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Found 25 results

  1. Blender template for creating custom Project Zomboid Tiles Hello. Recently been experimenting with creating custom tiles for Project Zomboid, and tried to create some model for it in the Blender software. So ive decided to prepare and share some instructions/template for people who would want to create their models/furniture in blender - but they are still a bit confused how to start with it, to fit with the default PZ dimensions. Heres project file for Blender (currently 2.92.0 version), which contains a basic workspace for creating Project Zomboid tileset
  2. Hello, I’m totally a newbie at this editor and am trying to get it to work. I’m not sure I’m doing something wrong or where its supposed to be installed at, but currently when I enter the building editor I’m unable to see any of the objects. All I’ve done so far is download the editor and tiles and extracted them, I'm not sure how to tell the editor where the tiles are that are missing. I wanted to mess around with the building editor before I started mapping cells. Would appreciate the help (:
  3. Good afternoon. I attempted to search through the Vanilla rendition of PZ's files to find the script that represents the White Microwave, to no avail. Much to my chagrin, it does not exist in the SCRIPTS file and is only referenced in the Translation file. The Microwave sound effect is there, but for the likes of me, I can't see where the Microwave itself is located. The reason I want to know the answer to this is because the "Hydro Craft" Mod has several items that can spawn in cabinets that are exact, but non-functioning, duplicates of placable Furniture. For example,
  4. @Connall , @RobertJohnson Feature for mod.info (pack=....) needs to be updated to choose .packs. Example: pack1x=... (only load this pack when the game settings is 1x) pack2x=... (only load this pack when the game settings is 2x)
  5. Hi all, I've been working with the mapping tools for a little while now, and decided to look at adding some custom tiles. I've pretty much got it. But when in TileZed, and using the Tile Properties, I've added tilesets, but where can I define if something is a Tv for example? I've noticed not all options are available in the Tile Properties options, but when highlighting a Tv it shows other options that are not available in the sidebar. I've read about a 'Tileproperties.txt' but can't seem to find the file anywhere? So... how can I edit these other optio
  6. Sparrow

    New item sprites?

    I want to make a mod where you can alter existing furniture items to make them aesthetically different. For example you have the plain beds now with no sheets, just a mattress. I'd like to be able to add sheets and pillows to them by upgrading them through a crafting menu, like you have to pick the item up or disassemble it, add some resources to it then finish it and set it back in the world. The trouble is I feel like I can create a tileset, but I'm not sure how to make an item that would be placeable in the world. Likewise I'd like to make more pictures to hang on walls, decorat
  7. How can we make proper custom tiles for both 1x and 2x size textures? Can I add 2 different pack files and somehow define one as 1x and the other as 2x?
  8. Ok so I looked for every tutorial I could find. Most of which are dead links, outdated or incomplete. So I used http://projectzomboidatoxwar.blogspot.com/ By Atoxwarrior Sadly it wasn't in english so I had to replay it a few times to make sure I got everything (of course this is with the old tools as well too). But I managed to do it. I've added my tiles to tilzed. I've created a new tileset definitions I've created a .pack file I've modified my mod structure to include the new texturepack folders as well as modify my mod.info file
  9. I managed to load my custom tiles into TileZed. I'm trying to add my custom tiles to the building editor. I can find them if I go under the "tiles" tab and browse that way. What I'd like to do is create a new Category and select my tiles from the "ISO" tab instead for building. I went to my .TileZed folder and tried to modify the buildingtiles.txt but it gave me an error after modifying. So I'm obviously missing something......... here's my text But like I said still tossing me an error........ any suggestions?
  10. Anyone know what will happen if you start a game with 2x tiles, but on a map that uses custom 1x tiles? Will they just look shittier or will it display as question marks? Or I guess will it not work at all or force it back into 1x?
  11. I am struggling to remove the tiles I have placed. It seems that when you later re-open a file you can't delete any of the tiles you placed earlier? Screenshot here: How do I go about removing these glitched objects?
  12. The water in PZ is aesthetically flat and a little confusing. There are pixel animations within the game and I was hoping maybe the water tiles could be re-done to look more like moving water, with waves lapping at the shore. This can be done in 3D and turned into pixel sprites, to more seemlessly integrate into the atmosphere of the game. I am very impressed with the 2x Tiles and I'm not trying to devalue anyone's work. But I think creating the world's tiles in 3D would fix a lot of the perspective problems, confusing details, aesthetic inconsistencies and make animations easier.
  13. I would like to make a small mod for corn for myself for the feature I suggested here, but I can't figure how to change the tile graphics for the empty/full containers, just like the various kind of shelves are? I tried fiddling with TileZed, but I couldn't find the location of the full tiles nor any kind of tile properties related to this.
  14. I have some ideas to make the game more apocalypticy: Bedrolls. While I feel that a portable sleeping aid would be overpowered, I would love to see bedrolls strictly as an alternate placed bed, in slummy parts of the city/towns and especially in the woodsey cabins and hunting shacks. I kind of maybe really want/need (subjective) a bedroll asset for the map tools.Moar medical assets. Think hospitally assets. Oxygen tanks, life support machines, dentisty tool tables, those overhead lights, gurneys, uhh, you know, hospitally stuff. If you're planning on building a city, you would assume they wo
  15. Greetings PZ survivors. Alas it's a been a while since I've gotten some good PZ play time in. How long a has the zombie cam been in play when you die(Watching your survivor who just turned go shuffling around was rather interesting). That one was new to me last time I fired up PZ. Anyway, Just wanted to let you know that my company is making a sequel to our original zombie themed game ZPocalypse. You start off on the loan apocalyptic streets having just escaped the recently nuked urban zombie infested wasteland. You’re tired, wounded, and hungry. You need SHELTER, a safe house, where you c
  16. Hello everyone, I am looking at producing my own buildings and hopefully (Eventually) a map, but I need a bit of help understanding Sprites and tiles and I have a few questions. They are shown below: 1) When placing objects using tilemode on the building editor, if I place a wall tile on the door layer, furniture layer or roof layer, will it behave differently or behave exactly the same no matter what? For example would you still collide with it no matter what layer and could you still demolish it with a sledgehammer no matter what layer. 2) If I place furniture objects in tile-mode rather
  17. Good morning, today I bring this idea a while it occurred to me that Project Zomboid, is a game that has reached different parts of the world and many of us, especially those we love creating new things with mapping tools, we would like to include our banner in the game or in any building we create. I say that would be great to see that kind of things that give it a touch of personality to every job we do, in my case I'm doing an embassy of Venezuela and is undoubtedly what distinguishes an embassy q is the flag of your country . And I'm glad if been united in the zombie apocalypse a r
  18. The Embassy. hello Zomboid community. Today I bring you a new building, as I have time without much activity on the forums I want to share a new building for all. An embassy of Venezuela that I have created, I will include them also custom tiles having this building. Here the link fails TBX file. https://www.dropbox.com/s/3auf0pj6d6w1uzm/Embajada.tbx?dl=0 Custom tiles here fails to utilize this building. https://www.dropbox.com/s/r9ssju8odb9ff7p/00ATOX-Embajada.png?dl=0 Special thanks to Doublebrain. for their contribution in making computers that I included in my bu
  19. Hey!!! I got a bit bored with the Radcliff Project and saw that 956Texas was looking for gun racks and counters. So, I decided to make some and share them with everyone! There are 3 different rack types: one empty, one with two rifles and two shotguns and one with 3 shotguns and a single rifle. I can do a couple of others with only shotguns and/or only rifles, if I find that people are actually using these. And there are also all directions for the counters and one extra south and east facing counter for variety. So without further ado, here's the pic and the link for the file. Dow
  20. Hola mi nombre es Oliver Guerrero soy de Venezuela había añadido previamente la idea de querer proyectar instrumentos Zomboid con el fin de dar el toque musical, artículos decorativos para dar más realismo. Hola mi nombre es Oliver Guerrero soy de Venezuela anteriormente Tuve la idea de querer agregar Instrumentos al Proyecto Zomboid Con El Fin de dar el toque musical, Objetos decorativos Que dieran mas realismo. Tengo aquí el enlace de la primera publicación. Tengo aqui el enlace de la Primera publicacion. http://theindiestone.com/forums/index.php/topic/7744-tienda-de-musica/ Momentánea
  21. dred

