bliss Posted January 13, 2022 Share Posted January 13, 2022 Jumping over a tall wall shouldn't be used only to gain you some time, but also to mislead zombies. Of course, if the wall is short, it is acceptable that the zombie go around it, but long walls which the end of it are away from the zombie's sight? A bit non-immersive for me. OprahWinfrey, CaptKaspar and Guicsr02 3 Link to comment Share on other sites More sharing options...
CaptKaspar Posted January 13, 2022 Share Posted January 13, 2022 Yeah the pathfinding of zombies is often immersion breaking for me. You jump over that tall wall that you mentioned and the zombies immediately maneuver to walk around the wall in the shortest distance possible. They don’t approach the wall or blunder about trying to find a way around it. They immediately know exactly where to go. Even if the zombies were able to get around the wall, they should have to reacquire where you are before heading to you. By then you’re probably long gone and zombies should shamble about when they turned directions around the wall. I have found that reducing zombie “memory” from the default to short helps with this issue some. Seg, bliss and Guicsr02 3 Link to comment Share on other sites More sharing options...
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