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Pabs_Mindgame

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About Pabs_Mindgame

  • Birthday 11/21/1991

Profile Information

  • Gender
    Man
  • Interests
    Zombie Films, Zombie Books, Zombie Games, Guitar, Photography & Photoshop

Contact Methods

  • Yahoo
    ryan.hatfield1991@yahoo.co.uk

Recent Profile Visitors

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  1. Hello all, I've been away for quite a while and got a new pc so I've lost all my files on this project, so no progress has been made, I'm looking into starting this up again for build 41, don't expect this to be an overnight job but I am going to start working on an english map
  2. Hello Fellow Survivors! I know I only updated this yesterday stating that I'd be starting soon...well I decided to make a start on It today and I've progressed much further than I thought I would do. The map layout Is done, I've checked It and It works fully. I've made a few houses which I'm going to change as I was just playing around. This Is what I believe Is left to be done. Build Houses Build Shops Build Industrial Lots Implement them onto the map Add Little Details Sort the settings out (Zombie Spawn Map etc) Fin As
  3. Hey EUDOXIO I'm pretty glad that creative mode hasn't been implemented yet as I prefer using TileZed etc though creative mode seems more simple. This is something I haven't actually thought about, I would happily attach it to the vanilla map when It's done, though I haven't the foggyist idea how to but I'll ask around when the time comes. Should be pretty cool walking around a USA map then strolling into Northern England But yeah I will attach it to the Vanilla map and make sure It doesn't overlap the other custom maps
  4. Hello all! I'm going to be commencing work on this project again within the next few weeks, I'll be keeping this updated as I always have been. A huge apology for the delays, but at least the ball Is moving again! Not too sure whether the building tools got implemented into the game, so I'm going to have to download the map building tools if not. (any advice on this would be appreciated) I'm pretty much having to start from scratch due to PC issues, so It may be a while until my next update. Until Then Survivors
  5. Just to let everyone know, I'm delaying working on this map for quite a while as I've got way too much on my plate at the moment, nothing bad just uber busy! but I will get around to starting this up again soon! when I do, I will probably be starting it from the start again as I'm going to make it quite a bit bigger anyway I'll keep this updated!
  6. Yeah i checked the mondoid out dead looking forward to it but no harm in playing around
  7. Hi Guys & Gals! I've been quite busy today with my project, I have completely re-done the map to try to get it to be a better scale (which i think i have succeeded in doing), I've built a few houses, pub, factory and a shop (these are all rather basic models), I have used Doublebrains Abandoned Factory, Pridelosts Water Treatment Center and Vegeds ArmA 2 style Fire Station just to add some fun to testing! I'm just slowly going about improving the buildings, making different house models etc and then getting all the little details right, as i've just seen the latest mondoid Creative mod
  8. I've downloaded a few community made buildings and implemented them into the map (mainly to help with testing, but more than likely i won't be using any community made buildings in the proper version as theyre all a tad american though i may edit them with the right permissions) Glad to hear even a few people are looking forward to it! I'm gonna say a rough estimation of about 4-6 months to get the 2x2 map done (depending on what issues i come across etc etc) But I will keep this thread updated and will include screenshots etc
  9. I assume i need the Lua files aswell? I've put the rest in and nothing shows up
  10. Hello All Firstly I'd like to say that I started this project 2 days ago so it is in it's very early stages. At the moment It is a 2x2 cell map that revolves around where i live. As a UK player it annoys me that there are no UK maps (let alone UK based zombie games) so i thought i would try my hand at making one! I'm hoping that i'll be able to edit it so that guns are that rare you probably won't find one for years (as we don't have guns lingering around the place haha). But that is in the long run, I'm hoping to eventually make it into a 5x5 cell map which covers most of the Wigan area
  11. Hi Guys & Gals I'm wanting to test my map, but in Thuztors guide i can only see about testing it in last stand, my map at the moment is really small only 2 cells x 2 and i'm wanting to test it like that, so my question is how on earth do i implement it as a standalone map? Any help would be appreciated Thanks!
  12. Firstly i would like to thank you for covering this in so much detail! and giving me screenshots! Secondly Thank you very much as "(assigned generated maps to the world)" was unchecked and that has solved it from what i can see! Thank you very much for you help Encrypted! My project moves onward!!!
  13. Hi Zomboids and Zombettes I'm currently making a map of my local area Wigan in the UK and i've hit a snag, I've made my map (using phtooshop cs6) BMP file etc etc, made my first building which is my house but here's the thing i'm following Thuztor's Guide and on page 20 I'm stuck, I double click on the cell of my map in WorldEd that i want to place my house into and on his guide it comes up fine, whereas when i double click the cell i get nothing but grey.... :/ I have had the problem with the Veg map not recognizing colours and I'm hoping that it's down to that but i thought i would ask o
  14. I haven't noticed anyone else suggest this but i didn't delve far into the forum! What i was thinking was having a flashlight attachment for guns that take two hands to carry, this would enable the user to see better at night time and would be a huge help on multiplayer! (say you're going out at night with a group or alone whatever your option to scavenge, get revenge on others or whatever it is you funky ass people do! you're going to need to see at night and isn't unrealistic in any manner) It could aid in accuracy in dark areas e.g houses once the power has gone out, going out at night,
  15. This has been mentioned quite a few times before i know i've mentioned it beforehand and its a good idea and generally quite a few like the idea i can imagine it being implemented at some point but not a very high priority so it will be a while Ohbal i Love the idea of the con of it is the smoke attracting NPC's (when implemented) or walkers!
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