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valhalla_bound

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  1. Like
    valhalla_bound reacted to Hydromancerx in Hydrocraft Mod   
    You may just need a higher level foraging skill. Or keep digging more.
  2. Like
    valhalla_bound reacted to PlasticandRage in Fire is ridiculous   
    Yeah asphalt definitely doesnt burn. It melts.
    Ive actually been trying to get a fire started in a certain part of my world. Its wall to wall zeds in there, easily the most I've ever seen in one place, its pretty far from my safehouse, and theres a building in the general direction I've been trying to get into. I figured starting a fire nearby and maybe firing off a couple rounds in that direction would do the trick, but I cant for the life of me get one started. Theres like 5 houses over there thatve had the stoves on for days and nothing.
  3. Like
    valhalla_bound got a reaction from RicoUK in RELEASED: IWBUMS 33.20   
    No more unrecoverable wagons!
  4. Like
    valhalla_bound got a reaction from CaptKaspar in Seeds - Eat Them!   
    From the Potato Wikipedia
    "After flowering, potato plants produce small green fruits that resemble green cherry tomatoes, each containing about 300 seeds. Like all parts of the plant except the tubers, the fruit contain the toxic alkaloid solanine and are therefore unsuitable for consumption. All new potato varieties are grown from seeds, also called "true potato seed", "TPS" or "botanical seed" to distinguish it from seed tubers. New varieties grown from seed can be propagated vegetatively by planting tubers, pieces of tubers cut to include at least one or two eyes, or cuttings, a practice used in greenhouses for the production of healthy seed tubers."
    Welp. Guess I was wrong.
  5. Like
    valhalla_bound reacted to CaptKaspar in Seeds - Eat Them!   
    I read that they do produce seeds, but typically a 'seed potato' (chunk of potato) is planted to grow a new plant. If thats the case, we can definitely eat them!
  6. Like
    valhalla_bound got a reaction from The Good Noob in Items need more features: crowbar, bleach, berries, clothing, rotten food, ...   
    The compass does have a use. Particularly in multiplayer. You can give exact coordinates to a hidden unmarked base or use the compass and map if you were to get lost looking for your base
  7. Like
    valhalla_bound reacted to ditoseadio in Info about water quantity in rain barrels   
    It would be great to know how much water we have in the barrels, with an overlay indicator when we put the mouse above them (like crops info).
     
    For example...
     

  8. Like
    valhalla_bound got a reaction from ditoseadio in Craftable Torches   
    A torch made from a stick, pitch, ripped sheets/grass that I could carry and wield like a bat (perhaps with a low chance of setting a zombie on fire) would be awesome.
  9. Like
    valhalla_bound reacted to Heporlathic in Trees Overhaul   
    But still it's not visible that someone is actually pushing the cart..
     
    My problem with it is that implenting farm animals into project zomboid to fit into the game world requires 
    more attention to detail, since they are living creatures. I think it's a bit too easy like that in your mod.
     
     
    Yes, that's awesome and I totally approve of that.
     
    It's the attention to detail that makes vanilla zomboid so atmospheric to me. The setting just matches the time and events. Everything has its place (well, almost)
    It makes the game feel more real to me.
     
