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JonSyn

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  1. OMMFG!!!!!! sooooooooooooo much new stuff to play with on PZ } may have to get hammered and see what i can do with it alll tonight lol
  2. if you go to the files for the mod youll see a section containing the location names and coords, with teleporting, if you happen to teleport off the map you cant ever get back in lol. so take a look for the admintools2.lua fila and scroll to the bottom to find a section that is like this...... --Muldraugh Teleporterfunction Sunstar() getPlayer():setY(9814); getPlayer():setX(10622);endfunction Offices() getPlayer():setY(10338); getPlayer():setX(10698);endfunction Railyard() getPlayer():setX(11623); getPlayer():setY(9850);endfunction LMill() getPlayer():setX(10340); getPlayer():setY(9649);endfunction LogCo() getPlayer():setX(10318); getPlayer():setY(9353);endfunction ConSite() getPlayer():setX(10078); getPlayer():setY(9596);endfunction MiniMall() getPlayer():setX(10617); getPlayer():setY(10338);endfunction Motel() getPlayer():setX(10910); getPlayer():setY(9764);endfunction FHouse() getPlayer():setX(11072); getPlayer():setY(10643);end-- West Point/Dixie Teleporterfunction LWarehouse() getPlayer():setX(12122); getPlayer():setY(7084);endfunction Spiffos() getPlayer():setX(11977); getPlayer():setY(6821);endfunction CopShop2() getPlayer():setX(11914); getPlayer():setY(6951);endfunction Zippee() getPlayer():setX(11672); getPlayer():setY(7073);endfunction Pground() getPlayer():setX(11419); getPlayer():setY(6782);endfunction LakeHouse() getPlayer():setX(10186); getPlayer():setY(6765);endfunction Gas2Go() getPlayer():setX(11613); getPlayer():setY(8307);endfunction Cabin() getPlayer():setX(11246); getPlayer():setY(8954);endfunction Smarket() getPlayer():setX(11669); getPlayer():setY(8805);end-- Bedford Teleporterfunction Admin() getPlayer():setX(11367); getPlayer():setY(10893);endfunction Spiffos3() getPlayer():setX(13401); getPlayer():setY(11203);endfunction Bank2() getPlayer():setX(13889); getPlayer():setY(11223);endfunction Ghouse() getPlayer():setX(14304); getPlayer():setY(10728);endfunction CopShop() getPlayer():setX(13834); getPlayer():setY(10884);endfunction Farm() getPlayer():setX(13520); getPlayer():setY(10724);endfunction Manor() getPlayer():setX(13925); getPlayer():setY(10547);endfunction NWFarm() getPlayer():setX(13297); getPlayer():setY(9955);endfunction Military() getPlayer():setX(13925); getPlayer():setY(10111);endthen just edit the coords to your personal licking . also there should be a admin presets section in the adminpresets.lua that looks like this..... -- presets will be done thru a .ini file eventually but this is a quick fix so admins can have custom coord teleporting-- Admin Window position function windowSpawn()local AX = 100; -- this moves the window position left and right.local AY = 100; -- this moves the window position up and down. adminWindow = PZadminwindow:new(AX, AY, 230, 400) adminWindow:addToUIManager(); adminWindow:setVisible(false);end-- Teleporter Presets, goto http://pzmap.crash-override.net to find the coordinates for where you want to set the 3 presets. use the Coords: area from the website.function preset1() getPlayer():setX(13925); getPlayer():setY(10111);end function preset2() getPlayer():setX(13925); getPlayer():setY(10111);endfunction preset3() getPlayer():setX(13925); getPlayer():setY(10111);endthe same can be done to it to fine tune where youd like to land. you can also rename the buttons to your liking but remember the buttons name is what links it to the code for its action.... so say you wanna change the "sunstar" button for muldraugh to "mybase", you would look at the upper section of the admintools2.lua and find function admin5:create() --Muldraugh Teleport Buttons self:CreateFeatureButton(0, 0.5, "Sunstar") self:CreateFeatureButton(1, 0.5, "Offices") self:CreateFeatureButton(2, 0.5, "Railyard")rename "Sunstar" to "MyBase" as such function admin5:create() --Muldraugh Teleport Buttons self:CreateFeatureButton(0, 0.5, "MyBase") self:CreateFeatureButton(1, 0.5, "Offices") self:CreateFeatureButton(2, 0.5, "Railyard")then scroll down the admintools2.lua a few lines (maybe more) and look for this..... function admin5:SpawnTools4(button) local feature = button.internal; if feature == "Sunstar" and not admin.isAdmin then NotAdmin(); elseif feature == "Offices" and not admin.isAdmin then NotAdmin(); elseif feature == "Railyard" and not admin.isAdmin then NotAdmin(); elseif feature == "LMill" and not admin.isAdmin then NotAdmin(); elseif feature == "LogCo" and not admin.isAdmin then NotAdmin(); elseif feature == "ConSite" and not admin.isAdmin then NotAdmin(); elseif feature == "MiniMall" and not admin.isAdmin then NotAdmin(); elseif feature == "Motel" and not admin.isAdmin then NotAdmin(); elseif feature == "FHouse" and not admin.isAdmin then NotAdmin(); elseif feature == "LWarehouse" and not admin.isAdmin then NotAdmin(); elseif feature == "Spiffos" and not admin.isAdmin then NotAdmin(); elseif feature == "CopShop" and not admin.isAdmin then NotAdmin(); elseif feature == "Zippee" and not admin.isAdmin then NotAdmin(); elseif feature == "Pground" and not admin.isAdmin then NotAdmin(); elseif feature == "LakeHouse" and not admin.isAdmin then NotAdmin(); elseif feature == "Gas2Go" and not admin.isAdmin then