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bliss

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  1. Maybe they could add a new level of hearing inbetween normal and pinpoint then. I just feel that the current spice is way beyond its intent.
  2. I really like playing with everything set to random, specially hearing. However, I feel like zombies with pinpoint hearing are too strong at the moment. Often you will spawn in a place and get overwhelmed by them a in a matter of seconds, having to deal with around 50 zombies before even finding a weapon. Game is too easy without it, but too dysfunctional with it. I suggest a minor/medium nerf.
  3. Right now players need a script or direct access to the machine running the server. You can’t simply remotely send a /restart command for a server to update its mods.
  4. There are other games that have mod launchers (XCOM comes to mind) and I'm not sure if it is doable, but if you devs could take control over if a player updates a mod or not, , through a mod launcher, it would 100% solve the "dedicated server has a different version of your mod" problem. Let players have more control over their mod versions and servers synch! As it is now, I assume that since there are no mod launchers, Steam promotes its own process to keep everything up to date. However, if there were some sort of intermediary system (a launcher) inbeetween the workshop and the game itself, manual updates would be possible.
  5. So many times, specially when alerted from behind, they will take an erratic path (like going around in a round way) making their movement completely unorganic, thus attacking on your flank on the last second, outside the character's attack cone. It must be addressed. Everything else is perfect.
  6. Since the only way to artificially climb heights is to build stairs, which requires a lot of carpentry, maybe we could use some sort of homemade grappling hook. We already have sheet ropes anyways. Here is an idea of what items it could require (more ideas in the link). I consider a height a very necessary thing to level aiming up, since you can get to a position with safe flanks. https://www.wikihow.com/Make-a-Grappling-Hook
  7. As it is now if you respawn by the trailers park in Muldraugh chances are that you will get bitten during sleep since there is no sheets / courtains in the entire area and you can't cover windows with clothes and ripped sheets. It is the apocalypse, let me cover my windows by any means.
  8. One more way of handicapping our characters? Count me in. +1
  9. It could be attached to the lightfooted skill.
  10. First of all, I consider tiredness/sleep mechanic to be vital to the game, since sleeping and feeding are the two most basic needs of a living human. Finding a bed to rest at the end of the day works as a prize for the human being that proudly finished its tasks. Aside the immersion that comes with it, there is also the fact that it helps on advancing the time so players can interact with the different seasons, Summer, Autumn, Winter, Spring faster than if the players were playing full time during nights. First suggestion - So, there is this mod called "Just Sleep". It outright allows players to sleep regardless of pain, stress, tiredness level, and time since last slept, however, while keeping the tiredness mechanic, so every player still need to sleep on a daily basis. I can't see me and my friends not using this mod anymore. It helps a lot with organizing sleep time. It could get an adjustment, though, so that the bad moddles worsen when sleeping without taking care of them. Maybe such feature could be in the base game. Second suggestion - allow the server to speed up time if the majority of players (50% + 1) are sleeping, and the awake people need to do their stuff on the accelerated speed. 3rd suggestion - another thread that I made: https://theindiestone.com/forums/index.php?/topic/59133-making-sleep-tiredness-mechanic-viable-in-mp/&tab=comments#comment-365611
  11. We all know the burden of leveling the mechanic skill when the only thing you can do is remove/install headlights and battery/radio. There is absolutely no purpose in doing so except for the grind. Maybe it could be addressed if players could passively get mechanic skill simply by driving. Nothing exaggerated that would take the grind away, but something that would symbolize how drivers learn about their cars just by driving them. Same could apply for First Aid skill. Realistically, we should be able to level first aid by training on a doll or ourselves. However, it would be too abusable and grindy, so instead, we could simply get a pump by having a passive increase while we are healing injuries and sickness, symbolizing how people learn to treat theirselves better when they are battling an infection or staying safe due to an injury. Sure, Zomboid is a simulator, but I can list a huge number of things that were adapted for gameplay purposes. Out of the bat, we have: no physiological needs, a recipe to learn how to operate generators, towing cars out of thin air, books curing depression, and many other things.
  12. I'm by no means a programmer, but maybe if the devs could make the mouse cursor "mimic" the character positioning and its functions, we could use the mouse cursor to force the game to reveal some areas as if the character were there by itself. You may argue that this would allow abuses to happen, since players would be able to see behind a building/wall that the character has direct line of sight, just by hovering the cursor there. Well, this could be addressed if the mentioned mimic function had a requirement that keeps track of the character sight, only being allowed to mimic if the character has a position good enough to reveal that area, like linking both of them. The mouse cursor would be allowed to reveal an area only if the character itself has the immediate ability to do so, regardless of proximity.
  13. bliss

    Map Pings!

    I would like a map pinging feature it were attached to the usage of a flare gun. You shoot it. People see the flare in the sky, and they get a general ping of your location.
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