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CaptKaspar

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  1. Like
    CaptKaspar got a reaction from Masmassu in Riding in Back of Pickup Trucks   
    This is probably wishful thinking, but it would be great if we could ride in the back of pickup trucks. It would be even cooler if we could jump into the back of one. 
  2. Like
    CaptKaspar got a reaction from Karai in Riding in Back of Pickup Trucks   
    This is probably wishful thinking, but it would be great if we could ride in the back of pickup trucks. It would be even cooler if we could jump into the back of one. 
  3. pillow
    CaptKaspar got a reaction from Irken Empire in Suicide by hanging scene.   
    When talking about suicide saying someone is squeamish or not about it is maybe missing the point. It’s maybe not about whether or not they can stomach it. 
     
    Worldwide, suicide is the 2nd leading cause of death for people ages 15-24. Over 800,000 people take their own lives every year. 
     
    No one has ever faced zombies. None of us ever will. It’s not reality and it never will be. However, for some people, dealing with loved ones committing or trying to commit suicide or having their own suicidal thoughts is very much their reality. 
     
    Yes, suicide can fit within PZ and suicide is often a part of zombie stories (RIP Carl!), but some tact and empathy needs to be applied to adding something like suicide to a game and should only be done with great care. Devs approaching this cautiously is prudent, and having options to disable it in the game is an obvious thing that should be done. 
     
    Suicide is real and it affects real people. 
     
  4. Like
    CaptKaspar got a reaction from IdkWtfImDoingHelp in Spearing Zombies Through Partially Barricaded Windows   
    If we have a window that is only partially barricaded (1 or 2 planks - where we can still see out the window) we could stab zombies banging on the barricades with a spear or maybe a knife. 
     
    Right now if a zombie is trying to break through the barricades we need to go outside and kill them from the outside. When we try to stab a zombie from the inside we end up hitting the barricades and damaging them further. It would make sense that we couldn't swing a baseball bat or similar blunt weapon at them, but we should be able to stab through the window with a spear. Similar to how we can stab zombies with a spear through metal fences. 
     
    Are we able to shoot through partially barricaded windows? I have not tried this because generally I avoid guns whenever possible in PZ. I'd rather not have to guns if a pointy object can do the same task.
  5. Like
    CaptKaspar got a reaction from Salt in Storms Causing Damage   
    We were listening to the automated weather station in game and it told us to expect a storm in X number of days. Cool its gonna rain, but other than that do we really need to care?
     
    I thought it would be cool if we actually had to take that into consideration. Do we have loose, light items laying around the yard that we don't want blown away? What about the crops? Should the cars be parked in the garage to avoid hail and debris damage? What if trees were knocked down here and there? At the least some tree branches and twigs should be strewn about. 
     
    Give storms a little more bite and something for us to worry about. 
  6. Like
    CaptKaspar got a reaction from HEL City Survivor in Riding in Back of Pickup Trucks   
    This is probably wishful thinking, but it would be great if we could ride in the back of pickup trucks. It would be even cooler if we could jump into the back of one. 
  7. Like
    CaptKaspar reacted to Snuggler in Storms Causing Damage   
    nice idea. maybe the occasional broken window? slight chance of fire from dry lightning? 
    +1
  8. Like
    CaptKaspar reacted to Snuggler in Food placed outdoors in winter should keep food cold.   
    agree. +1 
    maybe a box or a bag to keep animals/rain out. 
  9. Like
    CaptKaspar reacted to Zork in Food placed outdoors in winter should keep food cold.   
    Adding to this, food placed on the ground outside should also incur a risk of being eaten by animals or ruined by rain.
    Yes, root cellars would be neat.
  10. Like
    CaptKaspar reacted to orikamii in Food placed outdoors in winter should keep food cold.   
    I tried doing this the other day, I have a popsicle fridge outside my house and placed food in it during winter (below 0) in order to keep my food fresh longer. This made sense to me but it turns out this doesn't work.
     
    I'm suggesting a few things:
    Placing food either in containers or on the floor outdoors during the winter should keep food cold or at the very least freeze it depending on the weather. We should be able to create cold storages by digging with a shovel. This wouldn't be as good as a functioning fridge, but can maybe act as a middle ground. Placing food outdoors during the summer (high temperatures) would increase the spoil rate of perishable foods. Food placed outdoors, not in containers have a chance to be spoiled by rain or animals (suggested by Zork)
  11. Like
    CaptKaspar got a reaction from Pandorea in Weather Inaccuracy -Fronts   
    This isn't exactly a bug, but it was something I saw that was wrong. 
     
    In the admin panel for "Climate Control" there are options to choose a "Warm front (volatile weather)" and a "Cold front (calm weather)". This is backwards.
     
    Meteorology and understanding weather patterns is vital to the safety of my profession.
     
    Warmer are is typically less dense than colder air. The denser air will always want to be on the bottom. 
     
    Warm fronts do not cause volatile weather. They cause stable weather. Usually a large area of overcast weather with stable precipitation. There is little vertical movement of air associated with a warm front. They are like a warm blanket dropped on top of a colder air mass. Warm air does not displace cold air and so there is little to no volatility to the air. The warm front slowly transfers its heat into the colder air mass. So they appear to move slowly, but are really just transferring their heat into the colder air mass until it matches the temperature of the warmer air mass. Eventually their temperature differential becomes equal and the front "dies". Weather associated with warm fronts can last days. 
     
    Cold fronts on the other hand are like a broom coming through. They do cause volatile and violent weather. This is because a colder air mass is coming in and displacing the relatively warmer air mass. This causes the warmer air mass to rise. When that warmer air mass rises (along with its moisture) it causes severe storms. They cause unstable air and brief but intense storms. Weather associated with cold fronts rarely last more than half a day and often only for a few hours. 

