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Crackerjack

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  1. Like
    Crackerjack got a reaction from DannikJerriko in Nonlethal brawls. Or: "I'll dek u m8. Rite in teh gabber"   
    Currently, it's really hard to be a bandit unless you want to be a cold blooded killer. You can't reliably rob someone, since you don't know for sure what they have in their inventory. Your only real recourse is to kill the person and loot them, or if you're a robin-hood type, take their word for it that the rotten orange is really all they have yes really.

    IMAGINE IT:

    You're walking down the road, woods on either side of you. Suddenly a bunch of bandits spring out and start beating you with a baseball bat, and/or throwing punches. You fall to the ground after trying to fight them off, and after delivering a few more kicks or punches they empty your inventory and make off with whatever they feel like, leaving you bleeding on the ground, probably unconscious but completely unable to move for a set time. Eventually you can stand up, emptied of your vital supplies, but you're still alive. Rip up your shirt for bandages, lick your wounds, then plot revenge.

    MECHANICS:

    It could be another state of PvP. "Brawl". When activated, if you have a non-lethal weapon equipped (Perhaps fists will work as well?) it will deal damage but has a very low chance of outright killing someone. The victim is knocked to the ground after a certain amount of hits/damage, and is unable to move for a set amount of time. The victim can then be looted, but is still alive. If SP, the player could also be knocked unconscious for a few minutes. To indicate someone is in the brawl state, an icon could pop up over the person's head. It could be a fist, or an angry face, or... Something. While in this state, you can immediately switch to lethal - or "classic" PvP as it stands, after 1 second of cool-down, or as soon as you pull out a lethal weapon: Any kind of gun, or "sharp" item.

    POTENTIAL:

    I believe this  could open up a lot of new interactions in MP and SP. The "furious" moodlet could automatically lock you in the brawl-state, triggering a fist-fight in the middle of the safe-house. You could swing a punch at someone in a disagreement, or make your banditry life possible without having to resort to cold-blooded murder right off the bat.

    Heck, we could even have fist-fights for the glory of ruling the group, if you want to run it like the Dothraki. Then, when the fist-fight escalates and someone accidentally dies, you'll have a body on your hands and have to figure out how to deal with the fallout...
  2. Like
    Crackerjack got a reaction from INoEmo in Nonlethal brawls. Or: "I'll dek u m8. Rite in teh gabber"   
    Currently, it's really hard to be a bandit unless you want to be a cold blooded killer. You can't reliably rob someone, since you don't know for sure what they have in their inventory. Your only real recourse is to kill the person and loot them, or if you're a robin-hood type, take their word for it that the rotten orange is really all they have yes really.

    IMAGINE IT:

    You're walking down the road, woods on either side of you. Suddenly a bunch of bandits spring out and start beating you with a baseball bat, and/or throwing punches. You fall to the ground after trying to fight them off, and after delivering a few more kicks or punches they empty your inventory and make off with whatever they feel like, leaving you bleeding on the ground, probably unconscious but completely unable to move for a set time. Eventually you can stand up, emptied of your vital supplies, but you're still alive. Rip up your shirt for bandages, lick your wounds, then plot revenge.

    MECHANICS:

    It could be another state of PvP. "Brawl". When activated, if you have a non-lethal weapon equipped (Perhaps fists will work as well?) it will deal damage but has a very low chance of outright killing someone. The victim is knocked to the ground after a certain amount of hits/damage, and is unable to move for a set amount of time. The victim can then be looted, but is still alive. If SP, the player could also be knocked unconscious for a few minutes. To indicate someone is in the brawl state, an icon could pop up over the person's head. It could be a fist, or an angry face, or... Something. While in this state, you can immediately switch to lethal - or "classic" PvP as it stands, after 1 second of cool-down, or as soon as you pull out a lethal weapon: Any kind of gun, or "sharp" item.

