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ditoseadio

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  1. Like
    ditoseadio reacted to RobertJohnson in Official Translation Files   
    Important note :
     
    I just saw I failed lot of items to translate (I used item type instead of item name), so please read this :
     
    Wait for the next update, I'll fix all the wrongs item name, then you'll have to take those files again (the one from the game folder so) and base your next translation on that, be warned that I won't change it again, so if you forgot to do that some changes will be wiped !
  2. Like
    ditoseadio reacted to RobertJohnson in Official Translation Files   
    Update for build 30 (more stuff may come in some days )
     
    [Context Menu]

    Spoiler ContextMenu_Farming = "Farming",
    ContextMenu_Eat_All = "All",
    ContextMenu_Eat_Half = "1/2",
    ContextMenu_Eat_Quarter = "1/4",
    ContextMenu_Move_To = "Move To",
    ContextMenu_Unpack = "Unpack",
    ContextMenu_Fishing = "Fishing",
    ContextMenu_Place_Fishing_Net = "Place Fishing Net",
    ContextMenu_Place_Trap = "Place Trap",
    ContextMenu_Add_Bait = "Add Bait",
    ContextMenu_Remove_Bait = "Remove Bait"
    ContextMenu_Check_Trap = "Check Trap",
    ContextMenu_Remove_Trap = "Remove Trap",
    ContextMenu_Climb_Sheet_Rope = "Climb Sheet Rope",
    ContextMenu_Insert_Fuel = "Insert Fuel",
    ContextMenu_Remove_Battery = "Remove Battery",
    ContextMenu_Grab_Corpse = "Grab Corpse",
    ContextMenu_Burn_Corpse = "Burn Corpse",
    ContextMenu_Add_Weapon_Upgrade = "Upgrade",
    ContextMenu_Remove_Weapon_Upgrade = "Remove Upgrade",
    ContextMenu_Read_Note = "Read ",
    ContextMenu_Write_Note = "Write Something On ",
    ContextMenu_Create_From_Ingredient = "Create ",
    ContextMenu_Add_Ingredient = "Add ",
    ContextMenu_From_Ingredient = "From ",
    ContextMenu_Medical_Check = "Medical Check",
    ContextMenu_Remove_Bandage = "Remove Bandage",
    ContextMenu_Bandage = "Bandage",
    ContextMenu_Disinfect = "Disinfect",
    ContextMenu_Stitch = "Stitch",
    ContextMenu_Remove_Stitch = "Remove Stitch",
    ContextMenu_Remove_Glass = "Remove Glass",
    ContextMenu_Splint = "Splint",
    ContextMenu_Remove_Splint = "Remove Splint",
    ContextMenu_Remove_Bullet = "Remove Bullet",
    ContextMenu_Clean_Burn = "Clean Burn",

     
    [iGUI]

    Spoiler IGUI_perks_Doctor = "First Aid",
        IGUI_perks_Accuracy = "Accuracy",
        IGUI_perks_Guard = "Guard",
        IGUI_perks_Maintenance = "Maintenance",
    IGUI_ItemCat_Ammo = "Ammo",
    IGUI_health_RightClickTreatement = "Right click to show Treatment menu",
        IGUI_health_Severe = "Severe",
        IGUI_health_Moderate = "Moderate",
        IGUI_health_Good = "Good",
        IGUI_health_NeedCleaning = "Need Cleaning",
        IGUI_health_NeedTime = "Need Time",
        IGUI_health_DeepWound = "Deep Wound",
        IGUI_health_Fracture = "Fracture",
        IGUI_health_Splinted = "Splinted",
        IGUI_health_DirtyBandage = "Dirty Bandage",
        IGUI_health_Infected = "Infected",
        IGUI_health_LodgedBullet = "Lodged Bullet",
        IGUI_health_LodgedGlassShards = "Lodged Glass Shards",
    IGUI_Packing = "Packing",
        IGUI_PuttingInContainer = "Putting in container",
        IGUI_Unpacking = "Unpacking",
        IGUI_TakingFromContainer = "Taking from container",
        IGUI_MovingToContainer = "Moving to container",
        IGUI_Fish_Small = "Small",
        IGUI_Fish_Medium = "Medium",
        IGUI_Fish_Big = "Big",
        IGUI_Fish_Pike = "Pike",
        IGUI_Fish_Trout = "Trout",
        IGUI_Fish_Bass = "Bass",
        IGUI_Fish_CatFish = "CatFish",
        IGUI_Fish_Crappiefish = "Crappie Fish",
        IGUI_Fish_PanFish = "PanFish",
        IGUI_Fish_Perch = "Perch",

     
    [items]
    BE CAREFULL !  Be sure to take the files from the game for those as I made some fixes to them.

