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CaptainBinky

The Indie Stone
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  1. Like
    CaptainBinky got a reaction from PintLasher in Blender 3D Scripts   
    This is great!
     
    (Just don't load the golf club - it's by far the worst 3D model I have ever made in my life )
  2. Like
    CaptainBinky reacted to Jab in Blender 3D Scripts   
    Blender 3D Model Import / Export Scripts are a WIP (Work in Progress). 
     
     
    Right now the scripts can do the following:
    Import:Import all models Import rigs Export:Export non-weighted models (Weapons) Export weighted models (Clothes, hair, etc) Export Animations  
    These features are planned on being added:
    Export Skeletons  
    To use these scripts, you will need to open the 'Text Editor' in Blender, and paste the scripts in the editor and hit the 'Run Script' button on the window bar.
     
    Scripts:
    Import Export ExportAnimation  
     
    [Tutorial by WolfeArt]

     
     
  3. Like
    CaptainBinky reacted to aperture_tech in Project Zomboid is a shining example of early access done right   
    I gotta say, this game is really fantastic.
    I bought this game on a whim for $10.00 sometime in 2013. Now, I normally don't purchase early access games on a whim after what happened with Minecraft, mostly because of the risk involved. I am so happy I made this drunken purchase, because Zomboid, in its incomplete state, accomplishes far more than many games that are "complete". Not only that, but you guys also put out updates on a regular basis, while actually taking time to interact with the community. Even if you all stopped making updates, and just said "fuck it", the game would still be playable! Now, I would really hope you wouldn't do this, especially with all the work you put into it so far, but that still speaks volumes for the work done so far.
    I am incredibly impressed with this game, its moddability, its community, and its developers. I don't want to sound like a fanboy, but honestly, it is hard to not sound like one when an early access game is this good. Hell, you did more than just convince me that early access can work, you also restored my faith in the zombie survival genre.
    The industry could use more developers like The Indie Stone. Keep up the good work.
    If you are on the fence about this game and researching it, strongly consider buying it as opposed to some other early access game. Chances are, it will never even reach the point Project Zomboid is at, even if the devs of that game slap a 1.0 down as the version number.
  4. Like
    CaptainBinky got a reaction from KarenB88 in Pulchritudinous Paint Animation v0.5   
    The Indie Stone presents
    Pulchritudinous Paint Animation
    v0.5.2.0 (alpha)
     
     
    Pulchritudinous Paint Animation is a free pixel art animation tool, in the spirit of Deluxe Paint Animation, supporting true palettised graphics, and written by me
     
    It's currently in alpha so may contain bugs and slight weirdness. It's also fairly bare-bones, feature-wise, at the moment but it's at the point where it's useable. Feedback and bug reporting would be invaluable.
     

    Click to Enbigulate
     
    Key Features
    True palettised graphics - changing a palette entry updates your animation in real-time Flexible palette - rearrange palette entries without breaking your animation Photoshop-style layers Loads Deluxe Paint Animation (*.ANM) files Dither brushes Export to animated GIF Ability to load 32bit background images for tracing Future Planned Features
    Export sprite sheets Import from sprite sheets Support of dither and gradient fills Additional tools (circles, rectangles - filled and unfilled, etc) Load / Save frames from / to images (png, gif, etc) quantising on load Other stuff
    DOWNLOAD v0.5.2.0 (alpha)
    Requires .NET Framework 4 Client Profile
     
    CLICK TO DOWNLOAD

  5. Like
    CaptainBinky got a reaction from Queen Glory 2.0 in Colour Me, Stupid!   
    Here's mine
     

  6. Like
    CaptainBinky reacted to KarenB88 in "Shitty week for Video games"   
    I agree that there ought to be more variety. I do think it's a problem that women are oversexualized in games and promotional material - the Hitman ads from the Anita Sarkeesian video were particularily disturbing. But at the same time I don't believe in censoring other people's creation - you always have the choice of looking away, of finding something more suitable to your own tastes.
     
    But I guess it's hard to find something else when games which use women as 'decoration', as the video puts it, have become the very abundant norm. I've played several of the games that were mentioned in the video, including Far Cry 3 and GTA, and enjoyed them, too. But the lack of women who are there for something more substantial, something other than serving the purpose of being sex objects and accessories to the antagonist/protagonist/hero/anti-hero, it's getting rather stale, and that irks me a bit.
     
