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Хибити\Hibiti [BLR]

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  1. Like
    Хибити\Hibiti [BLR] reacted to Kaixrou in IWBUMS 41.20 RELEASED!   
    I can't remember if I asked but could you add a morgue system: Like a menu at the main menu that shows your last 5 characters and the 5 that survived the longest 10 total. It can show how long they survived for, what you built them as to start, their stats when they died, how they looked when they died, their name and where they died. Maybe some more but that sounds good: just something to remember the survivors I loved by and also this will help me improve as a player in many ways. So please add something like this, it would make me so happy. Keep up the great work I am in love with the current build! XD
  2. Like
    Хибити\Hibiti [BLR] got a reaction from Kaixrou in IWBUMS 41.19 released!   
    where is the gamepads support? Т_Т
  3. Spiffo
    Хибити\Hibiti [BLR] got a reaction from syfy in IWBUMS 41.19 released!   
    where is the gamepads support? Т_Т
  4. Like
    Хибити\Hibiti [BLR] got a reaction from bragaralho in IWBUMS 41.19 released!   
    where is the gamepads support? Т_Т
  5. Spiffo
  6. Like
    Хибити\Hibiti [BLR] got a reaction from Bourbon in Best Panel of Character | Лучшая Панель Персонажа   
    [EN]
    Hello dear developers. For a month now I have been enjoying 41 builds of the game, and I admire animations.
    And every time I open the character panel, I want to see sharper shadows, and a background image.

    I assume that due to the low polygons of the model this is not possible, But what if a more detailed model is used in the character’s window? Like in the portraits window in WarCraft 3. I understand that this is an additional waste of resources, but I think the idea is good, and many will like it + this will not affect performance, because the character window will have a separate model from the game.
    Also about the background image. You can also make it not static, but so that we rotate the character, and rotate the picture. And I can offer an option with a picture + 3D models.

    [RU]
    Здравствуйте уважаемые разработчики. Уже как месяц я наслаждаюсь 41 сборкой игры, и не могу налюбоваться анимациями.
    И каждый раз когда я открываю панель персонажа, мне хочется увидеть более резкие тени, и фоновое изображение.

    Я предполагаю что из-за низких полигонов модели это невозможно, Но что если в окне персонажа использовать более детализированную модель? Как в окне-портретов в WarCraft 3. Я понимаю что это дополнительная трата ресурсов, но думаю идея хороша, и многим понравится + это не будет влиять на производительность, ибо в окне персонажа будет отдельная модель от игры.
    Также по поводу фоновой картинки. Можно её сделать также не статичной, а чтобы мы вращая персонажа, поворачивали и картинку. А еще вариант могу предложить с картинкой + 3д моделями.

  7. Like
    Хибити\Hibiti [BLR] got a reaction from ARZUMATA in Best Panel of Character | Лучшая Панель Персонажа   
    [EN]
    Hello dear developers. For a month now I have been enjoying 41 builds of the game, and I admire animations.
    And every time I open the character panel, I want to see sharper shadows, and a background image.

    I assume that due to the low polygons of the model this is not possible, But what if a more detailed model is used in the character’s window? Like in the portraits window in WarCraft 3. I understand that this is an additional waste of resources, but I think the idea is good, and many will like it + this will not affect performance, because the character window will have a separate model from the game.
    Also about the background image. You can also make it not static, but so that we rotate the character, and rotate the picture. And I can offer an option with a picture + 3D models.

    [RU]
    Здравствуйте уважаемые разработчики. Уже как месяц я наслаждаюсь 41 сборкой игры, и не могу налюбоваться анимациями.
    И каждый раз когда я открываю панель персонажа, мне хочется увидеть более резкие тени, и фоновое изображение.

    Я предполагаю что из-за низких полигонов модели это невозможно, Но что если в окне персонажа использовать более детализированную модель? Как в окне-портретов в WarCraft 3. Я понимаю что это дополнительная трата ресурсов, но думаю идея хороша, и многим понравится + это не будет влиять на производительность, ибо в окне персонажа будет отдельная модель от игры.
    Также по поводу фоновой картинки. Можно её сделать также не статичной, а чтобы мы вращая персонажа, поворачивали и картинку. А еще вариант могу предложить с картинкой + 3д моделями.

