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Viceroy

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  1. Like
    Viceroy got a reaction from MadDan in RELEASED: Build 29.4   
    Yay!!!
  2. Like
    Viceroy got a reaction from Footmuffin in RELEASED: Build 29.4   
    Yay!!!
  3. Like
    Viceroy reacted to lemmy101 in Operation Fix Late Game By Killing You Before You Get There   
    This is still to be determined. This whole thing was conceived just yesterday, and we're still figuring it all out. But the point is our aim is for PZ's difficulty graph to increase over time, but start off as close to how it is now on day 1 as possible. 
     
    But in short, with the introduction of the beginner mode, we are finally unbound by 'make it fun for someone playing for first time' issues that led us to be way too restrained with zombie numbers and refrigerator effectiveness, loot amounts, combat difficulty etc etc. We can be truly brutal motherf**kers again.
  4. Like
    Viceroy reacted to lemmy101 in Operation Fix Late Game By Killing You Before You Get There   
    Hey all, just a quick post to let you all know we're currently in a midst of a huge shakeup to the game balance. This is primarily to fix the problems in the late game where people get a bit bored. Essentially the problem with the late game is it shouldn't really exist as it does now and it pretty much emerged by accident due to stuff like farming, carpentry and more crucially the pressure on us to make the game more accessible to new players so as not to make a bad and damaging first impression. The genesis of this game was one where it was constantly trying to kill you, and every day used to be a blessing, and it feels like we've lost this to an extent. Now seasoned players reach a point where death comes from reckless shotgun rampages and the like. If the player invites death to try and have a bit of excitement after being bored, then its hard to call this game 'a story about how you died'
     
    Highlights of this balance effort include:
    Beginner mode - Yes we're going there. Sandbox has options to make the game easier, but this relies on people going there and most would just drop into survival and then find the game too hard. This pressured us too much to make the game easier to avoid the game crashing into negative review hell, and this isn't fair on the experienced players. A new beginner mode (which the game will try and nudge first time players into) will be easier than the game currently is now, but will otherwise be similar to the current game. But will have NO survival time reported on death (though will still on the character panel). This is an awesome thing for everyone who is experienced in the game because it means we are finally free to really make survival as brutal as it should be from day one to day whatever you survive to... every day should be a struggle, especially if you're on your own Zombies assemble! - We're going to be working at bringing back the hordes of the days of yore. Like the proper hordes we used to have. This is all dependent on how much multiplayer traffic can handle but we're working at making more dynamic and numerous hordes. Difficulty scales up over time instead of down. Through various balance changes, instead of the difficulty falling off as you get more supplies and clear out an area for a safehouse, the game will become more and more difficult as time goes on. Living a month or two will now be a bloody huge deal. The late game once you have a base and farming and the like will no longer get dull, because our aim is to make every night you rest your head on a pillow alive and not undead a blessing the player is thankful for and a triumph they will be proud of. Things like food, refrigeration, zombies, migration, and a whole host of other things will be severely rebalanced. Instead of having a fridge full of about three months of food, you're more likely to be looking for something to fill your belly. Likewise changes to stuff like endurance will make the effects of fatigue much more long term instead of a momentary blip. Gameplay systems, primarily stuff like carpentry, will be available to players more quickly. Hammers, saws and the like much more in abundance. But for example in case of carpentry, only barricading and the like will be available at low level. No building walls, doors etc at level 0 and so on. This means barricading will be a huge part of the game from near the start, where carpentry and base building itself will remain a mid-late game accomplishment. This same methodology will be brough to other gameplay systems to preserve the late game but provide earlier use of them. There's plenty of other stuff, and this will be an ongoing effort going forward. Our plan is to perfectly balance the game to provide challenge to experienced players from beginning to end, and to squeeze the survival times to make long survival a real proud achievement, and the beginner mode means we can provide a bit more hand holding to first time players so they can figure out the mechanics without being chewed to death within the first minute of gameplay.
  5. Like
    Viceroy got a reaction from _Gold_ in Viceroy's Lots and Cells   
    Viceroy's Lots and Cells.
    ***
     
    Hello there strangers and regulars alike! Here I shall post my lots and cells as I make them or find time to release them. I reserve the right to remove lots after uploading should I deem them improper due to user feedback or as the map of PZ changes and I need to relocate them. But hopefully I'll be able to do that without too much trouble in the future so hooray for the future!
     
