hayhay7789 Posted August 8, 2016 Share Posted August 8, 2016 Could you add the How to use Generators manual as a spawnable item? I can't find it anywhere on the map. lol Link to comment Share on other sites More sharing options...
Lord Gonfalon Posted August 9, 2016 Share Posted August 9, 2016 (edited) 18 hours ago, hayhay7789 said: Could you add the How to use Generators manual as a spawnable item? I can't find it anywhere on the map. lol Type Base.ElectronicsMag4 in the task bar and press the anvil. Problem solved. Or sledge these garages. Always find them there. http://map.projectzomboid.com/?desc=Survival_1xL0#0.6406974838258827,0.15729675757684297,164.84466236095113 Edited August 9, 2016 by Lord Gonfalon Link to comment Share on other sites More sharing options...
RealNewDeal Posted September 10, 2016 Share Posted September 10, 2016 Hey can the metalworking stuff be added? Also can someone list all the item ids in metalworking for use? Link to comment Share on other sites More sharing options...
Svarog Posted September 11, 2016 Share Posted September 11, 2016 On 9/10/2016 at 6:31 AM, RealNewDeal said: Hey can the metalworking stuff be added? Also can someone list all the item ids in metalworking for use? I'll update NF when current Build is out of Beta List of Blasmithing Items /************************ Blacksmith ************************/ Base.IronIngot Base.MetalPipe Base.MetalBar Base.SmallSheetMetal Base.WeldingMask Base.TinCanEmpty Base.BallPeenHammer Base.Tongs Base.9mmBulletsMold Base.ShotgunShellsMold Base.308BulletsMold Base.223BulletsMold Base.BlowTorch Base.WeldingRods Base.Bellows Base.Handle Base.MetalDrum Base.PaintbucketEmpty Base.PopEmpty Link to comment Share on other sites More sharing options...
RealNewDeal Posted September 11, 2016 Share Posted September 11, 2016 Its nice they are adding bullet creation Link to comment Share on other sites More sharing options...
dizzyval Posted December 1, 2016 Share Posted December 1, 2016 can anyone give me hydrocraft item id for necroforge use. because i cant play and open browser at the same time to look at the wiki. because it get laggy whan i do that. thanks. Link to comment Share on other sites More sharing options...
Paul Redeker Posted December 18, 2016 Share Posted December 18, 2016 How do you make this for admins only on a MP server? Build 35 gave it to everyone if I add it. Link to comment Share on other sites More sharing options...
dareddevil7 Posted January 16, 2017 Share Posted January 16, 2017 I don't want to be a pain, but is this going to be updated now that build 36 is released? Link to comment Share on other sites More sharing options...
justcrow Posted March 2, 2017 Share Posted March 2, 2017 Great mod! Link to comment Share on other sites More sharing options...
Army Posted March 29, 2017 Share Posted March 29, 2017 Can you add a spawn item on ground wherever your player model is facing? Since directly going into inv doesn't work with some mods like Survivors! Link to comment Share on other sites More sharing options...
EindBaaz Posted April 18, 2017 Share Posted April 18, 2017 (edited) The books for metalworks Metalwork_for_Beginners = {"Literature", "Metalwork", nil, "Metalwork for Beginners", "Base.BookMetalWelding1", "Item_Book", nil, nil, nil}, Metalwork_for_Intermediates = {"Literature", "Metalwork", nil, "Metalwork for Intermediates", "Base.BookMetalWelding2", "Item_Book", nil, nil, nil}, Advanced_Metalwork = {"Literature", "Metalwork", nil, "Advanced Metalwork", "Base.BookMetalWelding3", "Item_Book", nil, nil, nil}, Expert_Metalwork = {"Literature", "Metalwork", nil, "Expert Metalwork", "Base.BookMetalWelding4", "Item_Book", nil, nil, nil}, Master_Metalwork = {"Literature", "Metalwork", nil, "Master Metalwork", "Base.BookMetalWelding5", "Item_Book", nil, nil, nil}, Now what i want to see is the metal high fences to be able to place. I cant find those ids Edited April 18, 2017 by EindBaaz Link to comment Share on other sites More sharing options...
Svarog Posted May 15, 2017 Share Posted May 15, 2017 NecroForge 1.8 [15.05.2017] - MediaFire Download - New item category - Metalworking. - Added all items I was aware of that were missing. (Mostly Metalworking stuff and Skill Book) - Fixed some item icons in UI. - Added XP booster for Metalworking. I'll update it on steam sometime soon when I'll be able to. Sorry for the delay. Petra and syfy 2 Link to comment Share on other sites More sharing options...
dareddevil7 Posted May 16, 2017 Share Posted May 16, 2017 Sick! Now I can build that super fortress. Link to comment Share on other sites More sharing options...
Svarog Posted June 9, 2017 Share Posted June 9, 2017 NecroForge 1.9 [09.06.2017] - Media Fire DownloadChangelog: Add/Remove Traits - Traits have their own category, click the heart button on the right. Add by double click, Remove by selecting and clicking the Trash Bin button on the right. Spawn Items on the Ground - Currently due to a weird bug can only spawn one at a time. Available by selecting an item and clicking the Anvil with an Arrow icon on the right. Removed Some Obsolete Items Fixed Foraging Skill Book Spawning Added Maps and Missing Magazines Petra, ditoseadio and syfy 3 Link to comment Share on other sites More sharing options...
