_Gold_ Posted September 8, 2015 Share Posted September 8, 2015 Simple suggestion, most businesses in PZ (i.e. Knox Bank) would have cctv in real life. There would be a monitor room (that would require a key to enter) and possibly passcodes you would have to enter to access the system. It would allow players to see where zombies are around/outside their safehouse, without having to go to a window or go outside. Mr_Sunshine, cool daddy shark, Jether and 1 other 4 Link to comment Share on other sites More sharing options...
Asrayl Posted September 8, 2015 Share Posted September 8, 2015 I like this suggestion, and think it might be worth exploring on a base-building home security level. Link to comment Share on other sites More sharing options...
bobchaos Posted September 8, 2015 Share Posted September 8, 2015 +1, then you could use the upcoming furniture moving system to bring the stuff back home and have an actual reason to use a geny Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 8, 2015 Share Posted September 8, 2015 Well how exactly would you see that something is on the monitor. possibly something similar to don't starve where they say it in chat or above there head like "i see a few sh amblers outside right now" or coast clear." or even things like "I think i saw something move but i am unsure of what. Link to comment Share on other sites More sharing options...
Evilwuun Posted September 8, 2015 Share Posted September 8, 2015 I'm not sure the limitations of the game engine, but I see no reason a picture-in-picture method wouldn't work. You just push "E" (who didn't see that coming?) when standing in front of a monitor station, and a window pops up on the screen displaying the cameras point of view. Perform any action, and the window disappears. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 8, 2015 Share Posted September 8, 2015 I'm not sure the limitations of the game engine, but I see no reason a picture-in-picture method wouldn't work. You just push "E" (who didn't see that coming?) when standing in front of a monitor station, and a window pops up on the screen displaying the cameras point of view. Perform any action, and the window disappears.i like the idea but once again you and i don't know the limitations very well. I would like something like that but i feel my method may be easier and be better for when NPC's come as well. Link to comment Share on other sites More sharing options...
PZ-NOOB Posted September 9, 2015 Share Posted September 9, 2015 SWEET idea, I would love to have CCTV in my base. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 9, 2015 Share Posted September 9, 2015 SWEET idea, I would love to have CCTV in my base.well having one moved into your base would take a ton of work to do since all the electrical work and hooking the cameras up as well as power and such. Link to comment Share on other sites More sharing options...
GargamelLeNoir Posted September 10, 2015 Share Posted September 10, 2015 Can't the camera just zoom on the area and remove the fog of war until the user presses a key or something? Link to comment Share on other sites More sharing options...
Nightmaster Posted September 10, 2015 Share Posted September 10, 2015 I'm not sure the limitations of the game engine, but I see no reason a picture-in-picture method wouldn't work. You just push "E" (who didn't see that coming?) when standing in front of a monitor station, and a window pops up on the screen displaying the cameras point of view. Perform any action, and the window disappears.The problem with that idea is that the environment of PZ dont seen to be a 3D world. If it was then the possibility of changing camera position would be easy ofr the devs. Point-of-View for the cameras would be impossible to do otherwise. A better idea would be to toy with the line of sigh parameters while you interact with the CCTV monitor. I mean, ingame if we (players) are inside a building with no windows (or with barricated windows) we cant see what's outside or even inside other rooms in the building because of walls and such. By interacting with the CCTV monitor the fog of war of those areas (the ones with cameras of course) would be lifted while we are near the monitor, allowing us (up to a degree that will be dependent on the type and capacity of the camera) to see whats happening in those areas. That way there's no need for new code miracles, you just need a tweak or two on the fog of war mechanic. Just my two cents Jether 1 Link to comment Share on other sites More sharing options...
Evilwuun Posted September 10, 2015 Share Posted September 10, 2015 Well, when I say the cameras point of view, I simply mean showing us what we would see in-game were we standing where the camera is placed. I imagine it wouldn't be that difficult, as split screen coop already has the game render two separate perspectives simultaneously. It could be as simple as adding another "player", split screen style, displayed in a smaller window, and stationary. Link to comment Share on other sites More sharing options...