  8. Like
    Хибити\Hibiti [BLR] got a reaction from Milkdromeda in Best Panel of Character | Лучшая Панель Персонажа   
    [EN]
    Hello dear developers. For a month now I have been enjoying 41 builds of the game, and I admire animations.
    And every time I open the character panel, I want to see sharper shadows, and a background image.

    I assume that due to the low polygons of the model this is not possible, But what if a more detailed model is used in the character’s window? Like in the portraits window in WarCraft 3. I understand that this is an additional waste of resources, but I think the idea is good, and many will like it + this will not affect performance, because the character window will have a separate model from the game.
    Also about the background image. You can also make it not static, but so that we rotate the character, and rotate the picture. And I can offer an option with a picture + 3D models.

    [RU]
    Здравствуйте уважаемые разработчики. Уже как месяц я наслаждаюсь 41 сборкой игры, и не могу налюбоваться анимациями.
    И каждый раз когда я открываю панель персонажа, мне хочется увидеть более резкие тени, и фоновое изображение.

    Я предполагаю что из-за низких полигонов модели это невозможно, Но что если в окне персонажа использовать более детализированную модель? Как в окне-портретов в WarCraft 3. Я понимаю что это дополнительная трата ресурсов, но думаю идея хороша, и многим понравится + это не будет влиять на производительность, ибо в окне персонажа будет отдельная модель от игры.
    Также по поводу фоновой картинки. Можно её сделать также не статичной, а чтобы мы вращая персонажа, поворачивали и картинку. А еще вариант могу предложить с картинкой + 3д моделями.

  9. Like
    Хибити\Hibiti [BLR] got a reaction from Planet Algol in CLH - Regional Map   
    SOON UPDATE!
    New and updated map of the Region!!!
    And many other  maps!





  10. Spiffo
    Хибити\Hibiti [BLR] reacted to lemmy101 in IWBUMS 41.17 RELEASED!   
    NEW
    All characters now start with a belt - giving them a "Back" slot & two belt (left/right) belt slots.
    You can either right click a slot, or drag & drop a weapon to it.  Or, alternatively, click a weapon in your inventory to attach it to the hotbar.
    Weapons will be shown on the player. Pressing a hotkey (from 1 to 5) will auto equip the weapon assigned to each slot.
    This is a work in progress system that we'd love feedback on!
    Added holsters
    Holsters have a chance to spawn on police/policestate zombies (automatic get one if he had a gun)
    - Rebuilt ProjectZomboid.exe as a gui application, no more console window. Should work with Steam remote play together now.
    - Added player Bob_VaultOverToFall animation when climbing over fences.
    - Added zombie Zombie_WalkTrees animation for walktoward and pathfind states.
    - Zombie lunge animations played at 50% speed in trees.

    BALANCE

    - Boosted wood axe damage, speed, amount of time you can move during strafe, to make it a viable (but still quite slow) heavy damage weapon
    - Force standing when drinking/filling items from sink.
    - Reduced handgun model size (+ muzzle redone)
    - Added Chipped stone to craft lance recipe.
    - Made tall fences transparent when the player is behind them
    - Disabled Hypochondriac trait until it can be fully reworked
    - Reload XP now given when inserting bullets in clip (small chance) and when reloading (bigger chance).
    - Added spear fishing.
    - Now equip in 2 hands shovel when taking dirt/sands..
    - Added Griddle pan for stir-fry.

