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Unghin

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Posts posted by Unghin

  1. 12 minutes ago, Ditto8353 said:

    Your coop-console.txt file is located in your %username%\Zomboid\ folder.

    Thank you. My console-coop.txt:

    Spoiler

    SVN REVISION 964
    versionNumber=IWBUMS - 35.17b demo=false
    server name is "bodia"
    Loading networking libraries...
    Loading steam_api...
    Loading RakNet32...
    Loading ZNetJNI32...
    znet: ZNet loaded
    znet: Compiled with SERVER_STEAMAPI == 0
    znet: Starting with bServer == true
    znet: SteamAPI initialised successfully
    SteamUtils initialised successfully
    reading C:\Users\User\Zomboid\Server\bodia.ini
    writing C:\Users\User\Zomboid\Server\bodia.ini
    znet: Java_zombie_core_znet_SteamGameServer_Init
    znet: SteamGameServer seems to be initialized
    znet: Java_zombie_core_znet_SteamGameServer_SetProduct
    znet: Java_zombie_core_znet_SteamGameServer_SetGameDescription
    znet: Java_zombie_core_znet_SteamGameServer_SetModDir
    znet: Java_zombie_core_znet_SteamGameServer_SetDedicatedServer
    znet: Java_zombie_core_znet_SteamGameServer_SetMaxPlayerCount
    znet: Java_zombie_core_znet_SteamGameServer_SetServerName 'Bodja PZ server'
    znet: Java_zombie_core_znet_SteamGameServer_SetMapName 'Muldraugh, KY;West Point, KY'
    znet: Java_zombie_core_znet_SteamGameServer_SetGameTags 'hidden;hosted'
    znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='description' value=''
    znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='version' value='IWBUMS - 35.17b'
    znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='open' value='1'
    znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='public' value='0'
    znet: Java_zombie_core_znet_SteamWorkshop_n_1Init
    znet: Java_zombie_core_znet_SteamGameServer_LogOnAnonymous
    znet: Java_zombie_core_znet_SteamGameServer_EnableHeartBeats
    Waiting for response from Steam servers
    znet: OnSteamServersConnected
    znet: Public IP: 93.77.94.206
    user database "C:\Users\User\Zomboid\db\bodia.db"
    admin password changed via -adminpassword option
    Router detection/configuration starting.
    If the server hangs here, set UPnP=false.
    No UPnP-enabled Internet gateway found, you must configure port forwarding on your gateway manually in order to make your server accessible from the Internet.
    Initialising Server Systems...
    Loading: media/lua/shared/Sandbox/Survival.lua
    translator: language is EN
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\Lot_Rural_Farmhouse_00_distribution.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\camping.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\evolvedrecipes.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\farmdistribution.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\farming.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\fixing.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\items.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\items_radio.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\moveables.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\multistagebuild.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\newitems.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\beenbit.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\chewedbyzombies.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetingalreadymembers.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetinghub.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetingsloner.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetingteamup.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetloneraggressiveaggressive.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetloneraggressiveneutral.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetlonerfriendlyneutral.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetlonerneutralaggressive.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetteamupaggressiveaggressive.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetteamupneutralaggressive.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\givenitem.