Nightmaster Posted September 10, 2015 Share Posted September 10, 2015 My idea was to simple "lift" the fog of war from the locations where the cameras are. You dont need to split the screen. Mr_Sunshine 1 Link to comment Share on other sites More sharing options...
uberevan Posted September 10, 2015 Share Posted September 10, 2015 I'm not sure the limitations of the game engine, but I see no reason a picture-in-picture method wouldn't work. You just push "E" (who didn't see that coming?) when standing in front of a monitor station, and a window pops up on the screen displaying the cameras point of view. Perform any action, and the window disappears.i like the idea but once again you and i don't know the limitations very well. I would like something like that but i feel my method may be easier and be better for when NPC's come as well. In the case of this suggestion, I really don't see programmable capability being the issue.I'm not sure just any one person could figure out how to set this up without damaging at least some of the equipment while you figure it out. If you plug something in incorrectly, it can wreck your entire setup. Finding pre-set cameras is a little more likely, but that's also a huge drain on power. I suppose it all comes down to if you can balance it in the game. Link to comment Share on other sites More sharing options...
Blake81 Posted September 10, 2015 Share Posted September 10, 2015 Hmm, this seems like a good idea to me; security cameras are more common than most ppl thinks. Aside from stores and offices, many ppl sets them outside their homes. Also, they'd give a good use to TVs once the broadcasts end. Installation wise, it's pretty easy (I've worked installing them); I dunno how they were in the 80-90, but many of them just require to be plugged to power and a cord that brings the image to a TV, and it's the same kind of cord (good ol' coaxial cable) used everywhere for TV Cable. In fact, the most complex ones to install are the ones with modern gadgets like motion detectors or that use WiFi instead of a cord, and there was none of that in the 80-90. As for energy consumption, they consume about the same power a desk lamp does, plus the TV's power. I'm pretty sure a fridge consumes far more.... In terms of scavenging, you could just grab the pre-set ones (found in banks, supermarkets and pretty much behind the cashier of every dinner or restaurant) find a length of coaxial (this should require at least a low level Electrician skill, as it DOES take some skill to install the plugs of a coaxial cable) grab a TV, hook them together and to a power source an voila! Big Brother is Watching You. As for in-game function, I think that the lifting of the fog would be pretty good, unless it's possible to create some kind of actual interface (Dunno about it). Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 11, 2015 Share Posted September 11, 2015 Hmm, this seems like a good idea to me; security cameras are more common than most ppl thinks. Aside from stores and offices, many ppl sets them outside their homes. Also, they'd give a good use to TVs once the broadcasts end. Installation wise, it's pretty easy (I've worked installing them); I dunno how they were in the 80-90, but many of them just require to be plugged to power and a cord that brings the image to a TV, and it's the same kind of cord (good ol' coaxial cable) used everywhere for TV Cable. In fact, the most complex ones to install are the ones with modern gadgets like motion detectors or that use WiFi instead of a cord, and there was none of that in the 80-90. As for energy consumption, they consume about the same power a desk lamp does, plus the TV's power. I'm pretty sure a fridge consumes far more.... In terms of scavenging, you could just grab the pre-set ones (found in banks, supermarkets and pretty much behind the cashier of every dinner or restaurant) find a length of coaxial (this should require at least a low level Electrician skill, as it DOES take some skill to install the plugs of a coaxial cable) grab a TV, hook them together and to a power source an voila! Big Brother is Watching You. As for in-game function, I think that the lifting of the fog would be pretty good, unless it's possible to create some kind of actual interface (Dunno about it).well remember, this is Kentucky in small towns during the 80s/90s. i don't think cameras will be all to common on houses. Link to comment Share on other sites More sharing options...
