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Found 35 results

  1. ORGM Rechambered

    As some of you know, ORMtnMan stopped development of the Real Guns Mod some time ago, but didn't want his work to go to waste. After much hammering away on the keyboard, and testing on poor defenseless zombies I feel its now safe to officially present the results. This brings a number of new features and fixes to ORGM. Current Version: 3.06 Stable Tested PZ Versions: 37.14, 38.28, 38.30 Current Compatibility: PZ IWBUMS Versions: Unknown, I got my PZ from GOG not Steam. If something breaks, It will probably remain broken til the next stable release Necroforge & Survivors Mod: Compatible (built-in patch, as of v2.02-stable) Nolan's ORGM Silencer Mod: Compatible (built-in patch, as of v2.03-stable) Nolan's SuperSurvivors Mod: Compatible (built-in patch, as of v3.04-stable) Any other mods/addons for the legacy ORGM version are not considered compatible. Expect errors if you use them. Changelog can be found here: Downloads: Current Release 3.06 Stable: Old Stable (2.03-stable): Github Development Version: Steam Workshop (thanks to Khaos & ORMntMan): * steam version may not be up-to-date with latest release. Current steam version is 3.04-stable You MUST delete the old ORGM from your mods directory before installing or you'll probably run into some serious issues.
  2. NEXT DAY RP ModPack

    This is a global compilation of several mods like Ortmans Gun Mod, Hydrocraft, OZ More Medicine and several other available on workshop mods plus our own home made mods. The compilation is overhauled, rebalanced and translated to play on Russian speaking biggest role play server The Next Day: Zomboid. So what does the mod adds besides the the compilation? - Using handcuffs - blocks te ability of using hands; - Tie hands with a rope - same as handcuffs; - Amputate hands/legs - can cure if you are still NOT infected but bitten by zombie (to amputee anything u need a a scratch first so the menu come up); - You can amutee one or both hands and one or both legs. Every amputation brings its own penalties you will not able to build and use everything that needs two hands without one, you will not be able to run and get tired very fast even by walkin with one leg; - Adds addiction traits to drugs and alcohol; - Addictions can kill you; - Adds several new ways to get sick by cold or by other stuff; - Adds a description option so you can attach a contextual description to your character; - You can read contextual description of character by using RMB on teh avatar or by clicking LMB under the feet of character; - Adds traumas - if characters HP drops under 50% it gives the avatar light trauma perk, if the damage is under 80% it gives a heavy trauma perk. Both perks limit the ability to run, fight melee and build. Are cured with time and care; - Light and Heavy traumas can be dadly if the chcracter is not left in peace for some time in bed/chair and without medical atention. Running/fighting/building can kill you; - Hides "online" button for players, means only admins can see who is online via the game client (we really want to make the word dangerus and unpredictable, knowing that soem badass in online makes you more careful); - Hides the name above the head of the character so the only way to identify a player is the contextual description mentionet before; - Adds a "telportator" an internal script that allows gamemasters to crate items that will teleport characters between locations. Example: you are using a sewer hatch (that is an object bound to ground) once you do it "teleports" your character to another map - example: the sewers. Normally we map a separate area that got no other access then by teleport and use them as doorways. (to use this you will have manually change an ingame file and write down the coordinates you want an item to teleport); - Every new crated character will recieve a debuff trait, that can be switched off only by game master, this is made as an internal server mehcnism to force players to write character lists on our forum. Most part of mentioned features are coded by; AiweLelia, Sinoptik, ComaWhite, myself IMPORTANT For DEV's: We share this mod mostly for developers since we hope, that some of the added fatures might be usefull in upcoming updates. For PLAYERS: The mod will radically change your gameplay experince so don't try this mod unless you know what you are doing. This mod is designed only for Next Day Roleplay - the first russian roleplay server and community.; For Modders: if you are interested in getting any certain feature - PM me. DOWNLOAD
  3. Hello to everyone! If you have been roaming through Google Play Store looking for weapon games and apps, I am certain that the number of apps you have found is pretty big. Since my passions are weapons, guns and app development, I wanted to create something a little bit different and unique and this is how Steampunk Weapon Simulator was born. I hope you guys and girls are going to love it, so if you have some spare time I would appreciate it if you check it out. Here are a couple of screenshots to give you a better insight on how the game looks and the download link. Let me know what you think, I am always open for discussion and comments.
  4. Need some help with some gun modding

