Kirrus Posted November 26, 2014 Share Posted November 26, 2014 If a MP server is running mod(s), it should be able to download those mods to the clients automatically, and then for them to load and connect once download is concluded. This would make connecting to a server with mods easier, and make it easier to distribute mods (and mod-updates) to users. deprav, Dr_Cox1911 and LeoIvanov 3 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 26, 2014 Share Posted November 26, 2014 That'd be very nice. Pabs_Mindgame 1 Link to comment Share on other sites More sharing options...
bvhv Posted November 26, 2014 Share Posted November 26, 2014 And then a hacker hacks a virus into it and we all die the end..... On a more serious note yea that would be nice. I could finally play modded servers Link to comment Share on other sites More sharing options...
wsensor Posted November 26, 2014 Share Posted November 26, 2014 It would be a nice feature.For the mods could you allow downloading from a site directly (or through dropbox or torrent like behavior from all people on server to allow for faster speeds) or would you do what TL2 does and download through the mod downloader/updater through steam? (chooses to connect through a server then finds mod info then exits to download the mods from hosts/steam) If through a site maybe make an admin check the mod first for viruses or just wait til steam workshop can be added as that would probably be for the best if worried about potential viruses. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 26, 2014 Share Posted November 26, 2014 From the server you're connecting to, I imagine. Link to comment Share on other sites More sharing options...
Connall Posted November 26, 2014 Share Posted November 26, 2014 And then a hacker hacks a virus into it and we all die the end..... On a more serious note yea that would be nice. I could finally play modded servers Would mean the server you're connecting to is compromised and there are worse things he can do. I think by most accounts LUA is quite neutered when it comes to do anything on a clients machine unless you really sink the time into it. Even then, the damages would be non existent I would imagine. Link to comment Share on other sites More sharing options...
syfy Posted November 26, 2014 Share Posted November 26, 2014 love the idea and would use it as much as possible. but what about maps like Bedford and Dreadwood that require overwriting map files.would there be a way to convert those to more of a general mod that we can just drop in the mod folder and activate or de-activate at will? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 26, 2014 Share Posted November 26, 2014 love the idea and would use it as much as possible. but what about maps like Bedford and Dreadwood that require overwriting map files.would there be a way to convert those to more of a general mod that we can just drop in the mod folder and activate or de-activate at will?There's already instructions out there for using the %username%\zomboid\mods directory for these maps. syfy 1 Link to comment Share on other sites More sharing options...
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