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  1. Ok so I'm just going to straight say it as it is. the stunlock system is garbage, 2 zombies come onto you, you might as well just exit the save because your not getting out of that without bites. I've had it happen repeatedly and I'm one of the "zomboid pro's" BUT I've come up with a simple solution. Link stun locks to fitness and strength: for example trips and fence lunges are handled by Fitness while zombie attacks (where you push them off of you) are handled by strength, higher the strength farther and quicker you push a zombie off of you, and higher fitness means you get
  2. El juego se ejecuta pero la pantalla queda en negro, escucho la música del menú de inicio pero no da video. Mi computadora es mala y lo mas probable es que se deba a ello, pero si no, y hay alguna solución a eso me gustaría saberla. Thx. (Google translator) The game runs but the screen is black, I hear the music from the start menu but it does not give video. My computer is bad and it is most likely due to it, but if not, and there is a solution to that, I would like to know. Thx. Solucionado, no se a que se debe, solo entre a la carpeta donde esta instal
  3. Good evening. I just lost my character to a really bizarre and frustrating glitch. I was in a School Bus surrounded by zombies, and have been running them over in a desparate attempt to escape. Suddenly, the bus stopped. Now, this may have been due to the engine breaking apart, but that turned out not to be the case because the bus restarted and proceeded to move when I pressed the movement keys. The bus reaches about one RPM and less than five miles per hour, switches to drive, and travels about two or three feet before the key pops out and the bus stops. I
  4. the recent update which included the reloading menu broke the remove magazine from firearm, no instead of the remove firearm animation your character plays the insert magazine and then halfway through the animation it just stops. it's really silly looking I tested without mods and made a new save
  5. Description [03/04/2020] - Tested on Build 40 Stable and IWBUMS Build 41. I created this mod to add a bit more realism. It seemed a bit unrealistic that one can run straight into 1 or 2 zombies and not risk getting attacked. Mod Info: Zombies that you collide with or run into will grab a firm hold onto you and they will attempt to bite you. They will not be able to grab if they are hit or shoved. If they grab you, you won't get hurt as long as you hit or shove them before they attack. It is possible to sprint out of their grabs, but that may or may not save y
  6. NOT A BUG: the window in the video is not a sheet metal barricade. zombies broke the barricade, and came through the window. The curtain looks like a barricade and that is why they were pathfinding into the room. in the gas station house south west of riverside the two doors are the only two entrances a zombie could access, as you can see, both are closed when the zombie spawns. I removed the stairs and replaced it with a rope climb. That could be why zombies are calculating path/ spawning in that location. I have the save zipped, it occurred for me three times over the span of
  7. In the video below, the Items were moved to rear seats, in the ambulance, you cannot see the rear seats from the driver seat, you have to open the back. If the rear seats are full, and you put items in the passenger seat, then get into the passenger seat, the items in the passenger seat will move to a single rear seat, and all items in the rear seat dissapear This specifically happened in an ambulance, tho I imagine it happens with other vehicles. What made me notice is that I lost a duffle bag full of loot and remembered putting in the passengers seat
  8. this may be fixed when they rework animation cancelling. Your spear should target the closest enemy to your 'ground pointer' reticle, something strange happened here and it caused me to get attacked. Ignore that you really shouldn't be fighting more than 1 zombie at a time, and just note the inconsistent attack.
  9. Currently, it is possible to hold down E, walk to an open window and jump through (holding down E on a window tile will work regardless) It is NOT possible to do this while sneak-jogging (Holding down the shift key), I haven't tested other movement states. Lead to this slightly frustrating moment in a play through,
  10. Been testing the new 41 update and when I made a new game (no mods) I have found this bug. It only affects walls and windows indoors and seems to change color from green to blue to red seemingly at random. I don't have any idea of what might be causing this bug and have even reinstalled the game but it still hasn't fixed it. If anyone know what this is I would be grateful for some help in fixing it, Thanks
  11. When I try to transfer items to the ground from an inventory that isn’t on my character the action starts, but the items transfer to my inventory instead of the ground. Edit: I use a controller, don’t know if this is the cause. Just realized I haven’t tried without one.
  12. when bandages get dirty, how about an option "replace dirty bandages with..." instead of having to remove them and then add fresh ones as 2 separate steps?
  13. It seems like, if you add poisonous berries to your fruit salad via the 'add random fruit' command, it doesn't show the green skull icon next to the food. I started with an empty bowl and added 2 poisonous berries via that context menu, ate the food and seem to be okay. I don't know how long being poisoned by berries takes normally, but I've been waiting for a couple of days and am still okay. xXx
  14. I always played with the hypochondriac trait and always managed to survive the fever after a scratch (unless it was the real deal). I don't know if it is fever being a lot more lethal now or bug but I can't seem to tank the fever anymore even being maxed fed. Side questions: Also Does prone to illness trait make fevers more lethal or simply just more common? Same question to slow healing trait?
  15. Can't wash hats, tanktops and socks. I think there were a couple of other items too that seemed to be unwashable, but I can't think of which ones at the moment.
  16. So I’d like to start off by saying that this update singlehandedly restores my desire to play this game, and it was definitely a breath of fresh air that this game needed. The new combat is beautiful, the sneaking is engaging and equally terrifying, the new clothing/armor system has me dressing up according to the situation, taking into account weight, cleanliness, and speed modifiers. I find myself taking things slow and choosing to jog on a worst case scenario as the first time I fell over while sprinting nearly cost me my life. That being said, no new system is without its...kinks. *To
  17. I selected Metalworker as a profession and added few other traits but after starting game I don't have any skills. I tried few times with Metalworker profession and other traits, still doesn't work. Haven't try with other professions.
  18. in the Build 41 changelog it says this "New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life – and not in a jumble." is that why there's barely any loot in containers even though the sandbox setting is set to Abundant for all types? or is this actually a bug? i wasn't sure so posted here
  19. Looks like the outside lighting and interior lighting are acting weird in large buildings when aiming, as pictured in McCoy Logging.
  20. I don't know what it is,but every time when I try to start a new game this s***t happens. There aren't any models of player or zombie in the game. When I reinstall PZ Steam tolds me that 4004 MB is required, but it's downloads only 1,6 gb every time! What should I do? There are no mods console.txt
  21. i don't know if it's a bug or just how the beta is for now but usually when looting a container, the character faces the wrong way. in the image example: the character just looted the bathroom cabinet, but looked like he was looting the wall next to it
  22. weird thing happened that i was running around with my character, i go through a small bush and it scratches me and somehow that infected me and zombified me. there were no zombies around and i wasn't injured before, that's it.
  23. please let us have the option to add protection (like the welder's mask) in the character design part of sandbox mode
  24. Upon reloading the game, I noticed that the inventory icon for the Spiffo backpack I had picked up had turned into a normal school bag icon, but the backpack on the playermodel was the correct one. Update: It appears that some icons are randomized on reload (and just the icons), since I had a blue hard hat have a yellow icon, and then a white one on reload.
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