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FmanR

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  1. Like
    FmanR reacted to nasKo in RELEASED: IWBUMS Build 38.15   
  2. Like
    FmanR got a reaction from DramaSetter in Released: Vehicle Tech Test build   
    35 minutes in - FPS drop to 10, sudden freeze lasting less than a second, back to 30FPS
    36 minutes in - Crashed - Reason: Shift + Tab to open steam community, Alt + Tab so I could open notepad to write the above note
    Funnily enough no real performance change between 1 minute in, 10 minutes in and 30 minutes in. (slowly dipped from 30fps to 24 fps, then stuck to roughly 27fps)

    Overall Notes:
    The station wagon I drove seemed to spin out a little bit too easily.
    Fuel UI didn't update until I was running on empty.
     
    Rig:
    OS - Windows 10 Pro
    Processor - AMD 8350 Eight Core
    RAM - 20GB
    GPU - AMD R9 290
     
    Feedback:
    The cars feel like GTA 2 but with better physics.  Keep up the good work, lads.
     
    I'm about to start a multiplayer game so that side can be tested, I'll use MSI for better accuracy then.
  3. Like
    FmanR got a reaction from nasKo in Released: Vehicle Tech Test build   
    35 minutes in - FPS drop to 10, sudden freeze lasting less than a second, back to 30FPS
    36 minutes in - Crashed - Reason: Shift + Tab to open steam community, Alt + Tab so I could open notepad to write the above note
    Funnily enough no real performance change between 1 minute in, 10 minutes in and 30 minutes in. (slowly dipped from 30fps to 24 fps, then stuck to roughly 27fps)

    Overall Notes:
    The station wagon I drove seemed to spin out a little bit too easily.
    Fuel UI didn't update until I was running on empty.
     
    Rig:
    OS - Windows 10 Pro
    Processor - AMD 8350 Eight Core
    RAM - 20GB
    GPU - AMD R9 290
     
    Feedback:
    The cars feel like GTA 2 but with better physics.  Keep up the good work, lads.
     
    I'm about to start a multiplayer game so that side can be tested, I'll use MSI for better accuracy then.
  4. Like
    FmanR reacted to RobertJohnson in Today! 5pm GMT and beyond! Great Big Build 35 IWBUMS MP Megatest!   
    Hey,
     
    Will people will be interested for a more organized testing?
     
    Basically: be more faction wars focused, so we could test factions, safehouse, non pvp zone, admin power, etc...
    My idea, depending on how much people are in, create multiple factions (3-4 i guess), put them all in Muldraugh, let them choose a safehouse and then fight... Those who join after everything is cerated could always join a random faction.
    Let's say pvp will be disabled the first 2 days, then it'll be always on (remember to disable melee pvp for your faction member.. or betrayal.. :D)
     
    This is really to see how faction wars are going, see if it's fun/how we could push pople to do more faction wars rather than solo pvp, etc...
  5. Like
    FmanR reacted to EnigmaGrey in Today! 5pm GMT and beyond! Great Big Build 35 IWBUMS MP Megatest!   
    From experience running the various TIS servers and moderating the communities, Thursdays between 5 and 10 GMT tend to be our most active time.
     
    Don't worry though -- we'll definitely be doing this again, on a different day and time.
     
    Thanks everyone -- it was a blast.
  6. Like
    FmanR got a reaction from Bourbon in What game should Indie stone make next?   
    An RPG set in the worlds first fast food burger joint.
  7. Like
    FmanR got a reaction from DresdenBBQ in What game should Indie stone make next?   
    An RPG set in the worlds first fast food burger joint.
  8. Like
    FmanR got a reaction from Kuren in What game should Indie stone make next?   
    An RPG set in the worlds first fast food burger joint.
  9. Like
    FmanR reacted to Blake81 in RELEASED: Build 35.26   
    Hm, you DO have a point there; the game starts in a way too consistent manner, and that can be always fixed by the touch of RNGesus.
     
    Maybe survivors could spawn with random buffs and debuffs to add some more uniqueness to each character. For instance, at the start of each game, it could roll on any of these:
     
    <Good Rolls>
     
    - Water Bottle (it doesn't even have to be full, but even an almost empty bottle could save you from thirst for a while)
    - Baggage (from the epic BHB, to the useless Plastic Bag. Maybe even with some minor random loot on them)
    - Consumable (try to make that bag of crisps or jerky last you for a while....)
    - Weapon (Fully random, but also balanced. Sure, you could start with an Axe, but maaaybe you'd only get it after you lost three dozens of survivors who started out with a mere Pencil)
    - Medicine (Why not? Even I sometimes keep band-aids on my wallet. Why couldn't a survivor had done the same)
     
     
    <Bad Rolls>
     
    - Wounded (already like that)
    - Thirsty (Ranging from 1st to 2nd level Moodles)
    - Hungry (Same as above)
    - Tired (Maybe you outran a horde?)
    - Sleepy (Same as above)
     
    Then RNGesus would pick 1-3 from these two piles and have them on you. That'd be a good way to balance it, I think...
  10. Like
    FmanR reacted to EnigmaGrey in The brutal truth about helicopters?   
    This thread is really worth it just for the images.

    . . . Just thought I'd throw out that little bit of Off Topic.
  11. Like
    FmanR got a reaction from hyperchondriac in I survived for .... long   
    Rest in peace old friend, you died a noble death, and are finally free.
  12. Like
    FmanR got a reaction from kaizokuroof in Delete me   
    Awesome! I've always wanted to make a post apocalyptic Canberra! Once I've played around with the map tools a bit I might start work on Civic or Woden. Are you still working on this? Let me know if I can lend a hand.
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