Steam Release - 16th Feb 2014 - Build 23
11 11

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Just updated PZ on IWBMS branch via Steam, and tried to launch it (both via Steam and also via the MacOS/JavaAppLauncher.

 

It won't load beyond the launch screen, the one that says, "Hello Doomed Survivor".

The following appears at the bottom of the Java log file, just after I press "Launch Project Zomboid":

LAUUUUNCHException in thread "main" java.lang.NoClassDefFoundError: zombie/gameStates/MainScreenStateCaused by: java.lang.ClassNotFoundException: zombie.gameStates.MainScreenState	at java.net.URLClassLoader$1.run(URLClassLoader.java:202)	at java.security.AccessController.doPrivileged(Native Method)	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)	at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)

Edit:

Having switched to the normal "opt-out of beta programs" version, I can now boot into PZ using the JavaApplicationStub, but no thumbnails of savegames appear in the load savegame screen, and no mod posters appear in the mod loading screen.

Scrollwheel also doesn't work in those two screens.  I see now that that is Build 21 still. Whoops on my part...

Edited by rorschach

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PZ won't launch at all from Steam for me. After I select 'Compatibility Mode,' nothing happens. It won't let me close Steam down after that, saying that PZ is running. However, there is no PZ window.

 

I'm running OSX 10.8.5 and could run PZ successfully with version 21. 

 

Thanks for any help!

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Please can we have the old build 23 back on the IWBMS branch?  :(

The version that worked before the update that appeared on that branch today, I mean...

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Please can we have the old build 23 back on the IWBMS branch?  :(

The version that worked before the update that appeared on that branch today, I mean...

 

We're looking into this issue now, please bear with us.

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Please can we have the old build 23 back on the IWBMS branch?  :(

The version that worked before the update that appeared on that branch today, I mean...

 

We're looking into this issue now, please bear with us.

 

 

Thank you!

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For OS X people on the "Beta" branch only, you need to follow these instructions to launch: 

 

If it's still not working after that if you could please PM me exactly what your terminal output is I'll try to get this sorted.

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Oh, looks like this is now in stable branch. Cool.

 

Is it? Since when? The stable branch was build 21 as of yesterday. Is the IWBMS branch defunct now?

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Oh, looks like this is now in stable branch. Cool.

 

Is it? Since when? The stable branch was build 21 as of yesterday. Is the IWBMS branch defunct now?

 

Hasn't it been defunct ever since 23 migrated into beta branch?

 

And I don't know when 23 moved into stable.

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Oh, looks like this is now in stable branch. Cool.

 

Is it? Since when? The stable branch was build 21 as of yesterday. Is the IWBMS branch defunct now?

 

Hasn't it been defunct ever since 23 migrated into beta branch?

 

And I don't know when 23 moved into stable.

 

Let's just call it "24 hours ago."

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I was super excited to download the update earlier today! But after I updated the compatibility mode option gone .... With it returned to the black screen.E still get another update was released, replacing the compatibility mode, but the screen remains black D:

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I was super excited to download the update earlier today! But after I updated the compatibility mode option gone .... With it returned to the black screen.E still get another update was released, replacing the compatibility mode, but the screen remains black D:

Right click on PZ in your Steam library, select "Properties". Click on "Set launch options..." button. Type in "-safemode" without the quotes. Click OK, close the properties dialog, PZ should now work.

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 with the latest steam update i have completely lost the ability to even activate my controller. that really sucks.

obviously i am one of the more active people asking for controller functions, but could they maybe be bumped up the list of things to fix?

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 with the latest steam update i have completely lost the ability to even activate my controller. that really sucks.

obviously i am one of the more active people asking for controller functions, but could they maybe be bumped up the list of things to fix?

They're part of this build.

Did you plug the controller in before or after starting PZ? Did you press X (or is it A) after the game loaded?

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yeah, did the same things i've been doing since i started playing. the "take over player 1" message comes up in the top left corner as it has before, but then nothing happens. still stuck using WASD to move around.

 

tried a fresh reinstall, still the same

 

controller was already plugged in, was using it to play just last night.

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yeah, did the same things i've been doing since i started playing. the "take over player 1" message comes up in the top left corner as it has before, but then nothing happens. still stuck using WASD to move around.

 

tried a fresh reinstall, still the same

 

controller was already plugged in, was using it to play just last night.

Can you post your console.txt, it might show the error.

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java.runtime.name=Java SE Runtime Environment
exe4j.moduleName=E:\Program Files (x86)\Steam\steamapp...
sun.boot.library.path=e:\program files (x86)\steam\steamapp...
exe4j.semaphoreName=Local\e:_program_files_(x86)_steam_st...
java.vm.version=23.25-b01
java.vm.vendor=Oracle Corporation
java.vendor.url=http://java.oracle.com/
path.separator=;
exe4j.consoleCodepage=cp437
java.vm.name=Java HotSpot 64-Bit Server VM
file.encoding.pkg=sun.io
user.script=
user.country=US
sun.os.patch.level=Service Pack 1
install4j.exeDir=E:\Program Files (x86)\Steam\SteamApp...
java.vm.specification.name=Java Virtual Machine Specification
user.dir=E:\Program Files (x86)\Steam\steamapp...
java.runtime.version=1.7.0_25-b17
java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment
java.endorsed.dirs=e:\program files (x86)\steam\steamapp...
os.arch=amd64
java.io.tmpdir=C:\Users\Farmer\AppData\Local\Temp\
line.separator=