    I've been playing for quite a while now with both ORGM's Gun Mod, Hydrocraft, and a few other mods. I started to dig around in the base game's lua files, because I want to add a new point to which gun parts can be placed onto. Specifically, I want to create a new place that parts can be added (like how there is the canon point, scope point, and the sling point) so I can use more than just 3 attachments. Any help would be greatly appreciated. I'm running PZ on a Mac if that makes any difference.
  5. aZombie Dead City download : GooglePlay Kill all the zombies or they will kill you. It is a question of life and death. And there is just one step between life and death. Don't be on the other side. Be brave, save the humanity and stop the apocalypse. You can do that, you must do that, you are the last hope for this fallen city. All depends on you, all the people believe in you, don't fail them. You don't have other brothers in arms that can help you. You are all alone in the city of death. Prepare for the real zombie tsunami. It won't be easy, but you have to be brave. Remember, you are the only hope for this city. Do not let that walking dead people rule the city. There is no other way, you must become a true zombie killer if you want to stay alive. There is no time, you are in the dead zone and you must start your mission now. If you don't want to be dead then pull the trigger and start shooting your enemies. Death is all around you, dead people are all around you and you are the main target to zombies. There are a lot of them and you are, on the other side, all alone. But you must fight to the end and you need to stop zombie outbreak. Choose the weapon and get ready for zombie waves. Start playing this zombie shooting game for Android and, you can be sure that you will have great fun, like never before in your life. Choose the right weapon for you, start shooting and stop the dead enemies impact. Great collection of weapons we have prepared for you. Here you will find a pistol, shotgun or sniper, assault rifle or submachine gun or knife to choose from. But, these weapons are not free. You must earn money or gold to buy them. A lot of missions, a lot of weapons and a lot of zombies are waiting for you. All of this you will have with one of the best zombie games for Android ever. Now you know what you can expect from this zombie shooter game. And we think that there are enough reasons to start playing it. So, download now aZombie Dead City and start your mission. Pretend that you are the real commando and that you are staying at the frontline all alone. Now, with this first person shooter game, it's easy. Features of aZombie Dead City: - a lot of missions to accomplish - a lot of zombies to be killed - a lot of weapons to choose from - a lot of items to be unlocked - realistic sound effects - high resolution graphics - stunning game music You can visit us on: Facebook Twitter Instagram Google+ and write some suggestions and your impressions about aZombie Dead City. Contact us on e-mail: ©2016 eWeapons™ aZombie Dead City application has been created for entertainment purposes only.
  6. Machine Gun Simulator 2

    Machine Gun Simulator 2 download : GooglePlay iOS Start your journey through the world of weapons with eWeapons™ Machine Gun Simulator 2. This weapon simulator will bring to your phone the best modified simulations of some of the most famous machine guns. Don't search for perfect weapon app anymore. You have just found it and you will adore it. Great virtual weapons on your phone with the best simulator game. So download now gun app and you can be sure that you will have great fun with one of the best weapon games. With realistic weapon sounds and with huge selection of some of the most popular machine guns, this machine gun simulator free will became best way to entertain yourself every day. You will feel like you are holding real machine gun in your hands and with great weapon sounds you will feel like you are in the war zone. Very easy to play, but the feeling is great. You only need the choose machine gun that you like the most, then you should pull the trigger and that's it. One of the best weapon games can start. Best firearms simulator you can have for free if you download this weapon app. You will, also, have possibility to buy more machine guns in pro version. Show to all your friends your machine gun simulator and they will, also, enjoy in one of the best simulator games ever. Features of Machine Gun Simulator 2: ☛ huge selection of machine guns ☛ authentic machine gun mechanics ☛ realistic weapon sounds ☛ high resolution graphic ☛ realistic fire and smoke ☛ realistic recoil effects ☛ unlimited ammo ☛ slow motion ☛ camera flash ☛ great game music You can visit us on: Facebook Twitter Instagram Google+ You Tube and write some suggestions and your impressions about eWeapons™ Machine Gun Simulator 2. Contact us on e-mail: ©2015 eWeapons™ Machine Gun Simulator application has been created for entertainment purposes only.
  7. Toy Gun Simulator VOL. 3