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\killedzombie.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\meetagainalreadymembers.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\meetagainhub.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\meetagainloner.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\meetagainteamup.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\npcgroupcommands.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\patchedup.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\randomtalk.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\randomtalkbleeding.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\randomtalkfleeing.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\randomtalkfleeingbleeding.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\recipes.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\recipes_radio.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\suburbsdistribution.txt
    script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\uniquerecipes.txt
    WARNING: module "farming" may have forgot to import module Base
    Loading: media/lua/shared/ISBaseObject.lua
    Loading: media/lua/shared/JoyPad/JoyPadSetup.lua
    Loading: media/lua/shared/NPCs/MainCreationMethods.lua
    Loading: media/lua/shared/Reloading/ISRackAction.lua
    Loading: media/lua/shared/TimedActions/ISBaseTimedAction.lua
    Loading: media/lua/shared/Reloading/ISReloadAction.lua
    Loading: media/lua/shared/Reloading/ISReloadManager.lua
    Loading: media/lua/shared/Reloading/ISReloadUtil.lua
    Loading: media/lua/shared/Reloading/ISReloadableMagazine.lua
    Loading: media/lua/shared/Reloading/ISReloadable.lua
    Loading: media/lua/shared/Reloading/ISSemiAutoWeapon.lua
    Loading: media/lua/shared/Reloading/ISReloadableWeapon.lua
    Loading: media/lua/shared/Reloading/ISShotgunWeapon.lua
    Loading: media/lua/shared/Reloading/ISRevolverWeapon.lua
    Loading: media/lua/shared/Reloading/stormysReload.lua
    require("timedactionshelper") failed
    Loading: media/lua/shared/Sandbox/Beginner.lua
    Loading: media/lua/shared/Sandbox/FirstWeek.lua
    Loading: media/lua/shared/Sandbox/SandboxVars.lua
    Loading: media/lua/shared/Sandbox/SixMonthsLater.lua
    Loading: media/lua/shared/SoundBanks/SoundBanks.lua
    Loading: media/lua/shared/SpawnRegions.lua
    Loading: media/lua/shared/Util/AdjacentFreeTileFinder.lua
    Loading: media/lua/shared/Util/BuildingHelper.lua
    Loading: media/lua/shared/Util/ISPriorityTable.lua
    Loading: media/lua/shared/Util/LuaList.lua
    Loading: media/lua/shared/Util/StringReplacer.lua
    Loading: media/lua/shared/Util/Vector2.lua
    Loading: media/lua/shared/a_requires.lua
    require("NPCs/SadisticAIDirector/SadisticAIDirector") failed
    Loading: media/lua/shared/defines.lua
    Loading: media/lua/shared/iwbumstempmodelcompat.lua
    Loading: media/lua/shared/keyBinding.lua
    Loading: media/lua/shared/luautils.lua
    Loading: media/lua/server/BuildingObjects/ISAnvil.lua
    Loading: media/lua/server/BuildingObjects/ISBuildingObject.lua
    Loading: media/lua/server/BuildingObjects/ISBSFurnace.lua
    Loading: media/lua/server/BuildingObjects/ISBuildUtil.lua
    Loading: media/lua/server/BuildingObjects/ISCompost.lua
    Loading: media/lua/server/BuildingObjects/ISDestroyCursor.lua
    Loading: media/lua/server/BuildingObjects/ISDoubleTileFurniture.lua
    Loading: media/lua/server/BuildingObjects/ISLightSource.lua
    Loading: media/lua/server/BuildingObjects/ISMetalDrum.lua
    Loading: media/lua/server/BuildingObjects/ISMoveableCursor.lua
    Loading: media/lua/server/BuildingObjects/ISNaturalFloor.lua
    Loading: media/lua/server/BuildingObjects/ISPaintCursor.lua
    Loading: media/lua/server/BuildingObjects/ISSimpleFurniture.lua
    Loading: media/lua/server/BuildingObjects/ISWoodenContainer.lua
    Loading: media/lua/server/BuildingObjects/ISWoodenDoor.lua
    Loading: media/lua/server/BuildingObjects/ISWoodenDoorFrame.lua
    Loading: media/lua/server/BuildingObjects/ISWoodenFloor.lua
    Loading: media/lua/server/BuildingObjects/ISWoodenStairs.lua
    Loading: media/lua/server/BuildingObjects/ISWoodenWall.lua