    Spoiler DisplayNameTrapping_for_Beginners = "",
    DisplayNameTrapping_for_Intermediates = "",
    DisplayNameAdvanced_Trapping = "",
    DisplayNameExpert_Trapping = "",
    DisplayNameMaster_Trapping = "",
    DisplayNameDirty_Rag = "",
    DisplayNameSterilized_Rag = "",
    DisplayNameDirty_Bandage = "",
    DisplayNameSterilized_Bandage = "",
    DisplayNameBottle_of_Disinfectant = "",
    DisplayNameAlcohol_Wipes = "",
    DisplayNameCotton_Balls = "",
    DisplayNameAntibiotics = "",
    DisplayNameAlcohol_Cotton_Balls = "",
    DisplayNameTweezers = "",
    DisplayNameFirst_Aid_Kit = "",
    DisplayNameSuture_Needle = "",
    DisplayNameSuture_Needle_Holder = "",
    DisplayNameTwigs = "",
    DisplayNameTree_Branch = "",
    DisplayNameChipped_Stone = "",
    DisplayNameTarp = "",
    DisplayNameMattress = "",

     
    [Recipes]

    Spoiler Recipe_Make_Wooden_Lance = "Make Wooden Lance",
    Recipe_Make_Stick_Trap = "Make Stick Trap",
    Recipe_Disinfect_Bandage = "Disinfect Bandage",
      Recipe_Disinfect_Rag = "Disinfect Rag",
      Recipe_Clean_Rag = "Clean Rag",
      Recipe_Put_Alcohol_on_Cotton = "Put Alcohol on Cotton",

     
    [uI]

    Spoiler UI_ChestHair = "Chest hair",
        UI_Stubble = "Stubble",
        UI_SkinColor = "Skin color",
        UI_HairBaldspot = "Baldspot",
        UI_HairPicard = "Picard",
        UI_HairRecede = "Recede",
        UI_HairShort = "Short",
        UI_HairMessy = "Messy",
        UI_HairNone = "None",
        UI_HairLong = "Long",
        UI_BeardFull = "Full",
        UI_BeardChops = "Chops",
        UI_BeardNoMoustache = "No Moustache",
        UI_BeardGoatee = "Goatee",

     
    [Tooltip]

    Spoiler Tooltip_potentialRepair = "Potentially repairs:",
        Tooltip_chanceSuccess = "Chance of success:",
        Tooltip_broken = "Broken ",
        Tooltip_never = "never",
        Tooltip_item_Spices = "Spices",
        Tooltip_IronSight = "Increase a tad the max range",
        Tooltip_Scope = "Increase max range but decrease minimum range",
        Tooltip_AmmoStrap = "Decrease reloading time",
        Tooltip_Sling = "Decrease the weight",
        Tooltip_FiberglassStock = "Increase the hit chance and reduce the weight",
        Tooltip_RecoilPad = "Decrease the recoil time",
        Tooltip_Laser = "Increase hit chance",
        Tooltip_RedDot = "Decrease the needed time to aim",
        Tooltip_ChokeTubeFull = "Reduce the Angle but increase the Damage",
        Tooltip_ChokeTubeImproved = "Reduce the Damage but increase the Angle",
        Tooltip_weapon_Range = "Range",
        Tooltip_weapon_RecoilPad = "Recoil Pad",
        Tooltip_weapon_Clip = "Clip",
        Tooltip_weapon_Canon = "Canon",
        Tooltip_weapon_Scope = "Scope",
        Tooltip_weapon_Sling = "Sling",
        Tooltip_weapon_Stock = "Stock",
        Tooltip_weapon_Type = "Type",
        Tooltip_weapon_CanBeMountOn = "Can be mount on ",

     
    [sandbox] (NEW FILE ! Just create a Sandbox_ISOCODE.txt and I'll handle it )

