play = "PLAY", UI_btn_delete = "DELETE", UI_btn_new = "NEW", UI_Yes = "Yes", UI_No = "No", -- Last stand selecter (lua) UI_laststand_title = "SELECT LAST STAND CHALLENGE", UI_characreation_random = "Random", UI_servers_servername = "Server name (opt)", UI_servers_desc = "Description (opt)", UI_servers_username = "Username", UI_servers_pwd = "Password", UI_servers_erase = "ERASE", UI_servers_add = "ADD", UI_servers_quickJoin = "QUICK JOIN", UI_servers_joinServer = "JOIN SERVER", UI_servers_delete = "DELETE", UI_servers_serverlist = "SERVER LIST", UI_servers_addserver = "ADD SERVER", UI_servers_save = "SAVE", UI_servers_err_username = "Please enter a user name.", UI_servers_err_ip = "Please enter an ip.", UI_servers_err_port = "Please enter a server port.", UI_servers_connecting = "Connecting...", UI_servers_connectionfailed = "Connection Failed", UI_ChestHair = "Chest hair", UI_Stubble = "Stubble", UI_SkinColor = "Skin color", UI_HairBaldspot = "Baldspot", UI_HairPicard = "Picard", UI_HairRecede = "Recede", UI_HairShort = "Short", UI_HairMessy = "Messy", UI_HairNone = "None", UI_HairLong = "Long", UI_BeardFull = "Full", UI_BeardChops = "Chops", UI_BeardNoMoustache = "No Moustache", UI_BeardGoatee = "Goatee", UI_servers_IP = "IP:", UI_servers_Port = "Port: ", UI_servers_username = "Server Username: ", UI_servers_pwd = "Server Password: ", UI_servers_nameFilter = "Name filter ", UI_servers_versionCheck = "Only servers that match your version (%1) are shown."; // %1 = the version number UI_servers_savedServers = "SAVED SERVERS", UI_servers_refresh = "REFRESH", UI_servers_publicServer = "Public Servers", UI_servers_addToFavorite = "Add to favorite", UI_servers_enterUsername = "Please enter a Username", UI_servers_players = "Players : ", UI_servers_version = "Version : ", UI_servers_mods = "Mods : ", UI_Cancel = "Cancel", UI_Ok = "Ok", UI_LastPlayed = "Last played : ", UI_WorldVersion = "World version: ", UI_Map = "Map: ", UI_Loading_Lua = "Loading Lua", UI_Loading_Texturepack = "Loading %1 texturepack", // %1 = the texture pack name (Tiles, characters, erosion..) UI_optionscreen_pressKeyToBind = "Press any key to bind %1", // %1 = the action to bind the key (like "walk forward..") UI_optionscreen_keyAlreadyBinded = "The key %1 is already used for %2", // %1 = the key you just entered ; %2 = the action that is currently used by the entered key UI_optionscreen_reloadDifficulty = "Reload Difficulty", UI_optionscreen_reloadEasy = "Reloading handguns refills the weapon provided there is ammunition available.", UI_optionscreen_reloadMedium = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.\nWeapons must be racked before firing to ensure a round is chambered.", UI_optionscreen_reloadHard = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.", UI_optionscreen_recommended = "RECOMMENDED", UI_optionscreen_3DModels = "3D Models", UI_optionscreen_None = "None", UI_optionscreen_PlayerOnly = "Player Only", UI_optionscreen_Player = "Player", UI_optionscreen_All = "All", UI_optionscreen_NotSupportedByHardware = "NOT SUPPORTED BY HARDWARE", -- key binding UI_optionscreen_binding_Forward = " Forward", UI_optionscreen_binding_Backward = " Backward", UI_optionscreen_binding_Left = " Left", UI_optionscreen_binding_Right = " Right", UI_optionscreen_binding_Aim = " Aim", UI_optionscreen_binding_Run = " Run", UI_optionscreen_binding_Interact = " Interact", UI_optionscreen_binding_Rotate building = " Rotate building", UI_optionscreen_binding_Change Graphics = " Change Graphics", UI_optionscreen_binding_Toggle UI = " Toggle UI", UI_optionscreen_binding_Main Menu = " Main Menu", UI_optionscreen_binding_Toggle Inventory = " Toggle Inventory", UI_optionscreen_binding_Toggle Skill Panel = " Toggle Skill Panel", UI_optionscreen_binding_Toggle Health Panel = " Toggle Health Panel", UI_optionscreen_binding_Toggle Info Panel = " Toggle Info Panel", UI_optionscreen_binding_Toggle Music = " Toggle Music", UI_optionscreen_binding_Take screenshot = " Take screenshot", UI_optionscreen_binding_Toggle Survival Guide = " Toggle Survival Guide", UI_optionscreen_binding_Display FPS = " Display FPS", UI_optionscreen_binding_Pause = " Pause", UI_optionscreen_binding_Normal Speed = " Normal Speed", UI_optionscreen_binding_Fast Forward x1 = " Fast Forward x1", UI_optionscreen_binding_Fast Forward x2 = " Fast Forward x2", UI_optionscreen_binding_Fast Forward x3 = " Fast Forward x3", UI_optionscreen_binding_Zoom in = " Zoom in", UI_optionscreen_binding_Zoom out = " Zoom out", UI_optionscreen_binding_Equip/Unequip Handweapon = " Equip/Unequip Handweapon", UI_optionscreen_binding_Equip/Unequip Firearm = " Equip/Unequip Firearm", UI_optionscreen_binding_Equip/Unequip Stab weapon = " Equip/Unequip Stab weapon", UI_optionscreen_binding_Equip/Turn On/Off Light Source = " Equip/Turn On/Off Light Source", UI_optionscreen_binding_Toggle Safety = " Toggle Safety", UI_optionscreen_binding_Local Chat = " Local Chat", UI_optionscreen_binding_Global Chat = " Global Chat", UI_optionscreen_binding_Shout = " Shout", UI_optionscreen_binding_Toggle Lua Debugger = " Toggle Lua Debugger", UI_optionscreen_translatedBy = "Translated By", UI_optionscreen_binding_Player Control = "Player Control", UI_optionscreen_binding_UI = "UI", UI_optionscreen_binding_Hotkeys = "Hotkeys", UI_optionscreen_binding_Multiplayer = "Multiplayer", UI_optionscreen_binding_NPC Interaction = "NPC Interaction", UI_optionscreen_binding_Debug = "Debug", UI_servers_LastUpdate = "Last Update: ", UI_servers_Users = "Users: ", UI_servers_LogAs = "Log as: "; UI_mods_Done = "DONE", UI_mods_Explaination = "Double click to toggle. Put your mods in ", UI_mods_GetModsHere = "Get Mods here !", UI_mods_OpenWebBrowser = "Click to open this mod's page in your webbrowser", UI_mods_require = "require: ", UI_mods_SelectMods = "SELECT MODS", UI_optionscreen_SandboxOptions = "SANDBOX OPTIONS", UI_Scoreboard_Kick = "Kick", UI_Scoreboard_Invisible = "Invisible", UI_Scoreboard_GodMod = "GodMod", UI_Scoreboard_BanIp = "Ban Ip", UI_Scoreboard_Ban = "Ban", UI_Scoreboard_Close = "CLOSE", UI_Scoreboard_PlayerConnected = "%1 connected", UI_Ping = "Ping: %1 ms", UI_Intro1 = "THESE ARE THE END-TIMES", UI_Intro2 = "THERE WAS NO HOPE OF SURVIVAL", UI_Intro3 = "THIS IS HOW YOU DIED", UI_mainscreen_beginner = "BEGINNER", UI_prof_Electrician = "Electrician", UI_prof_Electrician_additionalDesc = "Can operate generators", UI_prof_Engineer = "Engineer", UI_prof_Engineer_additionalDesc = "Can make traps and explosives", UI_Tooltip_Popup = "Ah, we see you were infected quite recently. <LINE> <LINE> Do you want a tutorial, before the inevitable occurs?", } Items Spoiler Items_EN = { DisplayNameCampfire_materials = "", DisplayNameStone = "", DisplayNameKindling = "", DisplayNameKnotted_Wooden_Plank = "", DisplayNameSturdy_Stick = "", DisplayNameFlint = "", DisplayNameSteel_Knuckle = "", DisplayNameFlint_and_Steel = "", DisplayNameTent = "", DisplayNameTent_kit = "", DisplayNameTent_Peg = "", DisplayNameSeeding_Broccoli = "", DisplayNameRadish = "", DisplayNameStrawberries = "", DisplayNameTomato = "", DisplayNamePotato = "", DisplayNameCabbage = "", DisplayNameMilk_Package = "", DisplayNameBacon = "", DisplayNameBacon_Rashers = "", DisplayNameBacon_Bits = "", DisplayNameBottle_with_Mayonnaise = "", DisplayNameWater_bottle = "", DisplayNameBottle_with_Remoulade = "", DisplayNameBottle_with_Remoulade_(Half) = "", DisplayNameBottle_with_Remoulade_(Empty) = "", DisplayNamePotato_Salad = "", DisplayNamePreparation_for_Potato_Salad = "", DisplayNamePotato_Salad_Vegetarian = "", DisplayNamePreparation_for_Potato_Salad_Vegetarian = "", DisplayNameBoring_Mixed_Salad = "", DisplayNameSimple_Mixed_Salad = "", DisplayNameTasty_Mixed_Salad = "", DisplayNamePreparation_for_Boring_Mixed_Salad = "", DisplayNameCarrot_Seeds = "", DisplayNameBroccoli_Seeds = "", DisplayNameRadish_Seeds = "", DisplayNameStrawberries_Seeds = "", DisplayNameTomato_Seeds = "", DisplayNamePotato_Seeds = "", DisplayNameCabbage_Seeds = "", DisplayNameCarrot_Seeds_Packet = "", DisplayNameBroccoli_Seeds_Packet = "", DisplayNameRadish_Seeds_Packet = "", DisplayNameStrawberries_Seeds_Packet = "", DisplayNameTomato_Seeds_Packet = "", DisplayNamePotato_Seeds_Packet = "", DisplayNameCabbage_Seeds_Packet = "", DisplayNameTrowel = "", DisplayNameSpade = "", DisplayNameWatering_Can_Full = "", DisplayNameWatering_Can = "", DisplayNameNPK_Fertilizer = "", DisplayNameEmpty_Fertilizer = "", DisplayNameMildew_Spray = "", DisplayNameGardening_Spray_Can_Empty = "", DisplayNameGardening_Spray_Can_Full = "", DisplayNameInsecticide_Spray = "", DisplayNameAxe = "", DisplayNameBaseball_Bat = "", DisplayNameNailed_Baseball_Bat = "", DisplayNameButter_Knife = "", DisplayNameHammer = "", DisplayNameKitchen_Knife = "", DisplayNameMolotov_Cocktail = "", DisplayNameFrying_Pan = "", DisplayNamePen = "", DisplayNamePencil = "", DisplayNamePistol = "", DisplayNamePlank = "", DisplayNameNailed_Plank = "", DisplayNamePoolcue = "", DisplayNameScrewdriver = "", DisplayNameShotgun = "", DisplayNameSawn_Off_Shotgun = "", DisplayNameSledgehammer = "", DisplayNameBarbed_wire = "", DisplayNameBarricade = "", DisplayNameBelt = "", DisplayName9mm_Magazine = "", DisplayNameBowl = "", DisplayNameBucket = "", DisplayName9mm_Rounds = "", DisplayNameCandle = "", DisplayNameCoffee = "", DisplayNameBag_of_Concrete_Powder = "", DisplayNameCrate = "", DisplayNameDoor = "", DisplayNameWooden_Door_Frame = "", DisplayNameDoorknob = "", DisplayNameDrawer = "", DisplayNameDoor_Hinge = "", DisplayNamePicture_of_Kate = "", DisplayNameKettle = "", DisplayNameLog = "", DisplayNameEmpty_Mug = "", DisplayNameNails = "", DisplayNameEmpty_Notebook = "", DisplayNamePaint_brush = "", DisplayNamePillow = "", DisplayNamePistol_Magazine = "", DisplayNameBag_of_Plaster_Powder = "", DisplayNamePool_Ball = "", DisplayNameEmpty_Pop_Bottle = "", DisplayNameCooking_Pot = "", DisplayNameBandages = "", DisplayNameRoasting_Pan = "", DisplayNameSaw = "", DisplayNameSheet = "", DisplayNameSheet_of_Paper = "", DisplayNameSheet_Rope = "", DisplayNameShotgun_Shells = "", DisplayNameSock = "", DisplayNameStairs_Piece = "", DisplayNameTea_Bag = "", DisplayNameCan_Opener = "", DisplayNameCanned_Beans = "", DisplayNameTuna = "", DisplayNameWall_Piece = "", DisplayNameEmpty_Bottle = "", DisplayNameWooden_Window_Frame = "", DisplayNameBook = "", DisplayNameCarpentry_for_Beginners = "", DisplayNameCarpentry_for_Intermediates = "", DisplayNameAdvanced_Carpentry = "", DisplayNameExpert_Carpentry = "", DisplayNameMaster_Carpentry = "", DisplayNameCooking_for_Beginners = "", DisplayNameCooking_for_Intermediates = "", DisplayNameAdvanced_Cooking = "", DisplayNameExpert_Cooking = "", DisplayNameMaster_Cooking = "", DisplayNameFarming_for_Beginners = "", DisplayNameFarming_for_Intermediates = "", DisplayNameAdvanced_Farming = "", DisplayNameExpert_Farming = "", DisplayNameMaster_Farming = "", DisplayNameDoodle = "", DisplayNameJournal = "", DisplayNameMagazine = "", DisplayNamespaper = "", DisplayNameApple = "", DisplayNameBroccoli_Chicken_Casserole = "", DisplayNameBanana = "", DisplayNameBowl_of_Beans = "", DisplayNameBoring_Bowl_of_Soup = "", DisplayNameBoring_Soup = "", DisplayNameBread = "", DisplayNameBroccoli = "", DisplayNameButter = "", DisplayNameCarrots = "", DisplayNameCheese = "", DisplayNameCheese_Sandwich = "", DisplayNameChicken = "", DisplayNameChocolate = "", DisplayNameCigarettes = "", DisplayNameComplex_Bowl_of_Soup = "", DisplayNameComplicated_Soup = "", DisplayNameChips = "", DisplayNameCupcake = "", DisplayNameEgg = "", DisplayNameGrilled_Cheese_Sandwich = "", DisplayNameHearty_Bowl_of_Soup = "", DisplayNameHearty_Soup = "", DisplayNameLollipop = "", DisplayNameHot_Cuppa = "", DisplayNameOpen_Can_of_Beans = "", DisplayNameOrange = "", DisplayNamePeanut_Butter = "", DisplayNamePeanut_Butter_Sandwich = "", DisplayNamePeas = "", DisplayNamePie = "", DisplayNamePop = "", DisplayNameOrange_Soda = "", DisplayNameInstant_Popcorn = "", DisplayNamePot_of_Soup = "", DisplayNameDry_Ramen_Noodles = "", DisplayNameBowl_of_Ramen_Noodles = "", DisplayNameSalmon = "", DisplayNameSimple_Bowl_of_Soup = "", DisplayNameSimple_Soup = "", DisplayNameBowl_of_Soup = "", DisplayNameSteak = "", DisplayNameTV_Dinner = "", DisplayNameTasty_Bowl_of_Soup = "", DisplayNameTasty_Soup = "", DisplayNameCanned_Soup = "", DisplayNameOpen_Tin_of_Tuna = "", DisplayNameWatermelon = "", DisplayNameWatermelon_Slice = "", DisplayNameWatermelon_Chunks = "", DisplayNameWhiskey_Bottle_full = "", DisplayNameWhiskey_Bottle_half = "", DisplayNameWet_Dish_Towel = "", DisplayNameDish_Towel = "", DisplayNameBattery = "", DisplayNameBucket_with_concrete = "", DisplayNameBucket_with_plaster = "", DisplayNameBucket_with_water = "", DisplayNameLit_Candle = "", DisplayNameFlour = "", DisplayNameA_Full_Kettle = "", DisplayNameGravel_bag = "", DisplayNameLighter = "", DisplayNameMatches = "", DisplayNameBlue_Paint = "", DisplayNameBrown_Paint = "", DisplayNameCyan_Paint = "", DisplayNameGreen_Paint = "", DisplayNameGrey_Paint = "", DisplayNameLight_Blue_Paint = "", DisplayNameLight_Brown_Paint = "", DisplayNameOrange_Paint = "", DisplayNamePink_Paint = "", DisplayNamePurple_Paint = "", DisplayNameTurquoise_Paint = "", DisplayNameWhite_Paint = "", DisplayNameYellow_Paint = "", DisplayNameGas_Can = "", DisplayNamePainkillers = "", DisplayNameAnti_depressants = "", DisplayNameBeta_Blockers = "", DisplayNameSleeping_Tablets = "", DisplayNameSand_bag = "", DisplayNameSugar = "", DisplayNameTissue = "", DisplayNameFlashlight = "", DisplayNameWater_bottle = "", DisplayNameBowl_of_Water = "", DisplayNameA_Mug_of_Water = "", DisplayNameA_Pot_of_Water = "", DisplayNameVest = "", DisplayNameSweater = "", DisplayNameBlouse = "", DisplayNamePants = "", DisplayNameSkirt = "", DisplayNameShoes = "", DisplayNameCrowbar = "", DisplayNameFork = "", DisplayNameGolfclub = "", DisplayNameRolling_Pin = "", DisplayNameScissors = "", DisplayNameSpoon = "", DisplayNameWet_Bath_Towel = "", DisplayNameBath_Towel = "", DisplayNameBandaid = "", DisplayNameBandage = "", DisplayNameBleach = "", DisplayNamePlaying_Cards = "", DisplayNameComb = "", DisplayNameDice = "", DisplayNameDogfood = "", DisplayNameLipstick = "", DisplayNameLocket = "", DisplayNameMirror = "", DisplayNameRadio = "", DisplayNameRazor = "", DisplayNameString = "", DisplayNameToy_Bear = "", DisplayNameVitamins = "", DisplayNameWallet = "", DisplayNameWedding_Ring = "", DisplayNameWire = "", DisplayNameYoyo = "", DisplayNameBeef_Jerky = "", DisplayNameBerry = "", DisplayNameCandycane = "", DisplayNameCereal = "", DisplayNameDead_Rat = "", DisplayNameOpen_Dogfood = "", DisplayNameIcecream = "", DisplayNameLemon = "", DisplayNameMilk = "", DisplayNameMushroom = "", DisplayNameOnion = "", DisplayNameStrawberries = "", DisplayNameDuffelbag = "", DisplayNamePlastic_Bag = "", DisplayNameTote_Bag = "", DisplayNameSchoolbag = "", DisplayNameNormal_Hiking_Bag = "", DisplayNameBig_Hiking_Bag = "", DisplayNameNewspaper = "", DisplayNameBottle_with_Mayonnaise_(Half) = "", DisplayNameBottle_with_Mayonnaise_(Empty) = "", DisplayNameRope = "", DisplayNameGlue = "", DisplayNameBox_of_Nails = "", DisplayNameBox_of_Screws = "", DisplayNameBox_of_9mm_Bullets = "", DisplayNameBox_of_Shotgun_Shells = "", DisplayNameScrews = "", DisplayNameDuctTape = "", DisplayNameBurger = "", DisplayNamePizza = "", DisplayNameFries = "", DisplayNamePancakes = "", DisplayNameMeat_Patty = "", DisplayNameWaffles = "", DisplayNameLittle_bait_fish = "", DisplayNameTrout = "", DisplayNamePike = "", DisplayNameSunfish = "", DisplayNameHunting_Knife = "", DisplayNameBricktoys = "", DisplayNameEarbuds = "", DisplayNameEarrings = "", DisplayNameFrame = "", DisplayNameGlasses = "", DisplayNameHeadphones = "", DisplayNamePearl_Necklace = "", DisplayNameTV_Remote = "", DisplayNameRing = "", DisplayNameRubber_Duck = "", DisplayNamePie_preparation = "", DisplayNameCake_preparation = "", DisplayNameMap = "", DisplayNameUmbrella = "", DisplayNameRainboots = "", DisplayNamePaperclip = "", DisplayNameDoll = "", DisplayNameDisc = "", DisplayNameCornflour = "", DisplayNameCorks = "", DisplayNameCorkscrew = "", DisplayNameCake_Batter = "", DisplayNamePie_Dough = "", DisplayNameBaking_Pan = "", DisplayNameYeast = "", DisplayNameToyBear = "", DisplayNameCake_Slice = "", DisplayNameStir_fry = "", DisplayNameBell_Pepper = "", DisplayNameMustard = "", DisplayNameKetchup = "", DisplayNameModjeska = "", DisplayNameCorndog = "", DisplayNameBread_Slices = "", DisplayNameFish_Fillet = "", DisplayNameMutton_Chop = "", DisplayNamePork_Chop = "", DisplayNameRabbit_Meat = "", DisplayNameSmall_Animal_Meat = "", DisplayNameSmall_Bird_Meat = "", DisplayNameFried_Chicken = "", DisplayNamePickles = "", DisplayNameWorm = "", DisplayNameDead_Mouse = "", DisplayNameDead_Rabbit = "", DisplayNameDead_Squirrel = "", DisplayNameDead_Bird = "", DisplayNameSnare_Trap = "", DisplayNameCage_Trap = "", DisplayNameMouse_Trap = "", DisplayNameTrapBox = "", DisplayNameTrap_Crate = "", DisplayNameTrap_Stick = "", DisplayNameFishing_Tackle = "", DisplayNameFishing_Rod = "", DisplayNameFishing_Rod_Without_line = "", DisplayNameFishing_Line = "", DisplayNameFishing_Net_Trap = "", DisplayNameFishing_for_Beginners = "", DisplayNameFishing_for_Intermediates = "", DisplayNameAdvanced_Fishing = "", DisplayNameExpert_Fishing = "", DisplayNameMaster_Fishing = "", DisplayNameSalt = "", DisplayNamePepper = "", DisplayNameWoodenLance = "", DisplayNameStone_Hammer = "", DisplayNameStone_Axe = "", DisplayNameFishing_Rod = "", DisplayNameCricket = "", DisplayNameGrasshopper = "", DisplayNameCockroach = "", DisplayNameTrapping_for_Beginners = "", DisplayNameTrapping_for_Intermediates = "", DisplayNameAdvanced_Trapping = "", DisplayNameExpert_Trapping = "", DisplayNameMaster_Trapping = "", DisplayNameWild_Eggs = "", DisplayNameDirty_Rag = "", DisplayNameSterilized_Rag = "", DisplayNameDirty_Bandage = "", DisplayNameSterilized_Bandage = "", DisplayNameBottle_of_Disinfectant = "", DisplayNameAlcohol_Wipes = "", DisplayNameCotton_Balls = "", DisplayNameAntibiotics = "", DisplayNameAlcohol_Cotton_Balls = "", DisplayNameTweezers = "", DisplayNameFirst_Aid_Kit = "", DisplayNameSuture_Needle = "", DisplayNameSuture_Needle_Holder = "", DisplayNameTwigs = "", DisplayNameTree_Branch = "", DisplayNameChipped_Stone = "", DisplayNameTarp = "", DisplayNameMattress = "", DisplayNameCanned_Bell_Peppers = "" DisplayNameCanned_Red_Radishes = "" DisplayNameCanned_Leeks = "" DisplayNameCanned_Eggplants = "" DisplayNameCanned_Potatoes = "" DisplayNameCanned_Carrots = "" DisplayNameCanned_Tomatoes = "" DisplayNameVinegar = "" DisplayNameEmpty_Jar = "" DisplayNameJar_Lids = "" DisplayNameTwo_Logs_Stack = "", DisplayNameThree_Logs_Stack = "", DisplayNameFour_Logs_Stack = "", DisplayNameSplint = "", DisplayNameBroken_Fishing_Net_Trap = "", DisplayNameCombination_Padlock = "", DisplayNamePadlock = "", DisplayNameKey = "", DisplayNameKey_Ring = "", DisplayName_Aerosol_Bomb = "", DisplayName_Aerosol_Bomb_with_Sensor = "", DisplayName_Aerosol_Bomb_with_Timer = "", DisplayName_Alarm_Clock = "", DisplayName_Aluminum = "", DisplayName_Amplifier = "", DisplayName_Baseball = "", DisplayName_Basketball = "", DisplayName_Bell = "", DisplayName_Blow_Torch = "", DisplayName_Box_of_.223_Bullets = "", DisplayName_Box_of_.308_Bullets = "", DisplayName_Box_of_Sparklers = "", DisplayName_Button = "", DisplayName_CD_player = "", DisplayName_Can_Of_Oats = "", DisplayName_Cat_Toy = "", DisplayName_ChessBlack = "", DisplayName_ChessWhite = "", DisplayName_Cleaning_Liquid = "", DisplayName_Coldpack = "", DisplayName_Cologne = "", DisplayName_Comic_Book = "", DisplayName_Cookie = "", DisplayName_Cordless_Phone = "", DisplayName_Crafted_Timer = "", DisplayName_Crayons = "", DisplayName_CreditCard = "", DisplayName_Dart = "", DisplayName_Dog_Chew_Toy = "", DisplayName_Electronics_Magazine = "", DisplayName_Electronics_Scrap = "", DisplayName_Empty_Gas_Can = "", DisplayName_Engineer_Magazine = "", DisplayName_Eraser = "", DisplayName_Eyes_Makeup = "", DisplayName_Flame_Trap = "", DisplayName_Flame_Trap_with_Sensor = "", DisplayName_Flame_Trap_with_Timer = "", DisplayName_Football = "", DisplayName_Foundation_Makeup = "", DisplayName_Generator = "", DisplayName_Golf_Ball = "", DisplayName_Gun_Powder = "", DisplayName_Hairspray = "", DisplayName_Hockey_Stick = "", DisplayName_Home_Alarm = "", DisplayName_Honey = "", DisplayName_How_to_use_Generators = "", DisplayName_Ice_Pick = "", DisplayName_Juice_Box = "", DisplayName_Knitting_Needles = "", DisplayName_Leash = "", DisplayName_Letter_Opener = "", DisplayName_LightBulb = "", DisplayName_Mop = "", DisplayName_Motion_Sensor = "", DisplayName_Noise_Generator_with_Sensor = "", DisplayName_Noise_Generator_with_Timer = "", DisplayName_Noise_Maker = "", DisplayName_Oatmeal = "", DisplayName_Perfume = "", DisplayName_Pine_cone = "", DisplayName_Pipe = "", DisplayName_Pipe_Bomb = "", DisplayName_Pipe_Bomb_with_Sensor = "", DisplayName_Pipe_Bomb_with_Timer = "", DisplayName_Receiver = "", DisplayName_Recipes_for_woodwork = "", DisplayName_Remote_Aerosol_Bomb = "", DisplayName_Remote_Flame_Trap = "", DisplayName_Remote_Noise_Generator = "", DisplayName_Remote_Pipe_Bomb = "", DisplayName_Remote_Smoke_Bomb = "", DisplayName_Rubber_Band = "", DisplayName_Scrap_Metal = "", DisplayName_Sheet_Metal = "", DisplayName_Smoke_Bomb = "", DisplayName_Smoke_Bomb_with_Sensor = "", DisplayName_Smoke_Bomb_with_Timer = "", DisplayName_SoccerBall = "", DisplayName_Speaker = "", DisplayName_Sponge = "", DisplayName_Sunflower_Seeds = "", DisplayName_Tennis_Ball = "", DisplayName_Timer = "", DisplayName_Toilet_Paper = "", DisplayName_Toy_Car = "", DisplayName_Underwear = "", DisplayName_V1_Remote_Controller = "", DisplayName_V2_Remote_Controller = "", DisplayName_V3_Remote_Controller = "", DisplayName_Video_Game = "", DisplayName_Water_Dish = "", DisplayName_Yarn = "", DisplayName_Crafted_Trigger = "", Recipes Spoiler Recipe_EN = { Recipe_Make_Campfire_Kit = "Make Campfire Kit", Recipe_GetSteelAndFlint = "GetSteelAndFlint", Recipe_Make_Kindling = "Make Kindling", Recipe_Drill_Plank = "Drill Plank", Recipe_Make_Wooden_Stick = "Make Wooden Stick", Recipe_Make_Tent_Kit = "Make Tent Kit", Recipe_Make_Mildew_Cure = "Make Mildew Cure", Recipe_Make_Flies_Cure = "Make Flies Cure", Recipe_Open_Carrot_Seed_Packet = "Open Carrot Seed Packet", Recipe_Open_Broccoli_Seed_Packet = "Open Broccoli Seed Packet", Recipe_Open_Radish_Seed_Packet = "Open Radish Seed Packet", Recipe_Open_Strawberries_Seed_Packet = "Open Strawberries Seed Packet", Recipe_Open_Tomato_Seed_Packet = "Open Tomato Seed Packet", Recipe_Open_Potato_Seed_Packet = "Open Potato Seed Packet", Recipe_Open_Cabbage_Seed_Packet = "Open Cabbage Seed Packet", Recipe_Craft_Spiked_Bat = "Craft Spiked Bat", Recipe_Sawn-off = "Sawn-off", Recipe_Craft_Spiked_Plank = "Craft Spiked Plank", Recipe_Empty_Whisky_Bottle = "Empty Whisky Bottle", Recipe_Rip_bandages = "Rip bandages", Recipe_Saw_Logs = "Saw Logs", Recipe_Make_Pot_of_Soup = "Make Pot of Soup", Recipe_Slice_Watermelon = "Slice Watermelon", Recipe_Smash_Watermelon = "Smash Watermelon", Recipe_Open_Canned_Beans = "Open Canned Beans", Recipe_Open_Dog_Food = "Open Dog Food", Recipe_Make_Beans_Bowl = "Make Beans Bowl", Recipe_Make_Hot_Drink = "Make Hot Drink", Recipe_Open_Canned_Tuna = "Open Canned Tuna", Recipe_Make_Bowl_of_Soup = "Make Bowl of Soup", Recipe_Make_Ramen = "Make Ramen", Recipe_Light_Candle = "Light Candle", Recipe_Make_Cheese_Sandwich = "Make Cheese Sandwich", Recipe_Make_Grilled_Cheese_Sandwich = "Make Grilled Cheese Sandwich", Recipe_Make_Broccoli_Chicken_Casserole = "Make Broccoli Chicken Casserole", Recipe_Make_Boring_Soup = "Make Boring Soup", Recipe_Make_Simple_Soup = "Make Simple Soup", Recipe_Make_Tasty_Soup = "Make Tasty Soup", Recipe_Make_Bowl_of_Soup = "Make Bowl of Soup", Recipe_Remove_Battery = "Remove Battery", Recipe_Insert_Battery = "Insert Battery", Recipe_Write_Journal = "Write Journal", Recipe_Write_Doodle = "Write Doodle", Recipe_Make_Plaster_Bucket = "Make Plaster Bucket", Recipe_Craft_Drawer = "Craft Drawer", Recipe_Craft_Sheet_Rope = "Craft Sheet Rope", Recipe_Make_Boring_Salad = "Make Boring Salad", Recipe_Make_Simple_Salad = "Make Simple Salad", Recipe_Make_Tasty_Salad = "Make Tasty Salad", Recipe_Make_Vegetarian_Potato_Salad = "Make Vegetarian Potato Salad", Recipe_Make_Potato_Salad = "Make Potato Salad", Recipe_Open Nails_box = "Open Nails box", Recipe_Open_Screws_box = "Open Screws box", Recipe_Open_9mm_Bullets_box = "Open 9mm Bullets box", Recipe_Open_Shotgun_Shells_box = "Open Shotgun Shells box", Recipe_Put_in_a_box = "Put in a box", Recipe_Make_Cage_Trap = "Make Cage Trap", Recipe_Make_Wooden_Cage_Trap = "Make Wooden Cage Trap", Recipe_Make_Snare_Trap = "Make Snare Trap", Recipe_Make_Trap_Box = "Make Trap Box", Recipe_Cut_Animal = "Cut Animal", Recipe_Make_Fishing_Net = "Make Fishing Net", Recipe_Make_Wooden_Stick = "Make Wooden Stick", Recipe_Drill_Plank = "Drill Plank", Recipe_Fix_Fishing_Rod = "Fix Fishing Rod", Recipe_Make_Fishing_Rod = "Make Fishing