Nightmaster Posted September 11, 2015 Share Posted September 11, 2015 Not on houses (unless the owner is rich), but on banks and some stores yes. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 11, 2015 Share Posted September 11, 2015 Not on houses (unless the owner is rich), but on banks and some stores yes.my point. to dismantle there you need to clear hordes which would take quiet a bit of work. It would also mean having someone skilled to dismantle and set them up quickly enough that you don't become sitting ducks in a bank for a day or two. Link to comment Share on other sites More sharing options...
Nightmaster Posted September 11, 2015 Share Posted September 11, 2015 Not on houses (unless the owner is rich), but on banks and some stores yes.my point. to dismantle there you need to clear hordes which would take quiet a bit of work. It would also mean having someone skilled to dismantle and set them up quickly enough that you don't become sitting ducks in a bank for a day or two. Actually you only need the cameras and the suporters where they are placed. The wiring for then, be it for power or transmiting the image, is quite easy to acquired. You can find then in any electronic/TV shop from the middle 80's and after. The only problem would be for rotating cameras, since those (if the player wish then) would need also the armature that houses the rotating mechanism to properly work. To get those, one would need a lot of time (and some knowledge) to remove then porperly. Link to comment Share on other sites More sharing options...
Gaffa Tape Warrior Posted September 11, 2015 Share Posted September 11, 2015 The only problem would be for rotating cameras, since those (if the player wish then) would need also the armature that houses the rotating mechanism to properly work. To get those, one would need a lot of time (and some knowledge) to remove then porperly. Or you could use something very simple and some string to pull to turn it? Link to comment Share on other sites More sharing options...
Nightmaster Posted September 11, 2015 Share Posted September 11, 2015 The only problem would be for rotating cameras, since those (if the player wish then) would need also the armature that houses the rotating mechanism to properly work. To get those, one would need a lot of time (and some knowledge) to remove then porperly. Or you could use something very simple and some string to pull to turn it? LOL... no, I am talking about cameras that rotate autonomous, sweeping an area to cover the most perimeter Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 11, 2015 Share Posted September 11, 2015 The only problem would be for rotating cameras, since those (if the player wish then) would need also the armature that houses the rotating mechanism to properly work. To get those, one would need a lot of time (and some knowledge) to remove then porperly. Or you could use something very simple and some string to pull to turn it? LOL... no, I am talking about cameras that rotate autonomous, sweeping an area to cover the most perimeter those are a pain to install. its like trying to get the VCR's clocks to not flash 12. Link to comment Share on other sites More sharing options...
The Good Noob Posted October 24, 2015 Share Posted October 24, 2015 It is easier, I think. If they the Devs provide a "warning alert" moodle it can provide useful information without so many problems. If something (dead or alive) pass in front of the camera you are monitoring, the "warning" pops up and you know something is just there. You can click the monitors you are watching at, with some limits. Also works for other detection devices. From can-wired-fences that sounds and alert you if you are near, to movement sensors that you can get from the supermarket auto-door. These are simply features that can give us a lot of fun, more tools to survive and some interesting defensive items. Link to comment Share on other sites More sharing options...
Blake81 Posted December 11, 2015 Share Posted December 11, 2015 Sorry to make this thread get up like a dead survivor after a few seconds but I was wandering around West Point and I found this: Wouldn't those do great for the CCTV idea? I found them at Knox Bank in West Point, and yes, you can pick them up and carry them home. Imagine you grab the cameras from the bank along with those and set them on your safehouse. Link to comment Share on other sites More sharing options...
cool daddy shark Posted December 11, 2015 Share Posted December 11, 2015 This is a good idea. Places like banks, gunshops, police stations, gas stations, warehouses, etc have CCTV and they are already in game. Link to comment Share on other sites More sharing options...
Clayman Posted December 12, 2015 Share Posted December 12, 2015 The game is set in the 90s. Were there much CCTV back then too? Link to comment Share on other sites More sharing options...
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