    Loading: media/lua/server/BuildingObjects/PaintingReference.lua
    Loading: media/lua/server/BuildingObjects/RainCollectorBarrel.lua
    Loading: media/lua/server/Camping/BuildingObjects/campingCampfire.lua
    Loading: media/lua/server/Camping/BuildingObjects/campingTent.lua
    Loading: media/lua/server/Camping/ISCampfire.lua
    Loading: media/lua/server/Camping/camping.lua
    Loading: media/lua/server/Camping/camping_fuel.lua
    Loading: media/lua/server/Camping/camping_text.lua
    Loading: media/lua/server/ClientCommands.lua
    Loading: media/lua/server/Farming/BuildingObjects/ISFarmingCursor.lua
    Loading: media/lua/server/Farming/BuildingObjects/farmingPlot.lua
    Loading: media/lua/server/Farming/ISPlant.lua
    Loading: media/lua/server/Farming/ScavengeDefinition.lua
    Loading: media/lua/server/Farming/basicFarming.lua
    Loading: media/lua/server/Farming/farmingCommands.lua
    Loading: media/lua/server/Farming/farming_displayInfo.lua
    Loading: media/lua/server/Farming/farming_vegetableconf.lua
    Loading: media/lua/server/FireFighting/FireFighting.lua
    Loading: media/lua/server/FireFighting/ISExtinguishCursor.lua
    Loading: media/lua/server/Fishing/BuildingObjects/FishingNet.lua
    Loading: media/lua/server/HealthSystem/HealthUpdate.lua
    Loading: media/lua/server/ISBuildingBlueprintManager.lua
    Loading: media/lua/server/ISCoordConversion.lua
    Loading: media/lua/server/ISDoor.lua
    Loading: media/lua/server/ISObjectClickHandler.lua
    Loading: media/lua/server/Items/ItemBindingHandler.lua
    Loading: media/lua/server/Items/ItemPicker.lua
    Loading: media/lua/server/Items/ScriptItemInterface.lua
    Loading: media/lua/server/Items/SuburbsDistributions.lua
    Loading: media/lua/server/Items/WorldFiller.lua
    Loading: media/lua/server/Map/MetaEnum.lua
    Loading: media/lua/server/Movers/ISBaseMover.lua
    Loading: media/lua/server/Movers/MoverStateMachine.lua
    Loading: media/lua/server/Movers/MoverStates/ISBaseState.lua
    Loading: media/lua/server/Movers/MoverStates/MoveToState.lua
    Loading: media/lua/server/Movers/Rabbit.lua
    Loading: media/lua/server/NPCs/Behaviour/BaseBehaviour.lua
    Loading: media/lua/server/NPCs/Behaviour/GuardBehaviour.lua
    Loading: media/lua/server/NPCs/FetchQuest.lua
    Loading: media/lua/server/NPCs/ISConversationScript.lua
    Loading: media/lua/server/NPCs/NPCEncountersMain.lua
    Loading: media/lua/server/NPCs/NPCHouse.lua
    Loading: media/lua/server/NPCs/SadisticAIDirector/EventSystem.lua
    new event system
    Loading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivor.lua
    Loading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivorGroup.lua
    Loading: media/lua/server/NPCs/SadisticAIDirector/RelationshipModifiers/Modifiers.lua
    Loading: media/lua/server/NPCs/SadisticAIDirector/SadisticAIDirector.lua
    Loading: media/lua/server/NPCs/SadisticAIDirector/SadisticMusicDirector.lua
    Loading: media/lua/server/NPCs/SadisticAIDirector/SurvivorSelector.lua
    Loading: media/lua/server/NPCs/SendOnLootMission.lua
    Loading: media/lua/server/NPCs/TestThing.lua
    Loading: media/lua/server/NewSelectionSystem/GridSquareSelector.lua
    Loading: media/lua/server/Professions/Professions.lua
    Loading: media/lua/server/Seasons/season.lua
    Loading: media/lua/server/Seasons/seasonProps.lua
    Loading: media/lua/server/Traps/BuildingObjects/TrapBO.lua
    Loading: media/lua/server/Traps/ISTrap.lua
    Loading: media/lua/server/Traps/ISUI/ISTrapMenu.lua
    Loading: media/lua/server/Traps/TrapDefinition.lua
    Loading: media/lua/server/Traps/TrapRecipeCode.lua
    Loading: media/lua/server/Traps/TrapSystem.lua
    Loading: media/lua/server/Traps/trappingCommands.lua
    require("TrapSystem") failed
    Loading: media/lua/server/TurnBased/TurnBasedMain.lua
    Loading: media/lua/server/TutorialHelperFunctions.lua
    Loading: media/lua/server/XpSystem/XPSystem_SkillBook.lua
    Loading: media/lua/server/XpSystem/XpSystem_text.lua
    Loading: media/lua/server/XpSystem/XpUpdate.lua
    Loading: media/lua/server/katebaldspottutorial.lua
    Loading: media/lua/client/SurvivalGuide/ISTutorialPanel.lua