    POTENTIAL:

    I believe this  could open up a lot of new interactions in MP and SP. The "furious" moodlet could automatically lock you in the brawl-state, triggering a fist-fight in the middle of the safe-house. You could swing a punch at someone in a disagreement, or make your banditry life possible without having to resort to cold-blooded murder right off the bat.

    Heck, we could even have fist-fights for the glory of ruling the group, if you want to run it like the Dothraki. Then, when the fist-fight escalates and someone accidentally dies, you'll have a body on your hands and have to figure out how to deal with the fallout...
  3. Like
    Crackerjack got a reaction from LeoIvanov in Nonlethal brawls. Or: "I'll dek u m8. Rite in teh gabber"   
    Currently, it's really hard to be a bandit unless you want to be a cold blooded killer. You can't reliably rob someone, since you don't know for sure what they have in their inventory. Your only real recourse is to kill the person and loot them, or if you're a robin-hood type, take their word for it that the rotten orange is really all they have yes really.

    IMAGINE IT:

    You're walking down the road, woods on either side of you. Suddenly a bunch of bandits spring out and start beating you with a baseball bat, and/or throwing punches. You fall to the ground after trying to fight them off, and after delivering a few more kicks or punches they empty your inventory and make off with whatever they feel like, leaving you bleeding on the ground, probably unconscious but completely unable to move for a set time. Eventually you can stand up, emptied of your vital supplies, but you're still alive. Rip up your shirt for bandages, lick your wounds, then plot revenge.

    MECHANICS:

    It could be another state of PvP. "Brawl". When activated, if you have a non-lethal weapon equipped (Perhaps fists will work as well?) it will deal damage but has a very low chance of outright killing someone. The victim is knocked to the ground after a certain amount of hits/damage, and is unable to move for a set amount of time. The victim can then be looted, but is still alive. If SP, the player could also be knocked unconscious for a few minutes. To indicate someone is in the brawl state, an icon could pop up over the person's head. It could be a fist, or an angry face, or... Something. While in this state, you can immediately switch to lethal - or "classic" PvP as it stands, after 1 second of cool-down, or as soon as you pull out a lethal weapon: Any kind of gun, or "sharp" item.

    POTENTIAL:

    I believe this  could open up a lot of new interactions in MP and SP. The "furious" moodlet could automatically lock you in the brawl-state, triggering a fist-fight in the middle of the safe-house. You could swing a punch at someone in a disagreement, or make your banditry life possible without having to resort to cold-blooded murder right off the bat.

    Heck, we could even have fist-fights for the glory of ruling the group, if you want to run it like the Dothraki. Then, when the fist-fight escalates and someone accidentally dies, you'll have a body on your hands and have to figure out how to deal with the fallout...
  4. Like
    Crackerjack got a reaction from Some Clever Username in Nonlethal brawls. Or: "I'll dek u m8. Rite in teh gabber"   
    Currently, it's really hard to be a bandit unless you want to be a cold blooded killer. You can't reliably rob someone, since you don't know for sure what they have in their inventory. Your only real recourse is to kill the person and loot them, or if you're a robin-hood type, take their word for it that the rotten orange is really all they have yes really.

    IMAGINE IT:

    You're walking down the road, woods on either side of you. Suddenly a bunch of bandits spring out and start beating you with a baseball bat, and/or throwing punches. You fall to the ground after trying to fight them off, and after delivering a few more kicks or punches they empty your inventory and make off with whatever they feel like, leaving you bleeding on the ground, probably unconscious but completely unable to move for a set time. Eventually you can stand up, emptied of your vital supplies, but you're still alive. Rip up your shirt for bandages, lick your wounds, then plot revenge.

    MECHANICS:

    It could be another state of PvP. "Brawl". When activated, if you have a non-lethal weapon equipped (Perhaps fists will work as well?) it will deal damage but has a very low chance of outright killing someone. The victim is knocked to the ground after a certain amount of hits/damage, and is unable to move for a set amount of time. The victim can then be looted, but is still alive. If SP, the player could also be knocked unconscious for a few minutes. To indicate someone is in the brawl state, an icon could pop up over the person's head. It could be a fist, or an angry face, or... Something. While in this state, you can immediately switch to lethal - or "classic" PvP as it stands, after 1 second of cool-down, or as soon as you pull out a lethal weapon: Any kind of gun, or "sharp" item.

