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ColonelSandersLite

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Everything posted by ColonelSandersLite

  1. This is something that's bugging me atm. In my experience, soldiers tend to be very good with firearms and cops just sorta ho hum. Not that it really matters all that much with the general uselessness of firearms in the game. At least with the settings I have been playing.
  2. Ugh, I was just talking about this in another post a few days ago. Artillery mainly uses air bursts for anti-personal roles. This is not new. While the modern incarnation was perfected more recently, we have literally been doing this since before WWI. In a situation like the battle of Yonkers where the zombies where super tightly packed in there, the artillery would be *more* effective, not less. In regards to weaponry and the military, max brooks just doesn't know what the hell he's talking about. Here's a video of what an air burst looks like for you: Oh, and here's an MLRS airburst: http://www.discovery.com/tv-shows/other-shows/videos/future-weapons-mlrs-airburst-attack/
  3. How I found out about it: http://www.cad-comic.com/cad/20110603 Reaction: Oooh *ZOMBIES*
  4. Sounds like an aquired skill to me. I don't have a problem with the idea that it could be done (with a full load) with a trait or a certain skill level in the nimble skill. Even then, I would like to see two free hands required. I don't think it's something most people know how to do though. I guess what I'm getting at is this. In the current build, it is often easier and faster to just climb a 3 story sheet rope into a window, even with encumberance 40+, than it is to take the stairs. That just seems to be pretty counter to reality.
  5. Sure, but is it easy when you're carrying an axe, a shotgun, and a full rucksack?
  6. That's interesting. I've seen a *lot* of forum posts saying that they want to get into reloading but the gun stores can't keep the equipment in stock long enough for them to get it. I've also seen and heard plenty of comments from plenty of gun store workers saying they just couldn't keep the stuff on the shelves as well. Locality maybe? I know I've seen surveys from before the ammo scare that said the percentage of shooters that reload was about 6% (which is lower than my 1 in 10 estimate) but that was pre ammo scare. I have trouble imagining a reloader without references of some sort. Even just charts of powder makes and calibers with reccomended loads. Then again, if a shooter has been doing it for decades and only shoots the same 3 rounds he's always shot...
  7. Just something to think about here. In my experience, reloading brass has recently had a huge revival. With the amunition shortage we had recently and the rising cost of living being the main reasons. Of the shooters I know, I would say that reloading brass has hit a rate of between 1 in 5 and 1 in 10. Considering that reported household firearms ownership rates in the south are 40%+, that would put the number of people that reload brass in a southern state like kentucky between 8% and 4% (roughly). Even cutting that number in half to 4-2%, that's nowhere near the 0.000001% you're talking about. Also noteworthy, people that reload will natrually have at least one, but usually multiple reference books with their reloading supplies.
  8. Well, it might be interesting to prohibit things like that for characters without the appropriate pre apocolypse skill set. I've been involved in carpentry (with a focus on houses) since I was a child and *I* could build something like that. On the other hand, I doubt that most people could without a lot of help from a skilled carpenter, just like I know next to nothing about masonry and couldn't build a very good brick wall without help. I work on cars but know very little about welding. I know several programming languages, but don't know crap about growing food. I know how to shoot but don't know how to play an instrument. I'm thinking of learning how to distil hooch, but I don't personally have a need to learn how to bake. None of those are particularly rare skills, but like everybody else, I have some skills and don't have others. Get what I'm saying? I do have to say that I agree with the OP to an extent. It sort of seems like people around here get the idea that an "average joe" has no skills at all, but nothing could be further from the truth. The average joe has a set of skills and is *not* incapable of learning more skills. What the average joe doesn't have is *all the skills*. I don't really think it's a workable idea until npcs come along, but that sort of thing is really what community is all about imho.
  9. +1 While the idea of storing a character client side that you can take wherever is hypothetically nice, in practice it's clearly an open door to cheat city.
  10. Also, rope ladders. Maybe the standard sheetrope only lets people climb down unless carrying a very light load. The rope ladder also lets you climb up.
  11. Meh, the game doesn't do woods very well as is and this sounds like a huge pain to me. Also, black widow bites are *very rare*. I got curious and did a quick check on that, and apparently there are no cases of death in the us from a black widow in a full decade.