java.vm.specification.vendor=Oracle Corporation
user.variant=
exe4j.tempDir=C:\Users\Farmer\AppData\Local\Temp\e4...
os.name=Windows 7
sun.jnu.encoding=Cp1252
java.library.path=./
java.specification.name=Java Platform API Specification
java.class.version=51.0
sun.management.compiler=HotSpot 64-Bit Tiered Compilers
os.version=6.1
user.home=C:\Users\Farmer
user.timezone=
java.awt.printerjob=sun.awt.windows.WPrinterJob
java.specification.version=1.7
file.encoding=Cp1252
user.name=Farmer
java.class.path=C:\Users\Farmer\AppData\Local\Temp\e4...
java.vm.specification.version=1.7
sun.arch.data.model=64
java.home=e:\program files (x86)\steam\steamapp...
sun.java.command=E:\Program Files (x86)\Steam\steamapp...
exe4j.launchName=E:\Program Files (x86)\Steam\steamapp...
java.specification.vendor=Oracle Corporation
user.language=en
awt.toolkit=sun.awt.windows.WToolkit
java.vm.info=mixed mode
exe4j.unextractedPosition=385530
java.version=1.7.0_25
java.ext.dirs=e:\program files (x86)\steam\steamapp...
sun.boot.class.path=e:\program files (x86)\steam\steamapp...
java.vendor=Oracle Corporation
file.separator=\
java.vendor.url.bug=http://bugreport.sun.com/bugreport/
sun.cpu.endian=little
sun.io.unicode.encoding=UnicodeLittle
sun.desktop=windows
sun.cpu.isalist=amd64
-----
versionNumber=Build 23 demo=false
Feb 16, 2014 3:47:39 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
AngelCodeFont failed to load page 0 texture E:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\mainfont_0.png
AngelCodeFont failed to load page 0 texture E:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\mainfont2_0.png
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
----------------------------------------------
--    Controller setup - use this info to     
--    edit joypad.ini in save directory       
----------------------------------------------
----------------------------------------------
--  Joypad: Logitech RumblePad 2 USB
----------------------------------------------
----------------------------------------------
--    Axis definitions for controller 0
----------------------------------------------
Testing for axis: Z Rotation
Testing for axis: Z Axis
Testing for axis: Y Axis
Testing for axis: X Axis
----------------------------------------------
--    Button definitions for controller 0
----------------------------------------------
Testing for button: Button 0
Testing for button: Button 1
Testing for button: Button 2
Testing for button: Button 3
Testing for button: Button 4
Testing for button: Button 5
Testing for button: Button 6
Testing for button: Button 7
Testing for button: Button 8
Testing for button: Button 9
Testing for button: Button 10
Testing for button: Button 11
----------------------------------------------
--  Joypad: Gaming Keyboard G105
----------------------------------------------
----------------------------------------------
--    Button definitions for controller 1
----------------------------------------------
Testing for button: Mute
Testing for button: Volume Decrement
Testing for button: Volume Increment
Testing for button: Play/Pause
Testing for button: Stop
Testing for button: Scan Previous Track
Testing for button: Scan Next Track
----------------------------------------------
--  Joypad: USB Receiver
----------------------------------------------
----------------------------------------------
--    Button definitions for controller 2
----------------------------------------------
Testing for button: Consumer Control
Testing for button: Numeric Key Pad
Testing for button: Button 2
Testing for button: Button 3
Testing for button: Button 4
Testing for button: Button 5
Testing for button: Button 6
Testing for button: Button 7
Testing for button: Button 8
Testing for button: Button 9
Testing for button: Button 10
Testing for button: Button 11
Testing for button: Button 12
Testing for button: Button 13
Testing for button: Button 14
Testing for button: Button 15
Testing for button: Button 16
Testing for button: Button 17
Testing for button: Button 18
Testing for button: Button 19
Testing for button: Button 20
Testing for button: Button 21
Testing for button: Button 22
Testing for button: Button 23
Testing for button: Button 24
Testing for button: Button 25
Testing for button: Button 26
Testing for button: Button 27
Testing for button: Button 28
Testing for button: Button 29
Testing for button: Button 30
----------------------------------------------
--  Joypad: USB Receiver
----------------------------------------------
----------------------------------------------
--    Button definitions for controller 3
----------------------------------------------
Testing for button: System Sleep
Testing for button: System Power
Testing for button: System Wake Up
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LOADED UP A TOTAL OF 62 TEXTURES
CHECKING media/maps/Muldraugh, KY/spawnpoints.lua
NOT FOUND media/maps/Muldraugh, KY/spawnpoints.lua
CHECKING media/maps/West Point, KY/spawnpoints.lua
NOT FOUND media/maps/West Point, KY/spawnpoints.lua
MainScreen.onResolutionChange 1440x900 -> 1440x889
Info log:
0(13) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(48) : warning C7533: global variable gl_FragColor is deprecated after version 120
 

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yeah, did the same things i've been doing since i started playing. the "take over player 1" message comes up in the top left corner as it has before, but then nothing happens. still stuck using WASD to move around.

 

tried a fresh reinstall, still the same

 

controller was already plugged in, was using it to play just last night.

Can you post your console.txt, it might show the error.

 

I can confirm his bug just tried my split screen and it didnt even work at all, before on the i will backup my saves version i was able to get splitscreen....altho layers of textures overlapped each other and controls were crazy now its just not working

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and looks like the Ranged AD Cary zombies were kinda fixed since i just successfully ran from a zombie death grapple but then again i did wait until i had clear separation with the zeds before hitting sprint

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