    POTENTIAL:

    I believe this  could open up a lot of new interactions in MP and SP. The "furious" moodlet could automatically lock you in the brawl-state, triggering a fist-fight in the middle of the safe-house. You could swing a punch at someone in a disagreement, or make your banditry life possible without having to resort to cold-blooded murder right off the bat.

    Heck, we could even have fist-fights for the glory of ruling the group, if you want to run it like the Dothraki. Then, when the fist-fight escalates and someone accidentally dies, you'll have a body on your hands and have to figure out how to deal with the fallout...
  5. Like
    Crackerjack got a reaction from PhantomWarlock in Nonlethal brawls. Or: "I'll dek u m8. Rite in teh gabber"   
    Currently, it's really hard to be a bandit unless you want to be a cold blooded killer. You can't reliably rob someone, since you don't know for sure what they have in their inventory. Your only real recourse is to kill the person and loot them, or if you're a robin-hood type, take their word for it that the rotten orange is really all they have yes really.

    IMAGINE IT:

    You're walking down the road, woods on either side of you. Suddenly a bunch of bandits spring out and start beating you with a baseball bat, and/or throwing punches. You fall to the ground after trying to fight them off, and after delivering a few more kicks or punches they empty your inventory and make off with whatever they feel like, leaving you bleeding on the ground, probably unconscious but completely unable to move for a set time. Eventually you can stand up, emptied of your vital supplies, but you're still alive. Rip up your shirt for bandages, lick your wounds, then plot revenge.

    MECHANICS:

    It could be another state of PvP. "Brawl". When activated, if you have a non-lethal weapon equipped (Perhaps fists will work as well?) it will deal damage but has a very low chance of outright killing someone. The victim is knocked to the ground after a certain amount of hits/damage, and is unable to move for a set amount of time. The victim can then be looted, but is still alive. If SP, the player could also be knocked unconscious for a few minutes. To indicate someone is in the brawl state, an icon could pop up over the person's head. It could be a fist, or an angry face, or... Something. While in this state, you can immediately switch to lethal - or "classic" PvP as it stands, after 1 second of cool-down, or as soon as you pull out a lethal weapon: Any kind of gun, or "sharp" item.

    POTENTIAL:

    I believe this  could open up a lot of new interactions in MP and SP. The "furious" moodlet could automatically lock you in the brawl-state, triggering a fist-fight in the middle of the safe-house. You could swing a punch at someone in a disagreement, or make your banditry life possible without having to resort to cold-blooded murder right off the bat.

    Heck, we could even have fist-fights for the glory of ruling the group, if you want to run it like the Dothraki. Then, when the fist-fight escalates and someone accidentally dies, you'll have a body on your hands and have to figure out how to deal with the fallout...
  6. Like
    Crackerjack got a reaction from Footmuffin in Nonlethal brawls. Or: "I'll dek u m8. Rite in teh gabber"   
    Currently, it's really hard to be a bandit unless you want to be a cold blooded killer. You can't reliably rob someone, since you don't know for sure what they have in their inventory. Your only real recourse is to kill the person and loot them, or if you're a robin-hood type, take their word for it that the rotten orange is really all they have yes really.

    IMAGINE IT:

    You're walking down the road, woods on either side of you. Suddenly a bunch of bandits spring out and start beating you with a baseball bat, and/or throwing punches. You fall to the ground after trying to fight them off, and after delivering a few more kicks or punches they empty your inventory and make off with whatever they feel like, leaving you bleeding on the ground, probably unconscious but completely unable to move for a set time. Eventually you can stand up, emptied of your vital supplies, but you're still alive. Rip up your shirt for bandages, lick your wounds, then plot revenge.