    Also, all my works are made with Erosion in mind, they are thus unaged and undamaged by default. If you want to break a window feel free to do so!
     
    ***
    Cells
    ***
    These are packaged cells that overwrite a base game cell. You install them just like you would a mod. Hopefull all works well and as intended. If not, PM me or post down below!
     
    Cooper's Peanut Packaging Plant
    Coordinates.
    This is a peanut packaging plant that is added to Dixie, it is positioned on the railroad located proximally to the South. Not a major feat of engineering, but hey, adds another creepy place near to Dixies.
     
     
    Viceroy's Asylum
    Coordinates.
    This is my asylum, same one that is featured in RingoD123's map. Although this is a stand-alone and with the yard done by me, with the particular feel I had imagined for it. Fence might bee too OP, let me know.
     
    TO INSTALL:
    1. Click title of the cell you want.
    2. Download *.zip.
    3. place exctacted folder into your mods folder.
    4. Activate mod in modloader.
    5. Start a new world.
     
    Feel free to chew on my ears, comment and change the world!

    ***
    Lots
    ***
    [reserved]
  6. Like
    Viceroy got a reaction from Aardman55 in Picture Battle   
    Offtopic: My stuff has resulted in global destruction twice now lol
  7. Like
    Viceroy got a reaction from Sieben in Viceroy's Lots and Cells   
    Viceroy's Lots and Cells.
    ***
     
    Hello there strangers and regulars alike! Here I shall post my lots and cells as I make them or find time to release them. I reserve the right to remove lots after uploading should I deem them improper due to user feedback or as the map of PZ changes and I need to relocate them. But hopefully I'll be able to do that without too much trouble in the future so hooray for the future!
     
    Also, all my works are made with Erosion in mind, they are thus unaged and undamaged by default. If you want to break a window feel free to do so!
     
    ***
    Cells
    ***
    These are packaged cells that overwrite a base game cell. You install them just like you would a mod. Hopefull all works well and as intended. If not, PM me or post down below!
     
    Cooper's Peanut Packaging Plant
    Coordinates.
    This is a peanut packaging plant that is added to Dixie, it is positioned on the railroad located proximally to the South. Not a major feat of engineering, but hey, adds another creepy place near to Dixies.
     
     
    Viceroy's Asylum
    Coordinates.
    This is my asylum, same one that is featured in RingoD123's map. Although this is a stand-alone and with the yard done by me, with the particular feel I had imagined for it. Fence might bee too OP, let me know.
     
    TO INSTALL:
    1. Click title of the cell you want.
    2. Download *.zip.
    3. place exctacted folder into your mods folder.
    4. Activate mod in modloader.
    5. Start a new world.
     
    Feel free to chew on my ears, comment and change the world!

    ***
    Lots
    ***
    [reserved]
  8. Like
    Viceroy got a reaction from Suomiboi in Viceroy's Lots and Cells   
    Viceroy's Lots and Cells.
    ***
     
    Hello there strangers and regulars alike! Here I shall post my lots and cells as I make them or find time to release them. I reserve the right to remove lots after uploading should I deem them improper due to user feedback or as the map of PZ changes and I need to relocate them. But hopefully I'll be able to do that without too much trouble in the future so hooray for the future!
     
    Also, all my works are made with Erosion in mind, they are thus unaged and undamaged by default. If you want to break a window feel free to do so!
     
    ***
    Cells
    ***
    These are packaged cells that overwrite a base game cell. You install them just like you would a mod. Hopefull all works well and as intended. If not, PM me or post down below!
     
    Cooper's Peanut Packaging Plant
    Coordinates.
    This is a peanut packaging plant that is added to Dixie, it is positioned on the railroad located proximally to the South. Not a major feat of engineering, but hey, adds another creepy place near to Dixies.
     
     
    Viceroy's Asylum
    Coordinates.
    This is my asylum, same one that is featured in RingoD123's map. Although this is a stand-alone and with the yard done by me, with the particular feel I had imagined for it. Fence might bee too OP, let me know.
     
    TO INSTALL:
    1. Click title of the cell you want.
    2. Download *.zip.
    3. place exctacted folder into your mods folder.
    4. Activate mod in modloader.
    5. Start a new world.
     
    Feel free to chew on my ears, comment and change the world!