    I don't think it's necessarily a question of what gender the creator is. I believe a man can write female characters equally well if given the chance, just as women are probably more than capable of writing them uninteresting and decorative. I think what's needed are for developers in general to find more ways to tell their stories, and not rely so heavily on "cheap tricks" like these - and for gamers to speak up and make a demand for variety. So I think it's very positive that these things are debated. It allows gamers to come together and figure out what they want to see made, and developers to discover this and make it.
     
    In the end change follows the money. If there's enough support for it, there's a market for it. If there's a market for it, it will be made.
     
    As for women working in the gaming industry, I do believe it's getting there. It's becoming more and more common to see women working with making games. Which is awesome for me too, since I want to design for games.
    In fact, one of my favorite game story authors is industry veteran Amy Hennig. Heard of her? She wrote one of my favorite game series of all time, the Soul Reaver series. Oh, and also the Uncharted series.

     
  7. Like
    CaptainBinky got a reaction from KarenB88 in "Shitty week for Video games"   
    Additionally (at the risk of horribly derailing this thread),
     
    A few years back I was posting on a blog which was having a discussion on gender issues and I used the term "fireman" at one point. I was immediately jumped on and personally attacked for my sexist language - "It's fire-fighter you sexist pig!". I tried to explain that where I grew up, my entire life thus far, "fireman" has *never* meant specifically "a man who fights fires" - because where I'm from, "fireman" is pronounced "firemun" so the "man" component utterly evaporates and it doesn't come across as a gendered term. That argument didn't wash at all. But why not? Well, I was being judged by their culture, their up-bringing, what *they* meant by the word. But the internet is vast - it includes all cultures, all types of people, and you simply can't hold everyone accountable to Western culture or, in this case, specifically American culture. It was a surprise when The Simpsons used the word "wanker" to those of us in the UK. When American's say "fanny", it's amusing to the British because it means something entirely different here. See also: "fag" meaning "cigarette" in most cases in the UK.
     
    Similarly I've seen discussions about how vile the word c*** is (note: I don't like this term personally, but then my swearing is mostly limited to "shit") in the context of this word being used specifically against women. But in large sections of the UK, this word has almost no power and is humourous (like bugger - you daft c***) and is more commonly used against men and, *most* commonly, men who are your friends. The same words are used in many different contexts across the world, but on the internet all these cultures and people are thrown together and problems will continue to arise unless we either: invent and insist upon a global internet language, or accept that words have different meanings and power to different people. The latter, in my opinion, is the more inclusive response. Perhaps in 100 years, we'll have a common internet language, but it's not going to happen any time soon.
     
    Now, to bring this somewhat back on topic: I think the same applies to videogames. Show my mum *any* vaguely violent videogame made in the last 15 years and she'd be aghast at the violence. We laughed at Jack Thompson because he just couldn't see how this stuff was inconsequential - he was not familiar with the language of videogames and so judged them superficially. He couldn't see past the guns, the violence, the blood, and see the game. This is no different to the response to Rock and Roll in the 50s, or video nasties in the 80s. To some, The Human Centipede was abhorrent, to others hilarious. People who have not grown up with games often can't see them for what they often are - puerile and mindless entertainment. I think this has happened with games, they've continued to be made using the same rules and language they always have, but recently there's been a huge influx of new gamers and things which have always been just part of the language become seen as problematic. I absolutely do not believe that perceived misogyny in games leads to misogyny in the same way that I do not believe that violent videogames cause violence. HOWEVER, that said, as videogame developers we should acknowledge that the gamer market has expanded and cater to those new gamers.
     
    So, to summarise, while some games go a bit far (that bit in God of War from the latest Sarkeesian vid, for example) and that definitely needs addressing, I think mostly what we need is more *variety* of videogames. Rather than change games, we just need more choice.
     
    Finally, I do believe there is a place for calling out the shit when people see it. I don't agree with criticizing and attacking Anita Sarkeesian for having the temerity to not like some of this stuff in games. By the same token, however, we shouldn't report on this stuff like it's objectively true - everything she says accepted as fact (especially as she does not represent *all* feminists or *all* women - what she represents is herself. That's all). It's not academic research, it's opinion and we should treat it as opinion (and so should she). There is a middle ground - there's a rational discussion to be had, and Anita Sarkeesian along with everyone else is welcome in that discussion.
     
