Jump to content

blindcoder

Moderator
  • Posts

    1188
  • Joined

Reputation Activity

  1. Like
    blindcoder got a reaction from LeoIvanov in Project Zomboid Map Project   
    UPDATE
     
    The trainyard has been updated to .17 (0014): http://pzmap.crash-override.net/#0.574498143275403,0.23865685397760428,8.916100448255998
  2. Like
    blindcoder got a reaction from Footmuffin in All things wood   
    Trapdoors over a pit with stakes in it to impale zombies on!
  3. Like
    blindcoder got a reaction from Ramibuk in How many squares have one cell?   
    Hi.
     
    One cell contains 300x300 tiles.
  4. Like
    blindcoder got a reaction from RoboMat in How many squares have one cell?   
    Hi.
     
    One cell contains 300x300 tiles.
  5. Like
    blindcoder got a reaction from MXXIV in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  6. Like
    blindcoder reacted to Insanehuman in Project Zomboid Map Project   
    I knew der wus dragonz
     
    Keep on making the awesome map Blindcoder !
  7. Like
    blindcoder reacted to Anonymous in Desing your own survival gear buildup.   
    I think we all have been here at least one point and time in PZ.
  8. Like
    blindcoder got a reaction from SchemingDuck in [ANNOUNCE] Turn Based Zomboid Mod   
    If I didn't have a sore throat, headache and runny nose at the moment, I'd squeal like the geeky fanboy I am!
  9. Like
    blindcoder reacted to oOXAEROOo in Project Zomboid Map Project   
    Danke! Die Map ist ein Wahnsinn!
     
    Lg
  10. Like
    blindcoder got a reaction from Walther in Project Zomboid Map Project   
    I'm way too lazy to fix this
     
    Btw, here's a little something:

     
    It shows the visits to the PZ Map by day. The right-most measurement is of today 10:00 AM!
     
    Sorry, just felt like showing off a bit
  11. Like
    blindcoder got a reaction from Broseph in Project Zomboid Map Project   
    Ah, but that's not anywhere near your linked area
    I guess I'll leave her, she was very helpful in mapping the area and deserves to live!
     
     
    That happens when your browser uses the cached overlays.json file. Either clear your browser cache or go to http://pzmap.crash-override.net/overlays.json and force a reload via CTRL-R.
  12. Like
    blindcoder reacted to Batsphinx in Just wanted to say…   
    Back when my line of work was a lot more journalist-y I’d do a lot of interviews with Executive Producers, Senior Marketing Vice Presidents and all other manner of other glorified mouth-pieces for the big publishers. Whenever they brought out the old “of course, we’re doing this for the community – they’re who matter!” line I’d start to roll my eyes. I wouldn’t stop rolling them until I’d asked my killer ‘DLC plans?’ question.
     
    I don’t want to be like that guy – the guy who talks about the value of a game’s community without once visiting it, and praises it as a part of some bullshit boardroom checklist.
     
    Without Project Zomboid’s community (without you - the person reading this – whether you’re a lurker or a regular) times could’ve been so much darker. We owe you a ‘thank you’ so massive it’s almost impossible to deliver. Your testing, your enthusiasm, your friendship, your shared passion for the game… it means more than I can convey in a simple forum post.
     
    I’m not going to whitewash the bad stuff. Two years ago TIS self-inflicted some wounds from which it took an age to recover and gave ruffians ample room to play, and I know that the fabled ‘winter of no content’ was tough on us all. (I don’t think we ever answered the question of what constitutes a ‘white knight’ and what constitutes a ‘troll’, but we certainly seemed to get closer to the answer than most…)
     
    So, before the Steam Early Access launch potentially stirs things up, I wanted to say thank you. To our moderators, to our regulars, to our lurkers, to our critics, to our fans, to those who dip in and out… everyone. Thanks for giving a shit about our zombie game.
     
