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Found 28 results

  1. Hello everyone! We are currently looking for a few dedicated and active people that would like to test Hydrocraft and report bugs a bit closer with us! So if there is anyone who would like to participate, this will surely help the development of the Build 41 version a ton! We will also send an invite to our Discord server to make communication easier! Now on to the good news. The "Beta 1" version of Hydrocraft for Build 41 is currently available! Beta versions are to be considered "IWBUMS" so there could be game breaking issues and require some games to be restarted. So for anyone who wants to play Hydrocraft until it is considered to be stable enough to be released publicly, there will be periodic releases there once in a while. It would be really appreciated if bug reports would be done on GitHub but any other channel will still be considered Thanks!! The Beta 1 can be downloaded right here: https://github.com/DemolitionDerby/Hydrocraft/releases Again and lastly, if anyone would like to hunt bugs to help us with the mod, please send Hydromancerx or myself a quick PM and I will send the link to our Discord server! Enjoy! And thanks to everyone who helped!
  2. - 2 pages of "NEW - DUCK AND COVER" in the guide. - In character creation, clicking the arrows to rotate a character's wrong. If you click the arrow pointing right, it'll turn the character left, same goes for the other button. - Sometimes when you try to do something with an item in a container, it takes the item and just stops the action. For example, I want to butcher a dead mouse from a container, I right click the mouse and choose "butcher small animal", the character takes the mouse and stops. He just took the mouse, he didn't butcher it. Same goes for dismantling radios and slicing watermelons, these are the examples I encountered. - I felt like my beard in-game grew WAY too fast. I searched in google how long does it take for a beard to grow and it said "about 2 to 6 months", my beard in-game grew in 11 days from goatee to long beard. You should change the beard growing time to make the game more realistic. - When I drink a pop, the animation's a little wrong, he keeps repeating opening the can and when he's drinking the can jumps from his hand to his mouth and then back to the hand. It's hard to explain, see the animation for yourself. - Can't choose to read a book that's in a backpack that's on the floor. I need to grab the book and then click "read". - There was an error when I tried to build 2 spiked baseball bats in 1 click. It made one and then there was a "1" in a red box at the bottom right corner of the screen, it didn't make the second spiked baseball bat. - So, I'm keeping a zombie to bang on a locked garage door so I'll be able to loot whatever's inside and every time I go away and come back, the zombie changes. Different clothes and gender sometimes.
  3. I'm really glad to finally see the push into the anims update! However, whenever I am in a building, a pixelated outline appears on the windows and everywhere that the camera is supposed to cut away the building so you can see inside. For clarity i've included a screenshot. My laptop runs with 8 gb ram, an i5 7th gen processor and an intel graphics card (don't know which one i'm afraid). I have validated my game files and everything should be alright. Before i validated my game files I had the "Random quitting" bug that i've seen some others mention. Does anyone experience this issue and if yes, have you managed to resolve it one way or another? Anyway, Don't get bit! -Canay
  4. on one of my better runs and found a floating car on the bridge out of west point Also found an acoustic guitar, when equipped two handed it showed as a ghostly outline with no fill. didn't manage to get a picture as i was shortly attacked and it broke after the first 3
  5. Are there any plans to have different appearances for underweight/overweight and weak/strong?
  6. Hi there, Just tested, seems to be a bug. When you watch TV CookShow on normal speed, you will unlock Cooking level 1 with no problem right from the game start. If you speed things up on 2x for example, you are going to miss the last 8.75 xp boost. Repeat steps: 1. Start with 0 level cooking (use Slow Learner) 2. Watch Cooking Show on 'Live and Living TV' on normal speed. 3. Enjoy free level 1. 1. Start with 0 level cooking (use Slow Learner) 2. Watch Cooking Show on 'Live and Living TV' on 2x speed. 3. No free level 1.
  7. When I get into a car and press escape quickly (I think I'm canceling the character closing the door) I get stuck and can't do anything, the radial menus don't work either. Exiting to main menu and reloading solves it.
  8. So, there's a problem with player-built walls if set on floor 1 or higher, they're not showing up properly when standing on the same level. They're cut like the player is standing behind them, which I don't think is suppose to happen. For example, here's how it looks from ground floor: https://imgur.com/nYXwhWg And how it looks when I go up: https://imgur.com/txgjiMd (I used debug mode, to make it faster) If someone already posted something like that or if it's already known issue, then my apologize.
  9. While powering a washing machine with a generator, if you turn off the generator while the washing machine is still on, the washing machine stops working but it'll keep making the sound like it's still on.