NotAdmin(); elseif feature == "Cabin" and not admin.isAdmin then NotAdmin(); elseif feature == "Smarket" and not admin.isAdmin then NotAdmin(); elseif feature == "Asylum" and not admin.isAdmin then NotAdmin(); elseif feature == "Spiffos3" and not admin.isAdmin then NotAdmin(); elseif feature == "Bank2" and not admin.isAdmin then NotAdmin(); elseif feature == "Ghouse" and not admin.isAdmin then NotAdmin(); elseif feature == "CopShop" and not admin.isAdmin then NotAdmin(); elseif feature == "Farm" and not admin.isAdmin then NotAdmin(); elseif feature == "Manor" and not admin.isAdmin then NotAdmin(); elseif feature == "NWFarm" and not admin.isAdmin then NotAdmin(); elseif feature == "Military" and not admin.isAdmin then NotAdmin(); and change "Sunstar" to "MyBase" again. then scroll down a little more and look for --Muldraugh Buttons elseif feature == "Sunstar" and admin.isAdmin then Sunstar(); --Zambies(); elseif feature == "Offices" and admin.isAdmin then Offices(); --Zambies(); elseif feature == "Railyard" and admin.isAdmin then Railyard(); --Zambies(); elseif feature == "LMill" and admin.isAdmin then LMill(); --Zambies(); elseif feature == "LogCo" and admin.isAdmin then LogCo(); --Zambies(); elseif feature == "ConSite" and admin.isAdmin then ConSite(); --Zambies(); elseif feature == "MiniMall" and admin.isAdmin then MiniMall(); --Zambies(); elseif feature == "Motel" and admin.isAdmin then Motel(); --Zambies(); elseif feature == "FHouse" and admin.isAdmin then FHouse(); --Zambies(); and change "Sunstar" to "MyBase" and Sunstar(); to MyBase(); . after that scroll down just a littl more and find --Muldraugh Teleporterfunction Sunstar() getPlayer():setY(9814); getPlayer():setX(10622);and change Sunstar() to MyBase() and put your new coords in --Muldraugh Teleporterfunction MyBase() getPlayer():setY(your new coords here); getPlayer():setX(your new coords here);hope that makes sence lol and helps.
  3. oi, hi guys been kinda busy and everytime i think life is going to let me have a little fun i get bitch slapped back lol. if anyone wants to do some work on tjis mod just message me and ill try to help. i hope to get back into PZ soon but iv been saying that for months. i am really sorry i havent been keeping the admin tools active, i havnt exactly been home to be on the pc lol. i hope to be more active now tho........ hopefully.
  4. hopefully we'll be back up and running with both the admin tools and the server soon admin tools are first on my priorities list tho....
  5. as far as i know if you have admin control you bypass the lua checksum. so it only needs to be added to your client files, but i was gone for along time and haven't updated my client i files since the original build 28 came out i think.just getting back into where i was when i left off, trying to remember what it was i was doing and all.
  6. sorry been "away" , gunna try to get back into all this asap and get it updated to work with the latest build.
  7. weird maybe my files are fucked up then.
  8. i gotta update it, the lines for the map and file browser error so it wont launch the admin tools. ill try to get a copy up asap.
  9. yeah it is gunna be one of those things thatll have to get changed once we got a group active on here.
  10. PVP=truePauseEmpty=trueGlobalChat=trueOpen=trueServerWelcomeMessage= <RGB:1,0,0> Welcome to The Brutal Monster Vanilla MP Server ! to chat locally press "t", to global chat press "y" or add "/all" <LINE> before chatting. Type "/help" to have a list of server commands. <LINE> <RGB:255,0,255> Map was started on 8/04/2014. <LINE> <RGB:1,1,1> LogLocalChat=trueAutoCreateUserInWhiteList=trueDisplayUserName=trueSpawnPoint=0,0,0SafetySystem=trueShowSafety=trueSafetyToggleTimer=100SafetyCooldownTimer=120SpawnItems=Base.Ramen,Base.Ramen,Base.KitchenKnife,Base.Bandaid,Base.WaterBottleFull,Base.DuffelbagDefaultPort=16326ResetID=675043Mods=Map=Muldraugh, KYSpawnRegions=vanilla_spawnregions.luaDoLuaChecksum=truePublic=truePublicName=The Brutal Monster (vanilla)PublicDescription=vanilla server just join no extra files neededMaxPlayers=20PingFrequency=10PingLimit=450HoursForLootRespawn=48MaxItemsForLootRespawn=5HoursForZombiesRespawn=40IncreaseZombieRespawnBy=5SandboxVars ={ Speed = 2, Zombies = 2, Distribution = 1, Survivors = 1, DayLength = 4, StartMonth = 7, StartTime = 2, -- the number of day before water shut off (-1 mean instant) WaterShutModifier = 40, -- the number of day before elec shut off (-1 mean instant) ElecShutModifier = 25, Loot = 4, Temperature = 3, Rain = 3, ZombieLore = { Speed = 2, Strength = 2, Toughness = 1, Transmission = 1, Mortality = 4, Reanimate = 3, Cognition = 2, Memory = 2, Decomp = 1, Sight = 2, Hearing = 2, Smell = 2, }}lemme know what youd all like changed.
  11. aright the server is now build 28,should be no nead for soft resets or hard resets now, so giver hell.
  12. alright guys looks like build 28 is out on the IWBUMS branch in steam im gunna change to that and hopefully fix all these issues itll still be a vanilla server to start also.
  13. there is a lua file named adminwindow.lua, at the bottom is a chunk that says function KeyListener(key) if key == 199 and admin.isAdmin then adminwindowopen();endendchange the 199 to any key number in this list http://minecraft.gamepedia.com/index.php?title=Key_Codes/Keyboard1&action=render
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