  12. Like
    CaptKaspar got a reaction from bliss in Storms Causing Damage   
    We were listening to the automated weather station in game and it told us to expect a storm in X number of days. Cool its gonna rain, but other than that do we really need to care?
     
    I thought it would be cool if we actually had to take that into consideration. Do we have loose, light items laying around the yard that we don't want blown away? What about the crops? Should the cars be parked in the garage to avoid hail and debris damage? What if trees were knocked down here and there? At the least some tree branches and twigs should be strewn about. 
     
    Give storms a little more bite and something for us to worry about. 
  13. Like
    CaptKaspar got a reaction from sigxcpu in Riding in Back of Pickup Trucks   
    This is probably wishful thinking, but it would be great if we could ride in the back of pickup trucks. It would be even cooler if we could jump into the back of one. 
  14. Like
    CaptKaspar got a reaction from Snuggler in Storms Causing Damage   
    We were listening to the automated weather station in game and it told us to expect a storm in X number of days. Cool its gonna rain, but other than that do we really need to care?
     
    I thought it would be cool if we actually had to take that into consideration. Do we have loose, light items laying around the yard that we don't want blown away? What about the crops? Should the cars be parked in the garage to avoid hail and debris damage? What if trees were knocked down here and there? At the least some tree branches and twigs should be strewn about. 
     
    Give storms a little more bite and something for us to worry about. 
  15. Like
    CaptKaspar got a reaction from Combiner in Graphically Fat Characters And Zombies   
    Google tells me that 36.6% of the residents in KY are obese. So maybe a 1/3rd of the zombies stumbling about should have a larger model? Makes sense to have them move slower, but are harder to push back, etc
     
     
  16. Like
    CaptKaspar got a reaction from Masmassu in Graphically Fat Characters And Zombies   
    I agree. At the very least they should have different body models. Different heights too. 
     
     
  17. Like
    CaptKaspar got a reaction from HEL City Survivor in Graphically Fat Characters And Zombies   
    Google tells me that 36.6% of the residents in KY are obese. So maybe a 1/3rd of the zombies stumbling about should have a larger model? Makes sense to have them move slower, but are harder to push back, etc
     
     
  18. Like
    CaptKaspar got a reaction from bliss in There should be a limit to zombies going around walls when chasing. After all, they act based on their senses, not logical thinking...   
    Yeah the pathfinding of zombies is often immersion breaking for me.
     
    You jump over that tall wall that you mentioned and the zombies immediately maneuver to walk around the wall in the shortest distance possible. They don’t approach the wall or blunder about trying to find a way around it. They immediately know exactly where to go. 
     
    Even if the zombies were able to get around the wall, they should have to reacquire where you are before heading to you. By then you’re probably long gone and zombies should shamble about when they turned directions around the wall.
     
    I have found that reducing zombie “memory” from the default to short helps with this issue some. 
  19. Like
    CaptKaspar got a reaction from Seg in There should be a limit to zombies going around walls when chasing. After all, they act based on their senses, not logical thinking...   
    Yeah the pathfinding of zombies is often immersion breaking for me.
     
    You jump over that tall wall that you mentioned and the zombies immediately maneuver to walk around the wall in the shortest distance possible. They don’t approach the wall or blunder about trying to find a way around it. They immediately know exactly where to go. 
     
    Even if the zombies were able to get around the wall, they should have to reacquire where you are before heading to you. By then you’re probably long gone and zombies should shamble about when they turned directions around the wall.
     
    I have found that reducing zombie “memory” from the default to short helps with this issue some. 
  20. Like
    CaptKaspar got a reaction from Guicsr02 in There should be a limit to zombies going around walls when chasing. After all, they act based on their senses, not logical thinking...   
    Yeah the pathfinding of zombies is often immersion breaking for me.
     
    You jump over that tall wall that you mentioned and the zombies immediately maneuver to walk around the wall in the shortest distance possible. They don’t approach the wall or blunder about trying to find a way around it. They immediately know exactly where to go. 
     
    Even if the zombies were able to get around the wall, they should have to reacquire where you are before heading to you. By then you’re probably long gone and zombies should shamble about when they turned directions around the wall.
     
    I have found that reducing zombie “memory” from the default to short helps with this issue some. 
  21. Like
    CaptKaspar reacted to bliss in There should be a limit to zombies going around walls when chasing. After all, they act based on their senses, not logical thinking...   
    Jumping over a tall wall shouldn't be used only to gain you some time, but also to mislead zombies.
    Of course, if the wall is short, it is acceptable that the zombie go around it, but long walls which the end of it are away from the zombie's sight? A bit non-immersive for me.
  22. Like
    CaptKaspar got a reaction from PoshRocketeer in Optional fast forward in MP   
    C:>Users>"Username">Zomboid>Server>servertest.ini
     
    MinutesPerPage="X" 
     
    The lower the number, the faster you read books. We have ours set to 0.1
  23. Like
    CaptKaspar reacted to Mrs_L in Extremely high First Aid can reduce or eliminate scratch/lac infect chance   
    I hope so, I would like it if every skill had some powerful benefit to high levels in it. Would definitely contribute to creating those group dynamics too where individuals pick one or two skills to power-level so the entire group has access to some beneficial ability.
  24. Like
    CaptKaspar reacted to P0loski in Optional fast forward in MP   
    I was not aware of this, I didn't find anything on the server setup screen, but in the meantime this will do, thank you very much
  25. Like
    CaptKaspar got a reaction from mimo_za in Optional fast forward in MP   
    C:>Users>"Username">Zomboid>Server>servertest.ini
     
    MinutesPerPage="X" 
     
    The lower the number, the faster you read books. We have ours set to 0.1
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