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Wasteland

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  1. Yes it works. And no its all compilated, at least now.
  2. This is a global compilation of several mods like Ortmans Gun Mod, Hydrocraft, OZ More Medicine and several other available on workshop mods plus our own home made mods. The compilation is overhauled, rebalanced and translated to play on Russian speaking biggest role play server The Next Day: Zomboid. So what does the mod adds besides the the compilation? - Using handcuffs - blocks te ability of using hands; - Tie hands with a rope - same as handcuffs; - Amputate hands/legs - can cure if you are still NOT infected but bitten by zombie (to amput
  3. The idea is to make a huge buidling avalible for usuing as a personal or faction base. Question is - how to make it "residental"? I mean the building is placed on vanilal map (in West Point) in woods and it seems to be not identified as commercial or as residental - that makes the menu not with capturing the buiding not coming out at all. So now i wonder how is it possible to switch area types?
  4. i tried adding Robots=Disallow in my servertest.ini but it dissapears after every restart or /reloadoptions, also i've banned the mantioned user-bot but i still can se my server in the list, i would like to delete my server and its stats from this list how is it possible?
  5. Remember old classy RPGs, where you could “look” at the avatar and get a text description of the hero? Now you can describe yourself and get the description of other players! Step 1 – get a notebook and write down your character description; Step 2 – in the notebook window click DESCR button; Step 3 – click on the tile where ones (or yours) avatar is to read the description; Known Bugs: After each server restart players have to re-assign their description; After each change of description the server operates to refresh the info by all players so might take som
  6. What about using a VPS server, where i start my server without launching the client?
  7. The link with PZServerSettings.zip is outdated and my 34.27 build lack this file
  8. I had same issue on prev versions and i've uploaded this PZServerSettings.exe somwhere, but can't fine exactly where. Its not in my game folder, so i can edit server settings only via notepad, what is not really comfortable. Help please!
  9. Do i need to wipe my server to see new textures in multiplayer?
  10. I got this idea since I started my RP server about 2 years ago now. I always hated these names above character head because everyone knows whom he is playing with and it also ruins the atmosphere of a stranger if u are meeting someone. DisplayUserName = true //False is a nice option but it creates a mess in a chat so you can't really understand who is saying what if u miss the message above head. So it would be really awesome to make an potion that creates a menu if u right click on someone’s character and subscribe his name like: "Seen in mall" "S
  11. Okay. I tried using Weapons/Firearm/hunterShot with ORGM weampon and it made the sond hearable for everyone on higher distance. MEans i need not to use .ogg or .wav files, but use FMOD to crate a *.BANK file and store my mod sounds there. But now a new question - how do i make maoded wepons see insid my .BANK file? On default sounds for weapons are stored in: media/sound/banks/desktop/StudioOnly.bank while the items script is: Swi
  12. Hello again, made some investigations and found some interesting things out. First - all non vanilla wapons got their radius sound cut to 10 tiles due to unknown reason. Means if i shoot another player can hear the gunshot sound only 10 tiles away. Thet works both with ORGM and Hydrocraft and any other gun mods. The sounds used for vanilla weapons are packed into somthing i cant figure out how, believ in a *.BANK files , but the items.txt of vanilla items is showing this path: SwingSound = Weapons/Firearm/hunterShot, BUT there are no such folders in
  13. Got it. Its the way sounds are packed it. Right?
  14. Is that about that feature that makes the sound like sound in distance - more far, less far?
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