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Pandorea

QA
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Everything posted by Pandorea

  1. This has been removed for the time being because it caused more problems then it aded to the game. Will be back once it's ready.
  2. You should be able to place an Antique oven inside a house and heat it up that way.
  3. Tailoring expansion is planned for one of future builds.
  4. Also, just to be sure: when char is in a vehicle, you can press V > switch seat to check if it's indeed the Driver's seat (catches everyone at some point, this one ) Other than that - what MadDan2013 said.
  5. The object is not in the game yet, so there is no correct icon for it. Yet.
  6. I've used this guide: https://www.lifewire.com/how-to-use-ps4-controller-steam-4570989 and ended up with controller working the same way as Xbox one.
  7. Should be fixed with the next update.
  8. This should be fixed with the next update.
  9. When equipped, the lighter is automatically "on" and is using it's fuel. Once it runs out of fuel it disappears from char's inventory. To avoid this, either unequip the lighter or RMC > "turn off". Regarding Welder mask, any mods? Did your char trip and fall anywhere? Is it not in any nearby containers or bags?
  10. An overhaul of entire hunting system is planned for Build 42 (provided nothing changes ) In the meantime, have you tried stick traps or mouse traps (most beginner friendly)? Which bite types are you using (are they correct ones for the type of animal you're after)? Are you placing the trap in the right type of area and in the right time? Do you check them within reasonable amount of time? Do you stay at least 75 tiles away in the meantime? Are there any zeds roaming about and scaring the pray?
  11. Welcome to IWBUMS testing branch experience!
  12. I see. The setting that affects dead-zed decomposition time is found in Meta > Time before corpse removal. The setting is "216 in-game hours" which translates to roughly 9 in-game days .... which is way too fast. I'll see if some settings have been unintentionally changed for one of the latest builds.
  13. By "rotting" which setting do you mean? Also, did you change day length settings?
  14. Do not see any difference on a vanilla game.. Is this still an issue when you disable all the mods?
  15. Could you give some more details please? How exactly do you reload (via R > reload; hold R and use the wheel; do you RMC the gun or the magazine > select reload)? How often does this happen? Does it affect only this weapon? Is the magazine on the ground or in a nearby container maybe? Are you using any mods?
  16. Fitness has been moved to the Health panel and Sleeping on the ground is only available if the char is super tired/sleepy.
  17. Iirc, this one has been placed due to a very special occasion - irl - so it only stands true that one cannot pick it up
  18. Hmm.. seems to work on this end. Just to be sure, you do mean the existing door with a little window in it, right? (as opposed to, say, player built gate in this location)
  19. I do believe it's the ArmorMod. It was made for build 40 and for it to work in build 41 you need ArmorMod Build 41 Patch (that worked for me at least)
  20. This should be fixed in the next update.
  21. Still can't reproduce this. I do get Wire back every time (and at this point, many, many Cage traps have been destroyed ) . I would recommend trying out a new game without the mods - even if for testing purposes only - to see if it's the mods or, likely, the nature of IWBUMS.
  22. This should be fixed in the latest update. "From an older imported save" could be the reason for why you get scrap wood.
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