    ***
    Lots
    ***
    [reserved]
  9. Like
    Viceroy got a reaction from turbotutone in Viceroy's Lots and Cells   
    Viceroy's Lots and Cells.
    ***
     
    Hello there strangers and regulars alike! Here I shall post my lots and cells as I make them or find time to release them. I reserve the right to remove lots after uploading should I deem them improper due to user feedback or as the map of PZ changes and I need to relocate them. But hopefully I'll be able to do that without too much trouble in the future so hooray for the future!
     
    Also, all my works are made with Erosion in mind, they are thus unaged and undamaged by default. If you want to break a window feel free to do so!
     
    ***
    Cells
    ***
    These are packaged cells that overwrite a base game cell. You install them just like you would a mod. Hopefull all works well and as intended. If not, PM me or post down below!
     
    Cooper's Peanut Packaging Plant
    Coordinates.
    This is a peanut packaging plant that is added to Dixie, it is positioned on the railroad located proximally to the South. Not a major feat of engineering, but hey, adds another creepy place near to Dixies.
     
     
    Viceroy's Asylum
    Coordinates.
    This is my asylum, same one that is featured in RingoD123's map. Although this is a stand-alone and with the yard done by me, with the particular feel I had imagined for it. Fence might bee too OP, let me know.
     
    TO INSTALL:
    1. Click title of the cell you want.
    2. Download *.zip.
    3. place exctacted folder into your mods folder.
    4. Activate mod in modloader.
    5. Start a new world.
     
    Feel free to chew on my ears, comment and change the world!

    ***
    Lots
    ***
    [reserved]
  10. Like
    Viceroy got a reaction from Atoxwarrior in Viceroy's Lots and Cells   
    Viceroy's Lots and Cells.
    ***
     
    Hello there strangers and regulars alike! Here I shall post my lots and cells as I make them or find time to release them. I reserve the right to remove lots after uploading should I deem them improper due to user feedback or as the map of PZ changes and I need to relocate them. But hopefully I'll be able to do that without too much trouble in the future so hooray for the future!
     
    Also, all my works are made with Erosion in mind, they are thus unaged and undamaged by default. If you want to break a window feel free to do so!
     
    ***
    Cells
    ***
    These are packaged cells that overwrite a base game cell. You install them just like you would a mod. Hopefull all works well and as intended. If not, PM me or post down below!
     
    Cooper's Peanut Packaging Plant
    Coordinates.
    This is a peanut packaging plant that is added to Dixie, it is positioned on the railroad located proximally to the South. Not a major feat of engineering, but hey, adds another creepy place near to Dixies.
     
     
    Viceroy's Asylum
    Coordinates.
    This is my asylum, same one that is featured in RingoD123's map. Although this is a stand-alone and with the yard done by me, with the particular feel I had imagined for it. Fence might bee too OP, let me know.
     
    TO INSTALL:
    1. Click title of the cell you want.
    2. Download *.zip.
    3. place exctacted folder into your mods folder.
    4. Activate mod in modloader.
    5. Start a new world.
     
    Feel free to chew on my ears, comment and change the world!

    ***
    Lots
    ***
    [reserved]
  11. Like
    Viceroy reacted to Zombiemonkey in Picture Battle   
    What about Dog meat?
     
     
    P.s i saw the most horrible pictures when searching up ''dog meat''  I regret everything.
  12. Like
    Viceroy got a reaction from Jatta Pake in Viceroy's Lots and Cells   
    Viceroy's Lots and Cells.
    ***
     
    Hello there strangers and regulars alike! Here I shall post my lots and cells as I make them or find time to release them. I reserve the right to remove lots after uploading should I deem them improper due to user feedback or as the map of PZ changes and I need to relocate them. But hopefully I'll be able to do that without too much trouble in the future so hooray for the future!
     
    Also, all my works are made with Erosion in mind, they are thus unaged and undamaged by default. If you want to break a window feel free to do so!
     
    ***
    Cells
    ***
    These are packaged cells that overwrite a base game cell. You install them just like you would a mod. Hopefull all works well and as intended. If not, PM me or post down below!
     
    Cooper's Peanut Packaging Plant
    Coordinates.
    This is a peanut packaging plant that is added to Dixie, it is positioned on the railroad located proximally to the South. Not a major feat of engineering, but hey, adds another creepy place near to Dixies.
     