  10. So i accidentaly pressed shiftx2 in a tree and fell last night, after i hit the ground my gloves broke. Is this intended? If yes, at least make it take some damage instead of instant break. PS: Heres a clip of it happening, you can see the color of my characters hand change around 4-5secs, as well as me reacting to it when i check inventory. https://clips.twitch.tv/SparklySlipperyCockroachPastaThat
  11. this happens, but the resulting items do not appear in inventory. logs into attachments console.txt logs.zip
  12. Pretty much what the title says, cannot get compost from the composter, nothing happens when I try except for a number popping up in the bottom right corner.
  13. Rather self explanatory in attachments. Only equippable after putting in left hand then right clicking and equipping on both. It wasn't caused by any mods too, since I don't got any on. It's quite gamebreaking since when you need to re-equip a certain weapon (and it's two handed) then you might be screwed.
  14. So when I opened the door to get rid of one single zombie outside, it turned out to be 3 or 4 instead so I died. But the reason is because a zombie somehow glitched through the wall next to the door when I was right in the middle of the doorway. This actually surprised me and I ended up dying almost immediately. The reason might be because all the zombies were grouped/packed tightly together.
  15. Whenever zeds shamble over a fence, any attacks made against them will be standing attacks instead of the ground attacks despite the zed models clearly being on the ground for a while. This attack then immediately snaps the zed back into a standing position, adding to the jank factor. This is as opposed to zeds shambling over a window where you'll do the expected ground stomp/downward weapon attack once they get through. Unfortunately, this behavior also isn't perfect for windows. If there's furniture on one side of the window (counter/bed/etc.), any zeds climbing over that furniture will count as standing as well, similar to the fence behavior.
  16. In build 41, each time I start a new game, get told that this is how I die, click to start, etc. After about sixty seconds actually in game, the game freezes and crashes to desktop. Attached is my console.txt, and if anything else could help please let me know. console.txt
  17. If I jump through a window and inside it there is a 1x1 tile with some furniture in it, I teleport through the wall and end up in another room.
  18. Would it be possible to have animations to turn your head while walking/running? I feel this would make movement feel smoother because you wouldn't have to stop to aim, making you very slow, or change direction while running to see your surroundings. Running away from zeds also kind of puts you in the dark unless you stop and aim behind you to see if they are following and if they are close or not, but this slows you down and makes you vulnerable. Overall, being able to look in one direction while moving in another without aiming and slowing yourself would be great. Sneaking would feel a lot smoother from this as well. During combat, I often check behind me because of rear vulnerability, but it looks a little weird 360'ing to check and it also makes you vulnerable from the front if you check what's behind you. A quick head turn to check what's behind you, while maintaining your front guard would feel great, but I'd imagine adding something like this in would be difficult and/or time consuming, which is probably not a priority. A lot of things could come from having the ability to turn your head, like new perks and injuring your neck (sleeping in chairs) could limit your head turning ability
  19. [Tutorial] Killing the zombie in any tile aside from the one marked will soft lock the tutorial and require a restart [Gameplay?] When creating a character and selecting a new item that can be colored, all items of clothing that can be colored will have their identifying color squares randomized Trying to open a locked door and then being pushed over while in thee animation will make you hyper jiggle / spam the lock Some times after dying and clicking continue, you will load into your last character where they last spawned instead of choosing a new character and such. (Actually this has been happening to me 100% of the time.) [Map?] A railbridge right outside of Westpoint is transparent and missing a few textures. I'll update this list as I find more.
  20. Upon running over Zeds/Zombies with a vehicle and zoning away from the potential crawling Zeds/Zombies they appear naked and upon approaching Zed/Zombie suddenly spawn with clothes and crawl. This can be exploited and indicate which Zed/Zombies are corpses or Crawlers. And also killing Zeds/Zombies by vehicle does not count towards Kill count? Thank you
  21. How to reproduce: start/continue a game press Esc, click on OPTIONS click on any of the drop-down menus press Esc – you are back in the game but the drop-down menu is still showing press Esc again – you are back in the options, but the drop-down menu is not showing (I think it is behind the options window now) click on the same drop-down menu as in 3. All drop-down menus in the Game Options are now broken until you quit the current game and reload. Restarting the program is not necessary. version IWBUMS 41.14 Fedora 30 x64, nvidia 450GTS driver 390.129
  22. In the bar "The Drake" in Westpoint the second bar stool from the left is actually three stools at once, even the shadow is darker. I could not test this in v41 yet for lack of a saw, but in v40 the stools could in fact be disassembled three times.
  23. The Iso Cursor is effectively invisible on surfaces with noisy (like grass) or bright textures (many walls). It's there, but often times not noticeable enough to function as an indicator.
  24. Dropping items that are inside a container equipped by the player, neither by using the Drop button in the Category column nor the right-click menu drop the items to the ground. Instead they are just unpacked into the main inventory.
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