    MECHANICS:

    It could be another state of PvP. "Brawl". When activated, if you have a non-lethal weapon equipped (Perhaps fists will work as well?) it will deal damage but has a very low chance of outright killing someone. The victim is knocked to the ground after a certain amount of hits/damage, and is unable to move for a set amount of time. The victim can then be looted, but is still alive. If SP, the player could also be knocked unconscious for a few minutes. To indicate someone is in the brawl state, an icon could pop up over the person's head. It could be a fist, or an angry face, or... Something. While in this state, you can immediately switch to lethal - or "classic" PvP as it stands, after 1 second of cool-down, or as soon as you pull out a lethal weapon: Any kind of gun, or "sharp" item.

    POTENTIAL:

    I believe this  could open up a lot of new interactions in MP and SP. The "furious" moodlet could automatically lock you in the brawl-state, triggering a fist-fight in the middle of the safe-house. You could swing a punch at someone in a disagreement, or make your banditry life possible without having to resort to cold-blooded murder right off the bat.

    Heck, we could even have fist-fights for the glory of ruling the group, if you want to run it like the Dothraki. Then, when the fist-fight escalates and someone accidentally dies, you'll have a body on your hands and have to figure out how to deal with the fallout...
  7. Like
    Crackerjack got a reaction from syfy in Nonlethal brawls. Or: "I'll dek u m8. Rite in teh gabber"   
    Currently, it's really hard to be a bandit unless you want to be a cold blooded killer. You can't reliably rob someone, since you don't know for sure what they have in their inventory. Your only real recourse is to kill the person and loot them, or if you're a robin-hood type, take their word for it that the rotten orange is really all they have yes really.

    IMAGINE IT:

    You're walking down the road, woods on either side of you. Suddenly a bunch of bandits spring out and start beating you with a baseball bat, and/or throwing punches. You fall to the ground after trying to fight them off, and after delivering a few more kicks or punches they empty your inventory and make off with whatever they feel like, leaving you bleeding on the ground, probably unconscious but completely unable to move for a set time. Eventually you can stand up, emptied of your vital supplies, but you're still alive. Rip up your shirt for bandages, lick your wounds, then plot revenge.

    MECHANICS:

    It could be another state of PvP. "Brawl". When activated, if you have a non-lethal weapon equipped (Perhaps fists will work as well?) it will deal damage but has a very low chance of outright killing someone. The victim is knocked to the ground after a certain amount of hits/damage, and is unable to move for a set amount of time. The victim can then be looted, but is still alive. If SP, the player could also be knocked unconscious for a few minutes. To indicate someone is in the brawl state, an icon could pop up over the person's head. It could be a fist, or an angry face, or... Something. While in this state, you can immediately switch to lethal - or "classic" PvP as it stands, after 1 second of cool-down, or as soon as you pull out a lethal weapon: Any kind of gun, or "sharp" item.

    POTENTIAL:

    I believe this  could open up a lot of new interactions in MP and SP. The "furious" moodlet could automatically lock you in the brawl-state, triggering a fist-fight in the middle of the safe-house. You could swing a punch at someone in a disagreement, or make your banditry life possible without having to resort to cold-blooded murder right off the bat.

    Heck, we could even have fist-fights for the glory of ruling the group, if you want to run it like the Dothraki. Then, when the fist-fight escalates and someone accidentally dies, you'll have a body on your hands and have to figure out how to deal with the fallout...
  8. Like
    Crackerjack got a reaction from BloodyKharma in Investigate Corpse   
    With the coming arrival of NPC's and the current usage of multiplayer, we've now got a bunch of current and potential plot power with murder, revenge, and assassinations.