  12. The rainbarrel and barricade maintenence thing sound pretty tedious to me.
  13. I think I would like to see a chance to trip specifically when sprinting through dead bodies. And I would also like to see zombies have a risk of getting tripped on on dead bodies as well.
  14. Shotguns don't work like that on living targets either. Might want to get to the range sometime.
  15. I have a feeling you'll have a great deal of trouble finding that in the US on any homes newer than 40 - 50 years. Older too actually. If the roof is that old, it's pretty likely that it's been reshingled at some point.
  16. Well, you have a *major* military base about a mile and a half down the road south from muldraugh and a huge munitions depot just half a mile east of muldraugh. I could almost guarentee that muldraugh would be part of the fort knox perimiter with regular patrols. I could also nearly guarentee that keeping the road between fort knox and louisville (which runs straight through west point) open for military traffic would be a huge priority and would certainly be enforced with armor and gunships. I'm not saying this will happen in game, but if anything, I could see forced evacuation of all civillians in the area between louisville and elizibeth town to one of those two cities.
  17. There's a solid decent way to do that, though I'm not sure it's intended. Follow these steps: Make a campfire kit and put it down. It should be put someplace where it's not going to cause a big fire. Stack the bodies on the campfire (not in it, on the ground in the same tile). Use a lighter+newspaper/magazine/whatever to light the campfire. Wait like 10 seconds. I've burned literally hundreds of corpses doing this.
  18. I don't know, wouldn't it be kinda awesome to have to escape a safe zone when it gets overrun by a massive horde? Or maybe when people on the inside start turning
  19. *That* is actually a really good idea. Long timer though. I'm actually a fairly big fan of the idea of using a kitchen timer, but maybe too quiet to get very many.
  20. Sure, but stop and the end of dawn of the dead. That intelligent zombie crap that Romero keeps pulling needs to be ignored. As an aside, my favorite zombie of all time was in the original dawn of the dead. One of them grabs a characters m-16 by the barel and keeps carrying it around like that for the rest of the movie . Yeah, that was a good one. But remember, even in Dawn of the dead they ask the question 'Why are they coming to the mall'? and they seem to agree it must be some sort of residual memory. Sure, I like the idea that a zombie might go to the mall or something because they spent a lot of time there as a person. It would explain all those zombies in the bathrooms and even gives a good reason for zombies to tend to stay in and around a town when the lack of food would more logically cause all the zombies to eventually just leave in search of food elsewhere. It would even be amusing to see a zombie in a less serious movie sitting in a car and making vroom vroom sounds. That being said, personally, I draw the line at zombies being trained and especially do not support the fully sapient zombie crap he pulled in land of the dead.
  21. I'm not sure about prebuilt, but I know for a fact that player built walls both get attacked and fail in 28.3. My current character alone has had it happen on 3 sepperate occaisions. Oooh, idea. It won't work for barricades, but for walls and doors, how about just changing the sprite to match a wall built by a less experienced carpenter when the hit points reach the appropriate level? That way, when your walls start to look like the nasty lvl 0 walls, you know they're close to going down. For baricades, I think making the individual planks splinter would work well.
  22. Sure, but stop and the end of dawn of the dead. That intelligent zombie crap that Romero keeps pulling needs to be ignored. As an aside, my favorite zombie of all time was in the original dawn of the dead. One of them grabs a characters m-16 by the barel and keeps carrying it around like that for the rest of the movie .
  23. As far as gameplay balance is concerned, the biggest counterbalance could be limited availability of powder and brass. Personally, I think it would be kinda neat canibilising once type of ammo to get powder for another type of ammo though. The idea that *the average joe* doesn't know how to do this works, but most reloaders also have books and reference material with their supplies. I could well see something like requiring firearms skill of 3 and having read a certain book. The biggest issue I can see with reloading brass in reality is that reloaders, nearly to a man, rely on electronically heated melting pots. It could be done with a fire as well, but that's obviously more difficult. Are you nuts? The household firearms ownership rate in kentucy is about 48%. And that's just reported. Negligent discharges *do* happen but they are pretty rare and an nd which causes injury is incredibly rare.
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