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Pandorea

QA
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Everything posted by Pandorea

  1. Thanks for taking time to update your post! Yeah, there is an issue with attacking in this update: the attack / push will only work if you used "Loot all" to get a weapon and then L-Dpad to assign it. Attacks will not work if you've "Grabbed" and "Equipped Primary / Secondary" Stas is well aware of this and is working on finding and implementing solution right now.
  2. It's a known issue and happens after you drive over a zombie that is in "getting up from the ground" animation. They sort of "get stuck" between being dead-dead but in "pushed back" animation. Forever. Poor souls...
  3. How do you mean "Melee doesn't seem to work"? Melee doesn't work on assigned button or on any other button press, too? Also, it is advisable to delete gamepads / joypads folders and gamepadBinding.config file between different game tests. This should help with inverted keys, hopefully.
  4. The panel should update once you've closed and re-opened it(?)
  5. Have you deleted Gamepads / Joypads folders and that gamepadBinding.config file?
  6. I was not able to replicate this in SP at all. How exactly did you achieve that?
  7. Ok, hahah I see what happened. You should have started with that^ "Just as the title says, using the entire bag of fertilizer leaves an empty sack" - to me sounds like a description of what happens in game now. And certainly not like an expression of a need or a wish of any sort. I'm sorry
  8. This is good, though, no? You can reuse the sack for your own-made compost or for carrying things if needed.
  9. (may sound dumb, but gotta eliminate all possibilities) did you "rack" the weapon using X? This one caught me out a couple of times
  10. After 150+ hours has this suddenly become a problem? Was the sound working before? Any mods?
  11. Disconnecting / reconnecting a controller will result in "white squares" this is a reported issue. The bug of not being able to switch between input modes in menues has not been fixed either (as far as I know). Apart from that, I cannot reproduce most of the issues you're describing @Kaleidozombie, so here are a few questions: 1) As you've been testing controller build on and off and changing bindings, have you been deleting Gamepad / Joypad folders and the gamepadBinding.config file? 2) Is there a chance that the controller wasn't plugged in fully? Could it have been briefly disconnected? 3) Do you use Dualshock in SI / IWBUMS too? 4) Do you only use Dualshock? 5) At what point (if any) do you plug in the gamepad?
  12. ..Really, all in one sentence?.. You're not making my life easy So what you're saying is: if there are more than one controller plugged in, only first one will be operational in menues?.. The bit about splitscreen: how many controllers were there? (xbone 1st, xbone 2nd and generic?) and did two of them work and one didn't? (apologies, English is not my native language so I do get lost sometimes ) Finally, triggers issue has been noted by everyone but it hasn't been fixed yet; and some bindings options have been removed because they were causing more issues then they were solving by being available (see update post above).
  13. ..Have no problems smashing or slicing a watermelon. What version of the game you're on? Any mods?
  14. Have you been using keyboard / mouse to start the game and then try to switch to a controller from inside of the game? That part is broken, reported and awaiting a fix atm.
  15. When you say "deadly" what do you mean? Was it showing a "getting cold" moodle? Is it possible the wind was so strong that it sent the rain horizontal?
  16. I like this idea. Push yourself out of comfort zone > get panicked > get less control over car because you can't take it Would be great if the char could overcome this in time, similarly to gaining / losing weight.
  17. This only happens in houses with a specific layout, iirc (as in: a sink should be under the bed when you click on it, or similar)
  18. You already can do it by selecting the container first and then RMC > grab item. Unless I'm misunderstanding completely what you mean here
  19. The rain just works for me...but a couple of things I've noticed: 1) umbrella is very good at it's job and 2) not all rain is equal (in other words, it may look like a lot of rain, but in game it's only some 5-10% of a full strength rain..meaning that the character is less likely to get drenched because the rain is so light)..
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