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Posts
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Posts posted by Unghin
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12 minutes ago, Ditto8353 said:
Your coop-console.txt file is located in your %username%\Zomboid\ folder.
Thank you. My console-coop.txt:
SpoilerSVN REVISION 964
versionNumber=IWBUMS - 35.17b demo=false
server name is "bodia"
Loading networking libraries...
Loading steam_api...
Loading RakNet32...
Loading ZNetJNI32...
znet: ZNet loaded
znet: Compiled with SERVER_STEAMAPI == 0
znet: Starting with bServer == true
znet: SteamAPI initialised successfully
SteamUtils initialised successfully
reading C:\Users\User\Zomboid\Server\bodia.ini
writing C:\Users\User\Zomboid\Server\bodia.ini
znet: Java_zombie_core_znet_SteamGameServer_Init
znet: SteamGameServer seems to be initialized
znet: Java_zombie_core_znet_SteamGameServer_SetProduct
znet: Java_zombie_core_znet_SteamGameServer_SetGameDescription
znet: Java_zombie_core_znet_SteamGameServer_SetModDir
znet: Java_zombie_core_znet_SteamGameServer_SetDedicatedServer
znet: Java_zombie_core_znet_SteamGameServer_SetMaxPlayerCount
znet: Java_zombie_core_znet_SteamGameServer_SetServerName 'Bodja PZ server'
znet: Java_zombie_core_znet_SteamGameServer_SetMapName 'Muldraugh, KY;West Point, KY'
znet: Java_zombie_core_znet_SteamGameServer_SetGameTags 'hidden;hosted'
znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='description' value=''
znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='version' value='IWBUMS - 35.17b'
znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='open' value='1'
znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='public' value='0'
znet: Java_zombie_core_znet_SteamWorkshop_n_1Init
znet: Java_zombie_core_znet_SteamGameServer_LogOnAnonymous
znet: Java_zombie_core_znet_SteamGameServer_EnableHeartBeats
Waiting for response from Steam servers
znet: OnSteamServersConnected
znet: Public IP: 93.77.94.206
user database "C:\Users\User\Zomboid\db\bodia.db"
admin password changed via -adminpassword option
Router detection/configuration starting.
If the server hangs here, set UPnP=false.
No UPnP-enabled Internet gateway found, you must configure port forwarding on your gateway manually in order to make your server accessible from the Internet.
Initialising Server Systems...
Loading: media/lua/shared/Sandbox/Survival.lua
translator: language is EN
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\Lot_Rural_Farmhouse_00_distribution.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\camping.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\evolvedrecipes.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\farmdistribution.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\farming.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\fixing.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\items.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\items_radio.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\moveables.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\multistagebuild.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\newitems.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\beenbit.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\chewedbyzombies.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetingalreadymembers.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetinghub.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetingsloner.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetingteamup.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetloneraggressiveaggressive.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetloneraggressiveneutral.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetlonerfriendlyneutral.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetlonerneutralaggressive.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetteamupaggressiveaggressive.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\firstmeetteamupneutralaggressive.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\givenitem.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\killedzombie.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\meetagainalreadymembers.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\meetagainhub.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\meetagainloner.