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Mustang

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  1. Damn, i really want that mod features asap
  2. I believe achieving such a task would be highly challenging and require an enormous amount of effort. It would involve a complete transformation of all 2D assets into 3D, incorporating first-person animations, and extensively reworking numerous systems to accommodate the first-person perspective. The scale of the required modifications is difficult to comprehend, making it seem nearly insurmountable. However, I really want someone to prove me wrong and say it can be done by a mod.
  3. Tbh the curves are not really curves , the sharp edges are making it looking bad . (the only thing that i didn't like about this patch list)
  4. As we know right now the year of infection is 1993 , and while i don't have much troubles with that , its just in this period we really can't use much tech for the player long runs in the game. Id Suggest to change that year at least to 2005-2010. (making it closer to our time and more modern tech) There are a lot of things that are kidna hard to implement or are not really a common thing in 1993 compared to 2010 for example. And here is a list with some examples. - Solar Panels - More Advanced Mobile Phones - Advanced GPS - Smart Watches (i don't now how can player see his weight ingame , how is that possible that we know our weight ?) (also smart watches could help us by providing how much calories we need to get more fat or to lose weight) - More Vending Machines that were invented later then year 2000 - Electric Vehicles (Tesla for ex) - Air fryers - More Advanced backpacks - More options for cities design and room design - Nicotine patches (while this was invented in 1984 , it really got more developed recognized in years 2000-2005+ (this could really help the trait - smoker) - Advanced Generators - Water Purifiers - Scooters (used by civilans a lot) - More cars variety - More food variety - More guns variety - More kitchen objects variety - Heat Generating Jackets - The Solar Shingle - Vertical Farming - Body Powered Devices This are only few of the most known inventions , though there are many other examples , i just think 1993 doesn't give us everything in terms of the Z survival world , (for Example The Walking Dead - started in August 2010 , and it had plenty of material and source to use , and as we can see from the series , they have used a lot of tech for survive purpose , especially when establishing a base) This said , i really think Devs need to look into Lore and adapt to a more suitable year with way more oportunities but with the same spirit that the game offers. Keep in mind this is only a suggestion.
  5. Ok , first of all , please use english when posting something. , but also regarding your suggestion , there are plenty of mods on steam that adds tons of new content , including more seeds and pickled food.
  6. Not Really , i am playing comfortable with all my mods that were installed on 41.50 , and the game seems to run fine. (with over 30+ mods)
  7. Please Return old curtains options..
  8. Mustang

    Cherno and tiles.

    id love to play a mode like that.
  9. Mustang

    Muldreraeuuughhoid

    Oh , i see , damn anyway id be nice to be able to use offhand in combat , (like riot shield and double melee weapons - for example - brass knuckles or again the mentioned above double pistols (revolvers)
  10. Mustang

    Muldreraeuuughhoid

    Last video from the patch notes - Regarding the practical use - its pretty simple - double the ammount of bullets you can shoot before being spent and needed to reload again.
  11. Mustang

    Muldreraeuuughhoid

    I see that there will be Dual pistol system (or am i wrong?) if yes, are we going to get proper animations of pistol shooting? (and how is it going to work , one pistol shoot at a time?) NGL , dual pistols are something i would like to play a lot.
  12. Agreed with most of it , (but not with anti virus mushrooms , make no sense to me that mushrooms would cure a blood virus) (there are some cool modes where you can create a sirum from infected blood types to slow/curethe virus , but you still need some knowledge of how to do it and some medicine level , this imo is much better)
  13. Hello , so i was thinking of suggesting an UI overhaul to make it way easier to navigate through inventory. (i love PZ) and i want it to be even better. (Current inventory seems so old and outdated since it was created almost 10 years ago , and imho it could use some upgrade) So here are some of my suggestions for this idea. Also sorry for my poor english. 1. Overhaul of Character Cloth slots and Armor/Weapon Slots. (this is just a image reference and could be done much better) Pluses of such new inventory could allow players to easy understand what slots for cloth and gear is open. Few things that can be added to this - When hovering over one of cloth cell , open more cells to choose what slot to use (for example if we want a tie so we can attach it to middle cell) - Adding name plates to cell items - Adding option to rag the items from this screen - We can also see our character in the left which is a bonus too. - Adding slots for belts (i forgot to add one) - Adding sub slots for other miscellaneous items 2. Grid Inventory , instead of a list one we have now. (Grid would make a great adition since its used now in almost every game as an inventory management style. (the picture is just a reference, and could be done much better - adding more natural colors , names to the item cell , adding durability indicator especialy for armor , and other) The pluses of such system Easy naviagtion. Sorting items (selecting item type in the left side of the scroll bar). Rotating items , organizing inventory will also play a role now , since players will have to organize their inventory in order to carry more. Also there could be introduced a new system for bags and backpacks (actually for any container type item that) - so if a container gets damaged then less weight it can carry and some cells would go red making them unable to use until the container is repaired. This new overhaul could also add a new put items in container that is in the backpack for example , if we want to put medicaments in our first aid kit , we could just open the kit in our inventory and put it there , which is much more easier to do then now. Scrolling down-up via scroll bar in the right. Fast understanding what type of item we have by seeing the color of item . Adding Items durability indicator (i didn't do it in this screen , but as an idea we could have a durabiltiy indicator for Military Gear. Same system could be used when searching for something , when the search is starting , showing a grid and items slowly appearing with a loading bar and also with an understanding if there are loot in loading cells). 3. Backpack and Containers Inside the inventory This is a backpack in inventory (means its not equiped by player at the moment , so the one equiped by player can be either an option to select in the scroll bar in the right side or in player Gear inventory that i showed above) While in inventory backpacks would take less space then they can actually provide (an image example bellow) We can also see the name of the backpack. Backack in inventory (not opened) Backack in inventory (opened) When opened we can see thta backpack is offering more slots then its occuping in the inventory. Also the color of opened item would change to let the player see clearly what item he opened. ( also would be nice to open 2 backpacks at the same time in our inventory to move items from 1 container to another) Another cool system would be to just drag items from inventory or other containers right into back pack that is in our inventory. Containers in inventory Here is an example of a container which also grants a bit more space when opened) An eample of a item rotation inside the inventory (rotation can be done for example by selecting item and pressing R)
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