    I don't have a problem with your mod, I'm just not playing it. So don't worry about my not-so-thoughtful critique,
    because other people love your mod and won't play PZ without it.
  10. Like
    valhalla_bound got a reaction from CaptKaspar in Craftable Torches   
    A torch made from a stick, pitch, ripped sheets/grass that I could carry and wield like a bat (perhaps with a low chance of setting a zombie on fire) would be awesome.
  11. Like
    valhalla_bound got a reaction from Heporlathic in Craftable Torches   
    A torch made from a stick, pitch, ripped sheets/grass that I could carry and wield like a bat (perhaps with a low chance of setting a zombie on fire) would be awesome.
  12. Like
    valhalla_bound got a reaction from Kuren in Craftable Torches   
    A torch made from a stick, pitch, ripped sheets/grass that I could carry and wield like a bat (perhaps with a low chance of setting a zombie on fire) would be awesome.
  13. Like
    valhalla_bound reacted to CaptKaspar in Trees Overhaul   
    Are berry bushes still in game? We used to have them, but I haven't seen one in awhile (not that I've really been looking for them since you can forage for berries anywhere).
    They were /are along the same idea that you are talking about.
    I personally would love fruit trees. Apples, cherries, pears are all common enough in KY I am guessing. Sure fruit trees take a long time to produce a ROI but since trees grow so fast in this game it wouldn't be too bad.
    I like the overall idea. I am not a huge fan of the current foraging mechanic anyways. I would rather visually see something and pick it up. Your foraging skill could effect how likely you are to see items. Or at the very least have items show up on the ground 'container' and allow us to manually pick up the items. If I'm out looking for some chipped stones to make an axe, I wouldn't fill my pockets with twigs and tree branches. In this regard I really don't like how foraging is done. Better than nothing though
  14. Like
    valhalla_bound got a reaction from EUDOXIO in RELEASED: Build 33   
    I personally like the heavy breathing.
  15. Like
    valhalla_bound got a reaction from bobchaos in Foraged Tool Materials   
    Actually felling a tree is better done with a 45 degree cut in the face of the tree about 1/2 of the way through. Then you saw into the back side about 1/4 of the way, then drive a wedge in with a maul or the back of your axe.
    As far as felling axes, provided you are using the axe properly you could cut all day and simply touch it up at the end. That's a actually what double bitted axes were for. One side would have a more robust blade geometry to cut up roots and such due to rocks. The other side was kept razor sharp for the actual felling.
  16. Like
    valhalla_bound reacted to The Good Noob in An additional less aggressive looking sneak. (MP, NPCs)   
    Also i would like to know if sneaking gives any attack bonus.
  17. Like
    valhalla_bound reacted to bobchaos in Foraged Tool Materials   
    On the on hand, I'd really like to see various quality of craftables be introduced, probably by adjusting starting durability/damage according to the quality of the parts and the skill of the user. Most of the stuff required is already in game, would just need to add the durability property to things like stone to represent their "quality" and adjust the crafting mechanics to calculate an average of the parts' durability, adjusted by your skill level, to generate the final stats of your crafted tool.
     
    On the other, I don't think a crafted axe should ever compare to a proper tool, manufactured by a machine and designed by an engineer with access to all the tools of his trade. Don't matter how perfect a rock or how sturdy a stick, you'd never be able to make something comparable to a fire axe with random stuff you found in nature and hand tools only. Maybe if your character had access to a machine shop (that would actually be pretty cool: high lvl skill + geny powered machine shop = craft regular items like a fire axe ).
     
    *edit* Hell even the fire axe is a bit OP. You ever felled a tree? It's a good thing they can't move (much) cuz they are insanely hard to kill o.O I'm not sure what a fire axe is made with these days (well, in the 90s I should say) but i'm fair sure you still need to put it to a whetstone pretty much after every tree.
  18. Like
    valhalla_bound got a reaction from bobchaos in Wood Stove   
    A cast Iron woodstove that would effectively work as a safer camp fire (highly reduced chance of firespread) for indoor use would be fantastic. Espcially if you made the cold deadly (as it should be).
  19. Like
    valhalla_bound got a reaction from EUDOXIO in Multiple builds of the game on one PC   
    Thank you!
  20. Like
    valhalla_bound reacted to BayCon in Can we get a new aiming system?   
    Admins are, sure, but look at this edit "So you have a situation where your gun takes 1 - 5 shots to kill, while attracting 1 - 50 + zombies per shot. In this game, guns are a useless piece of junk..." Gotta be honest, it's impractical 70% of the time no matter how you look at it. 30% would be if you're an admin, are sitting behind a shop counter shooting zombies, and other circumstances like that where you are almost completely untouchable.
  21. Like
    valhalla_bound got a reaction from MECLokie in Hydrocraft Mod   
    -sigh- Guess I'll make a repair man for smithing
  22. Like
    valhalla_bound got a reaction from EnigmaGrey in A suggestion to help in the fight against Alt-Characters   
    And this is why I neve really played on public servers prior too Redboid.
  23. Like
    valhalla_bound reacted to EnigmaGrey in A suggestion to help in the fight against Alt-Characters   
    Your lack of trust in our ability to admin our own server is disappointing.
     
    Some of those you suspect to have been using alts weren't, and the only one who acted abusively has been warned for it, as said on the Reddit.
  24. Like
    valhalla_bound reacted to Hydromancerx in What would MacGyver Do?   
    Must assimilate mod!
     
    Saftsuze could I use your mod in the Hydrocraft mod?
     
    Note if it was then things like the Deodorant Flamer could be a thing since Hydrocraft has both type of Deodorant as items.
  25. Like
    valhalla_bound got a reaction from Kuren in Log Wall Gates   
    So on the Reddit server we are currently constructing Barter Town, an improvement to multiplayer would be a gate that could be locked from the inside with a drop bar. Key's are nice, but when you want to secure a settlement for multiple people they are not feasible. Our only option now is to have a sheet rope, but that cannot be locked and must be stored away to prevent theft.
     
     
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