    Custom sets of tiles

    I have wondering about custom set of tiles i made for my buildings - if they stay assigned to the building when i export it or not? I have this doubt and i'm not sure that when i share my buildings on the forum, people using them will have missing tiles. Can someone confirm/deny this? Thanks in advance.
  22. Hello everyone! inspired by Doublebrain i started to do some sprite work as well, starting from 3ds i speed sculpted. I did some experiment to upload them on my buildings, but for the moment i'm just doing them and waiting for the (hopefully) upcoming update... otherwise it will be nice to have them for my games nonetheless! I'll put here some images, but still i don't have figured out the best way to create the larger file... probably i'll need to write a small program in c++ if there's no another one! impressions? they look pretty well near to the official ones, but some parts can be
  23. Howdy folks! I've been working on alot of buildings for a costum pack I'm designing currently, following Thuztor's amazing guide. I've been encountering some problems though, recently. My main problem is the creating of costum tilesets. By that, I mean, the creation of tilesets in Building-Ed, where I simply move existing tiles into a newly created section. If I try to do that though, every new object I place in the tileset is invisible, meaning that I only see the grid below the tile, but not its texture. The same goes for when the object is placed in the building, only the tiles it stands on
  24. Ok, quick question. Is it possible to make your own tiles in-game? I would like to know, if there is ny possibility for this. For example, I want to create my own walls, roofs, accents and other things. To be able to suit the style of buildings I'm going for. But I don't know where to start. what size do the tiles need to be, what program can be used, how would the tiles be recognized as stairs, or a door or whatnot. Can I import other tiles from regular pngs. If anyone has any idea please let me know. I'd like to create some tiles. If at all possible.
  25. Ive been thinking and life in the muldraugh zombie apocalypse still isnt unfair enough ! So I came up with the ideas of either tiles, or random noise making by the sadistic ai director. However what I mean is, ever saw these movies, or had that moment yourself when you were sneaking somewhere, thinking "Im such an epic badass no one will take me down, because im such a badass ninja and s-" and bam! You accidently tripped into something, or knocked down a bottle and woke someone up / made someone notice you. Imagine sneaking past a zombie horde, thinking "HECKYE! THIS GAME IS SO EASY :D" and su
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