    Spoiler Sandbox_EN = {
        Sandbox_SavedPresets = "Saved Presets:",
        Sandbox_SaveButton = "SAVE",
        Sandbox_SavePrompt = "Save this sandbox preset",
        --
        Sandbox_PopulationOptions = "POPULATION OPTIONS",
        Sandbox_ZombieCount = "ZOMBIE COUNT:",
        Sandbox_ZombieCount_option1 = "Insane",
        Sandbox_ZombieCount_option2 = "High",
        Sandbox_ZombieCount_option3 = "Normal",
        Sandbox_ZombieCount_option4 = "Low",
        Sandbox_ZombieCount_option5 = "None",
        Sandbox_ZombieDistribution = "ZOMBIE DISTRIBUTION:",
        Sandbox_ZombieDistribution_option1 = "Urban Focused",
        Sandbox_ZombieDistribution_option2 = "Uniform",
        --
        Sandbox_TimeOptions = "TIME OPTIONS",
        Sandbox_DayLength = "DAY LENGTH:",
        Sandbox_DayLength_option1 = "15 minutes",
        Sandbox_DayLength_option2 = "30 minutes",
        Sandbox_DayLength_option3 = "1 hour",
        Sandbox_DayLength_option4 = "2 hours",
        Sandbox_DayLength_option5 = "3 hours",
        Sandbox_DayLength_option6 = "4 hours",
        Sandbox_DayLength_option7 = "5 hours",
        Sandbox_DayLength_option8 = "12 hours",
        Sandbox_DayLength_option9 = "Real-time",
        Sandbox_StartMonth = "START MONTH:",
        Sandbox_StartMonth_option1 = "January",
        Sandbox_StartMonth_option2 = "February",
        Sandbox_StartMonth_option3 = "March",
        Sandbox_StartMonth_option4 = "April",
        Sandbox_StartMonth_option5 = "May",
        Sandbox_StartMonth_option6 = "June",
        Sandbox_StartMonth_option7 = "July",
        Sandbox_StartMonth_option8= "August",
        Sandbox_StartMonth_option9 = "September",
        Sandbox_StartMonth_option10 = "October",
        Sandbox_StartMonth_option11 = "November",
        Sandbox_StartMonth_option12 = "December",
        Sandbox_StartTime = "START TIME:",
        Sandbox_StartTime_option1 = "7 am",
        Sandbox_StartTime_option2 = "9 am",
        Sandbox_StartTime_option3 = "12 pm",
        Sandbox_StartTime_option4 = "2 pm",
        Sandbox_StartTime_option5 = "5 pm",
        Sandbox_StartTime_option6 = "9 pm",
        Sandbox_StartTime_option7 = "12 am",
        Sandbox_StartTime_option8 = "2 am",
        Sandbox_StartTime_option9 = "5 am",
        --
        Sandbox_WorldOptions = "WORLD OPTIONS",
        Sandbox_WaterShut = "WATER SHUTOFF:",
        Sandbox_Shutoff_option1 = "Instant",
        Sandbox_Shutoff_option2 = "0-30 days",
        Sandbox_Shutoff_option3 = "0-2 months",
        Sandbox_Shutoff_option4 = "0-6 months",
        Sandbox_Shutoff_option5 = "0-1 year",
        Sandbox_Shutoff_option6 = "0-5 years",
        Sandbox_Shutoff_option7 = "2-6 months",
        Sandbox_Shutoff_option8 = "6-12 months",
        Sandbox_ElecShut = "ELECTRICITY SHUTOFF:",
        Sandbox_HouseAlarmFrequency = "HOUSE ALARMS FREQUENCY:",
        Sandbox_Frequency_option1 = "Never",
        Sandbox_Frequency_option2 = "Extremely rare",
        Sandbox_Frequency_option3 = "Rare",
        Sandbox_Frequency_option4 = "Sometimes",
        Sandbox_Frequency_option5 = "Often",
        Sandbox_Frequency_option6 = "Very often",
        Sandbox_LockedHouseFrequency = "LOCKED HOUSES FREQUENCY:",
        Sandbox_LockedHouseFrequency_tooltip = "Define how often the doors/windows of houses will be locked.",
        Sandbox_FoodSpoil = "FOOD SPOILAGE:",
        Sandbox_FoodSpoil_tooltip = "Define how fast the food will spoil inside or outside fridge.",
        Sandbox_FastSlow_option1 = "Very fast",
        Sandbox_FastSlow_option2 = "Fast",
        Sandbox_FastSlow_option3 = "Normal",
        Sandbox_FastSlow_option4 = "Slow",
        Sandbox_FastSlow_option5 = "Very slow",
        Sandbox_FridgeEffect = "REFRIDGERATION EFFECTIVENESS:",
        Sandbox_FridgeEffect_tooltip = "Define how much a fridge will be effective.",
        Sandbox_FridgeEffect_option1 = "Very low",
        Sandbox_FridgeEffect_option2 = "Low",
        Sandbox_FridgeEffect_option3 = "Normal",
        Sandbox_FridgeEffect_option4 = "High",
        Sandbox_FridgeEffect_option5 = "Very high",
        Sandbox_LootRespawn = "LOOT RESPAWN:",
        Sandbox_LootRespawn_tooltip = "A zone must be unseen for the selected time in order to respawn loot.",
        Sandbox_Respawn_option1 = "None",
        Sandbox_Respawn_option2 = "Every day",
        Sandbox_Respawn_option3 = "Every week",
        Sandbox_Respawn_option4 = "Every month",
        Sandbox_Respawn_option5 = "Every 2 months",
        Sandbox_ZombieRespawn = "ZOMBIES RESPAWN:",
        Sandbox_ZombieRespawn_tooltip = "A zone must be unseen for the selected time in order to respawn zombies.",
        --
        Sandbox_NatureOptions = "NATURE OPTIONS",
        Sandbox_WorldTemperature = "TEMPERATURE:",
        Sandbox_WorldTemperature_option1 = "Very cold",
        Sandbox_WorldTemperature_option2 = "Cold",
        Sandbox_WorldTemperature_option3 = "Normal",
        Sandbox_WorldTemperature_option4 = "Hot",
        Sandbox_WorldTemperature_option5 = "Very hot",
        Sandbox_RainAmount = "RAIN:",
        Sandbox_RainAmount_option1 = "Very dry",
        Sandbox_RainAmount_option2 = "Dry",
        Sandbox_RainAmount_option3 = "Normal",
        Sandbox_RainAmount_option4 = "Rainy",
        Sandbox_RainAmount_option5 = "Very Rainy",
        Sandbox_StartErosion = "STARTING EROSION:",
        Sandbox_StartErosion_option1 = "Never",
        Sandbox_StartErosion_option2 = "0%",
        Sandbox_StartErosion_option3 = "5%",