    Therefore, it would be very useful to have the ability to 'inspect' a corpse and try to see how it died. Perhaps not with zombies, because knowing what killed a bunch of zombies I can't see a use for, plus giving zombie corpses more information to store would probably just eat up more serverspace. No, this would be for human players or NPC's who had died. It would be helpful in making an assumption of what killed Jerry if you found him dead in his house, and he was for sure either killed by Pete the friendly but suspicious NPC with a fire axe, or PwnNewbs93, the erratic human player with a golf club

    "A dead body here... It looks like his head was bashed in."
    "A corpse... Riddled with stab wounds."
    "Poor guy... Filled with bullets."
    "Can't see any wounds... Must have been sick."
    "Oh geeze, someone took an axe to his skull."
  9. Like
    Crackerjack got a reaction from wsensor in Zombie corpses decay and disappear   
    I've gotten into multiplayer recently, and while I absolutely adore Muldraugh being picked clean and generally being filled with blood and corpses, having over 500,000 corpses on the server (with more added all the time) is making servers much more lagtastic and choppy than when they first started up. 
    The server I play on frequently is working on a mod that allows players to bury, burn, or chop up corpses. A mod that attempts to delete zombie corpses after a period of time was too difficult to create.

    I think that it would be a boon to multiplayer if corpses disappeared after a period of time, maybe an in-game week, to cut down on the hundreds of thousands of 'containers' that the game has to keep track of as well as the items inside them. This could be 'optional', with a varying amount of time it takes for a corpse to decay fully and disappear.

    I notice a similarity to the problem in dwarf fortress, with rotted items and corpses piling up and piling up until your FPS just gives up and starts to cry. Deleting all the rotten garbage en-masse shows remarkable boosts to the FPS once again; the same with resetting servers on PZ when the entire population of Kentucky is rotting in the streets.

    tl;dr makes corpses go away after awhile to save us all from another source of lag
  10. Like
    Crackerjack got a reaction from jass0 in Zombie corpses decay and disappear   
    I've gotten into multiplayer recently, and while I absolutely adore Muldraugh being picked clean and generally being filled with blood and corpses, having over 500,000 corpses on the server (with more added all the time) is making servers much more lagtastic and choppy than when they first started up. 
    The server I play on frequently is working on a mod that allows players to bury, burn, or chop up corpses. A mod that attempts to delete zombie corpses after a period of time was too difficult to create.

    I think that it would be a boon to multiplayer if corpses disappeared after a period of time, maybe an in-game week, to cut down on the hundreds of thousands of 'containers' that the game has to keep track of as well as the items inside them. This could be 'optional', with a varying amount of time it takes for a corpse to decay fully and disappear.

    I notice a similarity to the problem in dwarf fortress, with rotted items and corpses piling up and piling up until your FPS just gives up and starts to cry. Deleting all the rotten garbage en-masse shows remarkable boosts to the FPS once again; the same with resetting servers on PZ when the entire population of Kentucky is rotting in the streets.

    tl;dr makes corpses go away after awhile to save us all from another source of lag
  11. Like
    Crackerjack reacted to lemmy101 in 3D Models are superb, but lower FPS   
    Setting it to Player only brings it back to 60 by you own admission, so in what was are you unable to enjoy it as before? With 3d models for player characters to boot. So now we're chided for providing scalable options above people's specs. Clearly the game is to blame! Despite the whole reason for 2d zombies being we never imagined Pz zombie counts to run well on anyones spec in 3d. The fact it does on high specs (say i7s with a current gen gpu) is a minor miracle frankly. Give us Valves engine team, with months of high tech systems for skinned model instance sharing with differing material and we'll do better!
     
    Compare our zombie #s to almost every 3d game in existence except dead rising and L4D and maybe consider the reason for this. This is far far far from trivial. Skinned models are one of the most computationally expensive things in games.
     
    True we sold the 3D models with an optimizing advantage and that is memory, not CPU. The CPU load for a single player model, or perhaps a few players in co-op, will be negligible, but I never for one moment expected an All option to be feasible on ANY rig. It was never intended to exist. We tried it as a 'what if' on my laptop while developing the 3D and it ground to a halt after 10 or so zombies showed up.
     
