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Outragedparker

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  1. Like
    Outragedparker got a reaction from MrTrololo in Basements/subways   
    It might be nice to add a feature in carpentry to dig, and create your own basement or storage cellar too.
  2. Like
    Outragedparker got a reaction from Migoxiss in Hydrocraft Mod   
    One of the bigger problems I've noticed is weight with the game, even though weight is reduced with certain items, that reduction goes away if it's unequiped or on the ground.
    I wonder if it's possible to make it so weight reduction is constant for example with the waggon with oxen. In multiplayer I saw someone essentially lose their character because they couldn't drop a wheelbarrow that was too heavy, because it had a pack dog in it that was over the 50 weight limit (due to organized trait) - couldn't be moved out of the wheelbarrow, and the wheelbarrow couldn't be dropped.
    On the other end of things, if you drop something that's too heavy to pick up like a wheelbarrow that has stuff in it, you won't be able to pick it back up. I suppose it's mostly due to how the vanilla game doesn't have a great weight system to support the new ways to carry items.
  3. Like
    Outragedparker got a reaction from Gustav in Tall Grass: Cutting/Clearing away   
    When playing earlier, I made my way to the cabin in the eastern woods in game thinking because of it's source of water, I could grow crops and survive better despite being much further away from places to loot food.
     
    However I soon discovered after digging up some spots to plant seeds, that there was tall grass and other natural textures blocking my view of some of my dug up area, which became extremely bothersome when trying to right click to plant and tend to my crops. This also is a bit annoying for item picks up, such as collecting logs when chopping wood.
     
    I also noticed that if I build a wooden floor, it too is covered up by the overgrown plant life, this is also bit annoying.
     
    Is there a planned, or can it be possible new feature to make use of a current or new tool to remove the grass? I noticed there is a spade in game, not sure if it's used for anything beyond as a weapon, but perhaps that could be a candidate? Not sure how a lawn mower would work, especially trying to put it in your bag, but maybe a pair of hedge cutters or a sickle.
     
    Maybe another multipurpose tool such as a machete might make a good amount of sense.
     
    Just a small bothersome thing I've been noticing, besides the cut grass could have uses such as for example kindling, rope crafting, precaution against brush fires, etc.
     
    Thoughts?
  4. Like
    Outragedparker got a reaction from StendGold in Tall Grass: Cutting/Clearing away   
    When playing earlier, I made my way to the cabin in the eastern woods in game thinking because of it's source of water, I could grow crops and survive better despite being much further away from places to loot food.
     
    However I soon discovered after digging up some spots to plant seeds, that there was tall grass and other natural textures blocking my view of some of my dug up area, which became extremely bothersome when trying to right click to plant and tend to my crops. This also is a bit annoying for item picks up, such as collecting logs when chopping wood.
     
    I also noticed that if I build a wooden floor, it too is covered up by the overgrown plant life, this is also bit annoying.
     
    Is there a planned, or can it be possible new feature to make use of a current or new tool to remove the grass? I noticed there is a spade in game, not sure if it's used for anything beyond as a weapon, but perhaps that could be a candidate? Not sure how a lawn mower would work, especially trying to put it in your bag, but maybe a pair of hedge cutters or a sickle.
     
    Maybe another multipurpose tool such as a machete might make a good amount of sense.
     
    Just a small bothersome thing I've been noticing, besides the cut grass could have uses such as for example kindling, rope crafting, precaution against brush fires, etc.
     
    Thoughts?
  5. Like
    Outragedparker got a reaction from Tornesol in Tall Grass: Cutting/Clearing away   
    When playing earlier, I made my way to the cabin in the eastern woods in game thinking because of it's source of water, I could grow crops and survive better despite being much further away from places to loot food.
     
    However I soon discovered after digging up some spots to plant seeds, that there was tall grass and other natural textures blocking my view of some of my dug up area, which became extremely bothersome when trying to right click to plant and tend to my crops. This also is a bit annoying for item picks up, such as collecting logs when chopping wood.
     
    I also noticed that if I build a wooden floor, it too is covered up by the overgrown plant life, this is also bit annoying.
     
    Is there a planned, or can it be possible new feature to make use of a current or new tool to remove the grass? I noticed there is a spade in game, not sure if it's used for anything beyond as a weapon, but perhaps that could be a candidate? Not sure how a lawn mower would work, especially trying to put it in your bag, but maybe a pair of hedge cutters or a sickle.
     
    Maybe another multipurpose tool such as a machete might make a good amount of sense.
     
    Just a small bothersome thing I've been noticing, besides the cut grass could have uses such as for example kindling, rope crafting, precaution against brush fires, etc.
     
    Thoughts?
  6. Like
    Outragedparker got a reaction from Invader Jim in Tall Grass: Cutting/Clearing away   
    When playing earlier, I made my way to the cabin in the eastern woods in game thinking because of it's source of water, I could grow crops and survive better despite being much further away from places to loot food.
     
    However I soon discovered after digging up some spots to plant seeds, that there was tall grass and other natural textures blocking my view of some of my dug up area, which became extremely bothersome when trying to right click to plant and tend to my crops. This also is a bit annoying for item picks up, such as collecting logs when chopping wood.
     
