Did you ever want to hole up in the Pile 'o Crepes or Spiffo's Burger Joint but couldn't because there was no place to sleep? Then this mod is exactly what you are looking for. It allows you to sleep virtually anywhere (in beds, on sofas, in tents, in armchairs, on chairs, on benches, on the floor, and more...) and every object has its own comfortability levels which affect the recuperation process.
You too can sleep in the lovely smell of crêpe.
But this mod does more than adding more sleeping possibilites to the game. It changes the whole sleeping system. The player won't sleep for a fixed amount of time anymore but instead only until he is fully recuperated ... or awakened by a nightmare. You now can also sleep whenever you want - No more "you aren't tired enough to sleep" modals. Take a nap and be happy!
Church is closed... but open for napping.
There is also a chance to pass out when too tired now, so try to sleep regularly. If it happens, your character will drop to the floor and stay unconscious for a few hours. Of course this has a few repercussions so try to avoid it ... not to speak of the zombies who might munch on your brain while you are dreaming of better days.
Who wouldn't sleep in a fast food joint!?
The recuperation system is more realistic than with the vanilla sleeping mechanics. With this mod a healthy character who's very exhausted sleeps about 6 hours to be fully rested. But there are other factors that influence the recuperation time. For example being stressed will make the player sleep longer to regain fatigue, because who could sleep deeply during a zombie apocalypse anyway?
At the moment the most important factor for the sleeping time is the comfort level of the furniture (from best to worst):
- Level 0: Beds
- Level 1: Couches
- Level 2: Armchairs, Tents*
- Level 3: Chairs**, Benches, Treatment Tables
- Level 4: Bathtub
- Level 5: Toilet, Stools
- Level 6: Floor
** Security Guards have the "Chair Man"-Trait which makes chairs as comfortable as sofas for them.
Sleeping in a bed will of course offer the best recuperation, but I tried to keep the values balanced so even sleeping on the floor (without any other effects) won't be too bad. Of course I know that there are some people out there who'd prefer sleeping on the floor. For those people the values are easily changeable in the Sleeping_Config.lua file.
Some of the new modal dialogues.
As of version 1.1.0 there are two new traits for the Park Ranger and the Security Guard which affect the sleeping behaviour for those characters. The custom icons were made by the one and only Thuztor!
Finally sleeping is affected by a multitude of factors (stats, comfortability, etc...) and there is even more stuff to come in the future! For a complete list of the current features check out the changelog below. As always crits && comments are appreciated. If you find any bugs or places where the sleeping overhaul doesn't work please report them here! Also the stats and different values aren't carved into stone. If there are issues with the balancing I'm totally open to change it.
The mod in action:
(ENG) Awesome showcase by Rancorist:
(GER) Great let's play by totu:
EreWeGo: for all the testing and feedback!
Thuztor: for helping with the tile sheets && creating the trait-icons!
RobertJohnson: for his work and help with modding!
aricane: for pz-mods and being a nice guy!
7roses: for helping me figure out the overriding stuff!
... and finally all the people I forgot