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Virindi_Screenwriter

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  1. Like
    Virindi_Screenwriter reacted to nolanri in Driving Cars Mod   
    There's always been the direct download links here, though often they are out of date. I just updated each.
     
    http://undeniable.info/pz/DrivingCarsMod.php

    http://undeniable.info/pz/Survivors.php
  2. Like
    Virindi_Screenwriter got a reaction from Leandro_ar27 in RELEASED: Build 35.26   
    Seems I misunderstood then. For me, the debuffs are playing more like a "reset the world" bug than a feature. Maybe the debuffs would be best for different difficulty settings then: Like how on lower difficulties you get a bat and a schoolbag and an xp modifier, maybe these random effects (panic, exhaustion, injury, not having your own house key) should be on difficulties above normal.
     
     
     
     
     
  3. Like
    Virindi_Screenwriter got a reaction from Leandro_ar27 in RELEASED: Build 35.26   
    Maybe have starting injuries be taken as a negative trait to give you extra points at start? Then it's my choice and not just a random handicap. Like maybe:
     
    -1 Cut: You cut yourself getting back into your home. You don't think it's fatal but you need to treat this... NOW.
  4. Like
    Virindi_Screenwriter got a reaction from Jason132 in RELEASED: Build 35.26   
    Maybe have starting injuries be taken as a negative trait to give you extra points at start? Then it's my choice and not just a random handicap. Like maybe:
     
    -1 Cut: You cut yourself getting back into your home. You don't think it's fatal but you need to treat this... NOW.
  5. Like
    Virindi_Screenwriter got a reaction from sodogewow in RELEASED: Build 35.26   
    Maybe have starting injuries be taken as a negative trait to give you extra points at start? Then it's my choice and not just a random handicap. Like maybe:
     
    -1 Cut: You cut yourself getting back into your home. You don't think it's fatal but you need to treat this... NOW.
  6. Like
    Virindi_Screenwriter got a reaction from Geras in RELEASED: Build 35.26   
    Maybe have starting injuries be taken as a negative trait to give you extra points at start? Then it's my choice and not just a random handicap. Like maybe:
     
    -1 Cut: You cut yourself getting back into your home. You don't think it's fatal but you need to treat this... NOW.
  7. Like
    Virindi_Screenwriter got a reaction from Kuren in RELEASED: Build 35.26   
    Maybe have starting injuries be taken as a negative trait to give you extra points at start? Then it's my choice and not just a random handicap. Like maybe:
     
    -1 Cut: You cut yourself getting back into your home. You don't think it's fatal but you need to treat this... NOW.
  8. Like
    Virindi_Screenwriter got a reaction from grammarsalad in Small but Important Suggestions Thread   
    Lots of good stuff. I'll upvote and add (in the spoiler):
     
     
     
    (we skipped some numbering, so bear with me)
     
    156. Difficulty percentage system: Allow your sandbox options to have a PLUS or MINUS difficulty range (like with traits):
    Zombies would have a percentage of difficulty based on mixed and matched lore. Power and water shutoffs affect difficulty with shorter times adding difficulty % and longer times reducing it. etc., etc., et. al., ad infinitum. Then your death notice would say something like: You lasted 12 Days 11 Hours at 112% Difficulty. You could even set difficulty ranges: i.e. <100% = Easy, whereas 300%+ would be Extra Hard.
     
    157. To piggyback off #100, maybe allow difficulty modifiers in sandbox to act like a negative trait that allowed you to pick up more positive traits. You could pick the generic X1.5xp boost from standard difficulty settings or use them on other traits.
     
    158. More types of canned foods (Canned pasta for carbohydrates, etc.). Even add catfood. Seriously, those cat foods have real meat chicken, tuna, and some of them have shrimp and lobster! [ The felines eat better than I do! Don't tell me cats don't rule the world. >:( ] With the calorie system in place more sources of varied nutrients matter more than ever.
     
     
  9. Like
    Virindi_Screenwriter got a reaction from Keshash in Small but Important Suggestions Thread   
    Lots of good stuff. I'll upvote and add (in the spoiler):
     
     
     
    (we skipped some numbering, so bear with me)
     
    156. Difficulty percentage system: Allow your sandbox options to have a PLUS or MINUS difficulty range (like with traits):
    Zombies would have a percentage of difficulty based on mixed and matched lore. Power and water shutoffs affect difficulty with shorter times adding difficulty % and longer times reducing it. etc., etc., et. al., ad infinitum. Then your death notice would say something like: You lasted 12 Days 11 Hours at 112% Difficulty. You could even set difficulty ranges: i.e. <100% = Easy, whereas 300%+ would be Extra Hard.
     