        Sandbox_StartErosion_option4 = "10%",
        Sandbox_StartErosion_option5 = "15%",
        Sandbox_StartErosion_option6 = "20%",
        Sandbox_StartErosion_option7 = "25%",
        Sandbox_StartErosion_option8 = "30%",
        Sandbox_StartErosion_option9 = "35%",
        Sandbox_StartErosion_option10 = "40%",
        Sandbox_StartErosion_option11 = "45%",
        Sandbox_StartErosion_option12 = "50%",
        Sandbox_StartErosion_option13 = "55%",
        Sandbox_StartErosion_option14 = "60%",
        Sandbox_StartErosion_option15 = "65%",
        Sandbox_StartErosion_option16 = "70%",
        Sandbox_StartErosion_option17 = "75%",
        Sandbox_StartErosion_option18 = "80%",
        Sandbox_StartErosion_option19 = "85%",
        Sandbox_StartErosion_option20 = "90%",
        Sandbox_StartErosion_option21 = "95%",
        Sandbox_StartErosion_option22 = "100%",
        Sandbox_StartErosion_tooltip = "Choose "Never" to disable world erosion.",
        Sandbox_ErosionSpeed = "EROSION SPEED:",
        Sandbox_ErosionSpeed_tooltip = "Number of days until 100% growth.",
        Sandbox_ErosionSpeed_option1 = "Very fast (20 days)",
        Sandbox_ErosionSpeed_option2 = "Fast (50 days)",
        Sandbox_ErosionSpeed_option3 = "Normal (100 days)",
        Sandbox_ErosionSpeed_option4 = "Slow (200 days)",
        Sandbox_ErosionSpeed_option5 = "Very slow (500 days)",
        Sandbox_FarmingSpeed = "FARMING SPEED:",
        Sandbox_NatureAmount = "NATURE'S ABUNDANCE:",
        Sandbox_NatureAmount_tooltip = "Affects the difficulty of fishing/foraging.",
        Sandbox_NatureAmount_option1 = "Very poor",
        Sandbox_NatureAmount_option2 = "Poor",
        Sandbox_NatureAmount_option3 = "Normal",
        Sandbox_NatureAmount_option4 = "Abundant",
        Sandbox_NatureAmount_option5 = "Very abundant",
        --
        Sandbox_LootRarity = "LOOT RARITY",
        Sandbox_LootFood = "FOOD:",
        Sandbox_Rarity_option1 = "Extremely rare",
        Sandbox_Rarity_option2 = "Rare",
        Sandbox_Rarity_option3 = "Normal",
        Sandbox_Rarity_option4 = "Common",
        Sandbox_Rarity_option5 = "Abundant",
        Sandbox_LootWeapon = "WEAPON:",
        Sandbox_LootOther = "OTHER:",
        --
        Sandbox_Character = "CHARACTER",
        Sandbox_XpMultiplier = "XP MULTIPLIER:",
        Sandbox_StatDecrease = "STATS DECREASE:",
        Sandbox_StatDecrease_tooltip = "How fast character's hunger, thirst and fatigue will decrease.",
        Sandbox_StarterKit = "STARTER KIT:",
        Sandbox_StarterKit_tooltip = "Start with a bag and some usefull tools.",
        --
        Sandbox_ZombieLore = "ZOMBIE LORE",
        Sandbox_ProperZombies = "PROPER ZOMBIES",
        --
        Sandbox_ZSpeed = "SPEED:",
        Sandbox_ZSpeed_option1 = "Sprinters",
        Sandbox_ZSpeed_option2 = "Fast Shamblers",
        Sandbox_ZSpeed_option3 = "Shamblers",
        Sandbox_ZStrength = "STRENGTH:",
        Sandbox_ZStrength_option1 = "Superhuman",
        Sandbox_ZStrength_option2 = "Normal",
        Sandbox_ZStrength_option3 = "Weak",
        Sandbox_ZToughness = "TOUGHNESS:",
        Sandbox_ZToughness_option1 = "Tough",
        Sandbox_ZToughness_option2 = "Normal",
        Sandbox_ZToughness_option3 = "Fragile",
        Sandbox_ZTransmission = "TRANSMISSION:",
        Sandbox_ZTransmission_option1 = "Blood + Saliva",
        Sandbox_ZTransmission_option2 = "Everyone's Infected",
        Sandbox_ZTransmission_option3 = "None",
        Sandbox_ZInfectionMortality = "INFECTION MORTALITY:",
        Sandbox_ZInfectionMortality_option1 = "Instant",
        Sandbox_ZInfectionMortality_option2 = "0-30 seconds",
        Sandbox_ZInfectionMortality_option3 = "0-1 minutes",
        Sandbox_ZInfectionMortality_option4 = "0-12 hours",
        Sandbox_ZInfectionMortality_option5 = "2-3 days",
        Sandbox_ZInfectionMortality_option6 = "1-2 weeks",
        Sandbox_ZInfectionMortality_option7 = "Never",
        Sandbox_ZReanimateTime = "REANIMATE TIME:",
        Sandbox_ZReanimateTime_option1 = "Instant",
        Sandbox_ZReanimateTime_option2 = "0-30 seconds",
        Sandbox_ZReanimateTime_option3 = "0-1 minutes",
        Sandbox_ZReanimateTime_option4 = "0-12 hours",
        Sandbox_ZReanimateTime_option5 = "2-3 days",
        Sandbox_ZReanimateTime_option6 = "1-2 weeks",
        Sandbox_ZCognition = "COGNITION:",
        Sandbox_ZCognition_option1 = "Navigate + use doors",
        Sandbox_ZCognition_option2 = "Navigate",
        Sandbox_ZCognition_option3 = "Basic navigation",
        Sandbox_ZMemory = "MEMORY:",
        Sandbox_ZMemory_option1 = "Long",
        Sandbox_ZMemory_option2 = "Normal",
        Sandbox_ZMemory_option3 = "Short",
        Sandbox_ZMemory_option4 = "None",
        Sandbox_ZDecomposition = "DECOMPOSITION:"
        Sandbox_ZDecomposition_option1 = "Slows + Weakens",
        Sandbox_ZDecomposition_option2 = "Slows",
        Sandbox_ZDecomposition_option3 = "Weakens",
        Sandbox_ZDecomposition_option4 = "No effect",
        Sandbox_ZSight = "SIGHT:",
        Sandbox_ZSight_option1 = "Eagle",
        Sandbox_ZSight_option2 = "Normal",
        Sandbox_ZSight_option3 = "Poor",
        Sandbox_ZHearing = "HEARING:",
        Sandbox_ZHearing_option1 = "Pinpoint",
        Sandbox_ZHearing_option2 = "Normal",
        Sandbox_ZHearing_option3 = "Poor",
        Sandbox_ZSmell = "SMELL:",
        Sandbox_ZSmell_option1 = "Bloodhound",
        Sandbox_ZSmell_option2 = "Normal",
        Sandbox_ZSmell_option3 = "Poor",
    }