    (other opinions are available)
  8. Like
    CaptainBinky got a reaction from Kajin in "Shitty week for Video games"   
    Additionally (at the risk of horribly derailing this thread),
     
    A few years back I was posting on a blog which was having a discussion on gender issues and I used the term "fireman" at one point. I was immediately jumped on and personally attacked for my sexist language - "It's fire-fighter you sexist pig!". I tried to explain that where I grew up, my entire life thus far, "fireman" has *never* meant specifically "a man who fights fires" - because where I'm from, "fireman" is pronounced "firemun" so the "man" component utterly evaporates and it doesn't come across as a gendered term. That argument didn't wash at all. But why not? Well, I was being judged by their culture, their up-bringing, what *they* meant by the word. But the internet is vast - it includes all cultures, all types of people, and you simply can't hold everyone accountable to Western culture or, in this case, specifically American culture. It was a surprise when The Simpsons used the word "wanker" to those of us in the UK. When American's say "fanny", it's amusing to the British because it means something entirely different here. See also: "fag" meaning "cigarette" in most cases in the UK.
     
    Similarly I've seen discussions about how vile the word c*** is (note: I don't like this term personally, but then my swearing is mostly limited to "shit") in the context of this word being used specifically against women. But in large sections of the UK, this word has almost no power and is humourous (like bugger - you daft c***) and is more commonly used against men and, *most* commonly, men who are your friends. The same words are used in many different contexts across the world, but on the internet all these cultures and people are thrown together and problems will continue to arise unless we either: invent and insist upon a global internet language, or accept that words have different meanings and power to different people. The latter, in my opinion, is the more inclusive response. Perhaps in 100 years, we'll have a common internet language, but it's not going to happen any time soon.
     
    Now, to bring this somewhat back on topic: I think the same applies to videogames. Show my mum *any* vaguely violent videogame made in the last 15 years and she'd be aghast at the violence. We laughed at Jack Thompson because he just couldn't see how this stuff was inconsequential - he was not familiar with the language of videogames and so judged them superficially. He couldn't see past the guns, the violence, the blood, and see the game. This is no different to the response to Rock and Roll in the 50s, or video nasties in the 80s. To some, The Human Centipede was abhorrent, to others hilarious. People who have not grown up with games often can't see them for what they often are - puerile and mindless entertainment. I think this has happened with games, they've continued to be made using the same rules and language they always have, but recently there's been a huge influx of new gamers and things which have always been just part of the language become seen as problematic. I absolutely do not believe that perceived misogyny in games leads to misogyny in the same way that I do not believe that violent videogames cause violence. HOWEVER, that said, as videogame developers we should acknowledge that the gamer market has expanded and cater to those new gamers.
     
    So, to summarise, while some games go a bit far (that bit in God of War from the latest Sarkeesian vid, for example) and that definitely needs addressing, I think mostly what we need is more *variety* of videogames. Rather than change games, we just need more choice.
     
    Finally, I do believe there is a place for calling out the shit when people see it. I don't agree with criticizing and attacking Anita Sarkeesian for having the temerity to not like some of this stuff in games. By the same token, however, we shouldn't report on this stuff like it's objectively true - everything she says accepted as fact (especially as she does not represent *all* feminists or *all* women - what she represents is herself. That's all). It's not academic research, it's opinion and we should treat it as opinion (and so should she). There is a middle ground - there's a rational discussion to be had, and Anita Sarkeesian along with everyone else is welcome in that discussion.
     
    (other opinions are available)
  9. Like
    CaptainBinky got a reaction from Kitt Frostpaws in "Shitty week for Video games"   
    Additionally (at the risk of horribly derailing this thread),
     
    A few years back I was posting on a blog which was having a discussion on gender issues and I used the term "fireman" at one point. I was immediately jumped on and personally attacked for my sexist language - "It's fire-fighter you sexist pig!". I tried to explain that where I grew up, my entire life thus far, "fireman" has *never* meant specifically "a man who fights fires" - because where I'm from, "fireman" is pronounced "firemun" so the "man" component utterly evaporates and it doesn't come across as a gendered term. That argument didn't wash at all. But why not? Well, I was being judged by their culture, their up-bringing, what *they* meant by the word. But the internet is vast - it includes all cultures, all types of people, and you simply can't hold everyone accountable to Western culture or, in this case, specifically American culture. It was a surprise when The Simpsons used the word "wanker" to those of us in the UK. When American's say "fanny", it's amusing to the British because it means something entirely different here. See also: "fag" meaning "cigarette" in most cases in the UK.
     