    Toy Gun Simulator VOL 3 download : GooglePlay Toy Gun Simulator VOL 3 is one of the best weapon games for teens and we are sure that teens will have a great time with our toy weapon simulator for Android. Since we know how much little boys love toy weapons we have decided to make this gun simulator. And we are sure that it will become one of the most popular games for boys. But, girls, also, will be fascinated with the beauty of toy guns and this free app for Android will become one of the most popular games for girls. You will see that teens will simply adore their new virtual toys. So, don't wait anymore, download now this gun simulator free and give to teens fantastic toy guns. It's totally free! You want to surprise teens, but you run out of ideas? We have the solution for your problem. Now you can give to teens perfect toys and you even don't need to go to the toy store. Install this gun app and that's it. Only the best things we have prepared for all little teens in the world. With this gun app for Android they will have a fantastic collection of toy weapons. But, this collection is not the only thing that teens will have with this simulator game. Also, we have prepared for them realistic toy gun sounds and authentic toy weapon mechanics. Another great thing that gun weapon simulator brings to your Android phone is unlimited ammo. Now teens can shoot from their virtual weapons as long as they wish. They won't be able to stop shooting until the try all the weapons that we have prepared. That much great our game for teens is. Now you will have much more space in your house because real toys will be exchanged with virtual toy guns. Great, isn't it? And one of the best gun games for teens can start when teens choose an appropriate toy weapon for them. Great time and so much fun you and your children will have with one of the best gun games for teens. Download this free app for Android and you will see that we are telling the truth to you. teens deserve to have only the best thing and the best virtual toy guns they will have with this gun app. You will be satisfied when teens are satisfied and with Toy Gun Simulator VOL 3 they will be totally delighted. Have a great time with teens, shoot with them from virtual weapons on your Android phone and enjoy in every second with them with Toy Gun Simulator VOL 3 - the best toy weapon simulator in the world. Toy Gun Simulator VOL 3 Features: - big selection of toy guns - high resolution graphics - realistic toy guns sounds - authentic toy weapons mechanics - unlimited ammunition - ideal for teens fun Toy Gun Simulator VOL 3 was created by Toy Guns For Kids.
  8. Chiappa Firearms Gun Simulator I would like to present a new game created by Wizards Time LLC to you. As we are paving their way towards the success through introducing phenomenal games, we put an incredible amount of effort in it. As we have just started creating Guns Simulator Games, we crave assessment and comment from you all. Your participation will certainly improve the quality of the presented games and some further projects.It is available on Google Play : Chiappa Firearms Gun Simulator is a new weapon simulator for Android and you can have it for free if you download our gun app. We have made this gun simulator for all weapons lovers and for all the admirers of Chiappa Firearms company. Here you will find great collection of Chiappa weapons. If you like pistols or shotgun, here you will find them, but if you like rifles and revolvers more, with our gun app you can have them too. Choose which virtual weapon you like the most and start shooting. This weapon game will bring a lot of fun to your life. You'll never be bored again with gun simulator free. But great fun is not the only thing that you will have with gun app. Also, you will have the opportunity to learn something more about Chiappa weapons. There is the option - Details, which takes you to their website, where you can read everything about certain weapon. If you want to know how Chiappa weapons operate, then you must have this firearms app on your Android phone. We must say that differences between real Chiappa weapons and our virtual weapons exist, but they are minimal.Weapons included:- PAK-9 PISTOL- NAPOLEON LE PAGE pistol 10" percussion cal.45- SPRINGFIELD 1861 Musket- VERY STYLE FLARE PISTOL cal. 1" SIGNAL PISTOL- M1-22™ WOOD FINISH - M9-22 STANDARD - Wooden Grips - mfour-22 SEMIAUTOMATIC RIFLE cal.22LR, 16" barrel, 28 rounds, TAN finish- 1886 KODIAK - C6-12 Pump Shotgun, Black- PYTHON 4" Blank Revolver - Steel finish - REVOLVER RHINO 60DS 6" - Black FinishFeatures of Chiappa Firearms Gun Simulator:- great collection of Chiappa weapons- realistic weapon sounds- authentic Chiappa weapons mechanics- realistic shell drop sounds- unlimited ammunition- realistic fire, smoke and recoil effects- zoom- camera flash- slow motion- vibration- mirror effects- fantastic game music and special effects- high resolution graphicsRequires Android : 2.3 and up Size : 31MContent Rating : PEGI 12Chiappa Firearms Gun Simulator app has been created for entertainment and promotion purposes only.Chiappa Firearms and its logo are trademarks of CHIAPPA GROUP and are used with permission. © 2016 Chiappa Firearms. All Rights Reserved.
  9. A button for reloading.