    Loading: media/lua/client/ISUI/ISPanel.lua
    Loading: media/lua/client/ISUI/ISUIElement.lua
    Loading: media/lua/client/ISUI/ISRichTextPanel.lua
    Loading: media/lua/client/ISUI/ISButton.lua
    Loading: media/lua/server/mapScripts.lua
    Loading: media/lua/server/metazones/metazoneHandler.lua
    Loading: media/lua/server/recipecode.lua
    Loading: media/lua/server/timedactionshelper.lua
    Loading: C:/Users/User/Zomboid/Server/bodia_SandboxVars.lua
    Loading: C:/Users/User/Zomboid/Server/bodia_spawnregions.lua
    Loading: media/maps/Muldraugh, KY/spawnpoints.lua
    Loading: media/maps/West Point, KY/spawnpoints.lua
    Loading world...
    Loading: media/lua/shared/Sandbox/Survival.lua
    tiledef: loading media/tiledefinitions.tiles
    tiledef: loading media/newtiledefinitions.tiles
    tiledef: loading media/tiledefinitions_erosion.tiles
    tiledef: loading media/tiledefinitions_apcom.tiles
    erosion: reading C:\Users\User\Zomboid\Saves\Multiplayer\bodia\erosion.ini
    Loading: media/maps/West Point, KY/objects.lua
    Loading: media/maps/Muldraugh, KY/objects.lua
    ALARMS: 60/1008 buildings have alarms
    MAX #ZONES is 7
    reanimate: loaded 1 zombies
    Initialising RakNet...
    znet: Java_zombie_core_raknet_RakNetPeerInterface_Init
    znet: Java_zombie_core_raknet_RakNetPeerInterface_SetMaximumIncomingConnections
    znet: Java_zombie_core_raknet_RakNetPeerInterface_SetServerPort
    znet: Java_zombie_core_raknet_RakNetPeerInterface_SetIncomingPassword
    znet: Java_zombie_core_raknet_RakNetPeerInterface_SetOccasionalPing
    znet: Java_zombie_core_raknet_RakNetPeerInterface_Startup
    znet: Zomboid Steam Server started, ports 8766 and 16261 must be open on the router
    znet: OnRakPeerStartup
    znet: RakNet-through-Steam mode activated
    RakNet.Startup() return code: 0 (0 means success)
    *** SERVER STARTED ****
    *** Steam is enabled
    server is listening on port 16261
    znet: Java_zombie_core_raknet_RakNetPeerInterface_GetServerIP
    znet: Java_zombie_core_raknet_RakNetPeerInterface_GetServerIP
    ##########
    Server Steam ID 90103861970215943
    ##########
    znet: OnPolicyResponse
    znet: Zomboid Server is VAC Secure
    znet: OnP2PSessionRequest
    Set host user:Unghin
    znet: Client connecting
    znet: OnClientInitiateConnection
    znet: Sending server information
    znet: Client has begun authentication
    znet: got token from the client
    znet: BeginAuthSession() ok
    znet: OnValidateAuthTicketResponse
    znet: Auth succeeded
    znet: New connection
    znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID
    znet: Java_zombie_core_raknet_RakNetPeerInterface_getIPFromGUID
    znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID
    znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientOwnerSteamID
    76561198116514932 isCoopHost=true
    znet: Java_zombie_core_raknet_RakNetPeerInterface_getIPFromGUID
    Connected new client Unghin ID # 0 and assigned DL port 16262
    znet: SendFileAnnounce: tag 200 size 309506, chunks 310, fileId 1, name $zip
    Got get-parameter command: tag = get-parameter payload = external-ip
    Got get-parameter command: tag = get-parameter payload = steam-id
    znet: Java_zombie_core_znet_SteamGameServer_BUpdateUserData 'Unghin' id=76561198116514932
    Error with packet of type: 6 for Unghin
    java.nio.BufferUnderflowException
        at java.nio.HeapByteBuffer.get(HeapByteBuffer.java:145)
        at zombie.GameWindow$StringUTF.load(GameWindow.java:2143)
        at zombie.GameWindow.ReadStringUTF(GameWindow.java:2188)
        at zombie.GameWindow.ReadString(GameWindow.java:2205)
        at zombie.network.GameServer.receivePlayerConnect(GameServer.java:5588)
        at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2173)
        at zombie.network.GameServer.main(GameServer.java:676)
    Coop master is not responding, terminating
    SaveAll took 102.001474 ms
    reanimate: saved 1 zombies
    waiting for UdpEngine thread termination
    znet: Java_zombie_core_raknet_RakNetPeerInterface_Shutdown
    znet: Shutting down Steam Game Server
    znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown
     