  3. Like
    ditoseadio reacted to EasyPickins in What about the game translating?   
    I just added a new Sandbox_EN.txt file to translate everything in the Sandbox options screen.
  4. Like
    ditoseadio reacted to EasyPickins in What about the game translating?   
    I've added these just now:
    ContextMenu_Farming = "Farming",ContextMenu_Eat_All = "All",ContextMenu_Eat_Half = "1/2",ContextMenu_Eat_Quarter = "1/4",ContextMenu_Move_To = "Move To",ContextMenu_Unpack = "Unpack",ContextMenu_Fishing = "Fishing",ContextMenu_Place_Fishing_Net = "Place Fishing Net",ContextMenu_Place_Trap = "Place Trap",ContextMenu_Add_Bait = "Add Bait",ContextMenu_Remove_Bait = "Remove Bait"ContextMenu_Check_Trap = "Check Trap",ContextMenu_Remove_Trap = "Remove Trap",ContextMenu_Climb_Sheet_Rope = "Climb Sheet Rope",ContextMenu_Insert_Fuel = "Insert Fuel",ContextMenu_Remove_Battery = "Remove Battery",ContextMenu_Grab_Corpse = "Grab Corpse",ContextMenu_Burn_Corpse = "Burn Corpse",ContextMenu_Add_Weapon_Upgrade = "Upgrade",ContextMenu_Remove_Weapon_Upgrade = "Remove Upgrade",ContextMenu_Read_Note = "Read ",ContextMenu_Write_Note = "Write Something On ",ContextMenu_Create_From_Ingredient = "Create ",ContextMenu_Add_Ingredient = "Add ",ContextMenu_From_Ingredient = "From ",ContextMenu_Medical_Check = "Medical Check",ContextMenu_Remove_Bandage = "Remove Bandage",ContextMenu_Bandage = "Bandage",ContextMenu_Disinfect = "Disinfect",ContextMenu_Stitch = "Stitch",ContextMenu_Remove_Stitch = "Remove Stitch",ContextMenu_Remove_Glass = "Remove Glass",ContextMenu_Splint = "Splint",ContextMenu_Remove_Splint = "Remove Splint",ContextMenu_Remove_Bullet = "Remove Bullet",ContextMenu_Clean_Burn = "Clean Burn",I guess Anti-depressants should not have the - in it.
  5. Like
    ditoseadio got a reaction from EnigmaGrey in What about the game translating?   
    These files are incomplete for a long time.Not about build 30, but from 29.4 and earlier there are many things untranslated for this reason; recipes, contextmenu actions, etc ...We have for a long time the "Anti-depressants" bug (by the "-" the word is not translated), "Fishing" action, fish, agriculture info ... there are many things that can not be translated because they are not in archives or because they are bugged. I myself have had to look lua files to translate many things, new options which are not even on English files, manually added by me, it takes me a long time searching through files. The translation system has now the game is too chaotic, new options, items, actions, etc ... are added and can not be translated in any way.I think you have to find a better method to translate the game, as other indies games where it is easier to help
  6. Like
    ditoseadio reacted to RobertJohnson in Official Translation Files   
    Congrats you're the fastest !
     