    I also noticed that if I build a wooden floor, it too is covered up by the overgrown plant life, this is also bit annoying.
     
    Is there a planned, or can it be possible new feature to make use of a current or new tool to remove the grass? I noticed there is a spade in game, not sure if it's used for anything beyond as a weapon, but perhaps that could be a candidate? Not sure how a lawn mower would work, especially trying to put it in your bag, but maybe a pair of hedge cutters or a sickle.
     
    Maybe another multipurpose tool such as a machete might make a good amount of sense.
     
    Just a small bothersome thing I've been noticing, besides the cut grass could have uses such as for example kindling, rope crafting, precaution against brush fires, etc.
     
    Thoughts?
  7. Like
    Outragedparker got a reaction from GunJamann in IWBMS RELEASED: Build: 19 - The new 'iwillbackupmysave' Branch   
    I got the hugest grin when I read that. As lame as it sounds, of everything else in this list of cool stuff, this by far made me so happy! 
  8. Like
  9. Like
    Outragedparker reacted to The End in BETA BRANCH RELEASED : 07/12/13   
    EDIT : The original post by RJ have been edited and so my post here no longer reflect this. However
    a lot of people misunderstood me, so please read >this< first if you are going to comment regarding
    my post below.
     
     
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
     
     
    I have to agree with Citizen here. It's really annoying not to be able to read the patch notes.
    The game is official now, and you can't play around if you want people to take you seriously.
    People invest money, and time to help you guys with bugs and such. The least you could do
    is to communicate so we can understand. It's really hard to get a birds eye view of the game
    progression at times. This game is all over the place with; updates, patches, hotfixes, alpha,
    beta, Steam, Desura, Interim, versions, builds, branch... you name it. Keep it simple and
    easy to understand, please.
     
    Or at least follow your own rules:
     
    Some good things to end a sour start. This game is awesome. I have 135 hours in this game
    so far, so you do make most things right. And I really believe you will have a huge success in
    the end, by the time you reach a full release. Keep up the good work. You are doing great.
  10. Like
    Outragedparker got a reaction from poww10s in Tall Grass: Cutting/Clearing away   
    When playing earlier, I made my way to the cabin in the eastern woods in game thinking because of it's source of water, I could grow crops and survive better despite being much further away from places to loot food.
     
    However I soon discovered after digging up some spots to plant seeds, that there was tall grass and other natural textures blocking my view of some of my dug up area, which became extremely bothersome when trying to right click to plant and tend to my crops. This also is a bit annoying for item picks up, such as collecting logs when chopping wood.
     
    I also noticed that if I build a wooden floor, it too is covered up by the overgrown plant life, this is also bit annoying.
     
    Is there a planned, or can it be possible new feature to make use of a current or new tool to remove the grass? I noticed there is a spade in game, not sure if it's used for anything beyond as a weapon, but perhaps that could be a candidate? Not sure how a lawn mower would work, especially trying to put it in your bag, but maybe a pair of hedge cutters or a sickle.
     
    Maybe another multipurpose tool such as a machete might make a good amount of sense.
     
    Just a small bothersome thing I've been noticing, besides the cut grass could have uses such as for example kindling, rope crafting, precaution against brush fires, etc.
     
    Thoughts?
  11. Like
    Outragedparker got a reaction from Parity in Tall Grass: Cutting/Clearing away   
    When playing earlier, I made my way to the cabin in the eastern woods in game thinking because of it's source of water, I could grow crops and survive better despite being much further away from places to loot food.
     
    However I soon discovered after digging up some spots to plant seeds, that there was tall grass and other natural textures blocking my view of some of my dug up area, which became extremely bothersome when trying to right click to plant and tend to my crops. This also is a bit annoying for item picks up, such as collecting logs when chopping wood.
     
    I also noticed that if I build a wooden floor, it too is covered up by the overgrown plant life, this is also bit annoying.
     
    Is there a planned, or can it be possible new feature to make use of a current or new tool to remove the grass? I noticed there is a spade in game, not sure if it's used for anything beyond as a weapon, but perhaps that could be a candidate? Not sure how a lawn mower would work, especially trying to put it in your bag, but maybe a pair of hedge cutters or a sickle.
     
    Maybe another multipurpose tool such as a machete might make a good amount of sense.
     
    Just a small bothersome thing I've been noticing, besides the cut grass could have uses such as for example kindling, rope crafting, precaution against brush fires, etc.
     
    Thoughts?
  12. Like
    Outragedparker reacted to Rathlord in The Shopping List: Item Suggestions   
    Iced Tea
     
    Mostly similar to other drinks in the game, only requires a tea bag and sugar as an optional ingredient. This is a staple for southerners and should absolutely be in a game about Kentucky! Should give thirst, happiness, and possibly a small amount of hunger.
  13. Like
    Outragedparker got a reaction from Rathlord in The Shopping List: Item Suggestions   
    Purpose of Thread:

    This thread aims to be a collective area for suggestions for items that can be put into the latest builds of the game without majorly changing how the game works.
     
