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Хибити\Hibiti [BLR]

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About Хибити\Hibiti [BLR]

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  • Birthday 04/06/1993

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  1. [RU] Итак. Мои планы на следующее обновление мода Regional Map. -Изометрическая карта Малдро -Изометрическая карта Калифорнии -Изометрическая карта Дикси -Изометрическая карта Дрейтона -Изометрическая карта МарчРайда -Изометрическая карта Одинцово -Изометрическая карта РедВалей -Изометрическая карта Розвуда -Изометрическая карта Сценик Гроув -Изометрическая карта Сайлент Хилл -Изометрическая карта Южный Малдро -Изометрическая карта Безымянного Города -Изометрическая карта Валлей Стейшен -Изометрическая карта Вест Поинта -Оптимизация и Балансировка Крафта -Возможность помечать все важные места на карте -Возможность помечать Авто-Заправки на региональной карте -Возможность помечать Известные Места на Региональной карте [EN] - Isometric map of Muldro - Isometric map of California - Isometric Dixie Map - Isometric map of Drayton - Isometric map of MarchRaid -Isometric map of Odintsovo - Isometric map of Red Valley - Isometric map of Rosewood. - Isometric map of Scenic Grove - Isometric map of Silent Hill. - Isometric map of South Muldro - Isometric map of the Unnamed City - Isometric map of Valley Station - Isometric map of West Point -Optimization and balancing of craft -Ability to mark all important places on the map -Ability to mark Auto-Refueling on a regional map -Ability to mark Famous Places on a Regional map
  2. I will speak about the fire. The fire looks nicer and I really like the smoke. But! The spread of fire, as before, looks unnatural. Here is my suggestion: You are already using dynamic puddles. Why don't you use them for the Molotov cocktail? Throwing the Molotov cocktail, it falls to the ground. A puddle of fuel spreads on the ground, and immediately burns. Fire starts from the center to the edges. I would like to see a slight delay in the fire, Which seems to be going behind, behind a spilling pool of fuel. P.S. Make two levels of smoke (two floors) at bonfires to see people at a forest edge picnic. People in multiplayer will think: Is it worth it to make a bonfire on the edge of the forest and attract the attention of others, or not.
  3. I will tell you a secret. The game can be played on one screen up to 4 players. BUT! In the standard branch of the game, sometimes clicks do not work. And in the test branch of the gamepad there was no such error. Moreover. While there is no multiplayer in the assembly with animations, I play with friends on my screen, through the the functions Steam - Remote Play
  4. All 3D models lack shadows when items are lying on the floor. 3d items without shadows are few perceptible, especially boards.
  5. SOON! NecroForge support! Balanced Crafts Support New Maps
  6. [EN] Hello dear developers. For a month now I have been enjoying 41 builds of the game, and I admire animations. And every time I open the character panel, I want to see sharper shadows, and a background image. I assume that due to the low polygons of the model this is not possible, But what if a more detailed model is used in the character’s window? Like in the portraits window in WarCraft 3. I understand that this is an additional waste of resources, but I think the idea is good, and many will like it + this will not affect performance, because the character window will have a separate model from the game. Also about the background image. You can also make it not static, but so that we rotate the character, and rotate the picture. And I can offer an option with a picture + 3D models. [RU] Здравствуйте уважаемые разработчики. Уже как месяц я наслаждаюсь 41 сборкой игры, и не могу налюбоваться анимациями. И каждый раз когда я открываю панель персонажа, мне хочется увидеть более резкие тени, и фоновое изображение. Я предполагаю что из-за низких полигонов модели это невозможно, Но что если в окне персонажа использовать более детализированную модель? Как в окне-портретов в WarCraft 3. Я понимаю что это дополнительная трата ресурсов, но думаю идея хороша, и многим понравится + это не будет влиять на производительность, ибо в окне персонажа будет отдельная модель от игры. Также по поводу фоновой картинки. Можно её сделать также не статичной, а чтобы мы вращая персонажа, поворачивали и картинку. А еще вариант могу предложить с картинкой + 3д моделями.
  7. SOON UPDATE! New and updated map of the Region!!! And many other maps!
  8. Also, there is a bug in translation when improving walls. He was even in the 40th build
  9. I am doing my translation, and 2 patches for version 41 have already been released, but some translation lines are missing
  10. Very often, sitting zombies appear right behind their my back on the street against the walls =/ And now everything is much cooler. I entered the house through the door. I checked the toilet. There were no zombies. Im went into the kitchen, turned and:
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