turbotutone Posted June 18, 2014 Author Share Posted June 18, 2014 merci as for the servers & mod, since its the first version i can imagine server owners being a bit hesistant running the mod.however, the mod has been running stable for almost a week on the test server. if theres a server owner out there that wants to give it a go, feel free to contact me via pm. we could share skype contacts or such and i would be available for trouble shooting or hotpatching if needed to make sure the server can keep running. nasKo and Siorus 2 Link to comment Share on other sites More sharing options...
thrandisher Posted June 20, 2014 Share Posted June 20, 2014 This looks pretty damn awesome. I havent played multi player since it first came out, but i might give it another try if i see this mod on a server. Link to comment Share on other sites More sharing options...
Wasteland Posted June 21, 2014 Share Posted June 21, 2014 Is there a way to make a radio chat log in local chat? Maybe with some prefix like [radio]: bla-bla-bla /, ALSO: there shuld be a switch or a quick-key to switch between turn on - listen mode, and listen AND talk mode! makes somtimes impossible to listen to radio and talk to ppl around you without letting the whole world know what u talk Link to comment Share on other sites More sharing options...
Bokeltor Posted June 22, 2014 Share Posted June 22, 2014 Would love to see this in vanilla game. It would be a great addition to RP servers. MrZombifiedGamer 1 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted June 22, 2014 Share Posted June 22, 2014 Any chance to link this to Teamspeak? I don´t know if you can do anything with it, but TS3 has a LUA-interface to hook into it. So if the players in a TS3-channel are named exactly as ingame you could maybe mute them when out of range/different frequency/... Just an idea, maybe it could work like this. Link to comment Share on other sites More sharing options...
harakka Posted June 22, 2014 Share Posted June 22, 2014 Teamspeak's Lua support isn't of use if you want the Lua implementation used by PZ (Kahlua2) to interface with TS. Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted June 22, 2014 Share Posted June 22, 2014 Then maybe write the usernames in a file and read the file with TS3? Just brainstorming and throwing ideas out there. Link to comment Share on other sites More sharing options...
lean Posted June 22, 2014 Share Posted June 22, 2014 how do i install it, i put in mods folder and dnt work here build 26 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted June 22, 2014 Share Posted June 22, 2014 @lean: read the first post. It requires build 27. Link to comment Share on other sites More sharing options...
turbotutone Posted June 23, 2014 Author Share Posted June 23, 2014 Is there a way to make a radio chat log in local chat? Maybe with some prefix like [radio]: bla-bla-bla /, ALSO: there shuld be a switch or a quick-key to switch between turn on - listen mode, and listen AND talk mode! makes somtimes impossible to listen to radio and talk to ppl around you without letting the whole world know what u talkThanks for the suggestions ill add you to mainpost, for upcomming update ive at least added the walkie talkies outputting in the chatbox for convenience. Theres some things with the placed down devices ive got to think over tactical wise, but perhaps ill add them as well.The quick-key and listen mode are good suggestions too, the listen mode was actually something considered to be put in as well but on the otherhand the sudden incoming messages (plus their zombie attraction) might add some suspension to the gameplay Also the higher tier devices have almost no zombie attraction when used, giving them a advantage over the lower tier ones. Adding the listen mode would take away that advantage somewhat.So conclusion the key is a definate yes gonna add that too. The listen mode not sure yet considering the forementioned, if anyone wants to add their 2 cents on this feel free to do so. Any chance to link this to Teamspeak? I don´t know if you can do anything with it, but TS3 has a LUA-interface to hook into it. So if the players in a TS3-channel are named exactly as ingame you could maybe mute them when out of range/different frequency/... Just an idea, maybe it could work like this. hehe, i see your point, and that would be pretty cool indeed. Been discussing it with Twiggy as well during testing, however dont think its feasable without going crazy with javamods/3rd party stuff etc, and like harraka mentioned hooking to ts somehow would be a pain if not impossible to do.Perhaps someday if and when zomboid will have voip integrated (dont know if this is on the dev's todo list) then it may be possible. Wasteland 1 Link to comment Share on other sites More sharing options...
Rathlord Posted June 26, 2014 Share Posted June 26, 2014 The quick-key and listen mode are good suggestions too, the listen mode was actually something considered to be put in as well but on the otherhand the sudden incoming messages (plus their zombie attraction) might add some suspension to the gameplay Also the higher tier devices have almost no zombie attraction when used, giving them a advantage over the lower tier ones. Adding the listen mode would take away that advantage somewhat.So conclusion the key is a definate yes gonna add that too. The listen mode not sure yet considering the forementioned, if anyone wants to add their 2 cents on this feel free to do so. Would it be possible for them to have a volume setting that changed the zombie attraction range/hearable range? Since all walkie talkies are capable of volume change from mute to loud, it seems like this should be doable. I'd say having higher grade walkie talkie's getting better battery use and having better range is much more realistic. You could also consider limiting crappy ones to only 2 channels and better ones to more- that would give even more incentive to go for the best models. This is how they work in real life, too. A $20 set might only have 1 or 2 channels, while real military ones have tons. Link to comment Share on other sites More sharing options...