    After looking over the already in place suggestion topics, I found that the vast majority of ideas revolved around changing the game by adding animations and sometimes even complex game mechanics.

    It's easier to add items that already could work within the game's current mechanics rather than try to add entirely new ones; therefor, this is a collection of items that could be added quickly into the game without too much work but still adding to it.
     
    How to post:
     
    Reply to the topic with easy to implement suggestions, we'll discuss them collectively, and the best will go in the list of things the community wants to see added into the game as a reference for the developers.
     
    Follow the general forum posting guidelines and try to follow the general guideline below for readability:
      *Item
    *Short description of item, it’s uses, whether it’s craftable with other items or if it’s a multi-purpose tool.

    *Comments
     
    Try to limit the amount of items being suggested per post to make discussions more focused and easier to read. Be sensible when suggesting multiple items, in example these items are for a similar purpose.
     
    Get creative guys, have fun discussing ideas!
     
     
    Thread notes: This thread follows similar guidelines to other suggestion topics, be realistic and so forth. Special thanks to Rathlord for helping me in the creation of this thread, and I am looking for help in potentially managing this thread. If interested send me a private message.
  14. Like
    Outragedparker reacted to Brandon354 in Item Organization: Containers within containers   
    why not just have it set so that the micro container can only carry its specific object? instead of 20 nails having an encumberment value of 20 (random value) if the 20 are in a box it becomes 10 (even if inside a bigger container such as a backpack it reduces it further)but you can only store nails in that box that way ridiculous stuff like the aforementioned guitar in a tiny box doesn't happen.
  15. Like
    Outragedparker reacted to Rathlord in Mental Health Discussion Thread   
    Heya guys,
     
    I'm making this thread to discuss the future of mental health in PZ. Lemmy mentioned at one point that he wanted this in the game in some form or another, and so I wanted to take this space to post my thoughts on it and hear everyone elses'.
     
    So without further ado:
     
    Sanity
     
    Introduces a sanity moodle to the game. There is no positive version of the sanity moodle, just a negative:
     
    Imbalanced: You are shaken by the current events and have been physically affected by them.
    You get a slight negative modifier to your interactions with NPC's You may occasionally hear small sounds that don't exist Unstable: You have been severely affected by the apocalypse, and it shows.
    You have a negative modifier to interactions with NPC's You often hear sounds that don't exist You have trouble sleeping Insane: Your mental health is fully compromised.
    You have a large negative modifier to interactions with NPC's You often hear sounds that don't exist You have trouble sleeping You occasionally see things that aren't there, including NPC's, loot, and zombies. These images are exactly like their real counterparts, but can have no effect on the player and disappear after a time. You talk to yourself sometimes, causing a small amount of sound You have a chance to be much more or much less susceptible to the panic moodle For short periods of time you won't see moodles that are affecting you With the introduction of insanity comes two new traits in the beginning of the game:
     
    Strong Willed: Much more likely to stay sane, and stops at "Unstable," not able to become completely insane.
    Unstable: Much more susceptible to insanity
     
    And finally, things that effect your sanity:
     
    Antidepressants: Help stave off insanity, but become addicting
    Alcohol: Can temporarily stave off insanity, but long term increases it if addicted
    Corpses: Nearby corpses negatively influence sanity (implemented after cleaning up corpses)
    Home: Staying in the same house more than once increases sanity
    Cigarettes: Temporarily helps increase sanity
    Losing a Companion: Losing a companion severely effects sanity
    Becoming Injured: Being injured or sick decreases sanity
     
    Nota Bene, the insanity effects are quite strong and should take a large amount of time to build up, particularly to the final stage. It should only become a problem if you neglect it or if you take the unstable trait.
  16. Like
    Outragedparker got a reaction from Zomholics in Item Organization: Containers within containers   
    After a read through the common suggested, suggestion compilation, and after a forum search for this, I was surprised not see it. Let me know if this suggestion has been posted or exists, if not then here is the suggestion.
     
    I want to see a bit better organization with inventories with specific items. As an example, take for example nails, while it's not unheard of to find a few wayward nails laying around, in most (or expected) cases they will be found in a box in which they were sold in.
     
    Now there are a number of items in game that fall under this example such as teabags, matches, bandages/band-aids, and even foods such as eggs or peas (i.e. Egg carton, measure a cup of peas from the bag).
     
    The idea here is, I would like to see inventories insides of an inventory, say you open the box of nails that's inside the draw and take out how so many nails you need.
     
    I understand that there will be a lot of inventory changes to expect as the game progresses, but I didn't see any suggestions for it, and even though it's a small change, it could be extremely useful for organization, carry weight management, and could open way for unconventional uses such as hiding certain items in unexpected places (i.e. ammo in the carton of cigarettes).
     
    Just overall make things more sensible than shoving a pile of 400 or so nails into a crate along with everything else in there.
  17. Like
    Outragedparker reacted to lemmy101 in CHATTY CHAT   
    We now have a lovely 'chat' option in the main panel at the top. Click and join in! No irc servers or links to remember.
  18. Like
    Outragedparker reacted to Rathlord in Tall Grass: Cutting/Clearing away   
    Wha...?
     
     
    Teach me your ways, oh wizardly one!
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