Svarog Posted June 19, 2017 Share Posted June 19, 2017 (edited) NecroForge 2.0 [19.06.2017] [Build 37] - Media Fire Download NecroForge 2.0 [19.06.2017] [Vehicle Test Build] - Media Fire Download Changelog: Teleportation - Teleport between various preset points of interest across the map. Added ~400 Spawnable Moveables - Including a whole bunch of multi tiled ones. - There's still a bunch missing but there sure is a truckload more then there was before. Added Separate Input Box for Spawning Items with Module.ItemID - Completely separate from Search box so they can both be used without interfering with anything. Added Noclip Mode - Access from Debug category, walk through walls. Spawning on Ground Changed - Can now be toggled from control functions - Fixed a bunch of bugs when spawning items on the ground Misc Changes - Code cleanup/optimization NecroForge should run a tad better - Should have less (if any) issues spawning stuff when using Survivors mod - NecroForge will start without displaying any items until a Category button is clicked so it won't kill FPS on init. Vehicle Build Specific - Can spawn a random vehicle - Switch the Vehicle you're in for a different one (Includes a free refuel and engine tune up) I'll add whatever Moveables (Floors, Bushes etc.) may be missing sometime this week. Edited June 19, 2017 by Svarog Link to comment Share on other sites More sharing options...
Svarog Posted June 20, 2017 Share Posted June 20, 2017 (edited) NecroForge 2.0b [21.06.2017] [Build 37] - Media Fire Download NecroForge 2.0b [21.06.2017] [Vehicle Test Build] - Media Fire Download Changelog Teleport Anywhere - You can input X,Y,Z coordinates and teleport to whatever spot on the map you want. - Can also get your current position on the map to use it later. 2.0b Added Moveables - Added around 200 moveables, should now have most of them that are in the game covered. Edited June 21, 2017 by Svarog syfy 1 Link to comment Share on other sites More sharing options...
DeathStrax Posted June 27, 2017 Share Posted June 27, 2017 The "Function - DBG Build" is not working. How do you activate this? Should something pop up? What am I doing wrong? Link to comment Share on other sites More sharing options...
Svarog Posted June 27, 2017 Share Posted June 27, 2017 10 hours ago, DeathStrax said: The "Function - DBG Build" is not working. How do you activate this? Should something pop up? What am I doing wrong? Double Click it, a Red [ ! ] should appear over the [NF] button in the lower right corner of the screen. I can make it so text like "This and That Enabled/Disabled" appear over player character's head when enabling or disabling those. Link to comment Share on other sites More sharing options...
DeathStrax Posted June 27, 2017 Share Posted June 27, 2017 1 minute ago, Svarog said: Double Click it, a Red [ ! ] should appear over the [NF] button in the lower right corner of the screen. I can make it so text like "This and That Enabled/Disabled" appear over player character's head when enabling or disabling those. What do I do next to build? I went to the "pencil and ruler" logo, but nothing can be built.... Link to comment Share on other sites More sharing options...
Svarog Posted June 27, 2017 Share Posted June 27, 2017 Just now, DeathStrax said: What do I do next to build? I went to the "pencil and ruler" logo, but nothing can be built.... Right click anywhere on the map and if it's enabled you should get "Carpentry" and "Metalwork" context menu options, from there you should be able to Build everything like Walls, Shelves, Furniture, Crates etc. without needing any resources or tools. Link to comment Share on other sites More sharing options...
DeathStrax Posted June 27, 2017 Share Posted June 27, 2017 2 hours ago, Svarog said: Right click anywhere on the map and if it's enabled you should get "Carpentry" and "Metalwork" context menu options, from there you should be able to Build everything like Walls, Shelves, Furniture, Crates etc. without needing any resources or tools. Thank you Link to comment Share on other sites More sharing options...
Svarog Posted June 28, 2017 Share Posted June 28, 2017 (edited) NecroForge 2.1 [28.06.2017] [Build 37.14] - MediaFire DownloadNecroForge 2.1 [28.06.2017] [Vehicle Test Build] - MediaFire Download NecroForge 2.1 [Build 37] - Steam WorkshopChangelog Multiplayer Admin Only Support - NecroForge Should now work in MP only for Admins. - I've only done limited testing so let me know how it works if you use it. Text PopUps - NecroForge will tell you what you Enabled/Disabled or if something is wrong. - Can be Disabled via a Control Function Further Optimization & Code Cleanup Added Some Missing Items [Vehicle Test Build Specific] - Separate Functions for Refueling, Engine Fixing etc. - Can Lock/Unlock Doors - Can Generate a Key for the car - All Functions now apply to a car the player is either inside off or standing very close to. - You can for example turn a burned car into a normal car by standing next to it and using a swap function etc. Edited June 29, 2017 by Svarog Link to comment Share on other sites More sharing options...
DeathStrax Posted June 28, 2017 Share Posted June 28, 2017 Awesome Link to comment Share on other sites More sharing options...
Svarog Posted July 2, 2017 Share Posted July 2, 2017 NecroForge 2.1 Feature Showcase VideoThis video showcases every feature currently available in NecroForge as of version 2.1 and how to use them. Paul Redeker 1 Link to comment Share on other sites More sharing options...
Svarog Posted July 2, 2017 Share Posted July 2, 2017 (edited) NecroForge 2.2a [02.07.2017] - MediaFire Download Music Switcher - You can switch currently playing music to any other in-game track. - Can also stop current track and enjoy the silence. - Available from "Music" category on the left. Edit: Download link contains both Build 37/38 and Vehicle Build version of NecroForge, you can drop them both in Mods folder, they have separate IDs but only activate ONE. Edit 2: I'm an Idiot, please redownload the file. Now The music switcher will work right in Build 37/38 version. Updated Mod Item Lists - https://www.mediafire.com/folder/8012dp3j3xvs4/PZ_Mod_Item_Lists Edited July 3, 2017 by Svarog VikiDikiRUS and Petra 2 Link to comment Share on other sites More sharing options...
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