    Mmh, now I need to find a prize..
  7. Like
    ditoseadio reacted to RobertJohnson in Official Translation Files   
    Updated post, new things to translate, yay !
     
    I'll do a translation update right before releasing the build 29.
     
    ContextMenu
     

    Spoiler ContextMenu_Spill_Gravel = "Spill Gravel",
        ContextMenu_Spill_Sand = "Spill Sand",
        ContextMenu_Spill_Dirt = "Spill Dirt",
        ContextMenu_Take_some_sands = "Take some sand",
        ContextMenu_Take_some_gravel = "Take some gravel",
        ContextMenu_Take_some_dirt = "Take some dirt",
        ContextMenu_Repair = "Repair ",
        ContextMenu_NameThisBag = "Name this bag",
        ContextMenu_RenameBag = "Rename this bag",
        ContextMenu_Lamp_on_Pillar = "Lamp on Pillar",
        ContextMenu_RenameFood = "Rename ",
        ContextMenu_Bookcase = "Bookcase",
        ContextMenu_SmallBookcase = "Small Bookcase",
        ContextMenu_Shelves = "Shelves",
        ContextMenu_DoubleShelves = "Double Shelves",
        ContextMenu_Bed = "Bed",
        ContextMenu_Forage = "Forage",
    ContextMenu_Log_Wall = "Log Wall",

     
    IG UI
     

    Spoiler IGUI_perks_Fishing = "Fishing",
        IGUI_perks_Survivalist = "Survivalist",
        IGUI_perks_Trapping = "Trapping",
        IGUI_perks_Foraging = "Foraging",
    IGUI_ItemCat_Item = "Item",
        IGUI_ItemCat_Food = "Food",
        IGUI_ItemCat_Drainable = "Drainable",
        IGUI_ItemCat_Weapon = "Weapon",
        IGUI_ItemCat_WeaponPart = "Weapon Part",
        IGUI_ItemCat_Clothing = "Clothing",
        IGUI_ItemCat_Container = "Container",
        IGUI_ItemCat_Literature = "Literature",

     
    Tooltip
     

    Spoiler Tooltip_craft_wallLogDesc = "A strong log wall",

     
    Items
     

    Spoiler DisplayNameWoodenLance = "Spear",
      DisplayNameHammerStone = "Stone Hammer",
      DisplayNameAxeStone = "Stone Axe",
      DisplayNameCraftedFishingRod = "Fishing Rod",
      DisplayNameCraftedFishingRodTwineLine = "Fishing Rod",
      DisplayNameFishingRodTwineLine = "Fishing Rod",
      DisplayNameCricket = "Cricket",
      DisplayNameGrasshopper = "Grasshopper",
      DisplayNameCockroach = "Cockroach",
    DisplayNameWildEggs = "",

     
    Recipes
     

    Spoiler Recipe_Make_Bread_Dough = "Make Bread Dough",
      Recipe_Open_.308_Ammo_box = "Open .308 Ammo box",
      Recipe_Open_.223_Ammo_box = "Open .223 Ammo box",
      Recipe_Make_Mattress = "Make Mattress",
      Recipe_Make_Stone_Hammer = "Make Stone Hammer",
      Recipe_Make_Stone_Axe = "Make Stone Axe",

  8. Like
    ditoseadio got a reaction from 956Texas in Spanish Translation   
    Hay un par de fallos en la traducción al español, al menos que haya visto hasta ahora.
     