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\meetagainteamup.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\npcgroupcommands.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\patchedup.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\randomtalk.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\randomtalkbleeding.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\randomtalkfleeing.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\npcs\randomtalkfleeingbleeding.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\recipes.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\recipes_radio.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\suburbsdistribution.txt
script: loading D:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts\uniquerecipes.txt
WARNING: module "farming" may have forgot to import module Base
Loading: media/lua/shared/ISBaseObject.lua
Loading: media/lua/shared/JoyPad/JoyPadSetup.lua
Loading: media/lua/shared/NPCs/MainCreationMethods.lua
Loading: media/lua/shared/Reloading/ISRackAction.lua
Loading: media/lua/shared/TimedActions/ISBaseTimedAction.lua
Loading: media/lua/shared/Reloading/ISReloadAction.lua
Loading: media/lua/shared/Reloading/ISReloadManager.lua
Loading: media/lua/shared/Reloading/ISReloadUtil.lua
Loading: media/lua/shared/Reloading/ISReloadableMagazine.lua
Loading: media/lua/shared/Reloading/ISReloadable.lua
Loading: media/lua/shared/Reloading/ISSemiAutoWeapon.lua
Loading: media/lua/shared/Reloading/ISReloadableWeapon.lua
Loading: media/lua/shared/Reloading/ISShotgunWeapon.lua
Loading: media/lua/shared/Reloading/ISRevolverWeapon.lua
Loading: media/lua/shared/Reloading/stormysReload.lua
require("timedactionshelper") failed
Loading: media/lua/shared/Sandbox/Beginner.lua
Loading: media/lua/shared/Sandbox/FirstWeek.lua
Loading: media/lua/shared/Sandbox/SandboxVars.lua
Loading: media/lua/shared/Sandbox/SixMonthsLater.lua
Loading: media/lua/shared/SoundBanks/SoundBanks.lua
Loading: media/lua/shared/SpawnRegions.lua
Loading: media/lua/shared/Util/AdjacentFreeTileFinder.lua
Loading: media/lua/shared/Util/BuildingHelper.lua
Loading: media/lua/shared/Util/ISPriorityTable.lua
Loading: media/lua/shared/Util/LuaList.lua
Loading: media/lua/shared/Util/StringReplacer.lua
Loading: media/lua/shared/Util/Vector2.lua
Loading: media/lua/shared/a_requires.lua
require("NPCs/SadisticAIDirector/SadisticAIDirector") failed
Loading: media/lua/shared/defines.lua
Loading: media/lua/shared/iwbumstempmodelcompat.lua
Loading: media/lua/shared/keyBinding.lua
Loading: media/lua/shared/luautils.lua
Loading: media/lua/server/BuildingObjects/ISAnvil.lua
Loading: media/lua/server/BuildingObjects/ISBuildingObject.lua
Loading: media/lua/server/BuildingObjects/ISBSFurnace.lua
Loading: media/lua/server/BuildingObjects/ISBuildUtil.lua
Loading: media/lua/server/BuildingObjects/ISCompost.lua
Loading: media/lua/server/BuildingObjects/ISDestroyCursor.lua
Loading: media/lua/server/BuildingObjects/ISDoubleTileFurniture.lua
Loading: media/lua/server/BuildingObjects/ISLightSource.lua
Loading: media/lua/server/BuildingObjects/ISMetalDrum.lua
Loading: media/lua/server/BuildingObjects/ISMoveableCursor.lua
Loading: media/lua/server/BuildingObjects/ISNaturalFloor.lua
Loading: media/lua/server/BuildingObjects/ISPaintCursor.lua
Loading: media/lua/server/BuildingObjects/ISSimpleFurniture.lua
Loading: media/lua/server/BuildingObjects/ISWoodenContainer.lua
Loading: media/lua/server/BuildingObjects/ISWoodenDoor.lua
Loading: media/lua/server/BuildingObjects/ISWoodenDoorFrame.lua
Loading: media/lua/server/BuildingObjects/ISWoodenFloor.lua
Loading: media/lua/server/BuildingObjects/ISWoodenStairs.lua
Loading: media/lua/server/BuildingObjects/ISWoodenWall.lua
Loading: media/lua/server/BuildingObjects/PaintingReference.lua
Loading: media/lua/server/BuildingObjects/RainCollectorBarrel.lua
Loading: media/lua/server/Camping/BuildingObjects/campingCampfire.lua
Loading: media/lua/server/Camping/BuildingObjects/campingTent.lua
Loading: media/lua/server/Camping/ISCampfire.lua
Loading: media/lua/server/Camping/camping.lua
Loading: media/lua/server/Camping/camping_fuel.lua
Loading: media/lua/server/Camping/camping_text.lua
Loading: media/lua/server/ClientCommands.lua
Loading: media/lua/server/Farming/BuildingObjects/ISFarmingCursor.lua
Loading: media/lua/server/Farming/BuildingObjects/farmingPlot.lua