    FIXES

    - Fixed zombies spawning in buildings long after a player has entered the building. 
    - Fixed Double-barrel shotgun issues.
      1) Missing inventory icon.
      2) Removed chamber, which allowed 3 shells to be loaded.
      3) Racking not required.
    - Fixed blob/suitcase Zeds on spawn
    - Fixed FMOD crash on 64-bit.
     Java_fmod_javafmodJNI_FMOD_1System_1CreateChannelGroup() was casting a pointer to 'long' when it needed to be a 64-bit 'long long'.
     SoundManager was calling FMOD_Channel_SetPaused() instead of FMOD_ChannelGroup_SetPaused().
    - Fixed zombies getting stuck in the air after climbing through a window.
    - Fixed exception after renaming food to have a dollar-sign character in it.
    - Fixed lua error when taking compost from a composter.
    - Fixed zombified players interacting with doors/windows/etc by left-clicking.
    - Fixed new shovels not being useable for taking dirt/gravel/sand.
    - Fixed hammering animation when pouring dirt/gravel/sand from a bag.
    - Fixed Logs.zip console.txts are limited to all of 2 lines during most crashes
    - Fixed issues pressing Escape while entering or exiting a vehicle, or switching seats.
    - Fixed players going through a wall when run-vaulting over a fence adjacent to the wall.
    - Fixed issue: Unhandled Thread exception by the SQLDB in a non UTF8 environ.
    - Fixed Protection screen not working with a controller.
    - Fixed Info hair/beard buttons not working with a controller.
    - Fixed clothing dryer and washer continuing to play sound after the power goes out.
    - Fixed weather mask not updating when the zoom level changes.
    - Fixed weather mask not rendering for splitscreen players.
    - Fixed zombies get stuck after climbing over a fence with no floor on the other side.
    - Fixed some files being closed via garbage collection.
    - Crouch key only affects player 0 which fixes split-screen shared crouch
    - Fixed "Sit On Ground" context-menu option is available when already sitting.
    - Fixed "Sit On Ground" context-menu option is not available when using a controller.
    - Fixed adding frozen food into recipes.
    - Fixed old Socks still existing.
  11. Pie
    Хибити\Hibiti [BLR] got a reaction from Maris in CLH - Russian Retexture update 7| КЛХ - Русские Ретекстуры обновление 7   
    EN:
    Club Lord of the Proboscis Represents: Supplement for mod CLH - RUS Translite (People's Russifier for Project Zomboid).
     
    - Spent a lot of time to completely redraw all readable textures.
    - Thank you so much for the help with the "word play", as well as with the explanation in the text packaging and the provision of a test card - VikiDikiRUS (Steam: Matrioshka).
    - Thank you for helping with the TruBlueBerry translation.
     
    And  thanks to the whole PZ community.
     
    I will always monitor its performance and timely updates.
     
    Download Steam
    Download GOG
    RU:
    Process | Процесс
  12. Like
    Хибити\Hibiti [BLR] got a reaction from artak10t in 41 version teleportation of items   
    If our hero is ordered to eat food, and while eating take items from the container. You can not wait for the animation to complete and run away from home, the items themselves are teleported into inventory.
    Video here:
    https://yadi.sk/i/0Y2ovJgcGeFRjQ
  13. Spiffo
    Хибити\Hibiti [BLR] reacted to Zillvr in IWBUMS 41.15 RELEASED   
    Haven't played in a while, so I opted into playing the tutorial again and it seems that in this branch (for me at least) it soft locks during this stage in the tutorial. After killing the zombie outside the house.

     
    Though there may already be more worthwhile issues to be fixed instead. Just thought it should be brought up at least. If for some reason though, I'm not doing something right with the tutorial, let me know.
  14. Pie
    Хибити\Hibiti [BLR] got a reaction from Zer0ne1 in Templates for retexture | Шаблоны для Ретекстур   
    [EN]
    Ladies and Gentlemen.
    If you want to make your own retextures, here are the templates that remained after my work.
    Other patterns you gather yourself (graffiti, posters)
    Also feel free to make textures narrower if the text in your language is not long (or expand the text). BUT! Do not go beyond)
    Who knows. Maybe the developers will add an option to the game, with which we can choose the language of textures)
     
    Скачать | Download
    [RU]
    Дамы и Господа.
    Если вы хотите сделать свои собственные ретекстуры, вот шаблоны, которые остались после моей работы.
    Другие шаблоны,  вы собирёте сами (граффити, плакаты)
    Также не стесняйтесь делать текстуры более узкими, если текст на вашем языке не длинный (или расширяйте текст). НО! Не выходи за рамки)
    Кто знает. Может быть, разработчики добавят опцию в игру, с помощью которой мы сможем выбирать язык текстур)
     