coleakeegan Posted June 27, 2014 Share Posted June 27, 2014 Hey, if someone could help me I am have trouble installing the mod. It works on the server side for one computer, but not on the client side for the other computer. I would really like some help if anyone is willing... And I am using build 27... I just get an "error with packet 81 for admin" when I try to add an item to my inventory(trying to see if it works) on my server and it says that it is running. Link to comment Share on other sites More sharing options...
turbotutone Posted June 27, 2014 Author Share Posted June 27, 2014 Would it be possible for them to have a volume setting that changed the zombie attraction range/hearable range? Since all walkie talkies are capable of volume change from mute to loud, it seems like this should be doable. I'd say having higher grade walkie talkie's getting better battery use and having better range is much more realistic. You could also consider limiting crappy ones to only 2 channels and better ones to more- that would give even more incentive to go for the best models. This is how they work in real life, too. A $20 set might only have 1 or 2 channels, while real military ones have tons. So weve discussed this more via pm, gonna make some tweaks here and there... weve also discussed something else, but more on that later Hey, if someone could help me I am have trouble installing the mod. It works on the server side for one computer, but not on the client side for the other computer. I would really like some help if anyone is willing... And I am using build 27... I just get an "error with packet 81 for admin" when I try to add an item to my inventory(trying to see if it works) on my server and it says that it is running.Could you perhaps supply more information, such as error logs from client and server?Also, in what way does the client not work, i assume you mean it will not connect to server? or does the mod not run at all on the other pc? Also, what item did you try to spawn with admin and what line did you use exactly for the command. Regards,Turbo Link to comment Share on other sites More sharing options...
Wasteland Posted June 27, 2014 Share Posted June 27, 2014 I wish only kind a log in chat, looking like: [3.275]:Bla-bla-bla and that option to keep radio listening but not hearing what u say until u push some button via RMB or a quickkey (actually thats how real walkies work) Link to comment Share on other sites More sharing options...
coleakeegan Posted July 4, 2014 Share Posted July 4, 2014 Hey guys! I just made a server with ApCom! I just made it and I am still working on making sure it works. But if someone(preferably one who has confirmed it works for them) could join and tell me if everything as far as ApCom is working I would really appreciate it. Server IP: 198.12.65.34 Link to comment Share on other sites More sharing options...
turbotutone Posted July 5, 2014 Author Share Posted July 5, 2014 Great to see the first public server running the mod! Added public server section with links to main thread for people who have been looking for a server to play on. Link to comment Share on other sites More sharing options...
wsensor Posted July 5, 2014 Share Posted July 5, 2014 Would it be possible to add buttons to the gui? So that we could turn it on / off without right clicking into the inventory?Would also be cool if we could cycle stations with a button also. Edit: Ignore this post as the problem magically quit happening after restarting the client. Link to comment Share on other sites More sharing options...
Wasteland Posted July 6, 2014 Share Posted July 6, 2014 Will there be an update with radio chat log and only listen option? Really needed Link to comment Share on other sites More sharing options...
turbotutone Posted July 6, 2014 Author Share Posted July 6, 2014 Yes, an update with logging and quickbuttons will come soonish, will also have the zoom fixed. Need to finish up some stuff so not sure when exactly, hopefully somewhere this week. wsensor and Wasteland 2 Link to comment Share on other sites More sharing options...
Skrypt Posted July 7, 2014 Share Posted July 7, 2014 How do you place he ham radio in the world? I've tried everything i can think of and no context menu appears to allow me to place it. Link to comment Share on other sites More sharing options...
Wasteland Posted July 13, 2014 Share Posted July 13, 2014 How do you place he ham radio in the world? I've tried everything i can think of and no context menu appears to allow me to place it.just RMB while u have it in ur inventory turbotutone 1 Link to comment Share on other sites More sharing options...
Wasteland Posted July 16, 2014 Share Posted July 16, 2014 I just can't wait for the update. Link to comment Share on other sites More sharing options...
Count Awesome Posted July 17, 2014 Share Posted July 17, 2014 This is a really noob question but how do I install this? I know I have to put the Apcom file into PZ mods but I don't know what to do with the LuaNet file Link to comment Share on other sites More sharing options...
turbotutone Posted July 19, 2014 Author Share Posted July 19, 2014 This is a really noob question but how do I install this? I know I have to put the Apcom file into PZ mods but I don't know what to do with the LuaNet fileEya, the LuaNet folder should also go in the pz mods folder (its a seperate mod that is required by apcom). Count Awesome 1 Link to comment Share on other sites More sharing options...
Count Awesome Posted July 21, 2014 Share Posted July 21, 2014 This is a really noob question but how do I install this? I know I have to put the Apcom file into PZ mods but I don't know what to do with the LuaNet fileEya, the LuaNet folder should also go in the pz mods folder (its a seperate mod that is required by apcom). OHHHHH!!! Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now