     
    Viceroy's Asylum
    Coordinates.
    This is my asylum, same one that is featured in RingoD123's map. Although this is a stand-alone and with the yard done by me, with the particular feel I had imagined for it. Fence might bee too OP, let me know.
     
    TO INSTALL:
    1. Click title of the cell you want.
    2. Download *.zip.
    3. place exctacted folder into your mods folder.
    4. Activate mod in modloader.
    5. Start a new world.
     
    Feel free to chew on my ears, comment and change the world!

    ***
    Lots
    ***
    [reserved]
  13. Like
    Viceroy got a reaction from Zurgh in General Creativity   
    Here is a poem for you all!
     
    Roses are brown.
    Violets are gray.
    I am a dog.
  14. Like
    Viceroy got a reaction from Object704 in Zombie Alarm System?   
    I could code this if someone did textures for it. I am certain.
  15. Like
    Viceroy got a reaction from Object704 in Zombie Alarm System?   
    Just because it could have a negative effect does not mean it is a bad suggestion. I would be all for it. Especially when I can use it to attract zombies to a place when a human is stealing my... Bait. MUHAHAHAHAHA!
  16. Like
    Viceroy got a reaction from _Gold_ in The Truth Game   
    That cancer be cured.
     
    Do you believe democracy is viable going into the future and with the knowledge that those who are learned or specialists will always be fewer than those who are not (comparatively)?
     
    ((Shout-out to _Gold_. Just saw your reply and I must say you honour me Not sure why but thank you so much! ))
  17. Like
    Viceroy got a reaction from Sieben in Zombies need to be "meatier"   
    I gotta say I agree. People will inevitably nag about tripping. But then again people will inevitably nag about pretty much anything. But I must say I agree most firmly with your opinion on the difficulty of the game and how you have to seek out fun with the zombies. Don't get me wrong, the zombie repopulation is a step in the right direction, the rebalance of firearms as well is a step in the right direction. I just feel that the zombies themselves are overlooked. They are the danger after all, it is not bad tomatoes or other people that caused the world to end, the reason is very plainly the hordes of undead.
     
    As they are however I find it hard to believe they managed to infect enough people to cause a major event. It kinda reminds me of this:
     

  18. Like
    Viceroy reacted to _Gold_ in Waffles vs Pancakes   
    You see this guy? He's a leading pancakeologistamnatypethingamabob.
  19. Like
    Viceroy reacted to Zombiemonkey in Waffles vs Pancakes   
  20. Like
    Viceroy reacted to Solokill72 in Waffles vs Pancakes   
    Pancakes are way easier to make. You don't need any extra equipment, you just need a frying pan, which every household has, and the required ingredients ofcause.
     
    PANCAKES FOREVER!!!!
  21. Like
    Viceroy reacted to Zombiemonkey in Waffles vs Pancakes   
    Guys... i ate a perfectly good waffle the other day, and i was almost brainwashed and taken by the Waffle kingdom. Luckily i got out of it because im staying true to the pancakes. Dont let the smell of waffles fool you!
  22. Like
    Viceroy reacted to robban279 in What in *** have we been thinking? AI system rename   
    Thanks Viceroy. That... uh.. makes sense!
    Is that an actual translation of his name? "Black egg" in Austria? Long live Arnie! The real governatorminator!
  23. Like
    Viceroy reacted to _Gold_ in The Truth Game   
    Viceroy (sorry everyone else)
     
    Where do you stand on Microsoft buying Minecraft
  24. Like
    Viceroy reacted to syfy in Not Catching colds in the rain?   
    i'll take the point. then i'll go start working on my 1001st in game hour
  25. Like
    Viceroy reacted to SuperJack in Not Catching colds in the rain?   
    Playing the game, in the rain is a pain. I might catch a cold.
     
    Why?
     
    The rain dosn't give me a cold, neither does being cold.
    Hopefully most of us know that what causes colds are viruses, and they spread through sneezing/contact. and need a human host.
    So why do I get colds from nowhere in the rain?
     
    In the un dead world, colds should be more rarer, since there are less hosts and people to spread them.
    And the only ways to catch the colds is when you come close to other people who can transmit them or eat and drink from the same, or sleep in there bed.
     
    And yes, lowing the temeprature only might increase the chance of catching a cold, but only if someone else is there to transmit it
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