  15. Like
    Хибити\Hibiti [BLR] reacted to Horsaken in CLH - Real Cars   
    Привет! Очень крутой мод, огромное тебе за него спасибо.
    Особенно доставила работа над каретой скорой помощи, впервые встречаю такую продуманность до мелочей.
    Fossoil получился очень красивым.
    Можешь в будущих обновлениях добавить хаммер национальной гвардии США?
  16. Like
    Хибити\Hibiti [BLR] got a reaction from Blake81 in Clipdoid   
    During loading, I want to see not only the black screen (which is already tired), but also the pictures. And so that we ourselves can add new images.
    And of course leave the inscriptions (darken the image under the font).
  17. Like
    Хибити\Hibiti [BLR] got a reaction from trombonaught in Clipdoid   
    During loading, I want to see not only the black screen (which is already tired), but also the pictures. And so that we ourselves can add new images.
    And of course leave the inscriptions (darken the image under the font).
  18. Like
    Хибити\Hibiti [BLR] got a reaction from Horsaken in CLH - Real Cars   
  19. Like
    Хибити\Hibiti [BLR] got a reaction from Horsaken in CLH - Real Cars   
    Update 1.7

  20. Like
    Хибити\Hibiti [BLR] got a reaction from Horsaken in CLH - Real Cars   
    [RU]
    Ребята. Вы можете помочь с модом. Если вы уверенны, что какая либо машина покрашена не верно - сообщите и прикрепите изображение. Спасибо ребята)
    P.S.
    Следущие авто ФОССОИЛ. Нужно подумать)
    [EN]
    Guys. You can help with the mod. If you are sure that any car is painted not correctly - inform and attach the image. Thanks guys)
    P.S.
    Next car Fossoil) I need to think)
  21. Like
    Хибити\Hibiti [BLR] got a reaction from Horsaken in CLH - Real Cars   
    Update 1.8 !!!!!!)


  22. Like
    Хибити\Hibiti [BLR] got a reaction from Horsaken in CLH - Real Cars   
    [EN]
    Hello!
    I decided to make more realistic retextures for vanilla machines. I decided to create a mods theme on the forum, maybe someone is more comfortable.
    Work is still ongoing!)
    [RU]
    Всем привет!
    Я решил сделать более реалистичные ретекстуры для ванильных машин. Решил создать тему мода на форуме, возможно кому то так удобнее.
    Работа все еще продолжается!)
     
    Мод тут | Mod Here
  23. Like
  24. Like
    Хибити\Hibiti [BLR] reacted to Ayrton Orio in Cap Levi, Normandy, France   
    hey ciber, thank you for feedback. To be frank the map was uploaded as a test, and so far there is no building in for some reason. I will fix that asap.
     
    regarding optimization: this might be foolish of me, but having followed the dev blog, Louisville update is coming in soon and there is no question that they will have to optimize rendering to make it work. So I will start optimizing Cherbourg after the Louisville is updated to avoid unnecessary work. For sure I will have to be conservative regarding the amount of detail I will be able to add. I will go gradually on it, and I'm still considering shutting down buildings entirely to help with that, but that will be my option as I think it breaks the immersion.
     
    For custom tiles, I have made a bunch already, for roads I will most likely add "bornes" (no idea how to translate this but it's a small white and red concrete thing that comes up every km. Also I will add custom roadsigns to indicate where you are/where you are heading. It will eventually make the map more readable for players.
     
    The patreon (which I'm still working on) is quite necessary considering the amount of work needed, I will link the page asap. My goal is to open the Patreon as soon as the map is indeed playable.
     
    For you last comment, I agree, I want the countryside to look great and pleasing to drive through, I have started working on it:
     
    Every black cluster is a residential area (i have not finished mapping it so there are many missing) and every cluster will be reorganized orthogonally to enable me to add different fences, maybe pavement, etc.

     
    As for Cherbourg, the large city, I see that as some end/middle game objective where you want to go get some large amount of loot in the military area of the city. Again, I'm really far from finishing it so the idea might change.
     
    I hope you enjoyed driving the curvy roads anyway! cheers
     
     
  25. Like
    Хибити\Hibiti [BLR] reacted to Jester in OZ More Medicine [ver. 2.0] — NEW UPDATE   
    Yeah, it is unfortunate.
    After over a year now this mod will get deleted by me. Author refuses to fix bugs, many tooltip descriptions are broken, still no description about every item and what it does. So this mod basically just adds a bunch of useless items or items that have no effect.
    You can see subscriber numbers on steam going down regulary. It is a shame to throw a mod with so much potential away.
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