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WinterRoll125

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  1. There's actually a mod that adds the Blind trait to the game. Things will end up almost pitch black except for a few meters radius around you. Good luck surviving the Helen Keller experience. https://steamcommunity.com/sharedfiles/filedetails/?id=546189296
  2. Additions to existing traits: - Pacifist: + Increased stress and unhappiness upon killing zombies (and humans, in the future builds) - Prone to illness: + Higher chance of zombification through zombie scratches and lacerations. - Resilient: + Lower chance of zombification through zombie scratches and lacerations. - Clumsy: + Higher chance of failure when crafting - Graceful: + Lower chance of failure when crafting More traits: - Bloodlust (opposite to Pacifist): More effective with weapons, stress and unhappiness upon killing zombies (and humans, in the future builds), increased stress and happiness upon not fighting for too long - Slowpoke: Slower manual action performance (movement speed, crafting, first aid, eating, drinking, rip clothing, close/open curtains, etc.) - Speedster (opposite to Slowpoke): Faster manual action performance - Pessimist: Actions that increase unhappiness/depression now increases even more unhappiness/depression - Optimist (opposite to Pessimist): Actions that decrease unhappiness/depression now decreases even more unhappiness/depression - Nyctophobic: Gets panicked when in the dark There could be more that I haven't thought of yet. More ideas in replies are also highly appreciated.
  3. Apparently, mods are the only reason why I'm still playing PZ. The vanilla game still have so many loopholes in features and diversity that I wouldn't be staying without mods patching up. I'm using like, almost 40 mods, and I don't care about the errors it gives. Brutally saying, it's still much better than playing the vanilla game. Most of these mods I'm using are so essential I wish the devs could blend in, tweak, polish and make it as part of the vanilla game as well, to make the game even better.
  4. Some mods, like: - Just Throw Them Out The Window https://steamcommunity.com/sharedfiles/filedetails/?id=2659216714 - Better Hand Wash https://steamcommunity.com/sharedfiles/filedetails/?id=2594865484&searchtext= - FuelAPI https://steamcommunity.com/sharedfiles/filedetails/?id=2688538916&searchtext=FuelAPI - Lockpicking mods https://steamcommunity.com/sharedfiles/filedetails/?id=2368058459&searchtext=Lockpick https://steamcommunity.com/sharedfiles/filedetails/?id=2056238799&searchtext=Lockpicking - Better Sorting https://steamcommunity.com/sharedfiles/filedetails/?id=2313387159&searchtext= - Rain Wash https://steamcommunity.com/sharedfiles/filedetails/?id=2657661246&searchtext= - True Actions - Lying (in sofas, beds) https://steamcommunity.com/sharedfiles/filedetails/?id=2487022075&searchtext= - Let Me Think - Open Menus and Tabs While Paused https://steamcommunity.com/sharedfiles/filedetails/?id=2033451936&searchtext= - Gun Suicide https://steamcommunity.com/sharedfiles/filedetails/?id=2402057349 - Playable Arcade Machines https://steamcommunity.com/sharedfiles/filedetails/?id=2445720450 - Weapon Conditions Indicator https://steamcommunity.com/sharedfiles/filedetails/?id=2619072426&searchtext= - Firearms B41 https://steamcommunity.com/sharedfiles/filedetails/?id=2256623447&searchtext=Firearms+B41 - Expended Helicopter Events https://steamcommunity.com/sharedfiles/filedetails/?id=2458631365&searchtext=Helicopter - Scrap Weapons, Guns, Armor and The Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2125659488&searchtext=Scrap https://steamcommunity.com/sharedfiles/filedetails/?id=2658619264&searchtext=Scrap https://steamcommunity.com/sharedfiles/filedetails/?id=2122265954&searchtext=Scrap https://steamcommunity.com/workshop/filedetails/?id=2680473910 - Spear Traps https://steamcommunity.com/sharedfiles/filedetails/?id=2640351732&searchtext=Spear+Traps, along with more traps that works on zombies. Some, if not most or all, of these additions and features should become a part of the main game as well. At the very least, the devs can use mods like these as their foundation, and then upgrade, tweak, patch and polish upon their preferences and the sake of immersion of the game. I'm not a programming expert, I'm just a dedicated casual player of PZ who tends to focus more on the immersion and realism of the game, so huge apologies if I suggest something that isn't possible in means of coding.
  5. By buying, I mean rewarding, since mods are usually created voluntarily with dedication. I don't know about you, but I tend to focus almlst entirely on the immersion, realism and controls of the game, rather than multiplayer which I never really liked to play with other people online. Up until now, I realized the reason I kept on playing the game (and I'm sure 99% of you also do) is how the mods are drastically improving the immersion, realism and control of the game, which the base game would be rather empty and dull without it. With mods going into the base game, the devs would only have to sometimes expand from that mod to their preference, but also make some fixes so that the mod becomes more playable. Personally, I have so many immersion-improving mods at one point, I couldn't even know what was making the game, and now I have to accept whatever error there is, because I only wished the game would become much more immersive than the base game, from more diverse firearms, makeshift armory to throwing corpses out the window and even gun suicide. You should be glad you're backed by dedicated modders who made the game much more immersive to learn from, while focusing on much more important matters, such as human NPCs and hunting. Now, as much as I like to have immersion-improving mods in the base game, this remains to be my opinion, which I admit would still need to be further discussed.
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