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  1. Hello. Found this just by accident. While disassembling previously created Wooden Cross (through the pick up/disassemble mode in hud on left), this error appears in console: STACK TRACE ----------------------------------------- function: start -- file: ISMoveablesAction.lua line # 51 ERROR: General , 1627087904428> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in start at KahluaUtil.fail line:82. ERROR: General , 1627087904429> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: Object tried
  2. Missing procedural distribution was restored with the new hotfix, and this topic can be locked. Thanks for the fix!
  3. Hello. Ive noticed that in the newest update something is still a bit weird in how the Sheets behaves, and how our character can interact with them. Yes, as the update notes said - you can now disassemble the curtains to get Ripped Sheets material (though shouldnt it be more than just 1? or maybe just whole Sheets item, as in previous builds). The problem is, that when you try to disassemble the Sheet (not the Curtain) from your door - you cant do that. But when you try to disassemble Sheet from window - it works properly. Seems like the doors are just missing this behavior?
  4. Hello. Ive been updating my mod to newest build, and ive noticed one error appearing in it. It seems like the "CrateFarming" section disappeared from the "ProceduralDistributions.lua" file. Its okay and understandable if its been made intentional - but in the "Distributions.lua" file some loot tables are still referring to the missing CrateFarming procedural table - so the error in game appears. Heres additional screens showing the issue: Console output: Procedural list file in my mod, with the line from console pointing to the "CrateFarming":
  5. Cedric is right - you can pick up curtain, but you cant pick up the sheet back, that you've put on your window. Its like the game doesnt see it, when using pick up mode. Also ive noticed that it isnt possible to place curtains on the door - and it happens with both long and short curtains. You can only place sheets on doors - but then its the same like with windows, you cant pick your sheets back. Hope it could be fixed, thanks! Besides of that - great work with the update!
  6. Thats great, it solves everything. Thanks a lot for the solution Nebula!
  7. Hello. Do anyone know how to add tag, for example "Build 41", onto the Steam Workshop mod page? Adding tags to line 'tags' in Workshop.txt file doesnt seems to be working. Would be great if someone could share the solution. The answer isnt visible anywhere, and it could be very helpful for modders in labeling specific mod, either for Build 40 or Build 41 on steam. Thanks.
  8. Hey Veyron. If not sure if you are aware of this feature, but when you will open your windows while being in car - you will be able to use right click to look further ahead, like it is working on foot. But still when you will try to look further while being in car - the car will stop immediately. So you still cant do both driving and looking further simultaneously. Maybe someone would be able to make some mod which would allow to do that? Would be cool, if it is possible. Also make sure to check further zoom values in the game settings. I think by default few of them ar
  9. Blender template for creating custom Project Zomboid Tiles Hello. Recently been experimenting with creating custom tiles for Project Zomboid, and tried to create some model for it in the Blender software. So ive decided to prepare and share some instructions/template for people who would want to create their models/furniture in blender - but they are still a bit confused how to start with it, to fit with the default PZ dimensions. Heres project file for Blender (currently 2.92.0 version), which contains a basic workspace for creating Project Zomboid tileset
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