     

  2. If you hosting server means COOP, no MP?

    So I have similar problem (Zomboid x64, Win7), but I was able to host for 5h erlier:

    54 minutes ago, Ditto8353 said:

    Launching into 64-bit. Host. Start. Let everything load. Game becomes unresponsive when I "Click to Start"

    20160913010204_1.jpg.44e590f334a8913db096328cc9acfc65.jpg

    Guys how to got log text? I want to send whole log too.

  3. One wierd thing: I am playing with my fried in MP (no mods). And I droped icecream in cupboard. When it have melted I tried to eat it. I pressed to eat (from container) melted icecream gona away from cupboard and I started eat but in result no satiety and no melted icecream in my inventory or cupboard. But with time it appeared in same cupboard. This time I took it to my inventory and succesfuly ate it.

    No more wierd thing like invisible zombies or other. I hosting it 3 days.

     

    Also I want to remind: 

    20160913010204_1.jpg.44e590f334a8913db096328cc9acfc65.jpg

     

    And I have one bug with map mods: if I starting sanbox with added maps - they don't working. Works only one map, which I choosing to start. This bug I noted from build 34, but only today tried to add maps to my world.

    Also, if turn on translation mod (official russian) it can make influence on bugs or translation is safe?

  4. 18 hours ago, Jericoshost said:

    I'm loving the changes so far (Especially the furniture you are looting being highlighted, very useful)

     

    But I noticed a weird bug(?) when I start it up.

    It starts beeping while showing the indistone logo. Like an electronic beeping?

    Anyone else getting that? It stops when the menu music takes over.

     

    6 hours ago, RobertJohnson said:

    Any mods?

    Tried to connect with server on current IWBUMS - istalled mods. Then, istead of connection got beeping and crash. But I connected to another server with mods, and all was ok. 

  5. 18 hours ago, Jean Wellington said:

    Why? We could control for a limited period of time, five minutes for example, feel like a zombie for a little time... I think it would be funny. Thank you for comment

    It means that player who control zombie became an intellegence zombie. PZ zombies conseption seems to have no place for intellegence or abnormal(anomaly) zombies.

  6. 2 hours ago, Jean Wellington said:

     

    1. I suggest adding noise when stepping on twigs to give a better emotion in having to dodge even in stealth mode, also to warn us of possible zombies.

     

    Good idea.

    2 hours ago, Jean Wellington said:

    2. I would also like to hunt my friends or enemies in multiplayer mode after death (controlling the zombie), it would be exciting.

    Nope. It will ruin PZ atmosphere. 

  7. Agree with all list, beside this one:

    19 hours ago, NagashUD said:

    - Infections : should last longer (a week desinfecting correctly, twice a day with clean bandages) bad treatment would hold the infection longer. Can cause fever, weakness and tiredness.

    In my opinion current temp infection running as it should be.

  8. If suggestions moving to atmosphere features of the world, so what about to make zombies with drop like empty/half empty disinfectant? I mean that you can meet zombie which recently was infected and tried to administrate aid on himself before, even with bondage. It can contain different loot of first aid administrating.

  9. 5 minutes ago, Snakeman said:

    And adding a way to upgrade a generator if you have an electrician proffession (increasing durability or extending more days of working when is on)

    Make chance to break it while upgrading, with opportunity to repair it. Nice generator adventure! :D

  10. 19 hours ago, TheWraithPlayer said:

    (9), Cracked windows

    Already exist.

    19 hours ago, TheWraithPlayer said:

    (1), Having a Suicide note go along with some dead bodies

    If introduce such feature with particular number of notes, in my opinion, with time, you will find all of them and further it will be looking similar and boring (becouse it is a personal stuff). But I have idea to use PZ community to "generating" many of suicide notes, moderating them and introducing them into the game. In result: huge number of various notes with updates and minimal load to devs. :D

     

    Addon: What about flies flying above dead bodieas of suicided people? Or above completly dead zombies body? And what about cockroaches in trash or in houses? I realize that it will be look like miving pixels but so atmospere (and debuff for bug-scared characters).

    fb0a964b502749cdc9fc63fe513257c3.png

  11. 33 minutes ago, EnigmaGrey said:

    Zombie runs into sheet rope, sheet rope gets snagged, sheetrope has bad day.

    You are watching like sheet rope dying, you are unable to do something, because you in 20 meters from sheet rope, because you in 20 meters from your last way to savehouse. Your face turning to looks like raisin. Cruel, but fair. :lol:

    Spoiler

    Moving to live in mailbox.

     

  12. Yay, so many features added in IWBUMS 35 - it is fantastic! ^_^
    But this issue looks dangerous if you have only sheetropes way to your safehouse:

    1 hour ago, RobertJohnson said:

    Lowered the chance the zombies have to damage a sheet rope

    I understnd that this feature stimulating to keep your safehuse territory or building fences around your sheetropes way. But I think - zeds will be interesting in destroying of sheetropes only if chasing character. :wacko:

  13. Oh, thank you, now I am completely calm :D

    2 minutes ago, RobertJohnson said:

    Faint is a no go for now, same, maybe with new animations, but I'm against forcing the player to faint, could ruin a game, and I always feel like the player could push a bit more to find a real bed or something...

    Now I am confused in my opinion for faint. Knowledge about fact of faint, brings more adrenaline for game, but in same time you have to put large efforts to trigger faint. :wacko:

     

    16 minutes ago, RobertJohnson said:

    Sunstroke idk, why not, could cause some minor burning, but it'll require new arts for the health panel and i know Mash is busy with the map atm :)

    Hurrah! 

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