956Texas
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Posts
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956Texas reacted to SailorWolf in Operation Fix Late Game By Killing You Before You Get There
Sorry to point this out and all but why give us all the skills to keep us alive and build a cool ZA base to live in....if you want us dead before 2 months has passed? Seems pointless to me unless you are going to start us with piles of lumber, food and weapons at the start.... oh yeah people cried cause they lived to long and got bored. I thought that was the point live in a ZA for as long as you can...my last start I was in the hotel in the thick of zombies and could only find a damn pencil but I survived. If you want to make the game harder you don't need hordes or damn respawns of zeds every 2 minutes...just give the zombies a better grip. Oh here's a endgame for you old age
Yes I'm the sailorwolf from steam which I'm blocking any updates to the game so I can keep it as it is now cause I want to fish and build a cool base to live in. I love that about this game it's something SoD doesn't have but sadly this game has no story line/ mode at this time so I don't see a point in endgame talk. I have a little over 100 hours on this game and have got to see myself died like 5 times...I have lived for almost 5 months this time and i'm loving it. Just change that last part to "and this is how you survived" I take risk still my current plan is looting the gun shop...I have a fob set up in West Point it was a long run and hard fought. Setting up a jump point at the trailer park was a crazy battle...It's just my point of view but the game is already as hard as you make it. So if the people crying "i ain't dead yet" are hiding in a house then walk down main street with a butter knife death will find you all soon enough.
Yes you want to make a unbeatable game but us as gamers want to beat it and if you make it unbeatable then you will hear crying about that.... welcome to the world of game making. Maybe make a easy normal and hard mode and let us the game player make the choice instead of like every other game maker and just force us to live with all the preteens crying they are bored. Thank you my rant is finished
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956Texas got a reaction from 7_Phelon in Eerie --coming soon--
Little Mexico Part of Town
you will find plenty of Mexican shops and restaurants in this area, i might put this area on the South side of the City
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956Texas reacted to Atoxwarrior in Railroad track
Hello Zomboid community, today I want to ask a help. As some of you know is gestating a new custom map, in which I am a contributor along with 956Texas, in our project, I'm working on a more or less large town, but in the future I have thought about adding a train station. I have a problem since I have not the railroad tracks in TBX files, so you would have to assemble them from scratch in order to have all the curves in the railroad tracks. as seen here .... http://pzmap.crash-override.net/?#0.4562961628251531,0.2511063208010607,38.33759992447473 I have tried to assemble each piece in the Building Editor, but not achieving the expected result since I go wrong. I need your help !!! someone please arme curves each way in TBX files, and I send them to speed up the work of this map. thanks for reading, beware that the zombies are coming.
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956Texas reacted to Object704 in Zombie Alarm System?
Soooo... Who's doing the textures? xDD. This sounds like an insanely awesome idea .
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956Texas reacted to ApolloDiaspora in The Sims 1 UI mod?
Only if there's Simish cries of pain, one liners, and sobbing when the fridge is empty/there's a bladder malfunction
Having a character freak out in Simish when a horde is rumbling up the street? Would be priceless
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956Texas reacted to EnigmaGrey in max height levels?
Not to mention http://theindiestone.com/forums/index.php/topic/3511-pz-unpacker/page-2
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956Texas reacted to Suomiboi in max height levels?
Well the engine doesn't support more than 8 floors either... It's just a matter of coding it to the engine. Now of course it's a chore, but I would presume it's not as challenging as changing zombies to 3D and they did that... It's more on the balance of what it'll add to the game.
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956Texas got a reaction from Duckumz 31 in Marijuana mod: Cultivate it yourself!
Sure thing man, let me just get home from college. Ima be working in some new strains of weed. Il give you the dl via pm
heres what it looks like
if you need more variety tell me
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956Texas got a reaction from Num47 in Marijuana mod: Cultivate it yourself!
if you like them i can give them to you man; they look alright
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956Texas got a reaction from 7_Phelon in Eerie --coming soon--
Eerie Power Company,
Heres the powerplant i designed for the city, it will be placed far away from town,
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956Texas reacted to Johnny in Sprites Tutorial (placement of sprites in the editor)
You have praised me with your Guitar of awesome... Thank you.....
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956Texas reacted to Atoxwarrior in Sprites Tutorial (placement of sprites in the editor)
I hope I have helped you in your doubts and all the others who have questions regarding this issue
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956Texas got a reaction from Johnny in Sprites Tutorial (placement of sprites in the editor)
Excellent Atox this was badly needed, since the Developers Didnt post a how to video for this. Thanks man!
Seccccoooondd
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956Texas got a reaction from Atoxwarrior in Sprites Tutorial (placement of sprites in the editor)
Excellent Atox this was badly needed, since the Developers Didnt post a how to video for this. Thanks man!
Seccccoooondd
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956Texas got a reaction from Viceroy in Marijuana mod: Cultivate it yourself!
if you like them i can give them to you man; they look alright
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956Texas got a reaction from Sieben in Eerie --coming soon--
Progress is been made. New buildings and new stuff. Will post pics later
Edit: im fixing it
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956Texas reacted to nasKo in custom furniture appears flying why?
Thanks for the link.
http://theindiestone.com/forums/index.php/topic/10823-sprites-tutorial-placement-of-sprites-in-the-editor/
"Hey, no problem! Always glad to help people from the future who might run into the same problem, finding this thread on their journey to a solution!"
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956Texas got a reaction from Duckumz 31 in Marijuana mod: Cultivate it yourself!
if you like them i can give them to you man; they look alright
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956Texas reacted to Atoxwarrior in Sprites Tutorial (placement of sprites in the editor)
hello community today I created a video tutorial for the creators of sprites that have issues to tilezed agreagar its objects, it is long but show the essentials for successfully add each object in the right position
enjoy.
Video subtitles are in Spanish so that should translate to English
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956Texas got a reaction from 7_Phelon in Eerie --coming soon--
Update 1.3
The first map was to small in size, so i upgraded it to a bit bigger one. So far here is how the map looks, remember no detail has been added, im doing building set-up first and creating a few more buildings. So far we want to thank everyone who is participating in the map and several members who promised some building donations. We are not competing with no one, our only task is to release this map bug free and to help some other mapper right after this project. Our #1 goal is to expand the PZ universe
thanks for reading.
(if anyone wants to help out feel free to contact any of us team members)
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956Texas reacted to Dragonbahn in Eerie --coming soon--
This is VERY promising. Keep up the good work. And just a though... Maybe try to add a bit more variation in colors for some of the buildings. They almost look identical sometimes.
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956Texas reacted to VikiDikiRUS in SPIFFOS COMPANY
Hello! It's SPIFFOS OFFIS!!11
Screen: https://yadi.sk/i/7c2_yXW2bgJXq
Download: https://yadi.sk/d/m8kvCSMobgJa7
LOVE.
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956Texas got a reaction from Livio Persemprio in Eerie --coming soon--
Update 1.3
The first map was to small in size, so i upgraded it to a bit bigger one. So far here is how the map looks, remember no detail has been added, im doing building set-up first and creating a few more buildings. So far we want to thank everyone who is participating in the map and several members who promised some building donations. We are not competing with no one, our only task is to release this map bug free and to help some other mapper right after this project. Our #1 goal is to expand the PZ universe
thanks for reading.
(if anyone wants to help out feel free to contact any of us team members)
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956Texas reacted to Valindil in Eerie --coming soon--
I'm very impressed at the speed that you building this at!