Rod", Recipe_Cut_Fillet = "Cut Fillet", Recipe_Slice_Cake = "Slice Cake", Recipe_Slice_Pie = "Slice Pie", Recipe_Put_in_Baking_Pan = "Put in Baking Pan", Recipe_Make_Pie_Dough = "Make Pie Dough", Recipe_Put_in_Baking_Pan = "Put in Baking Pan", Recipe_Make_Cake_Batter = "Make Cake Batter", Recipe_Slice_Bread = "Slice Bread", Recipe_Make_Bread_Dough = "Make Bread Dough", Recipe_Open_.308_Ammo_box = "Open .308 Ammo box", Recipe_Open_.223_Ammo_box = "Open .223 Ammo box", Recipe_Make_Mattress = "Make Mattress", Recipe_Make_Stone_Hammer = "Make Stone Hammer", Recipe_Make_Stone_Axe = "Make Stone Axe", Recipe_Disinfect_Bandage = "Disinfect Bandage", Recipe_Disinfect_Rag = "Disinfect Rag", Recipe_Clean_Rag = "Clean Rag", Recipe_Put_Alcohol_on_Cotton = "Put Alcohol on Cotton", Recipe_Make_Stick_Trap = "Make Stick Trap", Recipe_Make_Wooden_Lance = "Make Wooden Lance", Recipe_Make_Can_of_Tomatoes = "Make Can of Tomatoes", Recipe_Open_Canned_Tomatoes = "Open Canned Tomatoes", Recipe_Make_Can_of_Carrots = "Make Can of Carrots", Recipe_Open_Canned_Carrots = "Open Canned Carrots", Recipe_Make_Can_of_Potatoes = "Make Can of Potatoes", Recipe_Open_Canned_Potatoes = "Open Canned Potatoes", Recipe_Make_Can_of_Eggplants = "Make Can of Eggplants", Recipe_Open_Canned_Eggplants = "Open Canned Eggplants", Recipe_Make_Can_of_Leek = "Make Can of Leeks", Recipe_Open_Canned_Leeks = "Open Canned Leeks", Recipe_Make_Can_of_Red_Radishes = "Make Can of Red Radishes", Recipe_Open_Canned_Red_Radishes = "Open Canned Red Radishes", Recipe_Make_Can_of_Bell_Peppers = "Make Can of Bell Peppers", Recipe_Open_Canned_Bell_Peppers = "Open Canned Bell Peppers", Recipe_Unbind_Logs = "Unbind Logs", Recipes_Make_2_Log_Stacks = "Make 2 Log Stacks", Recipes_Make_3_Log_Stacks = "Make 3 Log Stacks", Recipes_Make_4_Log_Stacks = "Make 4 Log Stacks", Recipes_Get_Wire_Back = "Get Wire Back", Recipes_Make_Splint = "Make Splint", Recipe_Add_Crafted_Trigger = "Add Crafted Trigger", Recipe_Add_Motion_Sensor_V1 = "Add Motion Sensor V1", Recipe_Add_Motion_Sensor_V2 = "Add Motion Sensor V2", Recipe_Add_Motion_Sensor_V3 = "Add Motion Sensor V1", Recipe_Add_Timer = "Add Timer", Recipe_Dismantle = "Dismantle", Recipe_Gather_Gun_powder = "Gather Gun powder", Recipe_Make_Aerosol_bomb = "Make Aerosol bomb", Recipe_Make_Flame_bomb = "Make Flame bomb", Recipe_Make_Molotov = "Make Molotov", Recipe_Make_Noise_Maker = "Make Noise Maker", Recipe_Make_Pipe_bomb = "Make Pipe Bomb", Recipe_Make_Remote_Controller_V1 = "Make Remote Controller V1", Recipe_Make_Remote_Controller_V2 = "Make Remote Controller V2", Recipe_Make_Remote_Controller_V3 = "Make Remote Controller V3", Recipe_Make_Remote_Trigger = "Make Remote Trigger", Recipe_Make_Smoke_Bomb = "Make Smoke Bomb", Recipe_Make_Timer = "Make Timer", } Sandbox Spoiler Sandbox_EN = { Sandbox_StartYear = "START YEAR:", Sandbox_StartMonth = "START MONTH:", Sandbox_ZombieRespawn = "ZOMBIES RESPAWN INTERVAL:", Sandbox_ZombieRespawn_tooltip = "How frequently new zombies are added to the world.", Sandbox_ZombieRespawnPercent = "ZOMBIES RESPAWN AMOUNT:", Sandbox_ZombieRespawnPercent_tooltip = "Percentage of starting zombie numbers that respawn each interval.", Sandbox_ZombieRespawnPercent_option1 = "10%", Sandbox_ZombieRespawnPercent_option2 = "20%", Sandbox_ZombieRespawnPercent_option3 = "30%", Sandbox_ZombieRespawnPercent_option4 = "40%", Sandbox_ZombieRespawnPercent_option5 = "50%", Sandbox_ZombieRespawnPercent_option6 = "60%", Sandbox_ZombieRespawnPercent_option7 = "70%", Sandbox_ZombieRespawnPercent_option8 = "80%", Sandbox_ZombieRespawnPercent_option9 = "90%", Sandbox_ZombieRespawnPercent_option10 = "100%", Sandbox_SavedPresets = "Saved Presets:", Sandbox_SaveButton = "SAVE", Sandbox_SavePrompt = "Save this sandbox preset", -- Sandbox_PopulationOptions = "POPULATION OPTIONS", Sandbox_ZombieCount = "ZOMBIE COUNT:", Sandbox_ZombieCount_option1 = "Insane", Sandbox_ZombieCount_option2 = "High", Sandbox_ZombieCount_option3 = "Normal", Sandbox_ZombieCount_option4 = "Low", Sandbox_ZombieCount_option5 = "None", Sandbox_ZombieDistribution = "ZOMBIE DISTRIBUTION:", Sandbox_ZombieDistribution_option1 = "Urban Focused", Sandbox_ZombieDistribution_option2 = "Uniform", -- Sandbox_TimeOptions = "TIME OPTIONS", Sandbox_DayLength = "DAY LENGTH:", Sandbox_DayLength_option1 = "15 minutes", Sandbox_DayLength_option2 = "30 minutes", Sandbox_DayLength_option3 = "1 hour", Sandbox_DayLength_option4 = "2 hours", Sandbox_DayLength_option5 = "3 hours", Sandbox_DayLength_option6 = "4 hours", Sandbox_DayLength_option7 = "5 hours", Sandbox_DayLength_option8 = "12 hours", Sandbox_DayLength_option9 = "Real-time", Sandbox_StartMonth = "START MONTH:", Sandbox_StartMonth_option1 = "January", Sandbox_StartMonth_option2 = "February", Sandbox_StartMonth_option3 = "March", Sandbox_StartMonth_option4 = "April", Sandbox_StartMonth_option5 = "May", Sandbox_StartMonth_option6 = "June", Sandbox_StartMonth_option7 = "July", Sandbox_StartMonth_option8= "August", Sandbox_StartMonth_option9 = "September", Sandbox_StartMonth_option10 = "October", Sandbox_StartMonth_option11 = "November", Sandbox_StartMonth_option12 = "December", Sandbox_StartTime = "START TIME:", Sandbox_StartTime_option1 = "7 am", Sandbox_StartTime_option2 = "9 am", Sandbox_StartTime_option3 = "12 pm", Sandbox_StartTime_option4 = "2 pm", Sandbox_StartTime_option5 = "5 pm", Sandbox_StartTime_option6 = "9 pm", Sandbox_StartTime_option7 = "12 am", Sandbox_StartTime_option8 = "2 am", Sandbox_StartTime_option9 = "5 am", -- Sandbox_WorldOptions = "WORLD OPTIONS", Sandbox_WaterShut = "WATER SHUTOFF:", Sandbox_Shutoff_option1 = "Instant", Sandbox_Shutoff_option2 = "0-30 days", Sandbox_Shutoff_option3 = "0-2 months", Sandbox_Shutoff_option4 = "0-6 months", Sandbox_Shutoff_option5 = "0-1 year", Sandbox_Shutoff_option6 = "0-5 years", Sandbox_Shutoff_option7 = "2-6 months", Sandbox_Shutoff_option8 = "6-12 months", Sandbox_ElecShut = "ELECTRICITY SHUTOFF:", Sandbox_HouseAlarmFrequency = "HOUSE ALARMS FREQUENCY:", Sandbox_Frequency_option1 = "Never", Sandbox_Frequency_option2 = "Extremely rare", Sandbox_Frequency_option3 = "Rare", Sandbox_Frequency_option4 = "Sometimes", Sandbox_Frequency_option5 = "Often", Sandbox_Frequency_option6 = "Very often", Sandbox_LockedHouseFrequency = "LOCKED HOUSES