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ColonelSandersLite

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  1. This is something that's bugging me atm. In my experience, soldiers tend to be very good with firearms and cops just sorta ho hum. Not that it really matters all that much with the general uselessness of firearms in the game. At least with the settings I have been playing.
  2. Ugh, I was just talking about this in another post a few days ago. Artillery mainly uses air bursts for anti-personal roles. This is not new. While the modern incarnation was perfected more recently, we have literally been doing this since before WWI. In a situation like the battle of Yonkers where the zombies where super tightly packed in there, the artillery would be *more* effective, not less. In regards to weaponry and the military, max brooks just doesn't know what the hell he's talking about. Here's a video of what an air burst looks like for you: Oh, and here's an MLRS airburst: http://www.discovery.com/tv-shows/other-shows/videos/future-weapons-mlrs-airburst-attack/
  3. How I found out about it: http://www.cad-comic.com/cad/20110603 Reaction: Oooh *ZOMBIES*
  4. Sounds like an aquired skill to me. I don't have a problem with the idea that it could be done (with a full load) with a trait or a certain skill level in the nimble skill. Even then, I would like to see two free hands required. I don't think it's something most people know how to do though. I guess what I'm getting at is this. In the current build, it is often easier and faster to just climb a 3 story sheet rope into a window, even with encumberance 40+, than it is to take the stairs. That just seems to be pretty counter to reality.
  5. Sure, but is it easy when you're carrying an axe, a shotgun, and a full rucksack?
  6. That's interesting. I've seen a *lot* of forum posts saying that they want to get into reloading but the gun stores can't keep the equipment in stock long enough for them to get it. I've also seen and heard plenty of comments from plenty of gun store workers saying they just couldn't keep the stuff on the shelves as well. Locality maybe? I know I've seen surveys from before the ammo scare that said the percentage of shooters that reload was about 6% (which is lower than my 1 in 10 estimate) but that was pre ammo scare. I have trouble imagining a reloader without references of some sort. Even just charts of powder makes and calibers with reccomended loads. Then again, if a shooter has been doing it for decades and only shoots the same 3 rounds he's always shot...
  7. Just something to think about here. In my experience, reloading brass has recently had a huge revival. With the amunition shortage we had recently and the rising cost of living being the main reasons. Of the shooters I know, I would say that reloading brass has hit a rate of between 1 in 5 and 1 in 10. Considering that reported household firearms ownership rates in the south are 40%+, that would put the number of people that reload brass in a southern state like kentucky between 8% and 4% (roughly). Even cutting that number in half to 4-2%, that's nowhere near the 0.000001% you're talking about. Also noteworthy, people that reload will natrually have at least one, but usually multiple reference books with their reloading supplies.
  8. Well, it might be interesting to prohibit things like that for characters without the appropriate pre apocolypse skill set. I've been involved in carpentry (with a focus on houses) since I was a child and *I* could build something like that. On the other hand, I doubt that most people could without a lot of help from a skilled carpenter, just like I know next to nothing about masonry and couldn't build a very good brick wall without help. I work on cars but know very little about welding. I know several programming languages, but don't know crap about growing food. I know how to shoot but don't know how to play an instrument. I'm thinking of learning how to distil hooch, but I don't personally have a need to learn how to bake. None of those are particularly rare skills, but like everybody else, I have some skills and don't have others. Get what I'm saying? I do have to say that I agree with the OP to an extent. It sort of seems like people around here get the idea that an "average joe" has no skills at all, but nothing could be further from the truth. The average joe has a set of skills and is *not* incapable of learning more skills. What the average joe doesn't have is *all the skills*. I don't really think it's a workable idea until npcs come along, but that sort of thing is really what community is all about imho.
  9. +1 While the idea of storing a character client side that you can take wherever is hypothetically nice, in practice it's clearly an open door to cheat city.
  10. Also, rope ladders. Maybe the standard sheetrope only lets people climb down unless carrying a very light load. The rope ladder also lets you climb up.
  11. Meh, the game doesn't do woods very well as is and this sounds like a huge pain to me. Also, black widow bites are *very rare*. I got curious and did a quick check on that, and apparently there are no cases of death in the us from a black widow in a full decade.
  12. The rainbarrel and barricade maintenence thing sound pretty tedious to me.
  13. I think I would like to see a chance to trip specifically when sprinting through dead bodies. And I would also like to see zombies have a risk of getting tripped on on dead bodies as well.
  14. Shotguns don't work like that on living targets either. Might want to get to the range sometime.
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