      DisplayNameSpoon = "Cucahra",  DisplayNameLight_Brown_Paint = "Pintua café", Es Cuchara y Pintura café Estaría bien además poner la primera letra en mayúsculas, hay cosas que lo están y otras no.Por lo demás, gran trabajo.
  9. Like
    ditoseadio got a reaction from sefirot947 in Spanish Translation   
    Traducción de Project Zomboid al español 
     
     
    >>> Steam Workshop <<<
    >>> [Build 40.36] Traducción Español 19-11-18 <<<
     
    [Descomprimir el contenido del archivo en "\Steam\SteamApps\common\ProjectZomboid\media\lua\shared\Translate\" sobrescribiendo los archivos]
     
    Última actualización
    19-11-18 (Build 40.36)
    Añadidas nuevas traducciones.  
    NOTA: falta contenido que se irá añadiendo a medida que esté disponible para traducir.
     
    Historial reciente de cambios
     
     
    Autor
     
  10. Like
    ditoseadio got a reaction from Dtrahan12 in Horde Migration.   
    It's simple.
    No hordes, no fun.
     
    No challenge with zombies, and you can survive a long time without any problem.
    Project Zomboid is very bored right now... 
  11. Like
    ditoseadio got a reaction from tosayu in Horde Migration.   
    It's simple.
    No hordes, no fun.
     
    No challenge with zombies, and you can survive a long time without any problem.
    Project Zomboid is very bored right now... 
  12. Like
    ditoseadio got a reaction from sweetcandyflip in Horde Migration.   
    It's simple.
    No hordes, no fun.
     
    No challenge with zombies, and you can survive a long time without any problem.
    Project Zomboid is very bored right now... 
  13. Like
    ditoseadio got a reaction from Falory in The Trapping System   
    Ey Robert!
     
    I think you should be able to use worms as bait for birds 
  14. Like
    ditoseadio got a reaction from Falory in The Trapping System   
    No skill books? 
  15. Like
    ditoseadio got a reaction from Kirrus in Official Translation Files   
    Spanish translation updated for Build27 
  16. Like
    ditoseadio reacted to RobertJohnson in Official Translation Files   
    Update :
     
    [items]
    Spoiler DisplayNameLittlebaitfish = "",
    DisplayNameTrout = "",
    DisplayNamePike = "",
    DisplayNameSunfish = "",
    DisplayNameHuntingKnife = "",
    DisplayNameBricktoys = "",
    DisplayNameEarbuds = "",
    DisplayNameEarrings = "",
    DisplayNameFrame = "",
    DisplayNameGlasses = "",
    DisplayNameHeadphones = "",
    DisplayNamePearlNecklace = "",
    DisplayNameTVRemote = "",
    DisplayNameRing = "",
    DisplayNameRubberDuck = "",
    DisplayNamePiepreparation = "",
    DisplayNameCakepreparation = "",
    DisplayNameMap = "",
    DisplayNameUmbrella = "",
    DisplayNameRainboots = "",
    DisplayNamePaperclip = "",
    DisplayNameDoll = "",
    DisplayNameLaserDisc = "",
    DisplayNameCornflour = "",
    DisplayNameCorks = "",
    DisplayNameCorkscrew = "",
    DisplayNameCakeBatter = "",
    DisplayNamePieDough = "",
    DisplayNameBakingPan = "",
    DisplayNameYeast = "",
    DisplayNameToyBear = "",
    DisplayNameCakeSlice = "",
    DisplayNameStirfry = "",
    DisplayNameBellPepper = "",
    DisplayNameMustard = "",
    DisplayNameKetchup = "",
    DisplayNameModjeska = "",
    DisplayNameCorndog = "",
    DisplayNameBreadSlices = "",
    DisplayNameFishFillet = "",
    DisplayNameMuttonChop = "",
    DisplayNamePorkChop = "",
    DisplayNameRabbitMeat = "",
    DisplayNameSmallAnimalMeat = "",
    DisplayNameSmallBirdMeat = "",
    DisplayNameFriedChicken = "",
    DisplayNamePickles = "",
    DisplayNameWorm = "",
    DisplayNameDeadMouse = "",
    DisplayNameDeadRabbit = "",
    DisplayNameDeadSquirrel = "",
    DisplayNameDeadBird = "",
    DisplayNameSnareTrap = "",
    DisplayNameCageTrap = "",
    DisplayNameMouseTrap = "",
    DisplayNameTrapbox = "",
    DisplayNameTrapCrate = "",
    DisplayNameTrapStick = "",
    DisplayNameFishingTackle = "",
    DisplayNameFishingRod = "",
    DisplayNameFishingRodWithoutline = "",
    DisplayNameFishingLine = "",
    DisplayNameCatfish = "",
    DisplayNameBass = "",
    DisplayNamePerch = "",
    DisplayNameCrappiefish = "",
    DisplayNameSunfish = "",
    DisplayNamePike = "",
    DisplayNameTrout = "",
    DisplayNameLittlebaitfish = "",
    DisplayName=FishingNetTrap = "",
    DisplayNameFishingforBeginners = "",
    DisplayNameFishingforIntermediates = "",
    DisplayNameAdvancedFishing = "",
    DisplayNameExpertFishing = "",
    DisplayNameMasterFishing = "",
    DisplayNameSalt = "",
    DisplayNamePepper = "",
     
