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coleakeegan

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About coleakeegan

  • Birthday 11/17/1997

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  1. And a couple of cofirmations that he's not alone: From here. That's strange... I've shot red dot and holo with both eyes, but only one when it's a scope. I was speaking from my own experience so I would think you're correct on that. Considering my new found info, I agree would have to agree with you. I do think the field of view that is seen while aiming could use some adjustment, but considering I've always shot with one eye, it would be much less drastic of a change...
  2. As a gun enthusiast and full supporter of game realism, the addition of weapon optics to Project Zomboid was a great start. Having scopes with zoom capabilities for long range targets and red dot sight for close range. But I know from experience that there is a easy tweak that would make using an optic far more realistic. If you’ve ever shot a gun with a zoom optic, then you know that your vision is narrowed on the spot that you’re aiming at. The more powerful the zoom or the closer your point of aim is, the more narrow your field of view becomes. In addition, when using a zoom scope, the only eye that you keep open is looking down the sight, making your peripheral vision almost negligible. When it comes to red dots, you keep both eyes open when aiming. This allows your peripherals to be utilized far more reliable and effectively. But this also means you won’t have any magnification on our optic, thus decreasing the red dot’s effectiveness at longer range. As I said, I love realistic games. The more minute a detail seems, the cooler I think it is. So I think it would be a great idea for vision to be narrowed when aiming. With what little coding “experience” I have, it would seem to me that it wouldn’t take a great deal of effort to use the lighting system that is already in place to narrow a player’s vision in various ways when aiming at different ranges with different optics. Personally, I think it would be a much needed addition to the firearm system (as much as I love this game, I think it’s fair to say that the firearm mechanics are still a work in progress). From what I’ve seen, this game has always been all about realism. I think adding that little twist of only being able to see where you’re aiming would put a new and more realistic spin on this game.
  3. As a long time support of the game, I have longed for a great mod. One that would change the game and make this game just that much more amazing. ApCom is that mod. With this mod, I can now use radios to communicate to fellow (or hostile) survivors throughtout the world. After much searching, I found that there were no servers (or at least none I could find) that had ApCom as a mod. So I took matter into my own hands. I have just setup a server that supports and runs ApCom. All are welcome and I will do my best to make sure anyone who is having installation problems gets help. Server Name: Willy's War: Zombie Edition(24/7)(Apcom)(PVP)(Active Admins)PLEASE DONATE Server IP: 198.12.65.34 Mod links: http://theindiestone.com/forums/index.php/topic/8943-apcom-ham-radios-walkie-talkies-spmp/ http://pz-mods.net/gameplay/ApCom/ The donation link will be up shortly! Thank you and please join!
  4. Hey guys! I just made a server with ApCom! I just made it and I am still working on making sure it works. But if someone(preferably one who has confirmed it works for them) could join and tell me if everything as far as ApCom is working I would really appreciate it. Server IP: 198.12.65.34
  5. Hey, if someone could help me I am have trouble installing the mod. It works on the server side for one computer, but not on the client side for the other computer. I would really like some help if anyone is willing... And I am using build 27... I just get an "error with packet 81 for admin" when I try to add an item to my inventory(trying to see if it works) on my server and it says that it is running.
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