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nasKo

Clipdoid

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Hello, here’s a latest compilation vid of recent PZ work! Details then follow below…

While Zac continues to work on the rotational animation system that we’d like finalized and implemented before an IWBUMS release, this week the following has gone into the internal dev build.

VEHICLE CLIPPING IMPROVEMENTS

In the last two versions we always had a problem with clipping when it came to characters and zeds standing close to vehicles – now though EP has worked out a way to render vehicle models into the scene the same as character models, thanks to the OpenGL depth buffer.  So the top of the player won’t get cut off in certain orientations, running over zeds looks better and the ‘invisible forcefield’ we had around cars isn’t so necessary.

CHARACTER CREATION SCREEN

We’ve started to finalise the character creation screen – working on what’s automatically unlocked for different professions, making the randomize button work, choosing what you can wear from the get-go – and what will be found out on the game map etc.

CLOTHING DAMAGE / HOLES

Now when attacked, clothing on both human survivors and zeds will show damage – making that body part more vulnerable on the next attack. So if you are wearing a fireman’s jacket and it takes a bite then it will get a hole in it – and the next hit on your torso will have to take into account the protection of what you’re wearing beneath it. A full helmet might protect the neck, meanwhile, but will slow combat speed – and potentially restrict vision.

In terms of the clothing, though, the overall condition now lowers every time you get a hole is bitten or ripped into it – meaning that eventually clothing can be torn apart and destroyed.

This follows into the clothing on zeds when you hit them too – right now it’s basic slash/hole marks on clothes, but in future versions this could easily be shown as deep wounds and bruises.

SERVER-SIDE SAVING

Yuri’s work to bind the save system to a server-side database has been merged into the main test build after a successful bout of testing – this means no more lost cars via irl power outages and unconventional game exits.

SIMS-STYLE CUTAWAYS ON PLAYER-MADE BUILDINGS

ChrisW is partway through his work on making his cool cutaways work with homes and extensions created by players. We’re so excited about this that we’ve sourced both screens and a video about it – though please consider it WIP as Chris is still deep inside the code.

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This week’s under construction forest fortress from Grumpy. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right hereOur Discord is open for chat and hijinks too!

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Posted (edited)

Hey @nasKo, just to let you guys know that the thursdoid videos are all private (non-listed), and can't be found on the Indie Stone YT channel. 

Can't wait for the update! =)

Edited by ZonaryQuasar

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20 minutes ago, nasKo said:

CHARACTER CREATION SCREEN

I was wondering... Is there anything planned along the lines for different heads/faces for players?
And does this mean players could start with an axe or such if they're a lumberjack?

 

23 minutes ago, nasKo said:

SIMS-STYLE CUTAWAYS ON PLAYER-MADE BUILDINGS

This is looking really good! Much better than what we currently have. Keep up the good work!

 

 

24 minutes ago, nasKo said:

CLOTHING DAMAGE / HOLES

For me, this is really exciting as you could present a lot of story through the state of a character's clothing. One thing that I think is important that I haven't seen is that zombies should have a bite somewhere on them... Unless you changed the lore behind the outbreak? I think such was mentioned with the wedding Zeds and bathrobe Zeds...

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Nice new guns and combat look excellent.  :)

 

Character creation screen sounds excellent and looking forward to this new system. :)

 

Keep up the good work devs.

 

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8 hours ago, nasKo said:

SERVER-SIDE SAVING

Yuri’s work to bind the save system to a server-side database has been merged into the main test build after a successful bout of testing – this means no more lost cars via irl power outages and unconventional game exits.

OMG!! This is good news for server admin.

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Posted (edited)

will we have the ablity to fix holes in clothes, maybe sew extra layers onto certain areas like groin, knee or elbow for a bit more protection.

 

to expand this, what if we had, for example, a firemans jacket that had enough damage to it that it had to be retired. could we salvage the remaining good areas for patches and other things?

 

hell, maybe we could sew certain "Colors" on our clothes in a server,

so peeps knew who we were and where our territory was. or just to make our characters just a little more personalized

Edited by syfy

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3 hours ago, syfy said:

will we have the ablity to fix holes in clothes, maybe sew extra layers onto certain areas like groin, knee or elbow for a bit more protection.

 

to expand this, what if we had, for example, a firemans jacket that had enough damage to it that it had to be retired. could we salvage the remaining good areas for patches and other things?

 

hell, maybe we could sew certain "Colors" on our clothes in a server,

so peeps knew who we were and where our territory was. or just to make our characters just a little more personalized

 

I fully support all of those ideas!

 

Specially as it'd be a shame for one favorite piece of clothing to be ruined by a Zed who blindsided while we were looting. If we can fix that, it'd make things much easier.

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12 hours ago, Хибити\Hibiti [BLR] said:

During loading, I want to see not only the black screen (which is already tired), but also the pictures. And so that we ourselves can add new images.
And of course leave the inscriptions (darken the image under the font).

Why?

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15 hours ago, ZonaryQuasar said:

Hey @nasKo, just to let you guys know that the thursdoid videos are all private (non-listed), and can't be found on the Indie Stone YT channel. 

Can't wait for the update! =)

This is deliberate at the moment :)

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Posted (edited)

As an above poster said about ragdoll physics.

 

Is it actually possible to have ragdoll physics in the game engine? Would it work.

 

Watching the video where the police officer with the shotgun is shooting zombies the zeds all die the same and it looks weird

Edited by Neutz

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