    Similarly I've seen discussions about how vile the word c*** is (note: I don't like this term personally, but then my swearing is mostly limited to "shit") in the context of this word being used specifically against women. But in large sections of the UK, this word has almost no power and is humourous (like bugger - you daft c***) and is more commonly used against men and, *most* commonly, men who are your friends. The same words are used in many different contexts across the world, but on the internet all these cultures and people are thrown together and problems will continue to arise unless we either: invent and insist upon a global internet language, or accept that words have different meanings and power to different people. The latter, in my opinion, is the more inclusive response. Perhaps in 100 years, we'll have a common internet language, but it's not going to happen any time soon.
     
    Now, to bring this somewhat back on topic: I think the same applies to videogames. Show my mum *any* vaguely violent videogame made in the last 15 years and she'd be aghast at the violence. We laughed at Jack Thompson because he just couldn't see how this stuff was inconsequential - he was not familiar with the language of videogames and so judged them superficially. He couldn't see past the guns, the violence, the blood, and see the game. This is no different to the response to Rock and Roll in the 50s, or video nasties in the 80s. To some, The Human Centipede was abhorrent, to others hilarious. People who have not grown up with games often can't see them for what they often are - puerile and mindless entertainment. I think this has happened with games, they've continued to be made using the same rules and language they always have, but recently there's been a huge influx of new gamers and things which have always been just part of the language become seen as problematic. I absolutely do not believe that perceived misogyny in games leads to misogyny in the same way that I do not believe that violent videogames cause violence. HOWEVER, that said, as videogame developers we should acknowledge that the gamer market has expanded and cater to those new gamers.
     
    So, to summarise, while some games go a bit far (that bit in God of War from the latest Sarkeesian vid, for example) and that definitely needs addressing, I think mostly what we need is more *variety* of videogames. Rather than change games, we just need more choice.
     
    Finally, I do believe there is a place for calling out the shit when people see it. I don't agree with criticizing and attacking Anita Sarkeesian for having the temerity to not like some of this stuff in games. By the same token, however, we shouldn't report on this stuff like it's objectively true - everything she says accepted as fact (especially as she does not represent *all* feminists or *all* women - what she represents is herself. That's all). It's not academic research, it's opinion and we should treat it as opinion (and so should she). There is a middle ground - there's a rational discussion to be had, and Anita Sarkeesian along with everyone else is welcome in that discussion.
     
    (other opinions are available)
  10. Like
    CaptainBinky got a reaction from Kirrus in "Shitty week for Video games"   
    Additionally (at the risk of horribly derailing this thread),
     
    A few years back I was posting on a blog which was having a discussion on gender issues and I used the term "fireman" at one point. I was immediately jumped on and personally attacked for my sexist language - "It's fire-fighter you sexist pig!". I tried to explain that where I grew up, my entire life thus far, "fireman" has *never* meant specifically "a man who fights fires" - because where I'm from, "fireman" is pronounced "firemun" so the "man" component utterly evaporates and it doesn't come across as a gendered term. That argument didn't wash at all. But why not? Well, I was being judged by their culture, their up-bringing, what *they* meant by the word. But the internet is vast - it includes all cultures, all types of people, and you simply can't hold everyone accountable to Western culture or, in this case, specifically American culture. It was a surprise when The Simpsons used the word "wanker" to those of us in the UK. When American's say "fanny", it's amusing to the British because it means something entirely different here. See also: "fag" meaning "cigarette" in most cases in the UK.
     
    Similarly I've seen discussions about how vile the word c*** is (note: I don't like this term personally, but then my swearing is mostly limited to "shit") in the context of this word being used specifically against women. But in large sections of the UK, this word has almost no power and is humourous (like bugger - you daft c***) and is more commonly used against men and, *most* commonly, men who are your friends. The same words are used in many different contexts across the world, but on the internet all these cultures and people are thrown together and problems will continue to arise unless we either: invent and insist upon a global internet language, or accept that words have different meanings and power to different people. The latter, in my opinion, is the more inclusive response. Perhaps in 100 years, we'll have a common internet language, but it's not going to happen any time soon.
     
