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Zorak

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  1. Like
    Zorak got a reaction from BayCon in More Graves + Corpse Disposal Details   
    Sorry for duble post and a offtopic but I think that the main issue is healing / 1 st aid system. We need things like minor ilness. They wont kill us like bite but will keep our attention for things that devs wants to be important.
     
    Like: corpses - if we ignore them we can get some trublesome debuff for few days.
     
    Now we can:
    Ignore it and play with that debuff.
    Use some pills/meds to reduce it.
    Burn/avoid corpses to prevent it.
     
    Same with cooking, if we dont cook proper meal there is a risk of stomach pain etc for few days. We can stay at home for those 3-4 days.
    Use pills to reduce it to 1-2 days. Or just start cooking to prevent it.
  2. Like
    Zorak got a reaction from BayCon in More Graves + Corpse Disposal Details   
    I Think that the main point is always benefit vs harm. The only bad thing is
    hp lose, we can overcome that by simply eating a bit more for healing effect.
     
    Its the same way with cooking and 1st aid.
     
    If you want us to pay attention to those corpses you need to make sure that it will affect us long term. Perhapse not super deadly but things like reduced movement speed, carrying capacity etc will matter more than just some simply hp lose.
     
    Moodle system is great, make us of it. If we get some debuff for 2-3 days it will motivate us more than just simple damage.
  3. Like
    Zorak got a reaction from Svarog in More Graves + Corpse Disposal Details   
    Sorry for duble post and a offtopic but I think that the main issue is healing / 1 st aid system. We need things like minor ilness. They wont kill us like bite but will keep our attention for things that devs wants to be important.
     
    Like: corpses - if we ignore them we can get some trublesome debuff for few days.
     
    Now we can:
    Ignore it and play with that debuff.
    Use some pills/meds to reduce it.
    Burn/avoid corpses to prevent it.
     
    Same with cooking, if we dont cook proper meal there is a risk of stomach pain etc for few days. We can stay at home for those 3-4 days.
    Use pills to reduce it to 1-2 days. Or just start cooking to prevent it.
  4. Like
    Zorak got a reaction from Svarog in More Graves + Corpse Disposal Details   
    I Think that the main point is always benefit vs harm. The only bad thing is
    hp lose, we can overcome that by simply eating a bit more for healing effect.
     
    Its the same way with cooking and 1st aid.
     
    If you want us to pay attention to those corpses you need to make sure that it will affect us long term. Perhapse not super deadly but things like reduced movement speed, carrying capacity etc will matter more than just some simply hp lose.
     
    Moodle system is great, make us of it. If we get some debuff for 2-3 days it will motivate us more than just simple damage.
  5. Like
    Zorak reacted to Svarog in More Graves + Corpse Disposal Details   
    Honestly the current grave system looks and feels lazy as hell. Graves are too big (why 3 tiles? Every bed, couch is 2 tiles, 2 tiles should do for a corpse, 3 just looks horrible) Being able to bury 5 corpses in that is even worse. Also, Cross, Pyre etc. tiles are far too far away from the grave's edge which looks terrible.

    Have this at the very least. Mass grave can be 2x2 for 10 and it'll be FAR more believable than a 3x1 for 5

  6. Like
    Zorak reacted to RobertJohnson in RELEASED: IWBUMS Build 38.15   
    Build 38.3
     
    [New]
    Ripping dirty or bloody clothing will result in dirty rags. Added radio and tv sounds.  
    [Balance]
    Lowered flies's sound and radius. Now tie flie's sound to ambient volume option.  
    [Bug Fix]
    Now spawn the correct "new" soap (to wash clothings!). Fixed being able to build wooden cross on top of other tiles. Fixed being able to bury corpse on each tiles of the graves. Fixed zombies & players being able to damage the graves. Now run the lua test for each possible items of a recipe. Fixed trying to wash clothings from not a clothing (clicking on soap..) not working. Fixed dedicated server bug with flies sound. Fixed multi trigger radio effects with multiple devices near player.
  7. Like
    Zorak got a reaction from DramaSetter in Released: Vehicle Tech Test build   
    Can you add a speed meter ?
  8. Like
    Zorak got a reaction from BayCon in RELEASED: IWBUMS Build 38.15   
    Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool.
  9. Like
    Zorak reacted to Svarog in real perks   
    I don't get what you mean. It does work like that in-game? The stronger you are the more you can carry and the harder you hit, Organized trait gives more storage space in bags etc.

    Do you mean like having a Fallout like perk system where every few level you can pick something that gives you some extra bonus? If so, that's kind of what traits are there for.
  10. Like
    Zorak got a reaction from Necromatic_Corgi in Small but Important Suggestions Thread   
    446 - Big Gates ! we have vehicles around the corner yet we cant keep them safe inside our base.
     
     
  11. Like
    Zorak got a reaction from CaptKaspar in RELEASED: IWBUMS Build 38.15   
    Good update but:
    1) health lose from corpses seems way to easy for PZ - did you ever consider debuff system ? reduced max weight you can carry, reduced max speed, slower attacks etc ?
    2) That drakness sandbox options are great, why not to go deeper in that direction - new moodles (afraid of darkness), more light  sources, some things are impossible  at dark (reading) and others are way slower (crafting). IMO a day - night cycle in PZ needs more love.
  12. Like
    Zorak got a reaction from Geras in Small but Important Suggestions Thread   
    446 - Big Gates ! we have vehicles around the corner yet we cant keep them safe inside our base.
     