    I tried it later on my desktop PC with my i7-4960X six core 3.6ghz with three Titans and it worked, and hey I didn't 100% expect THAT to, so thought 'hell, we'll leave the option there for people who can run it.' All videos taken were recorded with the then default of player + 5 zombies, so we never once insinuated that 'All' would be in the reach of everyone or most people. As it turned out it was possible for others, I know Twiggy runs it perfectly fine on All, and from his reaction to me telling him my PC specs I can only assume he's way down from me, so I consider that a win already.

    Already said we will optimize further, but fact of the matter is rendering a ton of skinned models is very intensive, and its your cpu not gpu thats taxed majorly, animating 60 bones and blending between animations and doing that independently on potentially 100s of zombies 60 frames a second. You cant pull the 'But X works fine' argument here because sans normal maps those models are comparable to many 3d games you would totally understand fps issues with that many on screen. That said I've been suprised how well it runs on lower specs, not how slow so I suggest there is something in your set up that's legitimately struggling.

    We never put 100% 3d zombies on our promise sheet anywhere so please don't imply your entitled to play max options. We'll try and optimize as much as we can but that is not fair. Just encourages us to avoid trying to reach new heights cause of this kind of unreasonable resentment like we've somehow failed, on what has been a bonus feature that you still benefit from with the player character with legitimate reasons for struggling on top settings.

    Considering removing the 'all' option cause I cant deal with many of these kinda complaints. No one ever stops to consider what is required cpu/gpu when they gleefully whap every setting to max. Always the games fault by default. Do you ramp Titanfall into 2560x1440, insane texures, 16x FSAA then ask them to fix the 'issue', or is our game exempt from doing anything intensive or having any 'high' settings out of reach of some low or midrange pcs because its isometric?
  12. Like
    Crackerjack got a reaction from ToastedFishSandwich in Investigate Corpse   
    With the coming arrival of NPC's and the current usage of multiplayer, we've now got a bunch of current and potential plot power with murder, revenge, and assassinations.

    Therefore, it would be very useful to have the ability to 'inspect' a corpse and try to see how it died. Perhaps not with zombies, because knowing what killed a bunch of zombies I can't see a use for, plus giving zombie corpses more information to store would probably just eat up more serverspace. No, this would be for human players or NPC's who had died. It would be helpful in making an assumption of what killed Jerry if you found him dead in his house, and he was for sure either killed by Pete the friendly but suspicious NPC with a fire axe, or PwnNewbs93, the erratic human player with a golf club

    "A dead body here... It looks like his head was bashed in."
    "A corpse... Riddled with stab wounds."
    "Poor guy... Filled with bullets."
    "Can't see any wounds... Must have been sick."
    "Oh geeze, someone took an axe to his skull."
  13. Like
    Crackerjack got a reaction from CatGuitarist in Investigate Corpse   
    With the coming arrival of NPC's and the current usage of multiplayer, we've now got a bunch of current and potential plot power with murder, revenge, and assassinations.

    Therefore, it would be very useful to have the ability to 'inspect' a corpse and try to see how it died. Perhaps not with zombies, because knowing what killed a bunch of zombies I can't see a use for, plus giving zombie corpses more information to store would probably just eat up more serverspace. No, this would be for human players or NPC's who had died. It would be helpful in making an assumption of what killed Jerry if you found him dead in his house, and he was for sure either killed by Pete the friendly but suspicious NPC with a fire axe, or PwnNewbs93, the erratic human player with a golf club

    "A dead body here... It looks like his head was bashed in."
    "A corpse... Riddled with stab wounds."
    "Poor guy... Filled with bullets."
    "Can't see any wounds... Must have been sick."
    "Oh geeze, someone took an axe to his skull."
  14. Like
    Crackerjack got a reaction from Narnobie111 in Investigate Corpse   
    With the coming arrival of NPC's and the current usage of multiplayer, we've now got a bunch of current and potential plot power with murder, revenge, and assassinations.