Loading: media/lua/server/Farming/ISPlant.lua
Loading: media/lua/server/Farming/ScavengeDefinition.lua
Loading: media/lua/server/Farming/basicFarming.lua
Loading: media/lua/server/Farming/farmingCommands.lua
Loading: media/lua/server/Farming/farming_displayInfo.lua
Loading: media/lua/server/Farming/farming_vegetableconf.lua
Loading: media/lua/server/FireFighting/FireFighting.lua
Loading: media/lua/server/FireFighting/ISExtinguishCursor.lua
Loading: media/lua/server/Fishing/BuildingObjects/FishingNet.lua
Loading: media/lua/server/HealthSystem/HealthUpdate.lua
Loading: media/lua/server/ISBuildingBlueprintManager.lua
Loading: media/lua/server/ISCoordConversion.lua
Loading: media/lua/server/ISDoor.lua
Loading: media/lua/server/ISObjectClickHandler.lua
Loading: media/lua/server/Items/ItemBindingHandler.lua
Loading: media/lua/server/Items/ItemPicker.lua
Loading: media/lua/server/Items/ScriptItemInterface.lua
Loading: media/lua/server/Items/SuburbsDistributions.lua
Loading: media/lua/server/Items/WorldFiller.lua
Loading: media/lua/server/Map/MetaEnum.lua
Loading: media/lua/server/Movers/ISBaseMover.lua
Loading: media/lua/server/Movers/MoverStateMachine.lua
Loading: media/lua/server/Movers/MoverStates/ISBaseState.lua
Loading: media/lua/server/Movers/MoverStates/MoveToState.lua
Loading: media/lua/server/Movers/Rabbit.lua
Loading: media/lua/server/NPCs/Behaviour/BaseBehaviour.lua
Loading: media/lua/server/NPCs/Behaviour/GuardBehaviour.lua
Loading: media/lua/server/NPCs/FetchQuest.lua
Loading: media/lua/server/NPCs/ISConversationScript.lua
Loading: media/lua/server/NPCs/NPCEncountersMain.lua
Loading: media/lua/server/NPCs/NPCHouse.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/EventSystem.lua
new event system
Loading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivor.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivorGroup.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/RelationshipModifiers/Modifiers.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/SadisticAIDirector.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/SadisticMusicDirector.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/SurvivorSelector.lua
Loading: media/lua/server/NPCs/SendOnLootMission.lua
Loading: media/lua/server/NPCs/TestThing.lua
Loading: media/lua/server/NewSelectionSystem/GridSquareSelector.lua
Loading: media/lua/server/Professions/Professions.lua
Loading: media/lua/server/Seasons/season.lua
Loading: media/lua/server/Seasons/seasonProps.lua
Loading: media/lua/server/Traps/BuildingObjects/TrapBO.lua
Loading: media/lua/server/Traps/ISTrap.lua
Loading: media/lua/server/Traps/ISUI/ISTrapMenu.lua
Loading: media/lua/server/Traps/TrapDefinition.lua
Loading: media/lua/server/Traps/TrapRecipeCode.lua
Loading: media/lua/server/Traps/TrapSystem.lua
Loading: media/lua/server/Traps/trappingCommands.lua
require("TrapSystem") failed
Loading: media/lua/server/TurnBased/TurnBasedMain.lua
Loading: media/lua/server/TutorialHelperFunctions.lua
Loading: media/lua/server/XpSystem/XPSystem_SkillBook.lua
Loading: media/lua/server/XpSystem/XpSystem_text.lua
Loading: media/lua/server/XpSystem/XpUpdate.lua
Loading: media/lua/server/katebaldspottutorial.lua
Loading: media/lua/client/SurvivalGuide/ISTutorialPanel.lua
Loading: media/lua/client/ISUI/ISPanel.lua
Loading: media/lua/client/ISUI/ISUIElement.lua
Loading: media/lua/client/ISUI/ISRichTextPanel.lua
Loading: media/lua/client/ISUI/ISButton.lua
Loading: media/lua/server/mapScripts.lua
Loading: media/lua/server/metazones/metazoneHandler.lua
Loading: media/lua/server/recipecode.lua
Loading: media/lua/server/timedactionshelper.lua
Loading: C:/Users/User/Zomboid/Server/bodia_SandboxVars.lua
Loading: C:/Users/User/Zomboid/Server/bodia_spawnregions.lua
Loading: media/maps/Muldraugh, KY/spawnpoints.lua
Loading: media/maps/West Point, KY/spawnpoints.lua
Loading world...
Loading: media/lua/shared/Sandbox/Survival.lua
tiledef: loading media/tiledefinitions.tiles
tiledef: loading media/newtiledefinitions.tiles
tiledef: loading media/tiledefinitions_erosion.tiles
tiledef: loading media/tiledefinitions_apcom.tiles
erosion: reading C:\Users\User\Zomboid\Saves\Multiplayer\bodia\erosion.ini
Loading: media/maps/West Point, KY/objects.lua
Loading: media/maps/Muldraugh, KY/objects.lua
ALARMS: 60/1008 buildings have alarms
MAX #ZONES is 7
reanimate: loaded 1 zombies
Initialising RakNet...