    So I have been playing that accrual mini game on PZ a lot lately using hardcore reload mode. While I like that you must reload your weapon and then rack it in order to fire it, I do not like the fact that I have to keep my inventory screen open and right click to reload. Sometimes I click my shoes, what's up with that? I'm not going to accidentally try to reload my shoes regardless of how panicked I am. I propose a hotkey, much like the 'x' to rack, for reloading. If there is already a key for this, please ignore my rant and kindly tell me what it is. (hehe) Edit: On a side note, perhaps reloading while panicked could lead to dropping of ammunition.
  10. More Ammunition Types

    I think that they need some different variations of ammunition, the list of ones I can think of are as follows: FMJ-Full Metal Jacket BB-Ball Bering JHP-Jacketed Hollowpoint JSP-Jacketed Softpoint MAG-Magnum AP-Armor Penetrating HPBT-Hollow Point Boat Tail Im sure there are others that I didn't mention, but I figured a small list of variations would be nice.
  11. Ammo reloading?

    Ammo reloading would be a great way to get extra ammo your low on and manage to get your ingame reloading skill up a bit! When reloading a round it requires a bullet, primer, casing, and gunpowder! It would be nice to ingame maybe get this so like i said we could get more ammo easier or maybe have it to where you have to have maybe level 5 reloading to start doing this? Maybe even having a certain level in the new smithing to do this? It's just a suggestion but feed back and comments on this would be great to tell me if i left something out.
  12. Gun Ownership in America

    "37% of Americans say they or someone in their household owns a gun" according to a Pew Research Center survey conducted in February, 2013. A 2007 study by the U.N.'s Office on Drugs and Crime found that the United States, which has 5% of the world's population, owns 50% of the world's guns. Another Pew Research Center study found that people living in a rural area were twice as likely to own a gun as those living in an urban area. I'm just saying, while searching through houses in a rural area of Kentucky, it doesn't feel like I'm finding a proportionate amount of 50% of the worlds guns.
  13. Greetings fellow PZ Community I know firearms are supposed to be loud AF, and Zeds should be attracted to sound. But I would like to be able to use firearms without aggroing half of the town ! Until now I have always used firearms to relocate zombies from one place to another, but never in the purpose of killing zombies. That's something that lacks to the game IMHO, especially with such an awesome mod as ORGM. I have read topics regarding gun suppressors, and players as much as devs were vehemently against implementing suppressors. That's all right by me. But some people enjoy games differently than others ; while I love traveling through the land of Skyrim with tons of lore-friendly mods, adding realistic features, realistic combat system etc... some other people enjoy it by replacing dragons with cute pink flying pegasus ponies, replacing mighty Thu'um shouts with deadly farts, and many more. To each their own, heh ? So my request is the following : could someone make a small mod to nerf zombies' hearing when it comes to gunshots ? Or maybe with the game's words : greatly reduce weapons' noise ? Thank you very much in advance
  14. Force reload difficulty.

    Is it possible to make a mod that forces a player to change their reloading difficulty such as to force them to use magazines and rack the gun? This would mainly be for mp servers to make using a gun a bit more interactive then just hitting reload.
  15. Firearm angle

    So i am attempting to change how the aiming system works by the player. I was thinking you could change the angle to make the line narrow enough it would require the player to have to aim at each zombie they want. I also heard i can add -Debug to the bat file so it will display the angle each gun can shoot within but i cant seem to find which bat file that is and also am wondering if its as simple as changing the angle to get what i want.
  16. Two handed vs one handed firearms

    There is a difference between bladed weapons and blunt weapons when it comes to aim in-game. IMO there should be a difference between two handed firearms and one handed firearms (I am using those two terms to encompass shotguns, i.e. not rifles vs pistols). Not only are two handed weapons much easier to aim IRL, but this would stop KOSers who level up "Aiming" quickly with a shotgun and then switch to a pistol. Ability to shoot a rifle accurately ~= ability to shoot a pistol accurately Just a thought.
  17. Guns +1

