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Geras

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Everything posted by Geras

  1. +1 I also find myself checking the same corpses a few times when my battlefield gets messy.
  2. That was an issue in 31 as well. Not all knife jaw-stabs are lethal what makes knives pretty much useless (or extremely dangerous to use and just not worth the risk).
  3. For the first time I feel the game is challenging. I've started my character in 31.13 on '8 month after the apocalypse' with long zombie memory. Killed over a 1000 of zeds in about a month. Now that 32.2 is out I felt something new. I felt threatened. So threatened that I even shut the blinds in my upstairs bedroom window. I had to use fire (molotovs) to kill zombies for the first time as well. With every meta sound there are hordes of zombies coming in from previously cleared out areas. It even crossed my mind once to turn off Svarog's weapon nerf mod Now i have ~1.5k zombies killed without even leaving the block where my safehouse is. Good job, Devs!
  4. I'm not really fond of water having the smell of petrol. Or taste BUT It would be cool if there were bigger containers to hold water. Like 5 litre plastic bottles or even a bit bigger with a small plastic tap at the bottom for convenient usage
  5. No propane tank bomb? *sad face*
  6. Hi Devs! Can I suggest you to change your logo background into black (or any dark) colour, please (at least as an option in game)? It hurts my eyes every time I run the game. First I need to look at a black "Loading..." messages then your white logo and then black game menu. So: black > white > black. It hurts. Can we have an option to change it into: black > black > black, please? This logo: Thank you.
  7. Dear Devs Chill and take your time. Yours faithfully, Member of your community.
  8. Great idea. During my time living in university dorm people used to put their perishable food outside on windowsills in winter. Doing so did the job.
  9. Cool, can't wait!
  10. I really like how your mod levels up difficulty. I find myself good at surviving as well (3300+ kills on insane zombies some time ago). Your mod changed the way I approach zombies. Now I prefer to get their attention with shouting and running then herd them into a giant meat-ball and lure them away somewhere distant. I do that with bigger hordes (think WP downtown). I pick off smaller groups by 1-2-3 zombies at a time. Knock one down and stomp it while pushing the others away > rinse & repeat. Before your mod I easily could engage groups of 10-14 zombies with a baseball bat or axe because of hitting and 99% of the time knocking down 2 zombies at a time. Now I'd not risk it. I always play with insane amount of zombies. In what way do you intend to nerf weapons further?
  11. AFAIK there is a similar system implemented but it does not work (unfortunately) with the amount of zombies killed but with time survived. There were no exact numbers posted or anything. Anyway: I'd like to see something like this working with kill count.
  12. Maybe ask super-awesome Batura to make a toolbox icon? http://theindiestone.com/forums/index.php/topic/13575-baturas-icons/
  13. Yeah, about that - what I had in mind that a Fire Officer would not get the "burned" type of wounds when dealing with fire. His health bar would still drop, though. I did not mean fire immunity
  14. Would be a nice alternative for a Lamp on a pillar
  15. I had this idea today about every occupation having it's special trait like "Axe Man" for Lumberjack (...I'm a lumberjack and I'm okay...). Of course some of them will be better than others (compare "Desensitized" to "Night Owl" for example). My ideas would be: Fire Officer - "Fire Training" - Puts out fires quickly and never gets burnt - fire extinguishing would be broken for a while because we can't even do that yet (can we?) but in the future builds... who knows. Police Officer - "Trigger Discipline" - Uses pistols more efficiently than others - would give a bonus to accuracy with pistol, slower pistol deterioration, faster clip reloading. Park Ranger - "Man of the Woods" - Faster and quieter foraging, gets happier after a night in a tent under the stars - would give some happiness and entertainment when sleeping outside in a tent and would also not attract zombies from the entire screen when foraging, 1/2 time needed to forage Construction Worker - "Beast of Burden" - Can carry more than others - carrying all those concrete bags during his/hers would finally pay off. +3 (+4?) main inventory carrying capacity. Carpenter - "Steady Arm" - Uses less nails in construction - i.e. someting needs 6 nails to build for a non-Carpenter but for a Carpenter it drops to 4. If something needs 4 nails it would need 3 etc. etc. etc. Burglar - "Like a Shadow" - Does not trigger burglar alarms, pries windows with ease - less chance to perma-lock a window when prying, would not trigger alarms. Alarms and locks are for honest people, or so they say. Chef - "Blade Confident" - Performs jaw-stabs twice as fast, kitchen knives last much longer - would require half the animation time to jaw-stab, kitchen knife probability to drop condition would be 1 in 15 (hunting knife is 1 in 20) instead of 1 in 2. Repairman - "This Will Hold" - Puts more life in repaired items - +30% flat bonus to possible repair i.e. glue (2 uses) has 10% possible repair for a Baseball Bat. That perk would make it 40%. Farmer - Fisherman - Doctor - Fitness Instructor - "Running Enthusiast" - Does not get tired quickly when running, rests easily - could run for twice (or 2/3) the distance compared to a normal person with the same level of sprinting before getting the "Moderate exertion" moodle, would rest in half the time from exertion moodles. Burger Flipper - I have not figured out the remaining occupations yet. I was thinking of a "Frying pan Maestro" - Faster frying pan swing - for the Burger Flipper, but he gets a bonus to blade accuracy so it would make no sense.
  16. I can't think ok playing the game without your mod anymore. This should be included in core game. Great work.
  17. Don't forget about bar stools. Sledge them as well!
  18. There is no way to check it in-game as of yet. Or to add points for that matter. Those skills improve automatically when carrying a lot (more than half your carrying capacity if I'm not mistaken). Not sure how fitness improves. With running probably.
  19. Polish translation for build 31.13 - fixes and stuff Link: https://www.dropbox.com/s/tyrm1i693wt1ucv/PL_build_31_13_fix_1.rar?dl=0
  20. Yeah, they would have to damage crawler's brain.
  21. This ^ (Petzl Duo Belt) Best head lamp ever fed by 4 fat batteries with enough light for over a week (producer says over 400hrs but I doubt it) on minimum beam. I've got one myself but mine's modded with stronger LEDs and better electronics. It's almost indestructible, most popular lamp in caving (spelunking) - there's also a variant fed by 4 AA batteries but that's more weight on your head as battery box is on the back of your head and has less life due to smaller batteries.
  22. Amazing work, well done Batura!
  23. Yeah, it's just I know nothing about coding That's why the "pretty please"
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