znet: Java_zombie_core_raknet_RakNetPeerInterface_Init
znet: Java_zombie_core_raknet_RakNetPeerInterface_SetMaximumIncomingConnections
znet: Java_zombie_core_raknet_RakNetPeerInterface_SetServerPort
znet: Java_zombie_core_raknet_RakNetPeerInterface_SetIncomingPassword
znet: Java_zombie_core_raknet_RakNetPeerInterface_SetOccasionalPing
znet: Java_zombie_core_raknet_RakNetPeerInterface_Startup
znet: Zomboid Steam Server started, ports 8766 and 16261 must be open on the router
znet: OnRakPeerStartup
znet: RakNet-through-Steam mode activated
RakNet.Startup() return code: 0 (0 means success)
*** SERVER STARTED ****
*** Steam is enabled
server is listening on port 16261
znet: Java_zombie_core_raknet_RakNetPeerInterface_GetServerIP
znet: Java_zombie_core_raknet_RakNetPeerInterface_GetServerIP
##########
Server Steam ID 90103861970215943
##########
znet: OnPolicyResponse
znet: Zomboid Server is VAC Secure
znet: OnP2PSessionRequest
Set host user:Unghin
znet: Client connecting
znet: OnClientInitiateConnection
znet: Sending server information
znet: Client has begun authentication
znet: got token from the client
znet: BeginAuthSession() ok
znet: OnValidateAuthTicketResponse
znet: Auth succeeded
znet: New connection
znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID
znet: Java_zombie_core_raknet_RakNetPeerInterface_getIPFromGUID
znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID
znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientOwnerSteamID
76561198116514932 isCoopHost=true
znet: Java_zombie_core_raknet_RakNetPeerInterface_getIPFromGUID
Connected new client Unghin ID # 0 and assigned DL port 16262
znet: SendFileAnnounce: tag 200 size 309506, chunks 310, fileId 1, name $zip
Got get-parameter command: tag = get-parameter payload = external-ip
Got get-parameter command: tag = get-parameter payload = steam-id
znet: Java_zombie_core_znet_SteamGameServer_BUpdateUserData 'Unghin' id=76561198116514932
Error with packet of type: 6 for Unghin
java.nio.BufferUnderflowException
at java.nio.HeapByteBuffer.get(HeapByteBuffer.java:145)
at zombie.GameWindow$StringUTF.load(GameWindow.java:2143)
at zombie.GameWindow.ReadStringUTF(GameWindow.java:2188)
at zombie.GameWindow.ReadString(GameWindow.java:2205)
at zombie.network.GameServer.receivePlayerConnect(GameServer.java:5588)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2173)
at zombie.network.GameServer.main(GameServer.java:676)
Coop master is not responding, terminating
SaveAll took 102.001474 ms
reanimate: saved 1 zombies
waiting for UdpEngine thread termination
znet: Java_zombie_core_raknet_RakNetPeerInterface_Shutdown
znet: Shutting down Steam Game Server
znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown
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If you hosting server means COOP, no MP?
So I have similar problem (Zomboid x64, Win7), but I was able to host for 5h erlier:
54 minutes ago, Ditto8353 said:Launching into 64-bit. Host. Start. Let everything load. Game becomes unresponsive when I "Click to Start"
Guys how to got log text? I want to send whole log too.
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One wierd thing: I am playing with my fried in MP (no mods). And I droped icecream in cupboard. When it have melted I tried to eat it. I pressed to eat (from container) melted icecream gona away from cupboard and I started eat but in result no satiety and no melted icecream in my inventory or cupboard. But with time it appeared in same cupboard. This time I took it to my inventory and succesfuly ate it.
No more wierd thing like invisible zombies or other. I hosting it 3 days.
Also I want to remind:
And I have one bug with map mods: if I starting sanbox with added maps - they don't working. Works only one map, which I choosing to start. This bug I noted from build 34, but only today tried to add maps to my world.
Also, if turn on translation mod (official russian) it can make influence on bugs or translation is safe?
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4 hours ago, RobertJohnson said:
Drop your cooking pot, bowl, bucket or saucepan on the ground when it's raining and it'll fill automatically! (long process, even longer for the bowl or saucepan, because they're smaller)
Awww! It is fantastic!
- Geras, Blasted_Taco, Kuren and 4 others
- 7
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18 hours ago, Jericoshost said:
I'm loving the changes so far (Especially the furniture you are looting being highlighted, very useful)
But I noticed a weird bug(?) when I start it up.
It starts beeping while showing the indistone logo. Like an electronic beeping?
Anyone else getting that? It stops when the menu music takes over.
6 hours ago, RobertJohnson said:Any mods?
Tried to connect with server on current IWBUMS - istalled mods. Then, istead of connection got beeping and crash. But I connected to another server with mods, and all was ok.
