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Everything posted by Pwnlord

  1. Is there an IRC channel for this mod? I'd love to discuss it with people.
  2. Necroing to ask a few questions. Do greenhouses work for growing crops during the winter, as implied here? And are there any plans to add lootable glass to the world? I'd like to be able to build my own greenhouse if it works as well as it does here. The other nice thing about greenhouses is that they're nice and warm inside-which means you could grow tropical fruit! Bananas, pineapple, oranges, lemons, avocado...sure, you'd need starters. Sure, you'd need a lot of work. Sure, you'd need dedicated heaters in the winter. But you could do it!
  3. It'd be nice if in one of the more urban areas you could find a plant nursery with seedlings, saplings, cuttings, and all the other sources of rare fruit you could want. The catch? You'll need to get there before the power gets shut off, because the automatic watering system will only last so long, and allll those rare plants will die without water. You'll never taste a banana, orange, pineapple, lemon, or avocado again...unless you can get in, get the sprouts and seedlings, and load them into your car before the zed get there. It'd also have big stocks of seeds, shovels, trowels,
  4. More interaction with the helicopter in the Helicopter Event would be nice. At a bare minimum, being able to tell WHAT KIND would be nice-the average schmuck could say "colorful helicopter, drab helicopter, helicopter with guns, big helicopter, little helicopter"; a Park Ranger could say "military helicopter, news helicopter, transport chopper, private helicopter", a Veteran could say "Boeing AH-64 Apache, Bell OH-58 Kiowa, Bell 206A JetRanger, Baby Belle" so forth and so on. Being a Veteran, Park Ranger, or similar profession might let you tune in with a Walkie-Talkie and address the pilots-f
  5. I just want the ability to maintain and (effectively) repair tools. Hopefully that gets added with blacksmithing, like the ability to make a new handle to repair the head of an axe.
  6. I made a post about food preservation, but ultimately it comes down to what the devs implement next. I agree with you about how bullshit jars+jar lids are.
  7. Compare your inventory weight before and after foraging; that ought to tell you.
  8. How hard would it be to make Neo Scavengoid once NPCs are added? I like a lot of things about Neo Scavenger, and I like nearly everything about Project Zomboid except the infection. So, instead of making this game's default mechanic nil, why not turn the game into something else? Make the excellent healing system and okay combat work with a game with a (slightly) higher tolerance for failure? A procedurally generated map would be nice, but not strictly necessary. Hostile and friendly NPCs, especially nonhuman ones, are necessary. New recipes would be called for, and possibly some altered m
  9. Honestly? I shut the infection off. It is a game. I play it to have fun, and losing my character (I play SP only) to random chance ruins the time and effort I've put into said character. The granularity of this game and the time required to heal wounds make it fun, not the perpetual threat of looming death. Whine about badwrongfun all you like, I don't care. Ultimately, it's entertainment, and ending a perfectly good story because the dice fell in the wrong direction? Fuck that.
  10. It'd be pretty nice late-game to have a glass skylight to light up your house/room on sunny days and moonlight nights. Problem is, so far as I've seen there's no way to remove glass without breaking it. So why not change that? Bring knife, cut polyurethane/tar free, receive Glass Sheet ready for use. Maybe require more than one sheet for skylights like the one on the Convenience Store near the medical office.
  11. Well the problem is once NPCs are on, the balance would be thrown out of the window since SP is going to have NPCs with that kind of profession that will help with that thing. God, I hope so.
  12. The wiki doesn't agree with itself on a few points, so I'm a touch annoyed to grind to Farming 4 and still not be able to craft Fly Spray or Mildew Spray. I'll be equally annoyed if I can't make the Aerosol Bomb once I grind up to Electronics 1. I'm aware these are to balance multiplayer, but making these available in single-player would be nice.
  13. Man's got a point. There should be no reason you can't drag logs with Sheet Ropes.
  14. Just what it sounds like. It's not usable in any of these, and why? Is it feed corn or something?
  15. Electric fences are extremely expensive in watt-hours and while the generator appears to work on an On/Off principle I'm somewhat opposed. Charging batteries I'm all for. I don't know how "electric doors" would work, but motorized metal doors, perhaps? As for cameras, the idea I like is having a vision cone each way a camera points while you're pointing at a TV. The TV works like a window that happens to point in more than one direction.
  16. Long-term survival is a tricky proposition. Doubly so in that you can't preserve an enormous number and variety of foods-yet. Jars and Jar Lids are way rarer than they have any business to be. There's dozens of things that come in glass jars in even the most basic kitchen-pickles, salsa, premade pasta sauce, olives, applesauce, sauerkraut-and my mother's home canning business buys jars in bulk from K-Mart and the local hardware store. Furthermore, despite being in a farming state, nobody appears to can their own fruit-no jam, no jellies, no preserves, no marmalade. On top of that, there's no
  17. Pushable, pullable carts, travois, wagons, and other, similar items would be really, really nice. Especially for moving around Logs, Gas Cas, Propane Tanks, and equally heavy items. It'd also be nice to be able to move Gas Grills and Charcoal Grills similarly; they've got wheels on 'em for a reason. While shopping carts can be a bit noisy-rattly on asphalt or gravel, quiet on concrete or dirt-I'd imagine Radio Flyer or tire-and-rim pull wagons would be quieter. Travois would be noisy on concrete, gravel or asphalt but near silent on grass, sand and dirt. They'd also make a long-term repl
  18. Basically, it'd be nice if you could actually sit in chairs. Maybe give an effectiveness bonus to resting, or add rest time to crafting and other tasks to remove Worn Out status faster.
  19. You can remove the sensor, though-I'd imagine it'd be damned important to find the poor dumb bastard who wandered off with the garage door remote and kill him for it. I'd also vote to be able to retrofit garage doors to be motorized OR remove the motor, depending. And of course upgrades to make the garage door silent...
  20. Namely, I'd like to see what a given player or zombie is wearing/carrying. Not everything, mind, but if they're carrying a bag, a weapon, et al; it'd be nice to have an indication. There'd be limits to this, of course. Weapons/items in hand, but only weapons and containers-there's no need to add a 'held' sprite for literally every item. Guns would be tucked into a pocket or holster, and shotguns with strap would be displayed strapped across the body. Various backpacks could also be rendered on the back. This'd make engaging the zed a more tempting idea; you see one carrying a duffel bag sh
  21. I'm up for it but if and only if the zombie gets the stuck weapon added to their sprite. That'd also make for interesting wounded zombies and an attack goal. "Oooh, that one's got a Fire Axe stuck in him!" *charge*
  22. I'm all for this; let people bend all the gender they want.
  23. Gonna add my +1 to this. I know it's in Hydrocraft but having Hot Compost (meat, poop, other things that are dangerous when they rot, etc) and Cold Compost (vegetable matter) to give bigger yields or speed up grow time would be great.
  24. Having spent several days being steadily exhausted by Foraging only to find 50+ berries, two dozen sticks, a bunch of violets, and a pile of Stones I don't need due to having a stack of ten-count-'em-ten hammers versus only two Chipped Stones...please, let us craft Chipped Stones. Especially since I only found a Fire Axe off looting a random Zombie.
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