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Tornesol

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About Tornesol

  • Birthday 06/08/1987

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  • Gender
    Man
  • Interests
    Games, gym, music, zombies
    When Worlds Collide

Tornesol's Achievements

  1. Oh, my bad. In that case. I am pro that you get just something back. Just because that you might break somehting during the dissaemble.
  2. This and many other things alike is sure something the devs are going to add on when they patch in NPCs (note perhaps, as the suggestion is more complicated then some might think). As told before, the Indie stone team are going for a highly realistic Z-survivalgame and details such as the one you are suggesting now are sure too get added along the way. happy hunting!
  3. Isn´t this already inmplemented? :S Or am I confusing it for breaking doors
  4. Well, stuff like that is most likely to pop up in the later stages of development, As for now I guessing the team is working on other stuff rather than new items
  5. Yea, realism is what wins. But the option to just ad some 2x4s or whatever to a early built wall to withstand a few more zombieheadbutts would be nice. Like when you barricade windows. So if you are in a pickle or when a horde decides to walk up and say hello, you can just swing up your hammer and some nails to reinforce that "lvl1" wall.
  6. This has been discussed a bit before, it would probably be much more complex then that. Dude. According to you, everything has been spoken of.. im not trying to be a douche. But really. Let people have their ideas
  7. This, is will keep me playing and support this game and the developers! Glad too be onboard ^^
  8. This ia great. I am glad i supported the team with my buy! Keep up the good work
  9. Ok, so i scimmed through the forum for a similar thread. Didn´t find any (either im very bad at searching or there is none) so here it goes. Its quite a simple suggestion! Would it be possible to add highlighting to fixed objects in the terrain? As when you for example hover your mouse over a drawer, that object would highlight. Like a yellowish glow around the object. Or when you hover over a walker, it would highlight redish. I think It would be a nice little thing to add! Happy hunting ya´ll
  10. Yes! That would be great. When the waterworks fail after a couple of weeks, you would have to make decisions on how you use the water you collect from rain etc. If you should wash yourself/clothes or drink it. A great way to ad more depth.
  11. Yea, I kindda figured that this topic was already touched on! Sorry for reposting. I just love the atmosphere in this game would like to be a part of the community. So I just posted the first thing that came to mind =) I should have done more research!
  12. First of.. Hi =) I would really like to see some ways to armor yourself against the undead. Perhaps a more indepth clothing system. Where you can make "armor" from things in your surrounding. For example: A magazine turned around your wrist would prevent bittings/scratchings there. (World War Z) I also thought about degrigation on the things you wear and the factors played from that. Like if you have dirty clothes, your unhappyness will fall. Just an example. I really aint that guy that are focused on grapichs, tho I would really like to see some form of upgrade in the inventory system and your character screen. As if you get scratched on your leg, the pants on that part will rip and you would have to patch it up or find new pants. I feel there is alot of things that could come out from this so if someone is interested in disscusing things, I would much so join! this is my first post in this forum so, pipe down the hate Great game btw! Alooooooot of potential. /Torne
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