FREQUENCY:", Sandbox_LockedHouseFrequency_tooltip = "Define how often the doors/windows of houses will be locked.", Sandbox_FoodSpoil = "FOOD SPOILAGE:", Sandbox_FoodSpoil_tooltip = "Define how fast the food will spoil inside or outside fridge.", Sandbox_FastSlow_option1 = "Very fast", Sandbox_FastSlow_option2 = "Fast", Sandbox_FastSlow_option3 = "Normal", Sandbox_FastSlow_option4 = "Slow", Sandbox_FastSlow_option5 = "Very slow", Sandbox_FridgeEffect = "REFRIDGERATION EFFECTIVENESS:", Sandbox_FridgeEffect_tooltip = "Define how much a fridge will be effective.", Sandbox_FridgeEffect_option1 = "Very low", Sandbox_FridgeEffect_option2 = "Low", Sandbox_FridgeEffect_option3 = "Normal", Sandbox_FridgeEffect_option4 = "High", Sandbox_FridgeEffect_option5 = "Very high", Sandbox_LootRespawn = "LOOT RESPAWN:", Sandbox_LootRespawn_tooltip = "A zone must be unseen for the selected time in order to respawn loot.", Sandbox_Respawn_option1 = "None", Sandbox_Respawn_option2 = "Every day", Sandbox_Respawn_option3 = "Every week", Sandbox_Respawn_option4 = "Every month", Sandbox_Respawn_option5 = "Every 2 months", Sandbox_ZombieRespawn = "ZOMBIES RESPAWN:", Sandbox_ZombieRespawn_tooltip = "A zone must be unseen for the selected time in order to respawn zombies.", -- Sandbox_NatureOptions = "NATURE OPTIONS", Sandbox_WorldTemperature = "TEMPERATURE:", Sandbox_WorldTemperature_option1 = "Very cold", Sandbox_WorldTemperature_option2 = "Cold", Sandbox_WorldTemperature_option3 = "Normal", Sandbox_WorldTemperature_option4 = "Hot", Sandbox_WorldTemperature_option5 = "Very hot", Sandbox_RainAmount = "RAIN:", Sandbox_RainAmount_option1 = "Very dry", Sandbox_RainAmount_option2 = "Dry", Sandbox_RainAmount_option3 = "Normal", Sandbox_RainAmount_option4 = "Rainy", Sandbox_RainAmount_option5 = "Very Rainy", Sandbox_StartErosion = "STARTING EROSION:", Sandbox_StartErosion_option1 = "Never", Sandbox_StartErosion_option2 = "0%", Sandbox_StartErosion_option3 = "5%", Sandbox_StartErosion_option4 = "10%", Sandbox_StartErosion_option5 = "15%", Sandbox_StartErosion_option6 = "20%", Sandbox_StartErosion_option7 = "25%", Sandbox_StartErosion_option8 = "30%", Sandbox_StartErosion_option9 = "35%", Sandbox_StartErosion_option10 = "40%", Sandbox_StartErosion_option11 = "45%", Sandbox_StartErosion_option12 = "50%", Sandbox_StartErosion_option13 = "55%", Sandbox_StartErosion_option14 = "60%", Sandbox_StartErosion_option15 = "65%", Sandbox_StartErosion_option16 = "70%", Sandbox_StartErosion_option17 = "75%", Sandbox_StartErosion_option18 = "80%", Sandbox_StartErosion_option19 = "85%", Sandbox_StartErosion_option20 = "90%", Sandbox_StartErosion_option21 = "95%", Sandbox_StartErosion_option22 = "100%", Sandbox_StartErosion_tooltip = "Choose "Never" to disable world erosion.", Sandbox_ErosionSpeed = "EROSION SPEED:", Sandbox_ErosionSpeed_tooltip = "Number of days until 100% growth.", Sandbox_ErosionSpeed_option1 = "Very fast (20 days)", Sandbox_ErosionSpeed_option2 = "Fast (50 days)", Sandbox_ErosionSpeed_option3 = "Normal (100 days)", Sandbox_ErosionSpeed_option4 = "Slow (200 days)", Sandbox_ErosionSpeed_option5 = "Very slow (500 days)", Sandbox_FarmingSpeed = "FARMING SPEED:", Sandbox_NatureAmount = "NATURE'S ABUNDANCE:", Sandbox_NatureAmount_tooltip = "Affects the difficulty of fishing/foraging.", Sandbox_NatureAmount_option1 = "Very poor", Sandbox_NatureAmount_option2 = "Poor", Sandbox_NatureAmount_option3 = "Normal", Sandbox_NatureAmount_option4 = "Abundant", Sandbox_NatureAmount_option5 = "Very abundant", -- Sandbox_LootRarity = "LOOT RARITY", Sandbox_LootFood = "FOOD:", Sandbox_Rarity_option1 = "Extremely rare", Sandbox_Rarity_option2 = "Rare", Sandbox_Rarity_option3 = "Normal", Sandbox_Rarity_option4 = "Common", Sandbox_Rarity_option5 = "Abundant", Sandbox_LootWeapon = "WEAPON:", Sandbox_LootOther = "OTHER:", -- Sandbox_Character = "CHARACTER", Sandbox_XpMultiplier = "XP MULTIPLIER:", Sandbox_StatDecrease = "STATS DECREASE:", Sandbox_StatDecrease_tooltip = "How fast character's hunger, thirst and fatigue will decrease.", Sandbox_StarterKit = "STARTER KIT:", Sandbox_StarterKit_tooltip = "Start with a bag and some usefull tools.", -- Sandbox_ZombieLore = "ZOMBIE LORE", Sandbox_ProperZombies = "PROPER ZOMBIES", -- Sandbox_ZSpeed = "SPEED:", Sandbox_ZSpeed_option1 = "Sprinters", Sandbox_ZSpeed_option2 = "Fast Shamblers", Sandbox_ZSpeed_option3 = "Shamblers", Sandbox_ZStrength = "STRENGTH:", Sandbox_ZStrength_option1 = "Superhuman", Sandbox_ZStrength_option2 = "Normal", Sandbox_ZStrength_option3 = "Weak", Sandbox_ZToughness = "TOUGHNESS:", Sandbox_ZToughness_option1 = "Tough", Sandbox_ZToughness_option2 = "Normal", Sandbox_ZToughness_option3 = "Fragile", Sandbox_ZTransmission = "TRANSMISSION:", Sandbox_ZTransmission_option1 = "Blood + Saliva", Sandbox_ZTransmission_option2 = "Everyone's Infected", Sandbox_ZTransmission_option3 = "None", Sandbox_ZInfectionMortality = "INFECTION MORTALITY:", Sandbox_ZInfectionMortality_option1 = "Instant", Sandbox_ZInfectionMortality_option2 = "0-30 seconds", Sandbox_ZInfectionMortality_option3 = "0-1 minutes", Sandbox_ZInfectionMortality_option4 = "0-12 hours", Sandbox_ZInfectionMortality_option5 = "2-3 days", Sandbox_ZInfectionMortality_option6 = "1-2 weeks", Sandbox_ZInfectionMortality_option7 = "Never", Sandbox_ZReanimateTime = "REANIMATE TIME:", Sandbox_ZReanimateTime_option1 = "Instant", Sandbox_ZReanimateTime_option2 = "0-30 seconds", Sandbox_ZReanimateTime_option3 = "0-1 minutes", Sandbox_ZReanimateTime_option4 = "0-12 hours", Sandbox_ZReanimateTime_option5 = "2-3 days", Sandbox_ZReanimateTime_option6 = "1-2 weeks", Sandbox_ZCognition = "COGNITION:", Sandbox_ZCognition_option1 = "Navigate + use doors", Sandbox_ZCognition_option2 = "Navigate", Sandbox_ZCognition_option3 = "Basic navigation", Sandbox_ZMemory = "MEMORY:", Sandbox_ZMemory_option1 = "Long", Sandbox_ZMemory_option2 = "Normal", Sandbox_ZMemory_option3 = "Short", Sandbox_ZMemory_option4 = "None", Sandbox_ZDecomposition = "DECOMPOSITION:" Sandbox_ZDecomposition_option1 = "Slows + Weakens", Sandbox_ZDecomposition_option2 = "Slows", Sandbox_ZDecomposition_option3 = "Weakens", Sandbox_ZDecomposition_option4 = "No effect", Sandbox_ZSight = "SIGHT:", Sandbox_ZSight_option1 = "Eagle", Sandbox_ZSight_option2 = "Normal", Sandbox_ZSight_option3 = "Poor", Sandbox_ZHearing = "HEARING:", Sandbox_ZHearing_option1 = "Pinpoint", Sandbox_ZHearing_option2 = "Normal", Sandbox_ZHearing_option3 = "Poor", Sandbox_ZSmell = "SMELL:", Sandbox_ZSmell_option1 = "Bloodhound", Sandbox_ZSmell_option2 = "Normal", Sandbox_ZSmell_option3 = "Poor", Sandbox_TimeSinceApo = "MONTHS SINCE THE APOCALYPSE:", Sandbox_TimeSinceApo_tooltip = "This will affect starting world Erosion and Food Age", Sandbox_PlantResilience = "PLANT RESILIENCE", Sandbox_PlantResilience_tooltip = "Will influence how many water the plant will lose per day and their ability to avoid disease.", Sandbox_PlantResilience_option1 = "Very high", Sandbox_PlantResilience_option2 = "High", Sandbox_PlantResilience_option3 = "Normal", Sandbox_PlantResilience_option4 = "Low", Sandbox_PlantResilience_option5 = "Very low", } Challenges Spoiler Challenge_EN = { Challenge_YouHaveOneDay_name = "1. You Have One Day", Challenge_YouHaveOneDay_desc = "You're back in Knox County. You're back on the map where the Project Zomboid infection first began. <LINE> <LINE> You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick. <LINE> <LINE> [Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]", Challenge_WinterIsComing_name = "3. Winter Is Coming", Challenge_WinterIsComing_desc = "It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it. <LINE> <LINE> You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly. <LINE> <LINE> Wrap up warm, survivor...", Challenge_OpeningHours_name = "2. Opening Hours", Challenge_OpeningHours_desc = "The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do... <LINE> <LINE> You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. <LINE> <LINE> Be ready for them.", Challenge_AReallyCDDAy_name = "6. A Really CD DA", Challenge_AReallyCDDAy_desc = "You get out of the shower and fall badly. You're blind drunk, and have a nasty cold. <LINE> <LINE> On top of all this, the house is on fire! Today is definitely not your day. <LINE> <LINE> [A challenge inspired by A Really Bad Day from the awesome, wonderful and MUST-PLAY Cataclysm: Dark Days Ahead] ", Challenge_Challenge1_name = "4. House In The Woods - Last Stand", Challenge_Challenge1_desc = "You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand. <LINE> <LINE> Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.", Challenge_Challenge2_name = "5. House in the Woods – Last Stand [Accumulator]", Challenge_Challenge2_desc = "Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting... <LINE> <LINE> Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.", -- On-screen UI Challenge_Challenge2_PressKey = "Press 'o' for permanent boost and to spend some money.", Challenge_Challenge2_WaveStart = "Wave %1 in : %2 (press Enter to skip)", Challenge_Challenge2_WaveDuration = "Wave %1 : %2", Challenge_Challenge2_ZombiesLeft = "Zombies left : %1", Challenge_Challenge2_Money = "Money : %1", Challenge_Challenge2_Money2 = "Player %1 money : %2", Challenge_Challenge2_WaveFinished = "Wave %1 finished in : %2", Challenge_Challenge2_MoneyGained = "Money gained : %1", Challenge_Challenge2_XPGained = "Experience gained : %1", -- Window Challenge_Challenge2_WindowTitle = "Last Stand", Challenge_Challenge2_TabPlayer = "Player", Challenge_Challenge2_Weapons = "Weapons", Challenge_Challenge2_TabItems = "Items", Challenge_Challenge2_TabRepair = "Repair", -- PlayerUpWindow Challenge_Challenge2_Skills = "Skills", Challenge_Challenge2_PermanentBonus = "Permanent Bonus", -- VariousItemWindow Challenge_Challenge2_Carpentry = "Carpentry", Challenge_Challenge2_Health = "Health", Challenge_Challenge2_ItemButton = "%1 - %2", Challenge_Challenge2_ItemButton2 = "%1 x%2 - %3", -- WeaponRepairWindow Challenge_Challenge2_RepairWeapon = "Repair Weapon", -- WeaponUpWindow Challenge_Challenge2_Health = "Health", Challenge_OpeningHoursInfoBox = " <CENTRE> The Mall opens at 9AM. <LINE> <LINE> Get ready for the crowds...", Challenge_WinterIsComingInfoBox = " <CENTRE> In three days the endless winter begins. <LINE> <LINE> Wrap up warm...", Challenge_YouHaveOneDayInfoBox = " <CENTRE> In 24 hours your trip back to Knox County will become Hell on Earth...", } Pelaaja2 1
RobertJohnson Posted October 8, 2013 Author Posted October 8, 2013 Thanks Robomat New translations ! Tooltip : Tooltip_item_TwoHandWeapon = "Fully efficient at two hands.", IG_UI : Added the health panel to translate : IGUI_health_Overall_Body_Status = "Overall Body Status", IGUI_health_zombified = "ZOMBIFIED!", IGUI_health_ok = "OK", IGUI_health_Slight_damage = "Slight damage", IGUI_health_Very_Minor_damage = "Very Minor damage", IGUI_health_Minor_damage = "Minor damage", IGUI_health_Moderate_damage = "Moderate damage", IGUI_health_Severe_damage = "Severe damage", IGUI_health_Very_Severe_damage = "Very Severe damage", IGUI_health_Crital_damage = "Crital damage", IGUI_health_Highly_Crital_damage = "Highly Crital damage", IGUI_health_Terminal_damage = "Terminal damage", IGUI_health_Deceased = "Deceased", IGUI_health_Left_Hand = "Left Hand", IGUI_health_Right_Hand = "Right Hand", IGUI_health_Left_Forearm = "Left Forearm", IGUI_health_Right_Forearm = "Right Forearm", IGUI_health_Left_Upper_Arm = "Left Upper Arm", IGUI_health_Right_Upper_Arm = "Right Upper Arm", IGUI_health_Upper_Torso = "Upper Torso", IGUI_health_Lower_Torso = "Lower Torso", IGUI_health_Head = "Head", IGUI_health_Neck = "Neck", IGUI_health_Groin = "Groin", IGUI_health_Left_Thigh = "Left Thigh", IGUI_health_Right_Thigh = "Right Thigh", IGUI_health_Left_Shin = "Left Shin", IGUI_health_Right_Shin = "Right Shin", IGUI_health_Left_Foot = "Left Foot", IGUI_health_Right_Foot = "Right Foot", IGUI_health_Unknown_Body_Part = "Unknown Body Part", Context Menu : ContextMenu_Equip_Two_Hands = "Equip in both hands",ContextMenu_Light = "Light", // When you light the campfire with a lighter and books/newspaper
LeoIvanov Posted October 8, 2013 Posted October 8, 2013 http://theindiestone.com/forums/index.php/topic/1401-russian-translation/?p=20950 Updated the translation Added IG_UI, Tooltip lines, ContextMenu lines. ^^
rodrigondim Posted October 10, 2013 Posted October 10, 2013 http://theindiestone.com/forums/index.php/topic/2100-brazilian-portuguese-translation/ Organized the translation in the model and updated Moodles. 3 to go now.
