Jump to content


  • Content Count

  • Joined

  • Last visited

About Ramibuk

  • Rank
    Advanced Member
  • Birthday 04/25/1986

Profile Information

  • Gender
  • Interests

Recent Profile Visitors

550 profile views
  1. I don't get any bi-directional arrow on edge.I can resize them by click&drag on small grey arrow in right bottom corner.But I can only enlarge it. t don't allow me to make slim window without blank space, and that's what I want.
  2. In my opinion inventory windows take way too much space.Especially "category" part.Most of is basically empty space anyway. My suggestion is to cut at least half of it size or even better replace text with small icon. After few gameplays players know which item is for what anyway. I used to make inventory windows smaller so i could see only first letter from category but for some reason i cant do that anymore,i can only make them bigger D:. Or at least make then customizable again please.
  3. Good job,all permisions granted.So throwing is broken in recycling mod heh? Im pretty sure explosions were broken in 20 update or so.Shame on me that i uninstaled PZ and modding tools,Im curious how its works now
  4. Ramibuk


    Hi, sorry for bumping this old thread ,i just want to say this mod is no longer updated (you probably noticed that ,but just to be sure my mod don't break someones game) .Right now I don't have time for it and as PZ is still in development there is something broken after every update.I will probably continue once at least beta version of PZ will be released,as this was my first modding experience and i quite enjoyed it, but meanwhile all mod's resources are free to use if some modder need something,no credits needed.Well sounds are not mine so if you want to use them,give credit to guys noted in first post,they all have free license to use for non commercial uses.Cheers to aznhavsarz : you can raise spawn chance by your own,just open file Recycling.lua and find something like this: table.insert(SuburbsDistributions["all"]["crate"].items, "Recycling.Toolbox" ); table.insert(SuburbsDistributions["all"]["crate"].items, 10);Raise number 10 will raise spawn chance for toolbox in crates.You can also adjust spawn chances for other locations and items if you want. EDIT I just noticed DrHorribleMDPhD partialy updated mod for 25 version here,but throwing and explosives will be still more likely broken http://theindiestone.com/forums/index.php/topic/7184-mods-updated-for-build-25/
  5. Edit 2 its problem with rounding cells inCoordinate Viewer : Absulte: X: 10 789 Y: 10 016 Relative: CellX: 36 !! its 35,9 CellY: 33 X: 289 Y: 116
  6. I have troubles with custom spawn points. I wrote down coordinates with http://pz-mods.net/other/CoordinateViewer/ but it spawn player in cell +1x or +1y or both or none.I have no idea why,because some spawn points works and all are empty tiles in buildings
  7. Bread is very important food for me and I missed it so much so i decide to add it to the game.But i noticed that there are some baking ingredients on way. It would be also nice with option to cultivate grain and make yeast.I made some research about making yeast and its quite simple : http://www.greatnorthernprepper.com/how-to-make-bread-yeast-from-scratch/ basically all you need is some sliced fruit ,water and roasting pan and then let it ferment for 3-4 days,then take out fruit and let it dry for like 7 days or so. Also I'm not a cook, but there is recipe for grandmother's bread which don't use eggs or milk as they run out quickly.
  8. if there is problem with item distibution, PZ. update changed "garage_storage" name to "garagestorage" .So if you use this version,rewrite garage storage lines in spraypaint_suburbdistribution.lua . table.insert(SuburbsDistributions["garagestorage"]["all"].items, "spraypaint.SpraycanWhite");table.insert(SuburbsDistributions["garagestorage"]["all"].items, 1);
  9. Ramibuk

    Moving dead bodies

    Good one ExcentricCreation,this actualy move sprite but only after restart and sprite is flying in middleair so i need to update it somehow. this is working core of my test code Also im adding dead body as SpecialTileObject so its not in StaticMovingObjects but in MovingObjects and it cant be picked up again right now. I will try few more things later with updating corpse and adding different types of objects.
  10. Ramibuk

    Moving dead bodies

    allright , Thanks for tips, I go to try it EDIT still nothing ,no matter if i delete render() line or add new object with corpse sprite
  11. Ramibuk

    Moving dead bodies

    I started learning how to manipulate with ingame objects, but im stuck at this : I pick up body,it disappear completlly, but when i place it to new tile,it appear on old tile,but it have container icon and inventory on a new tile. Basically i need "redraw" dead body on new tile ...--pick up body from squareif instanceof(object, "IsoDeadBody") then corpse=object square:getStaticMovingObjects():remove(object) end...--drop body on squaresquare:AddSpecialTileObject(corpse)--test with white colorlocal color=ColorInfo.new(0.7333333492279053,0.7333333492279053,0.7333333492279053, 1)corpse:render(square:getX(),square:getY(),square:getZ(),color,true)corpse:update()I dont have any experience with this and im only guessing how it could work so any advice is welcome
  12. script dont take more results.Some items needed for recipe aren't used in process (in script they have "keep" word) but they are not results. You must write a new function in lua to get different result function AnotherResult(_crafttool,_resultItem,_recipe) if _recipe =="Rip Bandages" then getPlayer():getInventory():AddItem("Base.Shotgun") endendEvents.OnMakeItem.Add(AnotherResult)This is example,i didnt tested it ,but i use similar function and it works this way
  13. another one im not sure about its purpose, first i thought i can drain delta from item to deplete it this way,but i failed there so i set it manually.
  14. What this does? I see it around, but I lack knowledge if its purpose and i don't see any change when i set it when manipulating with container.
  15. Ramibuk

    Random number of nails

    You can try add several new item drop chances through lua:table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)4 is chance for every roll (all/crate distribution have one roll,you can check rolls and chances in media/lua/items/SuburbsDistributions.lua),this will add spawn chance for additional 0/5/10/15/20/25 nails into crates. Or you can check media/scripts/suburbsdistribution.txt but im not sure how that work
  • Create New...