    Now, to bring this somewhat back on topic: I think the same applies to videogames. Show my mum *any* vaguely violent videogame made in the last 15 years and she'd be aghast at the violence. We laughed at Jack Thompson because he just couldn't see how this stuff was inconsequential - he was not familiar with the language of videogames and so judged them superficially. He couldn't see past the guns, the violence, the blood, and see the game. This is no different to the response to Rock and Roll in the 50s, or video nasties in the 80s. To some, The Human Centipede was abhorrent, to others hilarious. People who have not grown up with games often can't see them for what they often are - puerile and mindless entertainment. I think this has happened with games, they've continued to be made using the same rules and language they always have, but recently there's been a huge influx of new gamers and things which have always been just part of the language become seen as problematic. I absolutely do not believe that perceived misogyny in games leads to misogyny in the same way that I do not believe that violent videogames cause violence. HOWEVER, that said, as videogame developers we should acknowledge that the gamer market has expanded and cater to those new gamers.
     
    So, to summarise, while some games go a bit far (that bit in God of War from the latest Sarkeesian vid, for example) and that definitely needs addressing, I think mostly what we need is more *variety* of videogames. Rather than change games, we just need more choice.
     
    Finally, I do believe there is a place for calling out the shit when people see it. I don't agree with criticizing and attacking Anita Sarkeesian for having the temerity to not like some of this stuff in games. By the same token, however, we shouldn't report on this stuff like it's objectively true - everything she says accepted as fact (especially as she does not represent *all* feminists or *all* women - what she represents is herself. That's all). It's not academic research, it's opinion and we should treat it as opinion (and so should she). There is a middle ground - there's a rational discussion to be had, and Anita Sarkeesian along with everyone else is welcome in that discussion.
     
    (other opinions are available)
  11. Like
    CaptainBinky got a reaction from Suomiboi in "Shitty week for Video games"   
    I'll be honest, this article kind of pisses me off a little. The only reason there is a perception problem with the word "gamer" is because every single time a psychopath does something horrible, or a few people act in a horrible way, everyone reports "Gamers do X" instead of "Arseholes do X". So while the parts of the article which sticks up for diversity of people who game and diversity of people who develop are good, 99.999999999999% of people who identify as "Gamers" feel the same. If people would only acknowledge this rather than demonise an entire group based on the actions of a fraction of arseholes we'd never have reached this point in the first place.
     
    To put it in an analogy just for you, Will, how do you feel about football fans being criticized en masse for the actions of hooligans, and how would you feel if this distinction was never made clear in media?
     
    Yes, there are *always* going be those who say, "you're not a gamer if you play x" but then I'd imagine there are those who'd say you're not a real football fan if you never go to live games... or only watch the national games. Big deal. If you call yourself a football fan, you're a football fan. If gaming is important enough to you that you'd identify yourself as a gamer, you're a gamer.
     
    This:

  12. Like
    CaptainBinky got a reaction from Connall in What are you listening to?   
  13. Like
    CaptainBinky got a reaction from Kitt Frostpaws in What are you listening to?   
  14. Like
    CaptainBinky reacted to KevK in Worms... NOM NOM   
    So I logged into a server in Muldraugh with a new character to test out the new trapping system and ranged weapon (I haven't played in a few weeks).
     
    After 30 mins I found what I had explored of Muldraugh pretty much entirely looted
     
    After about 30-40 mins, surviving on a block of butter and a bottle of mustard I found a dead player in the warehouse with some seeds, 1 pckt cabbage and 1 pckt tomato. I also found a trowel, yay.
     
    I made my way to my favourite safe house armed with anti-depressants, beta-blockers, the trowel, a dead mouse, a campfire kit, an axe and the aforementioned seeds.
     
    I couldn't light the campfire to cook the dead mouse and couldn't find a saw to make a trap so I started quickly planting the cabbage seeds. I didn't bother with the tomato seeds as I have no luck previously with planting them outdoors and didn't have a bag to bring dirt inside to plant them.
     
    I quickly realised I would probably die of hunger while waiting for the cabbages to grow until I realised I had dug up a worm during the sowing of the cabbages...hmmmm. I decided to dig for more worms.
     