LeoIvanov Posted October 21, 2013 Posted October 21, 2013 http://theindiestone.com/forums/index.php/topic/1401-russian-translation/ 21.10.2013 - Updated Context menu with more plausible translations
nioshy Posted October 23, 2013 Posted October 23, 2013 French trad: Tiny update in Main screen / Traits / Professions
HelpfulUser Posted October 24, 2013 Posted October 24, 2013 The Spanish Translation has been fully updated
RobertJohnson Posted October 24, 2013 Author Posted October 24, 2013 Spanish/French trad updated. New translation ! ContextMenu : ContextMenu_Smoke = "Smoke", UI : UI_charactercreation_needpoints = "You'll need to balance out positive traits with negative traits before playing", I already translated them in French tho
LeoIvanov Posted October 24, 2013 Posted October 24, 2013 Awesome! ^^ http://theindiestone.com/forums/index.php/topic/1401-russian-translation/ - Added new lines in UI (Main Screen/Traits/Professions) and ContextMenu -Fixed minor spelling in UI (Main Screen/Traits/Professions)
RobertJohnson Posted October 29, 2013 Author Posted October 29, 2013 New stuff ! Items : DisplayNameBottle_with_Mayonnaise_(Half) = "", DisplayNameBottle_with_Mayonnaise_(Empty) = "", DisplayNameCorn = "", DisplayNameEggplant = "", DisplayNameLeek = "", DisplayNameGrapes = "", DisplayNameThread = "", DisplayNameNeedle = "", DisplayNameCube = "", DisplayNameDough= "", DisplayNameBakingTray= "", DisplayNameRolled_Dough= "", DisplayNameBaking_Tray_With_Bread= "", Cube = Rubicube. Recipes : Recipe_Make_Boring_Salad = "Make Boring Salad", Recipe_Make_Simple_Salad = "Make Simple Salad", Recipe_Make_Tasty_Salad = "Make Tasty Salad", Recipe_Make_Vegetarian_Potato_Salad = "Make Vegetarian Potato Salad", Recipe_Make_Potato_Salad = "Make Potato Salad", All already done in French
RobertJohnson Posted November 4, 2013 Author Posted November 4, 2013 Survival Guide : Changed left-click in combat part for right-click. (Already done in French)
LeoIvanov Posted November 4, 2013 Posted November 4, 2013 Neat stuff, Romain. Updated Russian translation and added a couple of my own fixes to the old translations http://theindiestone.com/forums/index.php/topic/1401-russian-translation/ Any idea if the "This is the end times, there was no hope for survival, this is how you die" lines can be translated? d00de 1
Fenek Posted November 6, 2013 Posted November 6, 2013 Hello everyone, I just wanted to inform you that there is an update in the Czech thread: http://theindiestone.com/forums/index.php/topic/1692-czech-translation/?hl=czech
Penedus Posted November 9, 2013 Posted November 9, 2013 European Portuguese updated: added all the new texts;made some changes to avoid truncated words;fixed LOTS of typos;
Lord_Venom Posted November 9, 2013 Posted November 9, 2013 One Question:ContextMenu_Smoke = "Smoke", This is verb or noun? If verb, then its activity is something like this : Smoke a cigarettes ?
RobertJohnson Posted November 9, 2013 Author Posted November 9, 2013 Yup, it stand for smoke a cigarette
Lord_Venom Posted November 11, 2013 Posted November 11, 2013 Polish translation has been updated.Check my last post in the "Polish translation" section.
sandor.baliko Posted November 12, 2013 Posted November 12, 2013 The hungarian tranlsation ready to updated on steam. Everything 100% except Survival Guide (not ready to prime time). Probably I missed it, but the category names (weapon, food, etc.) still in english. When will be available for translating?
LeoIvanov Posted November 12, 2013 Posted November 12, 2013 Completely re-written Survival guide, made some typo fixes in Items, and fixed some of the tooltips. Posted this in a wrong topic before, forgot to write here. http://theindiestone.com/forums/index.php/topic/1401-russian-translation/
RobertJohnson Posted November 15, 2013 Author Posted November 15, 2013 New stuff ! Items : DisplayNameRope = "", DisplayNameGlue = "", DisplayNameBox_of_Nails = "", DisplayNameBox_of_Screws = "", DisplayNameBox_of_9mm_Bullets = "", DisplayNameBox_of_Shotgun_Shells = "", DisplayNameScrews = "", DisplayNameDuctTape = "", DisplayNameBurger = "", DisplayNamePizza = "", DisplayNameFries = "", DisplayNamePancakes = "", DisplayNameMeat_Patty = "", DisplayNameWaffles = "", Recipes : Recipe_Open Nails_box = "Open Nails box", Recipe_Open_Screws_box = "Open Screws box", Recipe_Open_9mm_Bullets_box = "Open 9mm Bullets box", Recipe_Open_Shotgun_Shells_box = "Open Shotgun Shells box", Recipe_Put_in_a_box = "Put in a box", Tooltip : Tooltip_Painkillers = "Reduce the pain", Tooltip_PillsAntidepressant = "Reduce your Unhappiness over long periods", Tooltip_PillsBetablocker = "Reduce your panic", Tooltip_PillsSleeping = "Make you sleepy", Tooltip_Vitamins = "Reduce the tiredness", Already done in French, because FRANCE ROCKS. (mmmh... maybe not... but yeah, translation is done in French )
LeoIvanov Posted November 15, 2013 Posted November 15, 2013 New stuff ! Items : DisplayNameRope = "", DisplayNameGlue = "", DisplayNameBox_of_Nails = "", DisplayNameBox_of_Screws = "", DisplayNameBox_of_9mm_Bullets = "", DisplayNameBox_of_Shotgun_Shells = "", DisplayNameScrews = "", DisplayNameDuctTape = "", DisplayNameBurger = "", DisplayNamePizza = "", DisplayNameFries = "", DisplayNamePancakes = "", DisplayNameMeat_Patty = "", DisplayNameWaffles = "", Recipes : Recipe_Open Nails_box = "Open Nails box", Recipe_Open_Screws_box = "Open Screws box", Recipe_Open_9mm_Bullets_box = "Open 9mm Bullets box", Recipe_Open_Shotgun_Shells_box = "Open Shotgun Shells box", Recipe_Put_in_a_box = "Put in a box", Tooltip : Tooltip_Painkillers = "Reduce the pain", Tooltip_PillsAntidepressant = "Reduce your Unhappiness over long periods", Tooltip_PillsBetablocker = "Reduce your panic", Tooltip_PillsSleeping = "Make you sleepy", Tooltip_Vitamins = "Reduce the tiredness", Already done in French, because FRANCE ROCKS. (mmmh... maybe not... but yeah, translation is done in French ) Updated in the Russian translation http://theindiestone.com/forums/index.php/topic/1401-russian-translation/
d00de Posted November 17, 2013 Posted November 17, 2013 Italian translation completely updated Keep'em coming. Peace B) http://theindiestone.com/forums/index.php/topic/2862-italian-translation/ EDIT: added the translation for a line i missed in tooltip section
RobertJohnson Posted November 17, 2013 Author Posted November 17, 2013 Best Italian ever ! (or maybe it was this girl I saw in Roma... Mmh, nevermind)
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