Let me clarify what I mean. Log walls require logs and either of ripped sheets, twine, or rope. Ripped sheets are practically free. You never want to build a log wall with anything else. Ropes are rare. You never want to build a log wall with ropes. Twine is an acceptable alternative to ripped sheets because they aren't required to be in your inventory when working with logs. Rope however, is necessary to haul logs efficiently, so they are always in your inventory when making a log wall, putting them at great risk of being consumed. The issue is that the user interface is tricking the player into making a potentially catastrophic decision. Going back into town for more ropes is life threatening, but the alternative is to haul logs one by one, which is four times the amount of the players real life time. It presents a 'quality of life' problem for the user. Here's how it went down: I chopped my trees, made log bundles to move the logs to the construction area, dropped the logs where the walls will be placed. Selected the 'build' context menu to build a log wall. Since my materials are all accessible, I can build 3 wall sections from the same standing location. When finished building 3 walls. Ropes are gone! I could swear I had plenty of ripped sheets in my inventory but they might have been in my backpack. I'm not sure exactly why the ropes were consumed but they were. My suggestion is to remove 'ropes' specifically from the options to make a log wall. Ripped sheets and twine should stay in the recipe. An alternative would be to allow ripped sheets to make log bundles, but that suggestion makes ropes useless.