    So I survived on worms, anti-depressants and two books found in the house until harvest time.
     
    I now have 17 cabbages, 34 worms and no anti-depressants. I'll now try and make my way to west point where hopefully i'll meet the other two players on the server and hopefully learn how to fish.
     
    Has anyone else survived on worms?
  15. Like
    CaptainBinky got a reaction from Ryfar in Animated Actions...   
    Sorry Sly, but if it makes you feel any better tasks get re-jigged all the time. Right now, no, clothing is not being worked on but that doesn't mean that in a week or two that won't change. It depends on a whole lotta stuff
  16. Like
    CaptainBinky got a reaction from stio89 in Animated Actions...   
    We don't not give ETAs because we enjoy trolling or enjoy being cruel. We don't give them because it's impossible - with such a small team and complexities which can easily yield unforeseen problems, plus necessary re-jigging of task order, any timescale we gave would literally* be plucking a number out of our arse
     
    *metaphorically
  17. Like
    CaptainBinky got a reaction from stio89 in Animated Actions...   
    Yep, this sort of stuff is very much on the "hopefully we'll be able to do some of this stuff" list. It all rather depends on a number of factors including (but not limited to) how long it takes us to get the NPC / map expansion / vehicle stuff finished off. Once it is, we'll be able to spend a bit of time tarting up the animations, adding some more anims, and adding more clothing and what not
  18. Like
    CaptainBinky got a reaction from IronCoffins in Animated Actions...   
    We don't not give ETAs because we enjoy trolling or enjoy being cruel. We don't give them because it's impossible - with such a small team and complexities which can easily yield unforeseen problems, plus necessary re-jigging of task order, any timescale we gave would literally* be plucking a number out of our arse
     
    *metaphorically
  19. Like
    CaptainBinky got a reaction from Necromatic_Corgi in Animated Actions...   
    We don't not give ETAs because we enjoy trolling or enjoy being cruel. We don't give them because it's impossible - with such a small team and complexities which can easily yield unforeseen problems, plus necessary re-jigging of task order, any timescale we gave would literally* be plucking a number out of our arse
     
    *metaphorically
  20. Like
    CaptainBinky got a reaction from Cl0nec0mmand0 in Animated Actions...   
    We don't not give ETAs because we enjoy trolling or enjoy being cruel. We don't give them because it's impossible - with such a small team and complexities which can easily yield unforeseen problems, plus necessary re-jigging of task order, any timescale we gave would literally* be plucking a number out of our arse
     
    *metaphorically
  21. Like
    CaptainBinky got a reaction from IronCoffins in Animated Actions...   
    Yep, this sort of stuff is very much on the "hopefully we'll be able to do some of this stuff" list. It all rather depends on a number of factors including (but not limited to) how long it takes us to get the NPC / map expansion / vehicle stuff finished off. Once it is, we'll be able to spend a bit of time tarting up the animations, adding some more anims, and adding more clothing and what not
  22. Like
    CaptainBinky got a reaction from Necromatic_Corgi in Animated Actions...   
    Sorry Sly, but if it makes you feel any better tasks get re-jigged all the time. Right now, no, clothing is not being worked on but that doesn't mean that in a week or two that won't change. It depends on a whole lotta stuff
  23. Like
    CaptainBinky got a reaction from Kuren in Animated Actions...   
    Yep, this sort of stuff is very much on the "hopefully we'll be able to do some of this stuff" list. It all rather depends on a number of factors including (but not limited to) how long it takes us to get the NPC / map expansion / vehicle stuff finished off. Once it is, we'll be able to spend a bit of time tarting up the animations, adding some more anims, and adding more clothing and what not
  24. Like
    CaptainBinky got a reaction from PhantomWarlock in Animated Actions...   
    Yep, this sort of stuff is very much on the "hopefully we'll be able to do some of this stuff" list. It all rather depends on a number of factors including (but not limited to) how long it takes us to get the NPC / map expansion / vehicle stuff finished off. Once it is, we'll be able to spend a bit of time tarting up the animations, adding some more anims, and adding more clothing and what not
  25. Like
    CaptainBinky reacted to Marinus in Why isn't the game played from a first person perspective?   
    Why isn't cheese more like chocolate? It makes no sense because I don't like cheese and I love chocolate..
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