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Found 16 results

  1. I decided to make a list of items that currently can not be picked, but technically should be possible to do. Seeing as virtually anything can be picked now, given enough skill and having required tools, I decided to put it in the bug reports as possible omissions instead of suggestion, even if technically it could probably apply to suggestion. I'll post separate I'll try to post each item, screenshot and example PZMap location based on the most recent public testing build (as the time of writing 40.3 weather test build) and give a suggested name for it, since I think the tiles do
  2. I finally get to assembling items that should be disassemblable but currently are not. See also "List of world tiles that can't be picked up" for items that are not movable. Some of the items I already stated in this reply from a thread originally started by@Geras back in reply to his findings. I'll try to update this thread from time to time: All non-movable items listed here and that are not disassemblable (list in this thread) Purple Rattan Chair: https://map.projectzomboid.com/#10914x9994 Purple Rattan Couch: https://map.projectzomboid.com/#10912x9995
  3. Two of the usual red pixel is visible near these boxes in Muldraugh's Greene's grocery.
  4. I think those are remnants of the old system when you could only pick one tile objects and those items could be picked one tile at a time. However, across the updates you can now pick multi-tile signs and things such as Map of USA as whole, so I think this mechanic should apply to the following items as well: Fancy Brown Rug (6 tiles) Dark Purple Rug (6 tiles) Child's Drawing in Muldraugh Elementary School (5 tiles) Children Drawing in Muldraugh Elementary School (3 tiles) Door Mat Rug (2 tiles) Here's the picture of all these tiles and a Map of USA for co
  5. It seems there's not much left of those anymore, as most (all?) of the objects that can be picked got its name. It seems all that's left are a fence and a few toilet doors that are not pickable, here's the list of those that I spotted in Muldraugh, feel free to add if you know of more: Fence: https://map.projectzomboid.com/#10843x9084 Outhouse Door: https://map.projectzomboid.com/#10834x8938 Blue Toilet Door: https://map.projectzomboid.com/#10607x9384 Brown Toilet Stall Door: https://map.projectzomboid.com/#10612x10557 Blue Toilet Stall Door: https:
  6. I think all these items should be able to rip apart/cut with scissors for resources, but they are currently not – I bet there's more, maybe I'll try a debug to see a complete list, but for now I'll list those that I find Bandanas Baseball Cap Belt Beret Bikini Boots Clip-on Tie Fedora Flip-flops Fingerless Gloves Kentucky Baseball Cap Military Boots High Visibility Vest Holster Shoes Sneakers Socks Swim Trunks I know there are continuous improvements to the clothes that a
  7. Since the last update I've had two school bags disappear from my character's inventory. The first time it happened I noticed it when I loaded my save file after the update and I figured it had something to do with that so I didn't take care to note what the character was doing. I had previously had some issues with another secondary bag, as reported here, and those issues seem to have been fixed, apart from the part of that suitcase item being forever rendered as a tote-bag (now that I'm writing this down it does make me think if there is something corrupted in the save file and I just ne
  8. I thought it will be a good idea to create one thread with the list of the rooms that miss light switches, or some other minor appliances. I remember back in the days that the missing light switch was relatively popular issue, so it might be worthwhile to have it grouped together. I alone have found 2 rooms in Muldraugh area and that miss the light switches, but feel free to use this thread to list the buildings that miss an otherwise obvious item, e.g. a house without a toilet, sink or oven while it should probably have one, assuming there are such houses at all of course . I thin
  9. Some items could use some minor correction to their names – I reported them back when nutrition test was there (like my other bugs posted today :D) – most of them were corrected at this time thanks to @RobertJohnson, however some still stand – I originally reposted them in the small suggestion thread after the nutrition test ended, but I think it got unnoticed since the changes should be simple enough and – I hope! – logical. If it's already noted, then sorry, but I also added the magazines to the bunch – these are the most user-facing changes, as currently magazines with the same name stack s
  10. I have made a program that extracts the global lua functions, like getPlayer() and the this is the result. Please let me know what you think! Many thanks, HOWZ1T
  11. Force to enlarge windows with long name to know how many object there is. maybe place number on icon, or between icon and name, or starting line. What do you think about that ? opinions : Solution 1 (after logo) : 3 Solution 2 (on logo) : 2
  12. http://www.aggressivegaming.org/newdawn/wiki/ We now have a page where you can look up all the information on any Item, weapon, craft, recipe on Project Zomboid including anything added from the Hydrocraft Mod! From the list of items or crafts click on any item or recipe name to see all the info on it. The Item page will show all the info, attributes and values of the item. And below that it will show any Recopies that require the item as an ingredient. And any Recopies / Crafts that can create said Item. The Recipe page will show all the info, required ingredients, skills and tools for an
  13. http://pzserverlist.us/ is the first server top list out that I'm aware of. This allows you to have your members go, and vote on your server while ranking you higher into the ranks. The higher you're ranks are, the more members and views you will get for your server. PZServerList has the option to add your URL to your website, IndieStone forum post, ect. for your server which will get you even more traffic. It's as easy as joining, and filling out the information. Send your members to it for views, raitings, ect. and watch the members of your Project Zomboid server grow. The reason th
  14. The multiplayer is severely broken. Like, really, really broken. With that being said, I understand that I purchased this game with Early Access via Steam and willingly took on the responsibility. However, I don't think the focus should be on adding cars and the such when the MP side of things are so broken that it might ruin the potential of it ever being what it could be down the road. I might have to stop playing all together because it's that bad. With that being said - it has a lot of potential, but some things I thought of, in my opinion, my plant some seeds - who knows. If you are alre
  15. im trying to find a list of the animations, like getSwingAnim(); . im looking for the one when you are attacking a downed zombie with a axe or weapon.
  16. I've been trying to find a list of moodle names for items but haven't found one so far. These are the ones I know of: HungerChangeBoredomChangeUnhappyChangeStressChangeThirstChange Are there any more? Is it possible to modify endurance? EDIT: I just realized that I can get these parameters by looking at the Javadoc reference for the Item class. So to answer my own question, here are a few more: FatigueChangeEnduranceChangeI wonder how the mapping works though, because if it's being done through Java's reflection mechanism, then we should be using "ThistChange" instead of "ThirstChange" du
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