I always expect from games with lower graphics more depth, it feels like a natural law but meanwhile i learned it has nothing to do with each other.
But i am stll a fan of Indiedevs even when this early acces thing feels like bs over the last decade.
There are so many games stuck in progress:
-7days to die - started small team, getting bigger, was one the first early acces titles on steam. Still not done, they run in circles.
-cosmoteer- super lovely game, so awesome basic mechanics, so epic roadmap but only 1 man dev so forget it for the next 5-8 years.
-Empyrion released the alpha 0.6, thats not better at all. Feels like a scam to sell this ea as full version on steam.
The worst thing is you little devs are the only source of epic gameplay scenarios.
When did EA, BLIZZARD, NINTENDO, 2K, SONY, CAPCOM release their latest survival zombie game? Or their voxelbased survival builder? Anything whats not a sequel of established gameplay? Yes, never!
There is one thing what every Indie dev has together in this catergorie: When they announce NPC or KI or just anything more than pet follower it seems to be their endboss. Sometimes you never hear anything again from them. Fun Pimps with 7 days announce bandits and NPC since 3-4 years. Empyrion enemy KI is more stuck than straight walking forward. Dont even talk about animations, the sprites between 2 stances.
Its a curse. Triple A is getting worse every year but the Indies cant deliver in the same pace anything 50% compareable. I like the new and fresh gameplayideas they bring up but they cant make it fully round and enjoyable.
I am older version of a gamer, i played Minecraft even before there was a downloadable client. I have seen the patch when skelettons and spiders came into the game but they couldnt do or take any dmg for another year. I remember a time while waiting over a year for a patch, then it comes: Trees can now spawn apples! This was to much for me but it feels like early acces has not changed since it releases.
Dont be like Minecraft! Its done when its dead.