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Posts
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Joined
Everything posted by Pandorea
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Any mods?
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Thanks for taking time to update your post! Yeah, there is an issue with attacking in this update: the attack / push will only work if you used "Loot all" to get a weapon and then L-Dpad to assign it. Attacks will not work if you've "Grabbed" and "Equipped Primary / Secondary" Stas is well aware of this and is working on finding and implementing solution right now.
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It's a known issue and happens after you drive over a zombie that is in "getting up from the ground" animation. They sort of "get stuck" between being dead-dead but in "pushed back" animation. Forever. Poor souls...
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40.43 (Steam) Server admin panel don't read player stats properly
Pandorea replied to Shamanu's topic in Bug Reports
The panel should update once you've closed and re-opened it(?) -
Yup, these things happen.
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Are you an Admin?
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Custom text is not saved on a piece of paper in container
Pandorea replied to Maris's topic in Bug Reports
I was not able to replicate this in SP at all. How exactly did you achieve that? -
FPS Low & CPU GPU also Low this is not right
Pandorea replied to Chess of Confusion's topic in Bug Reports
Any mods? And when did the problem start? -
Ok, hahah I see what happened. You should have started with that^ "Just as the title says, using the entire bag of fertilizer leaves an empty sack" - to me sounds like a description of what happens in game now. And certainly not like an expression of a need or a wish of any sort. I'm sorry
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This is good, though, no? You can reuse the sack for your own-made compost or for carrying things if needed.
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Disconnecting / reconnecting a controller will result in "white squares" this is a reported issue. The bug of not being able to switch between input modes in menues has not been fixed either (as far as I know). Apart from that, I cannot reproduce most of the issues you're describing @Kaleidozombie, so here are a few questions: 1) As you've been testing controller build on and off and changing bindings, have you been deleting Gamepad / Joypad folders and the gamepadBinding.config file? 2) Is there a chance that the controller wasn't plugged in fully? Could it have been briefly disconnected? 3) Do you use Dualshock in SI / IWBUMS too? 4) Do you only use Dualshock? 5) At what point (if any) do you plug in the gamepad?
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..Really, all in one sentence?.. You're not making my life easy So what you're saying is: if there are more than one controller plugged in, only first one will be operational in menues?.. The bit about splitscreen: how many controllers were there? (xbone 1st, xbone 2nd and generic?) and did two of them work and one didn't? (apologies, English is not my native language so I do get lost sometimes ) Finally, triggers issue has been noted by everyone but it hasn't been fixed yet; and some bindings options have been removed because they were causing more issues then they were solving by being available (see update post above).
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..Have no problems smashing or slicing a watermelon. What version of the game you're on? Any mods?
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The game constantly crashes when I try to run it.
Pandorea replied to AJ_MoreGames's topic in Bug Reports
Yes, because cars are 3D objects. -
When you say "deadly" what do you mean? Was it showing a "getting cold" moodle? Is it possible the wind was so strong that it sent the rain horizontal?
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I like this idea. Push yourself out of comfort zone > get panicked > get less control over car because you can't take it Would be great if the char could overcome this in time, similarly to gaining / losing weight.
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This only happens in houses with a specific layout, iirc (as in: a sink should be under the bed when you click on it, or similar)
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The rain just works for me...but a couple of things I've noticed: 1) umbrella is very good at it's job and 2) not all rain is equal (in other words, it may look like a lot of rain, but in game it's only some 5-10% of a full strength rain..meaning that the character is less likely to get drenched because the rain is so light)..