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18 hours ago, Jean Wellington said:
Why? We could control for a limited period of time, five minutes for example, feel like a zombie for a little time... I think it would be funny. Thank you for comment
It means that player who control zombie became an intellegence zombie. PZ zombies conseption seems to have no place for intellegence or abnormal(anomaly) zombies.
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8 hours ago, morninam said:
178. toothbrush + toothpaste = Happiness.
179. towel + bar of soap = happiness
Let this items for atmosphere stuff.
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11 hours ago, TheWraithPlayer said:
I would personally rather be able to just watch your zombie character for a while, with a fast forward option.
Yeee! Like in alfa
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2 hours ago, Jean Wellington said:
1. I suggest adding noise when stepping on twigs to give a better emotion in having to dodge even in stealth mode, also to warn us of possible zombies.
Good idea.
2 hours ago, Jean Wellington said:2. I would also like to hunt my friends or enemies in multiplayer mode after death (controlling the zombie), it would be exciting.
Nope. It will ruin PZ atmosphere.
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Agree with all list, beside this one:
19 hours ago, NagashUD said:- Infections : should last longer (a week desinfecting correctly, twice a day with clean bandages) bad treatment would hold the infection longer. Can cause fever, weakness and tiredness.
In my opinion current temp infection running as it should be.
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If suggestions moving to atmosphere features of the world, so what about to make zombies with drop like empty/half empty disinfectant? I mean that you can meet zombie which recently was infected and tried to administrate aid on himself before, even with bondage. It can contain different loot of first aid administrating.
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15 hours ago, TheWraithPlayer said:
Really? I've seen broken windows, but none that are just cracked
Oh, in "cracked" you mean "opened"?
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1 hour ago, RobertJohnson said:
Should be yes, I'd like to be sure about that tho, I always try to make sure save is compatible, if it's not I'll need to fix it...
New features will appears in old world?
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So now we able to load saves from build 34 to 35?
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5 hours ago, GOGOblin said:
my settings were extremely rare, I mean more rare than defaults
I just switching loot rarity for other stuff to one point higher then food and weapon - and I feeling it balanced.
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19 hours ago, TheWraithPlayer said:
(9), Cracked windows
Already exist.
19 hours ago, TheWraithPlayer said:(1), Having a Suicide note go along with some dead bodies
If introduce such feature with particular number of notes, in my opinion, with time, you will find all of them and further it will be looking similar and boring (becouse it is a personal stuff). But I have idea to use PZ community to "generating" many of suicide notes, moderating them and introducing them into the game. In result: huge number of various notes with updates and minimal load to devs.
Addon: What about flies flying above dead bodieas of suicided people? Or above completly dead zombies body? And what about cockroaches in trash or in houses? I realize that it will be look like miving pixels but so atmospere (and debuff for bug-scared characters).
- grammarsalad, Geras, michel093 and 2 others
- 5
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When somebody requesting more Spiffo into the game.
- Good, good...
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33 minutes ago, EnigmaGrey said:
Zombie runs into sheet rope, sheet rope gets snagged, sheetrope has bad day.
You are watching like sheet rope dying, you are unable to do something, because you in 20 meters from sheet rope, because you in 20 meters from your last way to savehouse. Your face turning to looks like raisin. Cruel, but fair.
SpoilerMoving to live in mailbox.
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Yay, so many features added in IWBUMS 35 - it is fantastic!
But this issue looks dangerous if you have only sheetropes way to your safehouse:1 hour ago, RobertJohnson said:Lowered the chance the zombies have to damage a sheet rope
I understnd that this feature stimulating to keep your safehuse territory or building fences around your sheetropes way. But I think - zeds will be interesting in destroying of sheetropes only if chasing character.
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Oh, thank you, now I am completely calm
2 minutes ago, RobertJohnson said:Faint is a no go for now, same, maybe with new animations, but I'm against forcing the player to faint, could ruin a game, and I always feel like the player could push a bit more to find a real bed or something...
Now I am confused in my opinion for faint. Knowledge about fact of faint, brings more adrenaline for game, but in same time you have to put large efforts to trigger faint.
16 minutes ago, RobertJohnson said:Sunstroke idk, why not, could cause some minor burning, but it'll require new arts for the health panel and i know Mash is busy with the map atm
Hurrah!
Small but Important Suggestions Thread
in PZ Suggestions
Posted · Edited by Unghin
221. Add function to remove battery from radio like in flashlights.
And why buttery so heavy? 0.5 meaning in kg?