     
    [Recipes]
    Spoiler   Recipe_Make_Cage_Trap = "Make Cage Trap",
      Recipe_Make_Wooden_Cage_Trap = "Make Wooden Cage Trap",
      Recipe_Make_Snare_Trap = "Make Snare Trap",
      Recipe_Make_Trap_Box = "Make Trap Box",
      Recipe_Cut_Animal = "Cut Animal",
      Recipe_Make_Fishing_Net = "Make Fishing Net",
      Recipe_Make_Wooden_Stick = "Make Wooden Stick",
      Recipe_Drill_Plank = "Drill Plank",
      Recipe_Fix_Fishing_Rod = "Fix Fishing Rod",
      Recipe_Make_Fishing_Rod = "Make Fishing Rod",
      Recipe_Cut_Fillet = "Cut Fillet",
      Recipe_Slice_Cake = "Slice Cake",
      Recipe_Slice_Pie = "Slice Pie",
      Recipe_Put_in_Baking_Pan = "Put in Baking Pan",
      Recipe_Make_Pie_Dough = "Make Pie Dough",
      Recipe_Put_in_Baking_Pan = "Put in Baking Pan",
      Recipe_Make_Cake_Batter = "Make Cake Batter",
      Recipe_Slice_Bread = "Slice Bread",
     
    [uI]
    Spoiler UI_servers_servername = "Server name (opt)",
    UI_servers_desc = "Description (opt)",
    UI_servers_username = "Username",
    UI_servers_pwd = "Password",
    UI_servers_erase = "ERASE",
    UI_servers_add = "ADD",
    UI_servers_quickJoin = "QUICK JOIN",
    UI_servers_joinServer = "JOIN SERVER",
    UI_servers_delete = "DELETE",
    UI_servers_serverlist = "SERVER LIST",
    UI_servers_addserver = "ADD SERVER",
    UI_servers_save = "SAVE",
    UI_servers_err_username = "Please enter a user name.",
    UI_servers_err_ip = "Please enter an ip.",
    UI_servers_err_port = "Please enter a server port.",
    UI_servers_connecting = "Connecting...",
    UI_servers_connectionfailed = "Connection Failed",
     
    I know we still miss some stuff, but I'm on it !
     
    Again, thanks a LOT for everything you do, best awesome community EVER !
  17. Like
    ditoseadio got a reaction from CaptKaspar in Zombie migration   
    I agree 1000%
     
    Project Zomboid without zombie migration is too boring 
  18. Like
    ditoseadio got a reaction from 123Imirish in Zombie migration   
    I agree 1000%
     
    Project Zomboid without zombie migration is too boring 
  19. Like
    ditoseadio got a reaction from Ridickulo in Build 26 Things i added.   
    I just completed full Spanish translation of build26; recipes, all new items, menus, fishing, etc...
     
    I will share tomorrow
  20. Like
    ditoseadio got a reaction from Pridelost in Dreadwood   
    Not a dropbox problemWhen editing the first post, unlink the download link and write the correct link.
  21. Like
    ditoseadio reacted to Pridelost in Dreadwood   
    Thank you Ditoseadio, that means a lot to me. <3 Keep an eye out for 1.6 later today with...even more detail!
  22. Like
    ditoseadio got a reaction from 956Texas in Dreadwood   
    This map is absolutely brilliant 
     
    I love the details of each building and area map.For me it is the best map of the game, even higher Muldraugh/West Point
  23. Like
    ditoseadio got a reaction from Pridelost in Dreadwood   
    This map is absolutely brilliant 
     
    I love the details of each building and area map.For me it is the best map of the game, even higher Muldraugh/West Point
  24. Like
    ditoseadio reacted to lemmy101 in Steam Beta Release - 08th Sep 2013 - Version 2.9.9.17   
    Right click game in Steam, go into Properties, click BETAS tab and select the beta branch in the drop down. Warning, as with all non-official releases, backing up saves in C:\Users\<Username\Zomboid is recommended.
     Fixes to rain barrel loading. Those saves should now load fine. Reduction (hopefully elimination) of crashes, but no guarantees. Various fixes / opimizations Oh erm. A new control scheme / combat system. As an experiment there is no option for it currently, though we'll add the original back in. We want to find out if this system is more instantly intuitive, since a lot of people have trouble with combat starting the game. Therefore aren't going to tell you how to do it to simulate being new. If you hate it, please don't worry, you will have the original option back. What's more important though is we find a control scheme that the majority love that doesn't require an in-depth tutorial to figure out Fixed getting stuck at windows.
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