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Burger_Time

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Posts posted by Burger_Time

  1. I like it.

    36 minutes ago, Okamikurainya said:

    Animal Illnesses

    Would be cool to have rabies too. It'd randomly appear in dogs/wolves/maybe a few other animals idk and make them aggressive towards absolutely any living creature, though the carrier will die pretty soon. Could easily infect player and unless the vaccine was used, you're pretty much dead in a few months. You could find vaccines in medical clinics, and maybe even produce em yourself by murdering shittons of rabbits.

     

    About exotic animals.

    I think they could spawn once in one specific area like zoo. They'd be kinda harmless as long as they are in cage, though if they get out... You don't want to appear anywhere near zoo.

     

    And one about animal fear. 

    Instead of having an info box that would show all the info about animal, it may be shown as animation. E.g animal would back off upon seeing player, constantly look around and get scared of any noise. However, high leveled players could Still get basic info about animal's condition (type, approximate level of fear etc.) if they'd hover their cursor over one.

  2. 56 minutes ago, Okamikurainya said:

    I didn't realize they were going to be added. I did do a check, but they were only mentioned for Hydrocraft and in various suggestions. Do you have a link? Would be interesting to see what else may be being added or mentioned alongside.

    In this by 0:47 you can see character running with a pitchfork. They appeared in some other videos too, but this one's the first that came in mind.

  3. 12 minutes ago, Nisora said:

    I'll be the first to say, I honestly do not like the idea of removing the "top slot" for inventory. The game is already going to increase in difficulty enough with the animations update regarding zombies and movement, this will make it more complicated to move stuff like planks, logs, etc while you're trying to build. I'm all for being able to access pockets in clothing and use them, but I don't think we should get rid of the main "carry in your arms but not in your hands" inventory slot.

    Well, let's be honest here, being able to carry ten planks in your arms and somehow still being able to swing your weapon freely... Sounds a bit dumb. And if they implement Pockets AND keep the main inventory, it will be too much carrying space, considering that player can already bring too much stuff with him imo.

  4. 6 minutes ago, ZonaryQuasar said:

     

    I think that let's say a Carpenter couldn't learn for example First Aid enough to be specialized at. Even with all the time you have ingame, even if you survive for like 5 years, how would you specialize in a field in medicine using only the few books you collected from the towns in Kentucky? Unless you had some study before. And also because if you could specialize in everything, you would be too overpowered and wouldn't encourage to create other characters. And because I never saw for example an expert in carpentry being also a doctor. Or you are a Ron Swanson or you are an Ann Perkins. You can't be both!

    I don't mean two different skills. Being worse at one because you learn the other skill is completely fine. But specialization thing seems like an unnecessary restriction.

  5. 2 minutes ago, Хибити\Hibiti [BLR] said:

    I just can not understand. A couple of people are doing more than a year of animation, and there is no patch, provided that not all animations will be immediately available.
    Reminds developers Squad. which fckn 2 tanks produced half a year.

     

    animations can not release. But rebalancing can be engaged, Without a test branch. Cool.

    Daily reminder that an Animation update is not just Animations, but also heavy balance changing, new mechanics, crafting and also a base for the future NPCs.

  6. 7 minutes ago, Хибити\Hibiti [BLR] said:

    Yes Yes. This is all cool. But we have no update :(
    What's up with the blacksmith profession? Can we have a profession first instead of animations?

    You feed us a video). Because of what, I don’t want to play a standard game :D

    Eh. Sadness
    Dear developers. By the way ... Add the opportunity to authors of mods with cars to add their own UI.

     

     

    Devs got their priorities, and they won't delay an animation update to add Blacksmith occupation back. All of the stuff is gonna be released after/alongside the animation update's patching.

  7. 40 minutes ago, Shamanu said:

    It IS presented in the list - check up the 4-line block with title "Под капотом" (starts right under the bottom line of front right suspension rectangle).

    In reverse translation to english those lines are:

    Battery

    Engine

    Muffler

    Heater

    Damn, never noticed that.

  8. Always wanted to see zombies pulling me into the window as I pass by. :)

    Btw I'd absolutely love to see an animation for climbing through not broken window. Currently you just seem to teleport through the chunk of glass everytime you climb through the open window, but maybe instead character should slowly crawl underneath it (Kinda like zombies do in the vid)?

  9. 58 minutes ago, martingee said:

    Outfits are what the zombies are spawned in but all the clothing items can be worn by male or female characters; the division in outfits is really only because of specific items (like dresses) or an outfit, that are traditionally worn by one of the sexes.

     

    Off the top of my head i can't think of any exception but if there is it's very specific.

    That's very LIT.

     

    Btw will there be any Debuffs from wearing some clothes like unhappiness and encumberence?

     

    Also will Unfitting clothes be a possibility?

     

    Just curious... :)

  10. It would be good to have some sort of menu, where you could set part of the body which your character will be aiming for primarily such as head, torso, L/R arm and L/R leg.

     

    Example of menu with priority set to head:

    IMG_20190327_133205.png.63718c8b9c7c0a4d8c72ccc72bf066b3.png

     

    The limb you set priority to should affect such things as Chance to hit, Min/Max damage and maybe some additional effects like Immobilization if aiming for the leg, decreased accuracy/inability to hold items in your hand for short amount of tune if aiming for the arm etc.

     

    This would be very useful especially on MP servers if you don't want to kill anyone, but at least make your enemy "less dangerous."

  11. 9 hours ago, Kim Jong Un said:

    As said in the response above regarding idea 3, this forces roles onto people based on what sex they choose to play as, a unanimously bad idea for a game with character creation since there is absolutely nothing wrong with the current system

    Well, Maybe you are right. But, y'know, I just love going full realism in my suggestions which is not always a good thing. :)

     

    But, again, thank you for sharing your thoughts!

  12. 2 hours ago, Demonic_Kat said:

    Honestly though if there's debuffs to either side, I would go for mid height making this trait kinda pointless.

    By debuffs I didn't mean an enormous between high and low person but just a small distinction so it would st least somehow affect gameplay besides being a visual thing.

    3 hours ago, Demonic_Kat said:

    On the physical side, I have to say while I may look older than 18 year old me, I still run just as fast (slow) and still lift as much weight.

    Obviously, a grown man will be much stronger than a young person, and it's much more easier to teach a young dude some stuff than an old man who have already learnt everything he needed for his life, so I don't see anything wrong with it, and again, I didn't mean that it would change gameplay drastically. :)

    3 hours ago, Demonic_Kat said:

    Pain doesn't do much at all in this game, no one lives long AT ALL EVER, so why

    I guess you already know what I was going to say, right? :)

    3 hours ago, Demonic_Kat said:

    Nationality: Um. This game is set in 90's Kentucky. This group of people is more or less homogeneous. I'm not saying that it wouldn't be cool to see, but I think this would be great as a mod at best.

    Kind of agreed, lol. I've added this just so there would be more variation and such. :P

    Anyways, thank you for sharing your opinion!

  13. 999. Moodles explanation.

     

    I've often seen new players getting confused by appearance of some moodles, like "why am I sad?" Or "WTF why am I in pain?!" So I thought it would be cool to have some kind of explanation for certain moodles like Anxiety, Unhappiness and pain.

     

    Like, if you open description of the moodle, it will show you what affects character (Unattended injuries, Smoke withdrawal etc.) Will be very useful. Also that would allow to add new causes of mood changes (Alone, lost and other stuff) without player being confused.

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