    157. To piggyback off #100, maybe allow difficulty modifiers in sandbox to act like a negative trait that allowed you to pick up more positive traits. You could pick the generic X1.5xp boost from standard difficulty settings or use them on other traits.
     
    158. More types of canned foods (Canned pasta for carbohydrates, etc.). Even add catfood. Seriously, those cat foods have real meat chicken, tuna, and some of them have shrimp and lobster! [ The felines eat better than I do! Don't tell me cats don't rule the world. >:( ] With the calorie system in place more sources of varied nutrients matter more than ever.
     
     
  10. Like
    Virindi_Screenwriter reacted to nolanri in Driving Cars Mod   
    Official Web Page: http://undeniable.info/pz/DrivingCarsMod.php   
    List of all the Vehicles with their information here: http://undeniable.info/pz/DrivingCarsMod.php#list

    Please Help Contribute if you can!
     
    TO DO LIST:
    Fix Problems on Multiplayer:
    GridSqaure:transmitRemoveItemFromSquare(item) seems to occasionally fail or time out when used multiple times per second. This problem is causing cars to duplicate themselves from time to time as you drive along. I have yet to find a solution to this
     
    Maybe we can kindly ask the devs if they can provide a method for the IsoWorldInventoryObject  class such as setPosition(newX, newY)
    though I understand this could be more difficult then it sounds as these world inventoy objects are relative to what square they exists on.  So if thats too much to ask, I can live with just a setTextureOffset(newX, newY) method so I can just change the offset of the car Until it moves onto a different square. This would reduce my item drop and pickup command spamming by like 80% which should fix the problems experienced in MP.  What do you say devs?

    Make isometric car images for other kinds of cars with all 8 angles
    We should really make our own art as I just found most of these cars on google images, though I made slight adjustments to them, we really need you artists to whip us up some isometric vehicles from the 8 angles you see. Including one image of the car being broken.
     
    Off Topic: Feeling Bored? Try these games
    The game of Stones
    The game of Lights
     
  11. Like
    Virindi_Screenwriter reacted to StonedWizard in ZomboidTerraforming   
    Have you ever think about your mighty castle builded direct on the water? Now you can do it!
    This mod allow fully delete water and place above dirt, grass or sand!
     
    How use:
    In context menu "Terraforming" click "Enable". Edit mode ON. Now select type of tile, which replace current cell tile. So, now put cursor to place to change and press 'x'.
    Be careful, all objects, items and etc will be deleted from selected cell!
     
     
    Version updated from 0.1 -> 0.2!
     
    Changelog:

     
     
    Credits: 
    ethanwdp for his cheatmenu mod.
     
    Download:
    V 0.2 https://www.dropbox.com/s/mgeta06lqd3bnvf/ZomboidTerraforming.rar?dl=0
  12. Like
    Virindi_Screenwriter got a reaction from TinnedEpic in TinnedEpic's Survival Guide - Contains traces of 'SPOILERS'   
    Well done, nice graphics. A very straight forward and by-the-numbers breakdown of survival. Even after playing Zomboid for about a year I enjoyed it very much.
     
     
    One minor grammar thing, since you asked in 'fourthly': I see you improperly use their instead of they're in numerous places in the guide.
     
    Their: Plural possessive-- Mom and Dad went to their room.
     
    They're: Contraction of they and are-- Do not rip sheets at this early stage, as they're too valuable.
     
     
    Keep it up.
  13. Like
    Virindi_Screenwriter got a reaction from Milk in [2.9.9.17]Milk's Too Many Items Ver. 1.8a (MTMI)   
    Love it, keep it up!
  14. Like
    Virindi_Screenwriter reacted to topy in Mondoid's Mondoid: Your Questions Answered   
    Will there be layers below the surface some day? Tunnels, underground parking lots and basements would be a great addition to the gameworld.
  15. Like
    Virindi_Screenwriter reacted to RandyValentineSWE in Mondoid's Mondoid: Your Questions Answered   
    Is there anyone on the team worth heading to in the event of a zombie apocalypse? Or would you all be pillow-smothering hammer thieves in the night?
  16. Like
    Virindi_Screenwriter reacted to jhepong24 in Mondoid's Mondoid: Your Questions Answered   
    any news about constant water source other than wells?
  17. Like
    Virindi_Screenwriter reacted to Zomboider in Mondoid's Mondoid: Your Questions Answered   
    When will fire be back?
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