    Hello reader and or devs! I am just going to make a straightforward suggestions (bullet point form) mainly to do with guns. (the other part is to do with gun modding, guns and vehicles and bullets) First in civilian bullet cases, then military. Guns: Assault rifle(s) (varying calibers like .308, .300, .273, .223, or 7.62, 6.8, 5.56 in military terms. some are to be single, full auto, burst and or interchangeable firing typesHigh powered sniper rifle(s) (.338 LUPAU, 12.7 BMG etc)Explosives (grenades [frag, concussive, flash bang, incendiary etc, molitov cocktail [zombie game must], grenade launchers?, rocket launchers [RPG, LAW etc], mines etcShotgun types (magazine fed one, auto shotgun)Handguns (revolvers [.22,.357, 44] .45 auto handguns, etc]\Weapon jamming (based on condition) Gun "modding": How do you do it? I consulted the wiki and tried my best to modify guns in game, but it didn't really do anything.Extended magazines for magazine fed weapons"Strip" clips (bullets attached together) for rifles (significantly reduces reloading time, but have to be manually reloaded into the strip clip)Removing the "reloading difficulty" (I find it that you should have to manually feed rounds into the magazine where applicable then insert the magazinePerhaps increase reloading exp? I find reloading is the longest skill to actually level (maybe farming, I have not looked it up or farmed yet so I do not know)Being able to "sight in" a gun with a screwdriver, which lightly (5%-15% based on your aiming skill) repairs it and makes it slightly more (2%-5%) more accurate/further rangedGun parts (allows the player to use it to repair guns, instead of having the gun. even maybe having modification parts like a match grade trigger for higher rate of fire etc)Weapon cleaning kits (a clean weapon is less likely to jam and the condition deteriorates slower the cleaner it is, while a dirty weapon does the inverse effect)(as mentioned before) Match grade trigger (increases fire rate of non-automatic/burst fire weaponsCustom bolt increases the fire rate for any bolt action weaponCustom pump increase the fire rate of any pump (shotgun) based weaponBolt polish temporarily increases the fire rate of a bolt action weapon (based on your aiming skill, use of the weapon and weapon condition should last between 5-100 shots Gun related things (items, traits, skills etc) Ammo boxes! (yes i am aware of ammo boxes, but they often take 2-4 drops of ammunition. what i mean here is a larger version of that, one that holds many ammo types. maybe make it so you can equip it or keep it for storage purposesVaried amounts of ammunition (instead of finding the exact same number of rounds, make it vary! it can be effected by the lucky skill. make it so you can find anywhere between 1-15 rounds of ammunition for 9mm, 1-12 rounds for shotguns. because of this change, the chance of you finding ammunition should be increased. say if it is 10% chance without lucky, increase it to 15-20%. (with lucky between 20-25%) makes the game much more immersive in my opinionAmmo magnet: increases the minimum (if applicable) and maximum (if applicable) amount of ammunition you find (i'll let you guys figure out the percentage)I'm out!: reduces the amount of ammunition you find Unrelated idea Have professions with a starting item(s)! (would cost a lot of trait points though. examples, veteran could have a sawn-off shotgun, police officer with a handgun, night security with a flashlight etc.)
  18. Dunno if it's just me, but I seem to find pistols WAY more often than ammo, for corpses at least. And I think that'd be fair to have guns spawned with a random quantity of ammunition inside the mag.
  19. Just wondering what in-game advantages a sawn-off shotgun has over a regular shotgun, and/or vise versa?
  20. Reloading Press