     
  13. Like
    Zorak reacted to RobertJohnson in RELEASED: IWBUMS Build 38.15   
    Ahah, earing the flies for far away is a bug, it just help me testing and I forgot to remove it... Will change Will also make their sound lower & tied to ambient volume
     
    For graves, it's in fact a bug that you can stack up to 15 bodies in them, will fix also.
     
    Demmmm fixeeees!
     
    I'm working on other "random" sandbox options but somes can be really tough to do and i wonder if it's worth it.. We'll see!
  14. Like
    Zorak reacted to Svarog in RELEASED: IWBUMS Build 38.15   
    Flies sounds are a great addition but here's a few things.

    - They're way too loud when a lot of corpses around. [I don't think sound options affects their volume]
    - They're heard from way too far away [I'd limit it to 3-4 tiles in all directions of the corpse]
    - There is one source of flies sound generated for each corpse around, it's insane when there is a lot of corpses in the area, at the most it should only be generated from 3 closes corpses.
    Edit: I think the sounds stacking is what makes it really bad in terms of sound and volume.

    - One of the sounds used for flies sounds awful, like nails against chalk board.
  15. Like
    Zorak reacted to Brex in RELEASED: IWBUMS Build 38.15   
    First off, I'm in the category of waiting until implementing animations/clothing to do the dirty/bloody clothing thing. 
     
    Secondly, is it me, or do the grave sprites seem too "clean"? Too "smooth"? I dunno, I was thinking of something dug more haphazardly, but I'm not sure how well that would translate to an actual sprite. 
     
    Third, if disease from corpses is gonna be a thing, there should at least be some way to combat it. Gas masks, latex gloves, hazmat suits, etcetera. They can be rare and not 100% effective, but there should at least be SOMETHING to help stave off an airborne infection. 
  16. Like
    Zorak got a reaction from DramaSetter in RELEASED: IWBUMS Build 38.15   
    Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool.
  17. Like
    Zorak got a reaction from Patrick H in RELEASED: IWBUMS Build 38.15   
    Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool.
  18. Like
    Zorak got a reaction from Jason132 in RELEASED: IWBUMS Build 38.15   
    Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool.
  19. Like
    Zorak got a reaction from Kuren in RELEASED: IWBUMS Build 38.15   
    Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool.
  20. Like
    Zorak got a reaction from trombonaught in RELEASED: IWBUMS Build 38.15   
    Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool.
  21. Like
    Zorak got a reaction from Geras in RELEASED: IWBUMS Build 38.15   
    Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool.
  22. Like
    Zorak got a reaction from Svarog in RELEASED: IWBUMS Build 38.15   
    Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool.
  23. Like
    Zorak reacted to DramaSetter in RELEASED: IWBUMS Build 38.15   
    So,i want to suggest some things and also bump older 
     
    GRAVES 
    1. Option to write names on crosses by using chalk and read it by RMB ( RMB > Read name > "Dude who still waits for NPC" )
    2. Sound for digging  graves
    3. Opportunity to  bury unfilled grave / left unburied fulled grave
    4. Visible corpses in graves ( Only if there 5 corpses  )
    6. Make collision for the pits,so we can't walk on the air. ( we still can walk across small line. See screenshot to understand )
    7. Hotkey for grabbing nearest corpse and drop it ( Z, for example )
    8. Fly sound still appears from graves,even if they buried.
    9. Add fly sound to Zeds ( Not only corpses )
    10. Lower the distance and volume of Flies sound
     
    SANDBOX
    8. Sandbox option "Time to get wounded"
    This option set how quickly you get damage from zombies
    ( None, Slow , Normal , Fast , Instantly )
    None - You only lose health from zombie punches
    Instanlty - You never get "Zombie punches" , only bittes and scrathes.
     
    By the way,I'm the only one who thinks that Fly sound is reminds of The Walking Dead : The Game?
  24. Like
    Zorak got a reaction from BayCon in RELEASED: IWBUMS Build 38.15   
    Good update but:
    1) health lose from corpses seems way to easy for PZ - did you ever consider debuff system ? reduced max weight you can carry, reduced max speed, slower attacks etc ?
    2) That drakness sandbox options are great, why not to go deeper in that direction - new moodles (afraid of darkness), more light  sources, some things are impossible  at dark (reading) and others are way slower (crafting). IMO a day - night cycle in PZ needs more love.
  25. Like
    Zorak got a reaction from Kuren in RELEASED: IWBUMS Build 38.15   
    2. Dirty / Ragged  clothes  can be identified by name ? ( Pants > Dirty pants,Pants > Ragged pants  ) "
     
    In general a prefix / suffix system for items would work great in PZ.
    For weapons, clother, food and many more.
     
    Sharp axe, worn pants. This is huge change for those that like to "hunt" for best possible gear.
     
    Many RPGs use that system.
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