    Speaking on behalf of all of the Indie Stone, all of our contributors and anyone else who’ve found themselves strapped onto this rollercoaster for the past couple of years – it wouldn’t have been the same without you, and it’s entirely possible that it couldn’t have happened at all.
     
    We’re really appreciative, and we’ll always do our best to do right by you – however we can.
     
    You started this. You incubated the PZ infection.  You'll forever have our thanks.
     
    LOVE Y'ALL
  13. Like
    blindcoder got a reaction from nasKo in Project Zomboid Map Project   
    As West Point will be in an official release on Friday, there's now a timer on the top of the map on http://pzmap.crash-override.net/
     
    Guess what it means
     
    [...]
     
    [...]
     
    [...]
     
    [...]
     
    Indeed, it's the countdown to West Point!
     
    To keep you on edge - and, yes, because I'm a sadist - the map will be released on Saturday 00:00 AM CET, so one day after the release of PZ including West Point on Steam.
     
    But, NO, that's not all!
     
    I'll only release the map one level every hour, on the hour! Level 19 is the most-zoomed-out level and not very useful. The first useful level will be 11 or 12, so whet your browsers and set your alarm clocks (preferrably in a safe-house a long way away from mine )
  14. Like
    blindcoder reacted to The End in Project Zomboid Map Project   
    Fantastic work on the map. I almost cried when I found it (I'm new to the game and lose
    my sense of direction at every corner when playing). The map is the most beautiful thing
    I have ever seen.
    It's mindboggling how you managed, but I'm very grateful you did!
     
    Anyway, my question is; West Point is out. Are you planing on updating the map? If so,
    how long will it take to include WP? A rough estimate?
     
    And when did you start this map-project? How many weeks did it take?
     
    Thanks again!
  15. Like
    blindcoder got a reaction from Daman453 in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  16. Like
    blindcoder reacted to harakka in Project Zomboid Map Project   
    No, West Point is to the north. The buildingless roads are some sort of trailer park (I assume for military personnel... also goddamn do these people love trailer parks) to the south, on the opposite side of the highway from Fort Knox. Checking Google Maps to get  the big picture is highly recommended.
  17. Like
    blindcoder got a reaction from loserking in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  18. Like
    blindcoder reacted to lemmy101 in Project Zomboid Map Project   
    blindcoder, you should be aware in our move to add West Point we've actually offsetted the world by 100x100 cells (a cell being 300x300 tiles) Turned out going into negative coordinates caused too many bugs so we moved the world for future expansion in all directions.
     
    Not sure how your system works, but you may have to apply a 30000x30000 offset to your mod character's x/y to continue outputting screenshots for the correct area.
  19. Like
    blindcoder got a reaction from nasKo in Project Zomboid Map Project   
    Oops, sorry. The map moved a bit (55000 pixels) to the right and I didn't copy the new overlays file over.
     
    Fixed now

    Also, the grey areas should be black, I'm creating new tiles with that fixed right now.
  20. Like
    blindcoder reacted to harakka in Project Zomboid Map Project   
    You extract it with something that understands .tar archives, such as 7-zip, and open the index.html file contained in it with your web browser.
  21. Like
    blindcoder got a reaction from Suomiboi in Project Zomboid Map Project   
    UPDATE
     
    I'll leave todays update uncommented, as I think it'll speak for itself: http://pzmap.crash-override.net/
  22. Like
    blindcoder got a reaction from SpaceJunk in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  23. Like
    blindcoder got a reaction from harakka in Project Zomboid Map Project   
    UPDATE
     
    I'll leave todays update uncommented, as I think it'll speak for itself: http://pzmap.crash-override.net/
  24. Like
    blindcoder got a reaction from Batsphinx in Project Zomboid Map Project   
    UPDATE
     
    I'll leave todays update uncommented, as I think it'll speak for itself: http://pzmap.crash-override.net/
  25. Like
    blindcoder reacted to RoboMat in Project Zomboid Map Project   
    Google earth has called. They want their map back.
×
×
  • Create New...