    I apologize firstly for the small book below, and if this has been suggested previously, as I am new to the forum. I've been playing PZ for a while, and have thought that a reloading system (similar to "Fallout: New Vegas") would be a major addition to the game. As an avid shooter in real life, I understand the advantage of having the tools required to reuse my spent shell casings. It isn't a hobby EVERY shooter does, but I'm sure every shooter appreciates. In the game, I understand that we are trying to survive, and not scrounge on mall parking lots looking for little brass shell casings (hard enough to find when you aren't looking over your shoulder for zombies) but if the player were able to find occasional small and rarely large caches of used, empty brass (or hulls, for shotgun...of course) and able to find lead fishing weights or tire weights, BBs or anything that could be melted and poured into a mold (nails for a shotgun shell...picture know you want to), it would add to the atmospheric realism, as in a war-torn suburban region (especially in Kentucky) these would be fairly common. Regular smokeless gunpowder would have to be scavenged, but blackpowder can be made from natural materials (no, I'm not familiar with what exactly they are, but it is something a lot of preppers talk about doing). The only other element would be finding primers (the part of the cartridge that ignites the powder...makes it go boom). These come in sleeves of 100 in real life, and if a cache of reloading supplies were found, they would likely be in the mix. The best example i can give is to check out "Fallout: New Vegas's" reloading system. You can find the brass and hulls in the world, and for every round fired, theres a percent chance (i don't know what, maybe 20%) that you will recieve an empty case. The powder is found in jars, and cannot be crafted. The bullets are constructed from a parent materieal simply referred to as "lead." Primers are also found in the world...there are different sizes but i wont go into that for the purpose of this post. An example cartridge would require 1 case (of respective cartridge, since PZ doesnt deal with cartridge, it would simply be 'pistol' or 'shotgun shell'), lets say 5 powder, 1 primer, and 7 lead. Bigger cartridges would take more powder and more lead and so on. In F:NV the player must use reloading stations that cannot be moved...however in PZ, the use of single-stage, hand presses could be used to allow hauling back to base camp. The other advantage this could allow...again pointing at the ability to craft different types of rounds. Although armor piercing (until you have the military to deal with) wouldnt be practical, the use of hollow-point (HP) and jacketed-soft-point (JSP) would grant some combat bonuses. Maybe I'm getting too deep with this, I just know it's a valid skill. I'm aware it would really take some doing to do it right, but it would give an extra dynamic to the shooting element of the game. The use of smokeless vs blackpowder would cause some grief in real life, and would demand constant cleaning of it would be a matter of where do we draw the line. It would also possibly open up a new 'profession' for participants in a role-playing server. Someone who can keep you in ammo is as important as your botanist and your doctor.
  21. Better reloading

    This is something really simple that's bugged me for a long time. When using your gun you don't know how many more shots you have left. I know it is like real life but you should be able to click a button and have you remove the mag and count the bullets. it would save a lot of wasted shots and unneeded reloading. The second idea is being able to unload guns. *drops mic.
  22. Flashlight Attachment on Guns

    I haven't noticed anyone else suggest this but i didn't delve far into the forum! What i was thinking was having a flashlight attachment for guns that take two hands to carry, this would enable the user to see better at night time and would be a huge help on multiplayer! (say you're going out at night with a group or alone whatever your option to scavenge, get revenge on others or whatever it is you funky ass people do! you're going to need to see at night and isn't unrealistic in any manner) It could aid in accuracy in dark areas e.g houses once the power has gone out, going out at night, but would make you more visible to zombies as they would be attracted to the light. I don't think it would be unrealistic to find these flashlights in a gun shop, shooting range or police station...but i wouldn't really know as i'm a UK player myself and we rarely see guns, but i just think it wouldn't be very farfetched at all! Anyway have fun surviving!
  23. Minimalist TommyGuns Mod

    A minimalist version of the TommyGuns Mod. This mod contains the following: AR-15Remington 700MacheteSurvival AxeSuppressor for the ARSuppressor for the vanilla pistolRucksack Enjoy!
  24. ORMtnMan's Real Guns Mod 1.242 [32.30]

