• Content count

  • Joined

  • Last visited

  1. RELEASED: IWBUMS Build 40.18

    Sadly, I don't have an AMD card so I wouldn't be of use suggesting anything. Best of luck with that friend. At least they already know about it so you shouldn't have anything to worry about in the long-run.
  2. It would be cool to be able to craft those secret hideaway containers in the floorboards like you find in annotated map locations. I know you can claim safe-houses and whatnot, but in multiplayer, the one thing that stops me from playing this game on public servers versus my own private one, is loot being stolen. In games like Ark and Conan Exiles it doesn't matter because it's much easier to build containers, buildings, defenses, etc., but in PZ loot is rare and hard to come by. I feel like secret containers that you could put rugs over, for example, would be a great addition to the game.
  3. RELEASED: IWBUMS Build 40.18

    Maybe a good ol' restart fixed it?
  4. RELEASED: IWBUMS Build 40.18

    It definitely seems like you should be cold in -11C, but I think they really improved the insulation of sweaters, seeing as how they're the only practical clothing we have against the cold. But yeah the cold/hot mechanics have been pretty wacky since the weather IWBUMS release. You're definitely on to something though, I haven't even made it to winter yet.
  5. RELEASED: IWBUMS Build 40.18

    You've gotta be absolutely kidding me. Even starting the game from the initial infection, in May or whenever, and well into summer, I was watching it go down into single digits sometimes, and almost always into the teens. This is news to me. The numbers were consistently so low to me that I always thought they were a misrepresentation of the voltage in a battery. The picture that I posted is the first time I've ever seen that number above 30-34. Absolutely crazy. Thank you though, friend.
  6. RELEASED: IWBUMS Build 40.18

    I'm well aware of how thermometers work in cars, but it wasn't in the changelog, hence I feel it a bug. But I haven't been back on today so I'll post back here when I can test it more. If it is in fact a feature, I would like to be able to change it back. I wan't to know when my battery is going to die, and if it was meant to be implemented, it seems as though they wouldn't have thrown away such a useful feature. EDIT: Also, When I took that picture, I had been sitting there for 5-6 in-game hours, and I don't have a front windshield. The temperature should've been the same after that long, but then again who knows how the temperature works.
  7. RELEASED: IWBUMS Build 40.18

    A few things. The headlight issue has returned, with the vision cone increasing but light not being emitted. Secondly, the battery level on the left of the dash is incorrectly displaying temperature. Look at my digital watch and then look at the dash and you will see. I will upload a gif of the light issues at night in a little bit. The car goes completely black at night.
  8. I think it should depend on the condition of the window. You're of course right for a window that has no cracks or anything in it, although I think an accurate chance to break would be 2-5%. Even masters can sometimes be subjected to harder than normal conditions, and nothing is guaranteed 100% of the time. You should need a scraper to get the caulking off, and more caulking to put in windows, or glue or something. But you're all right, definitely needs an overhaul. I can finally use the crafted window walls thanks to this information.
  9. RELEASED: IWBUMS Build 40.18

    Damn son you spooked me lol. I was like where did his post come from.
  10. RELEASED: IWBUMS Build 40.18

    Can either of you two post a video or gif? EDIT: Nvm, devs on it.
  11. RELEASED: IWBUMS Build 40.18

    1) Definitely seems like it could be a bug, but if you could, post a gif or a link to a video with the problem, because it also could very well be a mechanical error (no offense) on your part. Just wanna rule some stuff out as the devs do look at these threads. 2) Again, might have the possibility of being a bug, but check your sandbox settings and see if your experience multiplier is to blame. Also do you have any mods which might affect either of these things? I choose carpenter and have a base 300% multiplier and the only things I get more than 150 xp on, at 4x base multiplier, is dismantling large double beds. 1) pt.2: have you tried using the "place" option in the building interface?
  12. RELEASED: IWBUMS Build 40.18

    I posted about this as well. It's most prominent when walking on wooden floors.
  13. RELEASED: IWBUMS Build 40.18

    damn good work brochacho I am well aware of daylight in other countries, which is a good point, however the game is set in rural Kentucky in the USA, where daylight doesn't go on for that long. I feel the days need to reflect that accurately.
  14. RELEASED: IWBUMS Build 40.18

    I did, after EnigmaGrey pointed out that my raknet version wasn't the latest version. It didn't even cross my mind to re-replace them before that, but I did also verify through steam, and both methods worked. Now it's just the stuff that was in my other posts that people were reporting earlier.
  15. RELEASED: IWBUMS Build 40.18

    Also another gif showing a weird flickering issue.