    Therefore, it would be very useful to have the ability to 'inspect' a corpse and try to see how it died. Perhaps not with zombies, because knowing what killed a bunch of zombies I can't see a use for, plus giving zombie corpses more information to store would probably just eat up more serverspace. No, this would be for human players or NPC's who had died. It would be helpful in making an assumption of what killed Jerry if you found him dead in his house, and he was for sure either killed by Pete the friendly but suspicious NPC with a fire axe, or PwnNewbs93, the erratic human player with a golf club

    "A dead body here... It looks like his head was bashed in."
    "A corpse... Riddled with stab wounds."
    "Poor guy... Filled with bullets."
    "Can't see any wounds... Must have been sick."
    "Oh geeze, someone took an axe to his skull."
  15. Like
    Crackerjack reacted to Suomiboi in Building roofs and the look of the roads   
    I think what the guys are trying to say is, with the tools set how they are currently It's too pesky of a job to do curves. The amount of corners, curves etc. in a map this size too big to do every corner by hand as those example pics have been made.
     
    We have to remember that a road cannot be different sized in a different spot of the road. It has to be consistent. So therefore those "turning" grass and sand patches are out of the question as the tools don't put out straight angles. Also the railway turns are placed tile by tile to make that curve (it takes something like 6-15 tiles for every turn, all have to be put in the right place by hand). Therefore it's a real pain in the ass to even do diagonal roads atm. Trust me, I've tried.
     
    However! I do remember someone saying that curved roads will be a possibility at some point when all of the 3D features have been implemented.
  16. Like
    Crackerjack got a reaction from JonSyn in [The Brutal Monster][US Server][MidWest][24/7][Vanilla][PVP/PVE][Role-Play][Build 27]   
    I know, I was being facetious. I've got a little settlement going but so far it only has myself and another person. If I get up to 5 citizens I'll name it Enclave and have a proper clan.
  17. Like
    Crackerjack reacted to JonSyn in [The Brutal Monster][US Server][MidWest][24/7][Vanilla][PVP/PVE][Role-Play][Build 27]   
    I actually didn't wonder how in less then 20 hours you flipped like that (and i literally didn't, your not the first person to spend 5 minutes on a game server and wanna do all this stuff just to change his mind the next day.). but i do care if ppl hack i have stated that both in team speak and in game chat. I also asked you several times what you think could be done with what we currently have at hand and you had no idea. The whole i didn't care was referring to when i first hosted for dayz and i didn't care if ppl hacked and how it evolved into no hacking no acception and how i have to find a way to do the same thing here, and my "i don't give a fuck" attitude is because i think you, the players, should chose settings and every aspect of the server not me because you'll be playing far more then i will yet another thing iv said both in game and team speak so no "i don't give a fuck" what the settings are i want the players to decide. seems i talk so much but you hear so little.
     
    I am glade i took your offer to host a web page, code some lua, and host a team speak with a grain of salt because like i said your not the first gung ho person i've met that's ready to do all this then instantly changes his mind . 
     
    Even tho i told you my kick/ban was broke and i wasn't about to post it on the forums for all to see till i was sure i couldn't fix it and had to ask for help on the forums because i didn't want a open invitation for hackers you made sure to put it in your first post and then instead of editing it out just strike it though. Glade you took the initiative to put that out there for us. If it seemed i "shrugged" off your legitimate concern it wasn't intended, i was just bull shiting (that means chit chating/gabbing/talking) with you  when we were on team speak because i don't see the point of sitting and listening to a person breath in my ear. the fact you didn't find it important enough to cut in with your "concern" just makes me think it wasn't a big deal to you at all and your just using it now as an excuse to slander.
     
    I agree this is not the place for you, in 3 days you went from wanting to code, and host a forum to slandering it by inviting hackers to it and making false claims, not only against myself but about other players on the server. the fact you waited till you got glitch killed in game to bring all of this up is proof of it.
     
    This is off topic drama to so lets drop it .
  18. Like
    Crackerjack got a reaction from Seustace89 in Map: Where to next?..   
    I'd love to see how Indy Stone would handle a major urban center. Clearing a single skyscraper would take a very long time, and the packed streets mean you can't just blindly sprint and flail in random directions...
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