    Hello All, Here is the link to the most recent version of my mod, which is currently considered to be stable! Installation instructions are included in the folder Going Forward this mod will require Jabs ModelLoader which is included in the download file for your convenience (much thanks to Jab!) Forum Topic here. Also, please be aware that this will require you to be on build 32.30 Patches/Expansion mods I know there are those that say "Don't change guns it will destroy the feeling of PZ". Trust me, I know. Two things. First, I will try my hardest to implement them in game without really upsetting the balance of the game. Second, if you don't like it don't download it. No need to bash the mod unless you want it and it doesn't work right... What the mod currently includes as of version 1.24: - 102 guns (not including sawn-off versions, fire mode changes and muticaliber gun conversions like .357 to .38) - see list below - 16 gun modifications - see list below - 3 gun repair items - Custom inventory icons for all items - Custom models for guns - Custom firing sounds for most guns - Custom gun Reloading/Racking/Manual Action sounds for every caliber - Fire mode conversions (for guns with multiple fire modes) - Guns can use substantially similar caliber rounds (however, be aware some rounds will change how fast or slow a gun degrades) - Slug rounds for shotguns have a chance of spawning (shotguns require a conversion to use however) - Weapon conversion recipes that transfer (or remove) ammo - Ability to unload ammo from guns/mags - Custom reloading scripts for various gun setups including magazines and speed loaders - Full distribution of guns, magazines, mods and repair items in containers and possibly on dead bodies - Guns will spawn with possible damage, a possibility of having loaded ammo and a possibility of having mods attached I am also accepting suggestions for gun additions. Here are the parameters for suggestions: Here is an awesome link that has a full listing of items included in the mod: Here is the list of included guns (101 in total not including sawn off or multi-caliber differences) and Gun Mods Revolvers - 15 added by this mod Shotguns - 12 added by this mod (and 6 sawn-off versions) Assault Rifles/LMGs - 15 added by this mod Rifles - 15 added by this mod Sniper Rifles - 6 added by this mod SMGs - 14 added by this mod Gun Mods Here is a list of guns I have had suggestions for (or I thought of) and will add: Here is a list of guns (or functions) I have had suggestions for and will not add at least for now: Current Mod To-Do list Hall of Scholars and Gentlemen; Without whom, this mod would not be possible. (In no particular order) Obvious Ollie - for helping with some scripting, creating the original poster, testing, being a constant companion in this process, reminding me that I have this project to finish, working on some models, AAAAAAAAAND doing some awesome free advertising for the mod. PZ-NOOB - Testing, ideas and promotion of the mod! (Most awesome of all!) Fluffe9911 - for being the Doge master and for being one of the wonderful promoters of the mod! WolfeClaw - Providing his awesome gun models! Jopo80 - Great ideas for weapons and new functions Jab - For creating the ModelLoader which has made the mod compatible with other custom model mods ( and made my life immensely easier, no more having to edit the java every time I put in a new model) Fuji - Helping with an incredible amount of coding, providing gun models , making an awesome new poster and an incredible mod page title picture!, and being the awesome person who figured out how to unlock custom models for guns! Also, for being generally awesome! FLAKT - For providing more sound files for the mod. nolanritchie - creating a full item list, see the link above Khaos - Creating the wiki for ORGM, bug testing and possibly some models! Eddy-baby - For bugtesting and helping with the streamlining of the mod ExitiumRock - for breaking me through some coding walls and doing extensive (and helpful) testing. Archadeas - EXTENSIVE testing, an insurmountable number of ideas and providing fixes for my stupid mistakes! Reblar - Tracking down some coding errors and advocating for inclusion of my mod in his server. the_fallguy - Constructive criticism that is leading to some fixes, and a hoard of good gun suggestions turbotutone - Helping me through my contex menu issues. Pravus - For making the RKF mod for which I drew inspiration, and learned how to do distributions from scouring his code. Supporters on this thread - For sending good vibes and egging me on. Also good gun suggestions. Some examples: carmakazi 956Texas Tech-Com Lamrett KingKickass1552 Usage of my material If you are so inspired by my mod, or things in my mod and you use some of my coding, or items, or whatever, please at least let me know and give some attribution... some of the coding I have done took a lot of trial and error. I am not going to say you can't use my material because: 1) I do not have the means to really enforce or prove it 2) If you can make a better mod than I, I would rather improve the overall community than force my mod to be the only one. This hasn't happened yet, I am just going to get ahead of the ball here.
  25. Realistic Optic Field of View

    As a gun enthusiast and full supporter of game realism, the addition of weapon optics to Project Zomboid was a great start. Having scopes with zoom capabilities for long range targets and red dot sight for close range. But I know from experience that there is a easy tweak that would make using an optic far more realistic. If you’ve ever shot a gun with a zoom optic, then you know that your vision is narrowed on the spot that you’re aiming at. The more powerful the zoom or the closer your point of aim is, the more narrow your field of view becomes. In addition, when using a zoom scope, the only eye that you keep open is looking down the sight, making your peripheral vision almost negligible. When it comes to red dots, you keep both eyes open when aiming. This allows your peripherals to be utilized far more reliable and effectively. But this also means you won’t have any magnification on our optic, thus decreasing the red dot’s effectiveness at longer range. As I said, I love realistic games. The more minute a detail seems, the cooler I think it is. So I think it would be a great idea for vision to be narrowed when aiming. With what little coding “experience” I have, it would seem to me that it wouldn’t take a great deal of effort to use the lighting system that is already in place to narrow a player’s vision in various ways when aiming at different ranges with different optics. Personally, I think it would be a much needed addition to the firearm system (as much as I love this game, I think it’s fair to say that the firearm mechanics are still a work in progress). From what I’ve seen, this game has always been all about realism. I think adding that little twist of only being able to see where you’re aiming would put a new and more realistic spin on this game.